Chapter 887: Devout Martyr
Turn off the lights to protect your eyes: Small, Medium, Large
Outside the chessboard world.
For the two chess players, their consciousness had been invested in the chessboard world, and they could only see the perspective of the pieces, unable to see the situation of the whole world from a god's perspective.
But the audience outside the chessboard world could.
"Is this the strength of a military god? The Young Lady is so amazing."
Looking at the Winter Empire that had occupied nearly a quarter of the world's territory in the chessboard world, Sid Weier couldn't help but praise.
She had also played war chess with people. Generally speaking, being able to achieve such achievements would take at least ten turns. Being able to achieve such achievements in a mere three turns, she had never heard of such things in the past.
Is the human faction really that powerful?
The Elder of the Radiant Dragon couldn't help but doubt this in her heart, but then she shook her head and gave up this ridiculous thought.
The human faction is powerful my ass. What is powerful is the Young Lady's terrifying operational ability.
War chess actually has certain extreme balance rules, one of the most classic of which is that the more powerful the race faction, the fewer the number of commands that can be issued, and relatively, the weaker the race faction, the more commands you can issue.
For example, the Dragon race faction might only be able to operate once per turn for the player, but the human faction can even perform fine operations more than ten times per turn.
And theoretically, it is naturally the more commands the player can issue, the better, which means there is more room for operation.
It's just a pity that theory is just theory after all. After all, not all players are all-around command masters who can be proficient in politics, economy, culture, military strategy, etc., and can directly raise the level of the entire civilization by their own power.
Therefore, normal players don't need so much room for operation at all.
In fact, the vast majority of players have more operations, more mistakes, and in the end, they might collapse themselves before the enemy attacks them.
After all, the pieces in this highest-level war chess that uses the real world as a chessboard are not bloodless, tearless, absolutely obedient, and never complaining NPC characters. They are all real living people.
And living people need to eat, drink, shit, piss, and sleep, and have various needs. If their needs are not met, these unruly people might even resist, strike, or even riot.
Therefore, most players still need to have a little self-knowledge. Players don't need all-around fine micro-operations, just control the general direction.
And this is also why there are hero units in war chess. These heroes each have their own abilities, whether it is politics, economy, or military. Players can hand over things they are not good at to those hero units to make up for them, which is the teasingly called "AI substitute play."
Really, the improvement obtained by those weak races after issuing hundreds of commands might not be as good as one or two commands from a powerful race. For example, a castle built by humans after hundreds of years of hard work might be burned down by a giant dragon that eats and sleeps every day as it passes by.
Therefore, in the unspoken rules of war chess, generally, novice players like to play disaster races, which are simple to operate and have high strength.
And ordinary players play Silver races, which have some operations, and the strength of playing well is also explosive, relatively balanced.
As for master players, they can try Bronze races, with full operations and full difficulty. After developing, they can experience the sense of achievement of winning the strong with the weak.
The last Black Iron race...
Tsk, who plays Black Iron race as a normal person? Is it fun to abuse yourself?
Generally, professional players might choose Black Iron race when broadcasting to fry fish in the fish pond to show how powerful their operations are.
Of course, this unspoken rule is not absolute, just usually, it doesn't mean that masters can't play disaster races, for example, Estil herself is a professional war chess player and has won many championships in the past, but she prefers the Dragon faction. People call her the Dragon Taming Master.
After all, novice players playing giant dragons have no operations, are wild and difficult to tame, don't listen to commands, and rely entirely on strength crushing, but the giant dragon army in the hands of high players is even forbidden to move, pointing where to hit.
The disaster faction is not just high in the lower limit, but actually the upper limit is also quite high. High players play it even more powerfully, directly making opponents despair.
In short, there is some mechanism balance, but not much.
After all, war chess is actually a card collection and cultivation game at the same time. The competition between players of the same level is actually the strength of the hero units collected by both sides. If you have an all-star lineup of all top heroes, you don't even need to operate yourself, just hang up automatically, and the heroes will directly take the player to fly in reverse.
It's just that top heroes are truly hard to come by. In the end, the original intention of making this real world into war chess is to cultivate excellent servant armies, use endless wars to cultivate the top heroes, and then fish their spirits out of the chessboard to serve as their own servant armies.
Eh, thinking of this, Sid Weier couldn't help but cast her gaze toward the chessboard beside her.
Generally speaking, the more exciting the game, the easier it is to cultivate top heroes. And the Young Lady's unprecedented beautiful opening, I don't know if there will be any harvest. She feels that this Ice and Snow Empress seems quite good.
And on the other side, Senior Miya also watched the development of the war chess board without blinking, and she couldn't help but sigh at her beloved's talent.
