[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-becoming-a-goddess-in-tokyo":3,"chapter-becoming-a-goddess-in-tokyo-becoming-a-goddess-in-tokyo-chapter-997":6},{"origin":4,"title":5},"chinese","Becoming a Goddess in Tokyo",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2339981,4573,"Chapter 997: The Magical Universe","becoming-a-goddess-in-tokyo-chapter-997",997,"\u003Cp>Is Harry Potter the protagonist?\u003C\u002Fp>\n\u003Cp>It’s actually named after the protagonist.\u003C\u002Fp>\n\u003Cp>Who’s been cast as the actors? Will you appear on screen?\u003C\u002Fp>\n\u003Cp>Since it’s a Western magic genre, Luo Bao can definitely play it.\u003C\u002Fp>\n\u003Cp>Great! Now we can see Luo Bao portray a stunning beauty.\u003C\u002Fp>\n\u003Cp>Haha, hard to say—given Luo Quan’s twisted sense of humor, she might cast you as some grotesquely ugly character.\u003C\u002Fp>\n\u003Cp>That’s exactly the kind of thing she’d come up with.\u003C\u002Fp>\n\u003Cp>……………………\u003C\u002Fp>\n\u003Cp>It seems these fans know Luo Quan inside and out—she had originally planned to play Trilby, the slightly mad, low-looks Divination teacher.\u003C\u002Fp>\n\u003Cp>But after thinking it over, she decided it was better not to make a cameo, since new characters might be added later, so she hired another actress instead.\u003C\u002Fp>\n\u003Cp>In short, she won’t appear in the first Harry Potter film, and most actors will be sourced locally in the UK.\u003C\u002Fp>\n\u003Cp>After finishing Harry Potter, Luo Quan continued: “Here’s another good piece of news—recently, game publishing licenses have been approved. Bilibili has imported many overseas mobile games—casual, card, and turn-based types.”\u003C\u002Fp>\n\u003Cp>When they launch, just reserve your favorite ones—you’ll get bonus gifts for reserving.”\u003C\u002Fp>\n\u003Cp>Also, Bilibili is negotiating with Steam to offer free games for watching single-player game streams.”\u003C\u002Fp>\n\u003Cp>You might not get AAA titles, but it’s still a nice perk—interested users should check the event details.”\u003C\u002Fp>\n\u003Cp>This news thrilled the gaming crowd—they care most about having new games to play.\u003C\u002Fp>\n\u003Cp>For a while, Bilibili had done a terrible job with both its own original games and imported overseas mobile titles.\u003C\u002Fp>\n\u003Cp>Combined with the publishing license winter, the mobile game page kept recycling the same old titles.\u003C\u002Fp>\n\u003Cp>No matter how fun these games were, they’d eventually grow stale; fresh blood was vital for a site built on gaming.\u003C\u002Fp>\n\u003Cp>So Luo Quan had been tirelessly contacting Japanese contacts and studios to bring in several high-quality, heavily anime-styled mobile games.\u003C\u002Fp>\n\u003Cp>She also had her eye on a Korean mobile game called Child of Destiny.\u003C\u002Fp>\n\u003Cp>She favored it because its character illustrations were explosively stunning—the kind where even clothes and body proportions burst with detail.\u003C\u002Fp>\n\u003Cp>As an anime-style mobile game, its art was top-tier and would definitely go viral in today’s market.\u003C\u002Fp>\n\u003Cp>But because it was too extreme, it kept failing moderation—no one had dared to import it before.\u003C\u002Fp>\n\u003Cp>Now that censorship standards have shifted, Luo Quan planned to try bringing it to China.\u003C\u002Fp>\n\u003Cp>If successful, the revenue would be minor compared to what else she’d gain: testing the limits of censorship to pave the way for future game development and imports—a two-for-one win.\u003C\u002Fp>\n\u003Cp>Of course, gamers didn’t yet know how massive the coming wave of games would be.\u003C\u002Fp>\n\u003Cp>But even if they did, they wouldn’t look away for long—Genshin Impact was about to open for public testing.\u003C\u002Fp>\n\u003Cp>From two internal tests, this game was clearly the best mobile title in China right now—without exception.