Chapter 506: Nine-Direction Tea Party 2: The
Nine-Direction Tea Party 2: The "System" and "Levels" of Combat
Nine-Direction Tea Party 2 - The "System" and "Levels" of Combat (The paid content of the previous chapter has been replaced with normal plot, little friends refresh the chapter directory, and you can see it. The content of Tea Party 2 is moved to this chapter's free single chapter.) From the beginning of the book until now, readers have been asking, why are there no combat system level settings? Actually, this book has a system, but no levels.
Part 1: The combat "system" of this book.
Taking martial artists as an example, combat power = martial arts + mental cultivation + magic treasure.
Among them, martial arts include strength, agility, stamina, and proficiency, etc. (Martial artists also practice some auxiliary supernatural abilities, such as Young Master He's clone technique, Li Dai Tao Jiang. For martial artists, these are classified as martial arts.) Martial arts must be improved through repeated practice and combat.
Mental cultivation is the martial artist's understanding of combat.
For example, the boxing match between Tyson and Holyfield, Tyson moved forward courageously, while Holyfield kept pulling and dragging. For players who can reach the 12th round, the martial arts level should be similar, so what does the outcome depend on? I think it should be the players' grasp and choice of themselves, the enemy, the environment, and the timing, as well as the persistence of will.
Mental cultivation must be improved through experience and realization.
So-called different people have different states of mind, and also different beliefs. So it's hard to divide levels, and there's no evaluation of high or low; whether there is progress, one knows in one's own heart.
I won't talk about magic treasures.
By analogy, sorcerer's combat power = supernatural ability + mental cultivation + magic treasure.
Curse master's combat power = summoned objects, curses + mental cultivation + magic treasure.
Please deduce the others yourself.
Perhaps some people think this setting is too simple. However, the Great Dao is simple; one gives birth to two, two gives birth to three, and three gives birth to all things.
The highest-end ingredients often only need the simplest cooking methods.
The exquisite and gorgeous kaleidoscope is actually composed of only three mirrors.
No matter how complex and exquisite the architecture of a computer is, looking through its origin, it is nothing more than 0 and 1.
This colorful, ever-changing world only needs a very simple underlying logic to run.
Only then can it have more vitality.
Part 2: Combat power levels.
This book has no combat power levels.
Nine-Direction knows that for many readers accustomed to "levels," without this, they don't feel secure, their hearts are floating, always wanting to grab something as an anchor.
My first work had level settings from beginning to end, but it was also constrained from beginning to end, unable to be fully unleashed. So after that, I abandoned "levels."
In my opinion, conventional levels easily allow readers to enter the God's perspective to observe and compare the strength of both sides, and evaluate them with their own understanding of the system. For example, should this battle be won easily, or difficultly, or is it impossible to win, and the "cool point" only lies in winning across levels, watching others be shocked, shocked, and shocked again.
It gives readers a positioning coordinate, but at the same time limits the reader's perspective, making people ignore whether the fight itself is exciting, reasonable, and novel.
The excitement of combat lies in uncertainty, and the division of levels makes combat become strictly regulated.
The fewer restrictions, the better the performance; this is one of the truths that social life has taught us.
If this book had combat power levels, the moment General Baili met the protagonist, he should have turned and fled, so he wouldn't have had an arm removed; and the scene where the protagonist slashed Hong Chenglue with a horse strike in the Handan River battle wouldn't have happened either, because Hong Chenglue was clearly stronger than him.
Whether strong or not, good or not, powerful or not, whether there is a chance to turn the tables, all should be known only after trading moves and testing hands, rather than measuring directly with some complex values and parameters.
Reality is like this, and novels that originate from reality and are higher than reality should also be like this.
Nine-Direction hopes to use the process of combat to evaluate the level of both sides, rather than predicting the result of the battle through the levels of both sides.
Since it is an immortal world, combat should be exciting, imaginative, and understandable, rather than full-screen death rays, explosions, and collapses.
Hmm, like Iron Sand Fist vs. Level 7 Collapse, while shouting slogans, it's very difficult to write the process excitingly (there is absolutely no stepping on each other here, every author has a different mental cultivation, cannot compare, understanding is long live).
Whether one can write exciting combat is a challenge to the author, and also the fun of Nine-Direction.
Nine-Direction will do its best, please supervise.
(End of chapter) ===== CHAPTER 507 =====
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