Chapter 198: 202. Chapter 198: Vitality's Pain Point!
202. Chapter 198: Vitality's Pain Point!
After dinner, Vitality ushered in a short rest time. They came to the entertainment area on the third floor to play table tennis for a while.
Xu Beifang played with Pasha for a while, and then was disliked. The level was too high, and for them, there was no game experience at all.
Xu Beifang was replaced by Zywoo, and Pasha felt that it was right.
The teammates were happily doing activities after the meal, and Xu Beifang also sat on the sofa on the side, picking up his phone to check the match situation today.
On the first day of the IEM Katowice Major Challengers Stage, only four matches were held, and a total of eight teams participated in the competition.
First was the confrontation between VG and Fnatic, and VG won.
Then it was the duel between the Australian Cowboys and AVANGAR. Jame hadn't really entered the Major state and was beaten up by the Australians on Train.
Immediately after was the confrontation between C9 and Grayhound. The new C9 showed a good level on the first day. Dexter, who looked like Liu Kun, was very hard at playing, but still didn't have any effect.
The last was the duel between Vitality and Tyloo, and Vitality won the first day's match.
The first day's match ended, and VG, Cowboys, C9, and Vitality all entered the 1-0 group.
But the first round of the Major Challengers Stage hadn't ended yet. The Major match is so special. The tournament group deliberately reserved 4 teams to play the next day. This method will make you unable to free up time to prepare in advance.
Once you enter the schedule, you only know who your specific opponent is on the day of the match.
Looking at the record of the first day, Xu Beifang also knew that his idea of wanting to play against AVANGAR might be a bit slim.
After all, AVANGAR had already lost in the first round, and now in the 0-1 group, the second round of matches was destined not to meet.
There was a little chance in the third and fourth rounds later.
Xu Beifang then looked at the match between Vitality and Tyloo on HLTV.
He ranked first among everyone, playing a good record of 27 kills and 13 deaths, the average damage per round was 99.6, and the overall rating was as high as 1.93.
As the team's second, Zywoo also cut a good data of 19 kills and 10 deaths. Zywoo is always like this. As the mainstay of the team, he killed people without a sound.
In Inferno, Tyloo chose to give up Banana and find trouble on A site, and Zywoo withstood a lot of pressure many times.
The data of others in Vitality was also commendable. Except for Apex, the ratings of NBK and RpK were both green.
At first glance at the data, Apex was a bit of a drag in this match, but as a commander, poor data is forgivable.
Apex really had no problems in the role of commander today. The instructions from beginning to end were very smooth, and the pistol round in the second half even thought of such complex instructions, tricking Tyloo around.
Vitality was too late to praise him, so how could they blame Apex because of a little data?
The eyes quickly saw the comments below the data chart, and everyone expressed their views on this match.
【Yo yo, isn't this Tyloo? Why is it so bad after a few days?】
【The new Tyloo really doesn't work, this was pressed on the ground and beaten by Beishen】
【Can this blame the new Tyloo? Don't you know how hot Vitality has been recently? Haven't lost in a long time!】
【Can only say that the result of this training camp is not very good, the new Tyloo's head was beaten to pieces. If it doesn't work, pull Mo up to CSBoy again】
【God, pull Mo up again, the two newcomers didn't play badly either, Tie Dan 21-17, Attacker also has a record of 12-19】
【Instead, the three veterans of Somebody played plainly. Who can blame for not winning? And those who watched the match probably all know that the key point is not the lineup, but they can't deal with Nice's point at all. Banana was handled by Nice】
Tyloo's overall performance in this game was indeed good, and there were no major problems with poor discipline or abstract tactics—this map is Tyloo's strong map, and they still have something to say.
However, it was really like this fan's comment. Tyloo couldn't deal with Xu Beifang's point. Banana was basically in the abandonment stage. This opening Vitality took map control too easily.
Later, there was a round where Apex shouted "throw a wave of utility and then add 4A", which was based on this point.
Tyloo obviously didn't expect this situation, and the on-the-spot handling wasn't amazing enough, so Xu Beifang could run back and forth on the map in the defensive end.
He didn't even need to deliberately push forward, just used map control to expand the advantage, and Tyloo already didn't understand how to play.
However, to be fair, Danking does have a level. He could get the team's first data in the first match. As long as he maintains it, the future is promising.
Xu Beifang continued to flip down and saw such a comment.
【Before the match, suggested Little Xu teach the arrogant room manager a lesson, and Danking was indeed beaten up, haha】
Xu Beifang also reacted. There was a suggestion task before the match. After the match, he was busy shaking hands with Tyloo, and then met Pasha, so he forgot for a while.