It's just that the Golden Princess is very powerful in business, but in terms of war chess level, she is just a high-level player, a master among ordinary players, but she can't compare to professional players, let alone top players.
But it doesn't matter, isn't there another military god beside her?
"President, how long do you think this game will take to decide the winner? Who do you favor more?"
She looked at the Pure White Witch who was also watching the chessboard and asked.
"The winner has been decided; the Young Lady has already won."
Sophie Liya said so directly.
Even now, she had to admit that the Young Lady was indeed very amazing, and she was completely different from the "Ship Girl is my wife" who was destroyed by her primary fleet's dream fleet back then.
The Pure White Witch asked herself that if she were to play, achieving the achievement of empire establishment in three turns would also be possible, but she relied on the foresight of destiny.
If she were to operate, she would probably let the Winter tribe wander between the many tribes in the north, unite and join forces, cause civil war in the north, eventually wander and develop in the civil war, sit and collect the fisherman's profit, and eventually achieve the achievement of empire establishment in the north.
It's just that this kind of operation is like walking on a tightrope, and one mistake leads to a full loss, which is considered a dangerous move.
This is also the consistent style of the Apocalypse of Destiny, and it is also the reason why others always exclaim that they can't learn it.
This is really too much of a gambler, every step is betting with everything she has, winning big with small, this is really testing the commander's psychological quality. After all, no one can always win.
Walking by the river often, how can you not get your shoes wet.
But this is the style of the prophecy school, which can also be called the gambler school. Prophecy witches are gamblers of destiny.
Hmm, I bet my prophecy is not wrong.
However, Sophie Liya is clearly the god of gamblers among these gamblers. She is the daughter of destiny, so destiny's power favors her, so she almost never misses.
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Hmm, if it weren't for meeting the Young Lady, this unobservable person of destiny, then that "almost" could be directly removed.
Of course, the Pure White Witch herself never felt that she was gambling. After all, she hated gambling; she just keenly discovered the enemy's weaknesses and seized the opportunity.
In her view, every step she took was very steady.
It's just that now she realized what is called truly steady as an old dog.
Before, in the Witch's Night, she once served as the commander of the Angel side and played against the Young Lady, but at that time, as one of the chess players, she was ultimately not as clear as the bystander.
And now, standing in the position of a bystander, she finally understood why she lost in the Witch's Night.
The Young Lady is really too steady.
If she is good at finding the enemy's weaknesses, then the Young Lady is good at finding her own weaknesses.
In the past three turns, Sophie Liya had been paying attention to the Young Lady's operations, and at the same time, she was subconsciously thinking about what she would do if she were to play against the Young Lady.
However, just as she found a weakness of the Young Lady, but hadn't thought about how to act to seize this weakness, the next moment, she found that the Young Lady was already working on repairing that weakness.
Just like this, circulating, she eventually speechless discovered that she couldn't grasp any weaknesses of the Young Lady at all. This guy was completely running toward a hexagonal warrior.
To some extent, this is the enemy Sophie Liya hates the most. After all, facing such an enemy without any flaws, any strange moves or shortcuts are invalid, and you can only fight head-on to defeat her.
But the problem is that the Young Lady is a master of operation and development. You can't play better than the other party in development, so you should use strange moves to slow down the other party's development rhythm.
But the other party has no flaws, and there is no room for strange moves to be displayed.
Hmm, directly a dead loop.
Anyway, bringing in the enemy's perspective of the Young Lady just now directly gave Sophie Liya the illusion of facing an iron turtle, which is impossible to start with.
So, Lord Estil has already lost.
Sophie Liya turned her head to look at the southern ocean of the chessboard world, on the island turned from the giant dragon corpse, more than a dozen young dragons were happily foraging in the sea, growing strongly.
Sigh, the Dragon faction really has no room for operation in the early stage. It's just that the dragon cubs eat well, sleep well, and grow up quickly. There is no room for operation at all.
However, Estil is indeed worthy of being a Dragon Taming Master. She is really good at how to raise dragons. Her three instructions before specified specific recipes and routines for the young dragons, and this also made these young dragons plump and strong, whether it was body or magic power, almost reaching the limit of their age.
But no matter how extreme, they are still young dragons. If the Young Lady's Winter Empire attacks now, these dozen young dragons can directly hit gg.
Therefore, in reality, the Young Lady has already won.
It's just that, based on Sophie Liya's understanding of her own Young Lady, she knows that the Young Lady must have been "farming" happily, and probably now she is only thinking about how to make the Winter Empire more powerful, and everything else has been forgotten, including Estil, this enemy.