\u003C\u002Fp>\n\u003Cp>Pre-registrations had already surpassed twenty million, and thanks to that guy who smashed his PS4, Genshin Impact’s overseas popularity was skyrocketing.\u003C\u002Fp>\n\u003Cp>Foreigners had played many games, but had they ever seen an open-world game on a phone?\u003C\u002Fp>\n\u003Cp>And when they heard it was from a subsidiary of Unreal Studio, they immediately gave that knowing smile.\u003C\u002Fp>\n\u003Cp>In the West, where political correctness ran rampant, Western game studios hadn’t produced a visually striking female character in ages.\u003C\u002Fp>\n\u003Cp>Either they were middle-aged women or Black characters—none had high looks.\u003C\u002Fp>\n\u003Cp>Finally, something watchable came out, but then it was filled with all sorts of orientation gimmicks, making the characters neither properly male nor female.\u003C\u002Fp>\n\u003Cp>Pale-skinned, beautiful, long-legged, voluptuous beauties had become unreachable myths.\u003C\u002Fp>\n\u003Cp>The good news? Unreal Studio still stuck to its principle: we want voluptuous beauties.\u003C\u002Fp>\n\u003Cp>Whether it was Warcraft, Overwatch, Resident Evil, or even their earliest work, Final Fantasy—\u003C\u002Fp>\n\u003Cp>Which of their female characters didn’t dominate the 3D community?\u003C\u002Fp>\n\u003Cp>Tifa, hailed as the Jerusalem of the 3D community; the Angel Black Lily Diva trio, the backbone of 3D; Jill, Ada Wong, Alice—all regularly topped the lists.\u003C\u002Fp>\n\u003Cp>As a result, Unreal Studio earned the nickname “Jerusalem of Gaming”—the final holy land for gamers.\u003C\u002Fp>\n\u003Cp>This was the greatest praise gamers had ever given Unreal Studio; seeing the giant letters “XH” made them as excited as spotting a video title.\u003C\u002Fp>\n\u003Cp>Gamers’ hearts were simple: give me girls, and I’ll give you money. As for those politically correct middle-aged women, let whoever likes them pay for them—I won’t buy into these neutered works.\u003C\u002Fp>\n\u003Cp>Now Unreal Studio has a new title—a 2D-style open-world game.\u003C\u002Fp>\n\u003Cp>For players tired of 3D games, this was unquestionably a refreshing change of pace.\u003C\u002Fp>\n\u003Cp>Add to that the free publicity from that idiot who smashed his PS4, and Genshin Impact’s overseas reception was even higher than its domestic one.\u003C\u002Fp>\n\u003Cp>If it could succeed both overseas and domestically, it would fully fulfill the mission Luo Quan had entrusted to it.\u003C\u002Fp>\n\u003Cp>To ensure no hiccups after Genshin Impact’s launch, Luo Quan had spent these days stress-testing servers and preparing festival rewards for players.\u003C\u002Fp>\n\u003Cp>The game is fictional, but players aren’t—real people celebrate holidays, and offering rewards is universally welcomed. A game of such high quality shouldn’t be stingy in these areas and risk damaging its reputation.\u003C\u002Fp>\n\u003Cp>Everything was ready. Now they just waited five days for Genshin Impact’s launch to bring her what kind of surprise.\u003C\u002Fp>\n\u003Cp>If revenue soared, it would be a massive boost to her dream of building an anime entertainment empire.\u003C\u002Fp>\n\u003Cp>For a long time, she’d wanted to build her own commercial empire.\u003C\u002Fp>\n\u003Cp>With so many works in her mind, this empire could continuously output content and attract users.\u003C\u002Fp>\n\u003Cp>The most important platform, Bilibili, was now in her hands. Next, she’d build a true community ecosystem through games, anime, videos, and other online content.\u003C\u002Fp>\n\u003Cp>Anime otaku aren’t truly socially phobic—when chatting with online peers who share their interests, they sometimes turn into social terrorists.\u003C\u002Fp>\n\u003Cp>But in daily life, anime remains non-mainstream; there aren’t many fans, so they appear socially phobic.\u003C\u002Fp>\n\u003Cp>But on Bilibili, where everyone loves anime, that problem vanishes—everyone can speak freely without the awkwardness of explaining a manga or game to blank stares.