【Beep!】
【Suggestion task, torture Tie Dan in the Major, difficulty 5 stars, after completion, you can get a C-grade treasure chest...】
【Completed, issuing C-grade treasure chest...】
【Do you want to open the treasure chest?】
Xu Beifang recalled that recent single draws had good rewards, so he decisively chose to open it.
"Yes!"
【Opening...】
【Congratulations to the host for obtaining intermediate rifle firing technique, drawing players for you...】
【Congratulations to the host for obtaining Twistzz's three-burst firing technique, do you want to start the technique perception?】
Xu Beifang glanced at Pasha and Zywoo. The two vegetable chickens pecking each other had entered the white-hot stage. He thought the end would take a while.
He leaned on the sofa, closed his eyes, and silently recited "Yes" in his heart.
His body sank, the picture in front of him shattered, and Xu Beifang started to come to Twistzz's simulated perspective.
As the headshot brother 2.0, an aiming genius whose gunplay and hairstyle are directly proportional, Xu Beifang still admired the Director's frontal ability very much.
After all, he was beaten up by Liquid in the London Major, and he had to be convinced if he didn't want to.
The most terrifying thing about the Director is his headshot rate, which is on par with Scream. Xu Beifang's headshot rate is actually quite good, because the habit of aiming at the head before firing makes his headshot rate rank in the top 10 of all players.
But the Director is very terrifying. He can be on par with Scream's headshot rate by spraying, which is really a bit inhuman. And this is because he diluted a lot as a secondary sniper.
Even counting several years later, in Xu Beifang's impression, only the top tool man Sanji of the future VP had a higher headshot rate than him.
This is also easy to understand. Even if it is a P250 sent by God, it is too difficult to kill someone by hitting the body.
Compared to the single-point mode pursued by NiKo, the Director chose a three-burst mode that combines beauty and practicality. The ultra-high headshot rate allows him to often kill the opponent in three bullets, and then perform quick adjustments.
This is why you rarely see water-splashing transfer pictures in the Director's highlights, because the opponent often can't last until this time.
Many of Xu Beifang's firing methods are based on muscle memory.
Except for using single-point mode to find people to headshot and kill instantly when low-health, normal duels are completely based on muscle memory, whether it is short spraying or water-splashing recoil control, all based on feeling.
Gradually feeling the Director's technique perception of short-point shooting, Xu Beifang also had some new ideas.
He will adjust his control of the firing method according to the duel distance and different enemy scenes.
The Director's three-burst spray is strictly speaking not reasonable, because this is based on his strong self-confidence.
Once the three bullets fail to hit the head, it is very likely to die miserably. But sometimes I have to say that self-confidence in CSGO is quite important for professional players.
Feeling the surging self-confidence of the Director in the game, he just feels that three bursts are enough, and he has given enough fault tolerance.
This self-confidence allows him to play very well even in an auxiliary position.
It's just that he has the self-confidence to crush the gun men of the breakthrough positions of various teams in the auxiliary position. But once he really enters the big brother position, he has no self-confidence, and the playstyle starts to become abstract, which has always been criticized by many people.
Everyone hopes that the Director can become a star player who eats resources, but whether it is Liquid or the later FaZe, they have tried to let him become the team core, but they can't do it.
He can become the one who holds the lower limit in the team and makes up for teammates, but he can't let the whole team put expectations on him.
But no matter what, the Director's playstyle indeed gave Xu Beifang some insights.
He will not rigidly learn the Director's three-burst, but will incorporate these techniques into his own firing rhythm.
The simulation space gradually shattered, Xu Beifang returned to reality, and gradually realized the Director's three-burst technique.
At this time, Apex patted him on the shoulder, "It's almost time to go back, we have to review."
Xu Beifang nodded and said to Pasha: "We are going back to train, let's play together when we have time."
Zywoo put down the racket in his hand with an unfulfilled look. The PK intensity with Pasha was just right, and he was so happy.
Pasha also expressed understanding. In a short while, they were all sweating.
"I also plan to take a bath and rest." Pasha smiled, "Good luck in your match tomorrow!"
Waving goodbye to Pasha, Vitality's group returned to the training room and started today's review training.
Winning Tyloo with a score of 16:8, they didn't have any problems in the overall play, but instead had an in-depth discussion on the tactic Apex called in the pistol round in the second half.
Although it was just a flash of inspiration from Dou Dou, it played a huge role. There is no problem putting him into Vitality's tactical library.
Next, Vitality started to group up for retake training, strengthening everyone's tacit understanding, until late at night, and also looking forward to which team they would meet the next day.
