Chapter 35: Current Situation of the Territory
Because of the potentially new turbulent situation, Sakavi had no heart to participate in the various activities held by Wendisha, and after discussing the specific actions, he hurriedly returned to Agrik.
Suddenly remembering that the Shadow Intelligence Court today is completely controlled by Drow Elves, Sakavi thinks it is very necessary to mix in sand. Any department cannot be completely controlled by one race or people from one place. Small groups cannot be avoided, but this does not mean that this situation can be ignored.
Sakavi called Vilna to discuss the reorganization of the Shadow Intelligence Court. In the new organizational structure, Sakavi decided to divide the intelligence agency into three, namely the Eye of the Curtain, the Hand of Silence, and the Shield of Loyalty.
In the Eye of the Curtain responsible for intelligence exploration, Sakavi intends to introduce Underworld Gnomes, Gnolls, and Toadmen to strengthen the efficiency of intelligence exploration, infiltration, and undercover work, and use the sensitivity of Underworld Gnomes to mathematics to design a set of special communication means.
In the Hand of Silence, introduce Goblins, Bat Beasts, Gnolls, and Toadmen to further strengthen assassination capabilities and diversify assassination means, reducing the probability of exposure or being restrained by others.
In the newly established Pillar of Loyalty, introduce Gnolls, Harpies, Goblins, Gray Dwarves, and Lizardmen. Give full play to their advantages of cunning and sensitivity, as well as the meticulous attitude of Gray Dwarves. Before the reorganization, there was no supervision of the interior.
Regarding the reorganized Shadow Intelligence Court, Vilna expressed support. Her power was not affected, and there were more people working under her. Plus, the Drow Elves inside were originally from everywhere, and she couldn't achieve complete control at all. After such a reorganization, the influence became even greater.
After discussing the reorganization of the Shadow Intelligence Court and the exploration mission of the Luo Sen Empire with Vilna, Sakavi went to the Modus Principality to ask about Puglin's attitude toward interfering in the internal affairs of the Luo Sen Empire, and secondly to borrow people. In case the plan was thought up by those few young people, he couldn't get involved anymore.
Fortunately, Prince Puglin said that he was the one who took the lead. Hearing this, Sakavi was finally relieved. Then he put forward the second purpose of coming here: to move a part of the Toadmen to his place.
He didn't borrow for nothing, all travel expenses were reimbursed, and ten gold coins were given for each Toadman. Such favorable conditions were approved by Puglin on the spot. It's not that he didn't want to give more, Toadmen are natural slave owners, and everyone said their management ability was good, so no one was willing to give more.
The thirty Toadmen brought by Grapp that year, after more than ten years of reproduction, finally increased to 5,000. Unfortunately, they were needed everywhere, so they were not enough at all.
Toadmen lay eggs once a year, 20-30 at a time. Of course, only one or two grow to adulthood in the wild. It takes five years to participate in hunting activities, and six years to fully develop. Sakavi prepared a complete ecological environment for them in the swamp area, with full Murloc services, and the treatment was better than his own.
After confirming Puglin's attitude, Sakavi went to the Black Forest again. While confirming Redna's attitude, he also discussed business cooperation. The Gray Dwarves settled in the Dragon Spine Mountains discovered copper mines and magic crystal mines, both of which are materials needed by the Black Forest.
The things that the Black Forest can use for exchange are knowledge. Whether it is management personnel or magic apprentices, they all need the Wood Elves to teach them everything. Sakavi feels that he still needs more teachers, so the two sides should cooperate more deeply.
Regarding the problem of Gray Dwarves discovering mineral veins, Sakavi believes that if they are completely controlled by Gray Dwarves, the Dragon Spine Mountains will lose control. Therefore, he decided to transport copper mines to Black Iron City for smelting, Gray Dwarves are responsible for the fine processing of ironware and copperware, and Minotaurs are responsible for rough processing.
Sakavi ordered Grapp to move some Kobolds to the Dragon Spine Mountains when the mineral deposits were discovered two years ago, responsible for mining magic crystal mines, and Gray Dwarves were responsible for mining copper mines.
In order to facilitate transportation, Sakavi specifically invented a puppet train for them, which runs back and forth on fixed tracks, relies on burning magic crystals to provide power, can add crystals by itself and identify obstacles in front, and can understand simple forward and stop commands.
Goods are transported to the Ogre's pier, the former Muddy Anchorage, now Black Stone Pier. After the reconstruction of the Ogres, the current Muddy Anchorage is no longer as dilapidated as it was at the beginning. The Ogres here are responsible for loading and unloading tasks, and Murlocs are responsible for driving propeller ships equipped with burning magic crystals to transport goods to the Minotaur's Giant Stone Port or Black Iron City.
Under Sakavi's intentional planning, no race can complete production independently, and even without Goblins cleaning up garbage and excrement, various races cannot tolerate the various pungent smells in the city.