\u003C\u002Fp>\n\u003Cp>Ever since A-site declined, Bilibili has held an unbeatable advantage in anime—and could have started building its ecosystem long ago.\u003C\u002Fp>\n\u003Cp>Instead, it sat on a goldmine and chased trends, trying to compete with TikTok for short videos.\u003C\u002Fp>\n\u003Cp>Could it win? It had no such capability.\u003C\u002Fp>\n\u003Cp>In Luo Quan’s view, this strategy was the height of abandoning the root for the branch.\u003C\u002Fp>\n\u003Cp>Now that she was boss, she’d correct the course.\u003C\u002Fp>\n\u003Cp>In short, building an anime online community had begun planning—she hoped to create separate communities for every game, every anime, even every anime character.\u003C\u002Fp>\n\u003Cp>It sounds like stealing from Tieba’s lunch, but Luo Quan believed new things replacing old ones was perfectly normal.\u003C\u002Fp>\n\u003Cp>The old stuff was long overdue for a cash-out.\u003C\u002Fp>\n\u003Cp>If the anime ecosystem succeeded, nearly all anime-related commercial activities in China would revolve around Bilibili.\u003C\u002Fp>\n\u003Cp>Maybe someday, like Disney, she could build offline Bilibili Parks and become a giant to rival them.\u003C\u002Fp>\n\u003Cp>The road ahead might be long, but Luo Quan believed that if she kept walking, she’d reach it—and not take ten or fifteen years.\u003C\u002Fp>\n\u003Cp>Society was advancing fast; if things went smoothly, six or seven years would suffice.\u003C\u002Fp>\n\u003Cp>By then, she’d be thirty—perhaps standing atop the Bilibili Tower, looking down on the masses, becoming a true tycoon.\u003C\u002Fp>\n\u003Cp>Perhaps the system, stunned by her grand ambition, issued a prompt:\u003C\u002Fp>\n\u003Cp>“Detecting host’s aspiration: ‘Grand Tycoon Challenge’ activated.”\u003C\u002Fp>\n\u003Cp>Condition: Increase Bilibili’s market cap to eighty billion U.S. dollars within ten years!”\u003C\u002Fp>\n\u003Cp>Reward: Unknown. Each milestone unlocks a phase reward; upon completing all phases, an extremely generous ultimate reward will be granted!”\u003C\u002Fp>\n\u003Cp>Current progress: 65\u002F800\u003C\u002Fp>\n\u003Cp>Current Phase One progress: 65\u002F100”\u003C\u002Fp>\n\u003Cp>Hearing this, Luo Quan nearly jumped out of her seat.\u003C\u002Fp>\n\u003Cp>This was the first time the system had described a reward as “extremely generous.”\u003C\u002Fp>\n\u003Cp>It meant the reward, if earned, would blow her mind.\u003C\u002Fp>\n\u003Cp>But the difficulty was staggering: she had to raise the market cap to eighty billion U.S. dollars to claim all rewards.\u003C\u002Fp>\n\u003Cp>What did eighty billion U.S. dollars mean?\u003C\u002Fp>\n\u003Cp>Tencent’s market cap was over four hundred billion U.S. dollars, ranked eighth globally.\u003C\u002Fp>\n\u003Cp>That was one-fifth of Tencent’s value—a solid top fifty company worldwide!\u003C\u002Fp>\n\u003Cp>Luo Quan had imagined making the company a global top-tier player—but only within the top five hundred.\u003C\u002Fp>\n\u003Cp>Top fifty? Honestly, she never thought she had such capability.\u003C\u002Fp>\n\u003Cp>But since the task had appeared, with a ten-year deadline, she decided she’d give it a shot.\u003C\u002Fp>\n\u003Cp>What’s the point of life without dreams? What if she succeeded?\u003C\u002Fp>\n\u003Cp>So when asked whether to accept the task, she clicked “Yes.”\u003C\u002Fp>\n\u003Cp>Then the countdown began, ticking down from nine years, three hundred sixty-four days.\u003C\u002Fp>\n\u003Cp>“What’s Luo Bao doing? Starting to space out?”\u003C\u002Fp>\n\u003Cp>“Blood rage period—emotions are unstable, that’s normal.”\u003C\u002Fp>\n\u003Cp>“How do you know that?”\u003C\u002Fp>\n\u003Cp>“Just count the days. As long as she’s not pregnant, I know exactly when her period comes.”\u003C\u002Fp>\n\u003Cp>“I’ve seen perverts, but never one this extreme.”\u003C\u002Fp>\n\u003Cp>“How can you call it perverted? We track the dates to care for Luo Bao during her special time and keep her from getting angry.”