In their hearts, they were both uneasy and expectant.
……
IEM Katowice Challengers Stage Day 2.
After ending the four matches in the first round, the grouping for the second round was also fresh out of the oven.
Vitality met one of the opponents they least wanted to meet, NRG.
Xu Beifang once played against them in IEM Shanghai, but in that BO3 match, he couldn't even win a map. The frontal ability of the entire NRG team left a deep impression on him.
Note, it is not the gunplay of a certain member of NRG, but the frontal ability of the entire NRG team.
And both the black and white fat balls are players with Top 20 strength. Among the teams in the Challengers Stage, NRG is definitely the strongest one, none of them!
In the first round, NRG's opponent was the Russian dark horse Winstrike led by Boonb14. In this match, NRG hung and beat the opponent throughout, so they officially entered the 1-0 group.
As the current world's 5th ranked team, NRG's state is quite terrifying. The record before the Major was a six-game winning streak, plus this match, it was a terrifying seven-game winning streak.
So facing this match, all of Vitality were ready and made full preparations.
But playing against a strong team of this level, Vitality's pain points gradually exposed.
In their map pool, there are two relatively weak maps, Train and Overpass. They must ban these two maps.
So the final match map will move toward NRG's ideal direction.
After a round of BP, the match map was fixed on Nuke.
Um... this map is still not Vitality's strong map, just a level that can be played.
Nuke is a map that requires a lot of time to hone. Teams like Vitality that have just been established for a short time are difficult to select it.
Furthermore, everyone likes to play Overpass this year. Vitality didn't expect NRG to directly select a Nuke.
Now they can only bite the bullet and play against the opponent.
The opening of this Nuke was still very smooth. After the knife round for side selection, Vitality got the defensive side opening.
Entering the match, relying on a double-iron-plate formation, Xu Beifang and NBK played a beautiful cooperation of four kills by two people, which boosted Vitality's spirit.
Successfully taking the pistol round, Vitality also steadily took the first three points.
But once entering the full-buy round, the situation was completely different. NRG unfolded a line of smoke on the outside, and then used utility to forcibly strip away the control of the outside. Vitality had no information at all, and could only shrink in the bomb site to prepare for trading.
But in the process of a wave of main entrance clamping A, Heipangqiu relied on a wave of three kills to take the full-buy round.
In the next round, White Boombl4 broke through with two kills again, helping the team score again, and collapsed Vitality's economy.
The bald coach called a tactical timeout, trying to adjust, but Vitality didn't have many tactics on this map.
In the subsequent full-buy round, only Xu Beifang got three kills in the outside front-top to win a point, and Zywoo got a 1v2 clutch to get a point. In the remaining rounds, both Black and White Fat Balls were full of firepower.
On this map, they played too little. Even if Zywoo and Xu Beifang's frontal ability was enough, they couldn't play the expected level—because the map proficiency was not enough, NRG used details to pile them to death.
The first half ended, and the score was fixed at 5:10.
Vitality's group comforted and adjusted each other, hoping to find their rhythm in the second half.
A wave of iron-plate acceleration, Zywoo cut a double kill at the start, seemingly finding some feel.
But Heipangqiu fought left and right at the B point, and in the blink of an eye, killed three members of Vitality. The offensive rhythm was broken, and Vitality fell into a passive position again.
Finally, the pistol round in the second half was not taken either.
Entering the ECO round, Xu Beifang finally broke out, instantly killing two people with three bullets of the Desert Eagle on the outside, breaking the deadlock for the team.
RpK was an old six in the bandit hall, and also seized the opportunity of the opponent's front-top, killing Heipangqiu.
This round, under Apex's careful handling, was also taken without danger.
ECO turnaround, Dou Dou suddenly shouted excitedly in the room, driving the emotions of the team members.
Xu Beifang and Zywoo also played steadily, starting to take back a few points for the team.
But the gap in map understanding was too large, and it couldn't be smoothed out simply by relying on the passion in the heart.
At 9:13, following the mistake of the outside line smoke, Vitality chose to forcibly cross the point with flashbangs, but was caught by the sniper rifle and AUG spray. Zywoo and Xu Beifang both died, and NRG also took this point as expected, finding back their own rhythm.
In the subsequent rounds, Vitality didn't take a single point and was pushed flat by NRG all the way.
Finally, on the second day of the IEM Katowice Challengers Stage, Vitality ushered in their long-lost failure.
They also truly felt the strength of the top team and were forced to enter the 1-1 group.
…… ===== CHAPTER 199 =====
End of Chapter