Under the intentional promotion of Grapp, unions have been established in all walks of life, such as Forging Union, Smelting Union, Municipal Union, etc. It is precisely the existence of these unions that further broke the original racial model. Grapp strictly followed Sakavi's instructions to reduce the intervention of administrative personnel as much as possible and enhance the participation and self-regulation of the public.
Although the Smelting Union has repeatedly stated that going back and forth to the Dragon Spine Mountains is too time-consuming and laborious, and that Gray Dwarves should be allowed to open smelting plants nearby. But out of the need for checks and balances, Sakavi never made any concessions.
The union is only a subordinate unit of the Processing and Manufacturing Department. Any union general high-level or branch president, when re-election is needed, cannot do without the supervision and appointment of the Processing and Manufacturing Department.
If they think this election is fraudulent, or the candidate does not intend to obey the management, then they have the right to refuse to sign the appointment letter. Of course, the union can also appeal to the Trial Court. The stubborn Gray Dwarves will not favor either side. In fact, the Gray Dwarves are also responsible for supervising and managing the union.
According to Grapp's report, 100,000 Ogre students will join the farming ranks of the Bohe Plain this year. Now on both banks of the Bohe River, there are still a large amount of abandoned land. There is no way, there are only so many races that can farm, and even fewer personnel who can farm.
The labor force of Lizardmen on the east bank of the Bohe River has increased to 300,000. The growth cycle of Lizardmen is relatively long, taking seven years from egg production to full development. Fortunately, they can produce 5-15 eggs at a time.
At that time, Sakavi mobilized 150,000 people from the Lizardman tribe with only 200,000 population to the east bank of the Bohe River at once, which made the Lizardman tribe suffer heavy losses and almost caused a rebellion. Since then, the feeding and training of Lizardman cubs have all been the responsibility of Murlocs.
Now the Lizardmen in the swamp area have also increased to about 100,000, and they can return to their original level in a few years. Seeing that all races are on the right track, Sakavi decided to go to the Murloc city to see.
Speaking of Murlocs, it is also a very headache-inducing existence. They give birth to many and have a large number, but their intelligence is low. A Murloc can produce 50-200 eggs, mature in four years, and live for twenty years.
After standardized town construction, the mortality rate of Murloc larvae has dropped linearly. If Sakavi hadn't forcibly required them to work separately by gender through the standardization of salt production a few years ago, now the entire beach would be full of Murlocs.
Murlocs are small in stature, only 1.2 meters, and can't even beat a junior high school student. Fortunately, Sakavi's vassals still found work for them, letting them be responsible for clearing pipes and building and maintaining underwater facilities. Those with strong individual combat power are incorporated into the waterway and port defense system dominated by Lizardmen.
Murloc assault teams equipped with short crossbows or poison arrows are active in the waters of the entire territory, responsible for reconnaissance and harassment of various forces with bad intentions. They really played a lot of roles and caught many forces from the Underworld.
Although Murlocs are a very headache-inducing race, their salt industry accounts for half of the territory's income. After years of transformation, the Murloc salt industry is not only much more efficient, but can also produce high-quality edible salt.
In terms of salt industry, Sakavi doesn't understand, so he can only pay a high price to invite orc engineers from the Luo Sen Empire to help. Fortunately, the Luo Sen Empire's trade routes are currently cut off, and the demand for salt is very large, so they are very attentive to assisting in the development of salt fields here, and Murlocs have become the only race whose entire industrial chain is in their own hands.
Sakavi decided to inspect the salt field. Looking down from the air at this huge salt field named "Silver Stairs", the entire salt field is no longer a chaotic salt field, but a huge, precise, and strictly divided geometric area. The air is filled with the salty and astringent sea breeze and the smell of soil. Countless figures shuttle through it, but you can't hear too much noise, only the rhythmic sound of labor and the sound of water flowing, like the concerto of a huge machine.
Tide intake and primary evaporation area: Under the command of Underworld Gnome managers, they control the water gates and introduce the salty and light water at the mouth of the Bohe River into a series of wide, muddy primary evaporation pools. They are dirty but efficient, using simple tools to dredge waterways to ensure seawater inflow.
Purification and crystallization area: This is the technical core of the salt field, and the scene is completely different. Primary brine is introduced into a series of secondary and tertiary evaporation pools built with stone slabs and arranged neatly through aqueducts. Lizardmen command Murloc craftsmen to monitor water levels, measure salinity, and sprinkle coagulants configured by Toadmen to accelerate impurity precipitation and crystallization.
Harvesting and primary processing area: This is an area full of power. Under the command of Minotaurs, groups of Murlocs holding special wooden shovels and carts harvest wet salt in the crystallization pools. They shout rough slogans, pile the salt into small mountains, and then transport them to huge drying fields paved with stone slabs.
Fine processing, purification, and packaging area: Under the management of Gray Dwarves, Murlocs operate water-powered stone mills designed by Underworld Gnomes in simple sheds to grind coarse salt into delicate snow-white powder. On the other side, Murlocs are responsible for packing refined salt into wooden barrels or ceramic jars of unified specifications printed with the Black Dragon emblem under strict supervision.
