Chapter 47
Gao De was engrossed in reading, and the workshop was silent, with only the rustling sound of him turning the pages occasionally.
"Spell Schools."
"The effects of spells are ever-changing. Based on the effects of the spells and the way magic users manipulate mana, the numerous spells are divided into different categories, namely spell schools."
"Spell schools are artificial classifications and only serve as supplementary descriptions of spells; they do not carry any rules themselves."
"There are eight spell schools in total."
"Abjuration School: The essence of Abjuration spells is protection, although there are also some offensive uses among them."
"Abjuration spells can create barriers, negate harmful effects, harm intruders, or banish creatures to other areas."
"Conjuration School: Conjuration spells involve teleporting creatures or objects from one place to another. Some of these spells summon creatures or objects to the caster's side, some teleport the caster to another place, and some Conjuration spells can even create objects or effects out of thin air."
"Divination School: Divination spells reveal information."
"Its forms can be lost secrets, images of the future, the location of treasures, the truth of illusions, visions of distant people or areas... the breadth of information cannot be summarized one by one."
"Enchantment School: Enchantment spells can influence the minds of others, changing or controlling their behavior."
"These spells may make enemies see the magic user as a friend, or force creatures to perform certain specific actions, or even manipulate other creatures like puppets."
"Evocation School: Evocation spells shape magical power into desired effects."
"Some Evocation spells summon a burst of lightning or fire, while others channel energy to heal wounds... In short, among all school spells, Evocation spells have the strongest destructive power."
"Illusion School: Illusion spells can deceive the senses or even the minds of others."
"They can make people see things that do not exist, or not see things that do exist."
"They can also cause people to have auditory hallucinations or remember things that did not actually happen. Some illusions are visible to everyone, while the most insidious type of illusion is one that is planted directly into a creature's mind."
"Necromancy School: Necromancy spells manipulate the energy of life and death."
"Necromancy spells can bestow extra life force upon creatures, or draw life energy from others; this can create undead creatures, or even an alternative 'resurrection'."
"Note: The act of using Necromancy spells to create undead creatures (such as 【Animate Dead】) has been strictly prohibited!" Gao De noticed this annotation, which had been heavily circled by Master Seda with a pen.
"Transmutation School: Transmutation spells cause the attributes of creatures, objects, or the environment to change."
"They can turn enemies into harmless creatures, or strengthen the power of allies, or make objects come alive to obey the magic user's commands, or strengthen a creature's natural healing ability, allowing its injuries to recover rapidly..."
"..."
"Although spells are divided into eight major schools, magic users are not divided by school."
"A magic user, under normal circumstances, should have mastery of spells from all eight schools; there are few magic users who specialize in only one school—this behavior is also unwise and can even be evaluated as stupid..."
Closing the Apprentice Manual, Gao De let out a long breath, feeling that he had benefited greatly.
His understanding of spells was indeed too little, too little, and almost lacked a system.
This introductory book called the Magic Apprentice Manual was worth its weight in gold to him at this moment.
"A mature magic user, a magic user who masters spells from all eight schools, to a certain extent, can indeed be called omnipotent."
Gao De exclaimed, finally understanding why there was such "wild talk" as "Spells are omnipotent" at the beginning of the book.
It was truly because the fields involved in spells were too comprehensive.
Before this, his understanding of spells actually leaned more towards them being a powerful force.
Now it seems, yes, but not entirely. Power is only a part of spells.
This also explains one of Gao De's questions: in such a metaphysical world, why is there only one kind of supernatural power—spells? Because spells can do everything that other supernatural powers can do.
And what spells can do, other supernatural powers may not necessarily be able to do.
"Two Transmutation spells, two Conjuration spells, one Abjuration spell..."
Gao De reviewed the spell reserve in his spell library and felt more and more that his spell library was too barren, not even having gathered half of the eight spell schools.
"Fortunately, I can expand my spell library now." Gao De picked up the five booklets that were much thinner than the Apprentice Manual.
That's right, these booklets were exactly the spell formulas left by Master Seda! Carrying an excited and expectant mood, Gao De seriously flipped through these five spell formulas left behind by Master Seda:
【Tracking Mark】 (Transmutation, 0 Circle):
Touch any exposed part of a creature's body, and if the creature does not resist, leave an indelible mark.
As long as the mark exists, the creature's whereabouts will be sensed by you, but the range must not exceed fifty miles, otherwise it will become ineffective.
This mark can be scraped off with a sharp blade.
This mark will disappear after the caster dies.
【Flash】 (Evocation, 0 Circle):
Create a burst of flash, causing creatures within 10 meters to be dazzled.
Creatures without vision or those already dazzled will not be affected by the Flash spell.
【Touch of Fatigue】 (Necromancy, 0 Circle):
After touching the target, you can cause the target to fall into a state of fatigue.
You must successfully hit the target with a touch attack.
The opponent will immediately fall into a state of fatigue for the duration of the spell.
This state of fatigue is different from ordinary fatigue; this effect will disappear after the spell's duration ends.
This spell is ineffective against creatures already suffering from fatigue.
Usually, the duration of this spell is 6 seconds, but it is affected by the target's own constitution and even mental power.
【Detect Magic】 (Divination, 0 Circle):
You can detect the aura of spells and spell items within 20 meters: determine whether there is a magical aura, and perceive the quantity and intensity of the magical aura.
A magical aura will leave a residual aura after its source is destroyed (in the case where the source is a magic item) or dissipates (in the case where the source is a spell). If you observe with Detect Magic and direct it to these locations, the spell will indicate that there is a faint aura here.
The residual time of a faint-level aura depends on the power of its source.
The amount of information you can obtain depends on the time you spend casting the spell.
The range of Detect Magic is 20 meters, and you must ensure that the object is within your line of sight.
【Fire Arrow】 (Evocation, 0 Circle):
You throw a fire arrow at a creature or object within 120 feet (40 meters), making a ranged spell attack against the target. If it hits, the target takes fire damage.
Flammable objects will be ignited when hit by this spell.
(End of chapter)
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