\u003C\u002Fp>\n\u003Cp>“Haha, the greatest care is just not provoking her.”\u003C\u002Fp>\n\u003Cp>………………\u003C\u002Fp>\n\u003Cp>Luo Quan, busy accepting the task, hadn’t seen the teasing comments—only when she snapped back to reality did she realize how insane they were.\u003C\u002Fp>\n\u003Cp>But it wasn’t strange that her period had been calculated—there really were people so bored they tracked such dates, even sending paid comments telling her to drink more hot water.\u003C\u002Fp>\n\u003Cp>What could you do with such purely comedic comments? Luo Quan simply awarded them the fan title “Shrimp Head.”\u003C\u002Fp>\n\u003Cp>Because the comments in the livestream were growing increasingly outrageous and explicit, Luo Quan designed a special nickname for streamers called Shrimp Head Man to curb their behavior.\u003C\u002Fp>\n\u003Cp>Whoever used this nickname when posting would let other Bilibili users know exactly what they’d done.\u003C\u002Fp>\n\u003Cp>Yet her fans took pride in it instead of shame, delighting in posting bait comments, and Shrimp Head Man became a badge of honor.\u003C\u002Fp>\n\u003Cp>This left Luo Quan utterly exasperated: “Family, who understands? Can you just stop being so obsessed with this stuff every single day?”\u003C\u002Fp>\n\u003Cp>“That tone of yours makes me want to shrimp-head you so bad.”\u003C\u002Fp>\n\u003Cp>“Give her a punch and see if she still acts crazy.”\u003C\u002Fp>\n\u003Cp>“It’s mainly out of concern—drinking hot water is the highest form of care a guy can show a girl.”\u003C\u002Fp>\n\u003Cp>“We’ve heard about the game perks—any other gifts for us, Luo Bao?”\u003C\u002Fp>\n\u003Cp>“Not another seven-day gift event, right? I’d literally go insane with joy.”\u003C\u002Fp>\n\u003Cp>………………\u003C\u002Fp>\n\u003Cp>Facing such delusional remarks, Luo Quan chuckled: “You really think I’m some charity organization? I’ve got to eat—giving out perks every day? In a few days I’d be so broke I’d have to sell my pants—wait, no…”\u003C\u002Fp>\n\u003Cp>Realizing her wording was off, Luo Quan quickly switched the term.\u003C\u002Fp>\n\u003Cp>If she really sold pants, she might actually make a fortune.\u003C\u002Fp>\n\u003Cp>But the words were out—her fans immediately cheered, urging her to elaborate on selling pants, vowing they’d pay top price if she did.\u003C\u002Fp>\n\u003Cp>Luo Quan ignored them and continued on her own: “Anyway, we’re bringing in a huge number of classic foreign films and TV dramas soon. Bilibili will also develop a more professional, user-friendly music playback feature, acquiring more licenses to consolidate everything currently spread across several apps.”\u003C\u002Fp>\n\u003Cp>“That’s a great idea.”\u003C\u002Fp>\n\u003Cp>“I just want anime and overseas content to update simultaneously—I hate waiting days for every episode.”\u003C\u002Fp>\n\u003Cp>“It’s already much better than before—at least the cuts aren’t as insane anymore, and this July’s new anime lineup is insane: Chainsaw Man and Bleach: Thousand-Year Blood War.”\u003C\u002Fp>\n\u003Cp>“I heard the full collections of Bleach, Naruto, and One Piece are all ready for preview release.”\u003C\u002Fp>\n\u003Cp>“No way, really?!”\u003C\u002Fp>\n\u003Cp>“Then finally we can watch Bleach, Naruto, One Piece, and Detective Conan all on Bilibili.”\u003C\u002Fp>\n\u003Cp>“Good times are coming.”\u003C\u002Fp>\n\u003Cp>“I hope this isn’t the last supper—when Bilibili was at its peak, it felt just like this, filling us with endless hope, but then…”\u003C\u002Fp>\n\u003Cp>“Impossible—can’t you trust Luo Quan?”\u003C\u002Fp>\n\u003Cp>“True—just trust Luo Bao. She’s an all-powerful goddess.”\u003C\u002Fp>",2008,"2026-06-20T22:54:06.151Z",1,"Qwen3-Next 80B","77caa195e32a1ff83b11af8e9aaba463d9ded9b4ad1da3f7a40dec29f7cde603","becoming-a-goddess-in-tokyo-chapter-998","becoming-a-goddess-in-tokyo-chapter-996",1000,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fbecoming-a-goddess-in-tokyo-cover.jpg"]