Water and land transportation area: Here, after the Underworld Gnomes confirm that the receipt is correct, a large number of Kobolds load the wooden barrels or ceramic jars onto flat-bottomed boats, which are transported to Norasien or piers along the Bohe River by boats driven by Murlocs, and then unloaded by local Kobolds and loaded onto Centaur carriages, transported to all places.
Currently, most of the cool
Harvesting and Primary Processing Area: This is an area full of a sense of power. Under the direction of the ogres, groups of murlocs, holding specially made wooden shovels and pushcarts, harvest wet salt in the crystallization ponds. They shout rough work songs, pile the salt into small hills, and then transport them to the massive drying grounds paved with stone slabs.
Refining, Purification, and Packaging Area: Under the management of the gray dwarves, murlocs operate water-powered stone mills designed by deep gnomes in crude sheds, grinding the coarse salt into delicate, snow-white powder. On the other side, under strict supervision, murlocs are responsible for packaging the refined salt into standardized wooden barrels or pottery jars stamped with the Black Dragon emblem.
Water and Land Transportation Area: Here, after the deep gnomes confirm that the receipts are correct, a large number of kobolds load the wooden barrels or jars onto flat-bottomed boats. The boats are then piloted by murlocs to Norasien or the wharves along the Bohe, where local kobolds unload the cargo and load it onto centaur wagons to be transported everywhere.
Currently, most of the coolie labor at each port is filled by kobolds, with a small number of gray dwarves responsible for the hoisting of bulk cargo. Kobolds are also responsible for the construction and repair work of each city. Centaurs are responsible for the entire land transportation link; their strong bodies and ability to move quickly provide them with great competitiveness.
Core Hub: Central Dispatch and Monitoring Tower: The high point of the salt field, garrisoned by ogre supervisors, who monitor and direct the operation of the entire salt field. There is a huge map of the salt field here, on which the salinity, output, and progress of each pond are displayed with different colored markers.
Core Control: The flow of materials, brine blending, finished product warehousing, and ship loading for all areas must be directed by this tower. Drow elves are simultaneously responsible for secret surveillance to prevent any form of collusion and corruption.
After the tour, Sakavi called over the person in charge here, namely the ogre Chief Superintendent of the Central Dispatch Tower and the drow elf Deputy Superintendent, and asked them how they solved the security problem. They stated that the security officers of the Public Security Bureau were responsible, and there were also murloc assault teams belonging to the Swamp Garrison Command Center.
Hearing this, Sakavi was speechless for a moment. What he feared most was any race becoming too powerful, and they even dared to let murlocs be responsible for their own security. Sakavi immediately ordered the formation of a Salt Field Guard Brigade, selecting the best goblins to form it. He also established a Security and Guard Command Center, with harpies responsible for serving as the Superintendent and Deputy Superintendent of the Central Dispatch Tower.
Then he gave the order to Grap that all five salt fields in the territory must implement this order. As for why goblins must be used, it is mainly because the salt field is highly damaging, and the goblin race belongs to the category of consumables, yet they still possess a certain combat capability.
After returning, Sakavi personally presided over the design work for the goblins' organization, uniforms, and weapons.
The main color scheme of the uniform is navy blue and off-white. Studded leather armor: Key areas (chest, shoulders) are reinforced with hardened leather and embedded with large rivets, providing basic protection while appearing very rough and powerful.
Dustproof and waterproof cloak: A short cloak, the material of which has been treated to be waterproof, with a striking scarlet interior. Usually, the navy blue side faces outward, used for camouflage and protection against salt dust; when a show of force or an arrest is needed, the scarlet lining can be instantly flipped out, creating a strong visual impact to warn all witnesses.
All team members must wear a uniform armband on their left arm, with the pattern: a black dragon claw clutching a pure white cubic salt crystal, with a navy blue background.
Long-range attack: Poisoned blowdarts, heavy short bows. The blowdart tube hangs behind the waist, and the short bow is carried on the back. Long-range suppression: Blowdarts are tipped with powerful paralytic poison, used to silently subdue single targets; short bows fire blunt-headed arrows, used for stunning or inflicting pain.
Melee weapons: Short swords, serrated daggers, spiked gauntlets: Short swords are used for close-quarters combat; daggers are used for cutting ropes, etc., and the serrations can cause greater trauma; gauntlets enhance their unarmed striking power. Brutal close-quarters combat: Used for brutal suppression and fighting in extremely narrow spaces.
Special equipment: Reinforced capture nets, alarm whistles, high-intensity light crystals, specially made shackles. Tactics and arrest: Used for trapping targets, sounding alarms, blinding, and detaining prisoners.
The guard force is composed of five people per squad, thirty people per company, and one hundred people per brigade. The Salt Field Security and Guard Center has jurisdiction over five brigades.
End of Chapter