Therefore, she probably won't strike while the iron is hot and directly attack the Dragon Island to win the game.
Therefore, Estil's dragon cubs still have room to grow.
It's just that, is it faster for a dozen young dragons to grow, or is it faster for a unified empire with a wise leader to grow?
Giant dragons are indeed disasters that cannot be dealt with by manpower, but in front of a strong and united country, disasters can only bow their heads.
Sophie Liya knows that the Young Lady has already won.
The highlight of the next is not war at all. A battle without suspense cannot be called war.
What to watch next is to what extent the Young Lady can lead this Winter Empire.
Hmm, next is the time to solve the unity problem of this newly established Winter Empire. They need a common faith.
And on the other side, Dorothy had indeed forgotten that she was still playing a war game with someone as Sophie Liya expected. She was now full of plans for strengthening the army and the country, the order of lighting up the technology tree, and the planning of commercial roads.
War? What war? Farming is more fun than fighting.
"Hmm, Elsa, you did a great job, far better than I expected."
She praised the Ice and Snow Empress in front of her without stinginess.
This was also her sincere words.
Although Elsa was an initial hero character she specially selected, she really didn't expect this child to be able to do this step.
In the rating of this war chess, Elsa is actually only an R-level hero, only slightly stronger than the lowest-level N-level hero, and completely incomparable to the top heroes of SR or SSR level above.
However, there are not many high-level heroes in the human faction's hero pool. The highest is actually SR level, such as Steam Master Walter, Lightning King Tesla, Meteor Sage Isaac, Quantum Philosopher Albert, etc.
But Dorothy didn't choose those SR cards as her initial hero, but chose Elsa, who was R-level.
Just because this hero is called the Martyr of Suffering (R).
Martyr of Suffering (R): This is a true believer. Even death cannot make her abandon her faith; it is the faith that abandoned her.
Dorothy in the Moon God mode took a fancy to this trait at a glance. Undoubtedly, this is also the trait most suitable for her. Even, she was actually choosing the human faction for Elsa.
For the Home Witch, nothing is more worth valuing than keeping one's word. After all, in this kind of game where she cannot personally enter the field and can only command agents from behind the scenes, a helper who unconditionally trusts herself and will absolutely not betray is truly too important.
It's just that the Home Witch also had to admit that she seemed to have underestimated this helper.
She originally thought that Elsa only needed to complete the instructions she ordered, but in fact, the other party did far better than she imagined. She only required Elsa to reach 60 points, a passing level, every time.
After all, she is just an R-level hero, with limited ability, and some things, even if the heart is willing, the strength is not enough.
But now, the Winter Empire is the answer Elsa handed to her.
Dorothy is willing to give 120 points.
The savior of the north is not her, this witch, but Elsa, this Ice and Snow Empress.
Perhaps others would think that Elsa's current achievements are all the protection of the goddess, but only Dorothy, this goddess, knows how hard this child has worked over the years.
"Elsa, your devotion, I have witnessed, so it is time to determine your true faith."
"But before that, I still need to confirm with you again."
"I ask you, are you ready to step on that road that may never reach the end?"
"I ask you, have you prepared yourself to step onto that path which might never reach its destination?"
"Yes, I have long been ready."
Elsa answered calmly.
It is not just the god choosing the believer, the believer is also choosing the god. And over the past thirty years, she had long ago determined that the one in front of her was the true god she was willing to offer everything to.
So, god and man laughed together.
"Then take it away."
"Then take it away."
Elsa stretched out her hands and held this plain hammer.
"Genesis"
As soon as the hammer was in hand, countless characters on the hammer body emitted dazzling golden light, and then the characters swam like fish and snakes, spreading along the Ice and Snow Empress's hands to her whole body, and finally engraved on her soul.
The next moment, Elsa knew the name of the hammer.
At the same time, she also understood the true expectation of the goddess in front of her for herself.
"It's too late to regret now. Even if you want to regret, it will always be entangled with you like a curse."
The goddess suddenly became no longer majestic, and she said so shamelessly.
Elsa was also not so restrained, she just held the hammer in her hand more forcefully, and a bright smile appeared on her face.
"No regrets even in a hundred deaths."
She answered so easily.
She answered so easily.
Then, the dream woke up.
Elsa opened her eyes. At this time, the sky was already pale, and outside the palace, the cheers of the people had already sounded, and everyone was looking forward to the establishment of the Winter Empire.
So, the Ice and Snow Empress walked outside the hall and held up the holy hammer in her hand.
.... Mechanical God Sect is being established.... ===== CHAPTER 888 =====
.... Mechanical God Sect under construction....
End of Chapter
