Chapter 346: Welcome to the Inferno Hair Salon!
Inside the Lanxess Arena.
The audience's throats in the stands finally welcomed a short rest. Although the first half was a crushing game, the constant explosion of individual ability from both sides kept them focused on the specific content of the match.
Especially when they saw the halftime stats, they had to squint their eyes to look to the left to ensure their eyes weren't wrong.
"24 kills, 100% headshot rate, Beifang is really a lock." pasha looked at the stats on the screen and couldn't help but laugh. "Didn't notice it much before, is this guy's headshot rate this high?"
NEO sat with him in the stands to watch the match and replied: "Beifang is like this. Didn't we discuss the difference in aiming methods before? We old guys are all thinking about manufacturing output in the first time, trying to do as much damage as possible, but this guy's positioning ability is strong. He basically aims at the head before firing; the ceiling is higher than ours."
But is the playstyle of pursuing headshots better?
This might be a matter of opinion.
Just like Astralis, who lifted 3 Major trophies, their entire team even deliberately doesn't pursue the headshot line, but will aim at the chest to pursue higher room for error.
Older players all pursue damage output, which can better guarantee the floor, after all, they start manufacturing damage in the first time they meet.
"Makes me want to go up and play a game."
Listening to the teammates' arguments, Xu Beifang shrugged: "Doesn't matter, 100% headshot rate, it's best if I can get it, but don't have to force it if I can't."
Some IGLs, for example, have played stats like 3/2/15, 4/1/10, and the only few kills they got were headshots, which can also be called 100% headshot rate.
Being able to play so many headshots today is more of a result of an excellent feel; he didn't excessively pursue it.
Seeing the match enter the second half, in the CSBOY live stream room, Ma Xixi also started his commentary:
If he can continue to get headshot kills later, it's naturally good.
The calculation mechanism of headshot rate is the number of headshot kills divided by the total number of kills.
The older generation of players pursues protecting the floor, while the younger generation's thinking pursues a higher ceiling.
The short halftime break ended, and the two sides swapped camps. Vitality came to the defensive side.
Even if your first positioning is off, you might have already died without hitting a single shot.
But this kind of data has no comparability with Xu Beifang.
It's hard to talk about it!
Immediately after, he turned and asked: "Then you say, will Beifang keep a 100% headshot rate until the end of this match?"
"I remember the Director seemed to have played a 100% headshot game during the qualifiers."
Both playstyles have their pros and cons, but even if the state is good, wanting to achieve a 100% headshot rate, the difficulty is still astonishing.
pasha moved his right wrist. Yesterday NEO told him how awesome Xu Beifang's performance was, but he was actually a bit dismissive inside.
He himself is a pragmatist; positioning for headshots is more about pursuing a quick one-shot kill, but he doesn't have an obsessive-compulsive disorder about headshots like ScreaM.
"Go up and give Liquid two punches? The referee shouldn't be able to hold you back..."
NEO added: "But that game the Director only had 18 kills, and it can't compare to Beifang's."
But if he didn't play a headshot, he would just feel a bit of a pity.
With the teasing of several people, the preparation time officially ended. According to the arrangement during the halftime break, they started with a 3A2B standing.
"I want to go up and play CSGO!" pasha punched lightly, directly turning NEO into Tom the cat.
"Then let's see his performance later." NEO looked back at the screen.
pasha: "..."
Hearing this, apEX retorted: "Can't you wish Beifang something good? Why can't the subsequent kills also be all headshots?"
Although this match hasn't finished yet, Xu Beifang already had 24 kills, 6 more than the Director.
"24 headshots, really exaggerated." NEO also laughed. "This is equivalent to him hitting nearly 5 bullets on each Liquid player's head, and he is still chasing Liquid to hit. This is really a bit perverted."
Which means, the more total kills, the higher the difficulty of maintaining a 100% headshot rate.
During the preparation time, JackZ looked at the match scoreboard and teased with a smile: "How about Beifang starts to 'seal his heart and lock his love' from now on, and doesn't kill anyone, so that until the match ends, the 100% headshot rate can be maintained."
This is also one of the reasons why the state of headshot-type players like the Director is very limited.
And younger players like Xu Beifang pursue a higher ceiling, taking reducing the opponent's numbers as the main task. This playstyle definitely has a higher ceiling; after all, theoretically, the fastest speed to kill an opponent is 5 bullets.
NEO nodded: "I watched that one back then; that game was Liquid playing Forzen, and the Director played a 100% headshot rate on Overpass."
The old teammate's cold words calmed him down.
But this playstyle of pursuing headshots also eats state. If the state isn't good, maybe when you are positioning for a headshot, the opponent is already causing damage to you.
apEX bought a full set of utility, while Xu Beifang had a half-armor USP, and came directly to the yellow wall corner to aim at the slate crossing point at the start.
But just watching the first half today, he already felt his hands itching.
The reason is actually very simple; there have been players with this kind of "astonishing" data.
NEO shouted: "Wait, don't be silent if you don't hit one. Do you think Liquid on the opposite side is very weak?"
shox said: "This isn't a joke."
"Both sides have a set of utility, and the overall movement is relatively scattered. The speed in the early stage is relatively slow."
"I'm not afraid that he will have a kill that isn't a headshot later, so the 100% headshot rate won't be there?"
"Beifang aimed at the yellow wall for a while, took the initiative to come to the slate to adjust scouting, liberated the control of Banana road, and apEX directly supplemented a 4A defense."
"It's just that the confrontation between the two sides in the early stage isn't that simple. Liquid came over to clear B in the second time, a window flash, directly persuading Beifang to retreat, and also called apEX back."
"Ji Ge searched the barrel and sandbag. Liquid has already gathered on Banana road. Is this going to speed up to the B area directly? Then this wave is really hard to say."
Vitality still maintained the basic standing. Although there were only two people defending, if the utility in apEX's hand in the CT-spawn could be in place, then Liquid wanting to speed up and come in, the difficulty would be very large.
Sure enough, Ma Xixi saw Liquid turn around and walk back in the next second.
They also seemed to feel that launching a round of explosive attacks without any information like this, the pressure of frontal attack was too great.
Liquid returned silently, and a group of people gathered at the A2 floor to wait for orders.
"Okay, start fighting directly head-on! nitr0 used a flashbang to send his teammates out directly. Let's look at the first exchange of fire!"
The audience on-site also focused their attention on the screen. Many people couldn't see the fame in the early thinking and game, but they felt it was interesting when they started fighting next.
apEX had a premonition in the second time, directly letting the A area trio release the connector and guard the bomb site.
Now there were two people standing in the bomb site in the A area, and JackZ was standing on the A2 floor balcony, aiming at a quite good crossfire. The frontal pressure resistance was very good.
"nitr0's flashbang was in place. shox at the bomb site was fully flashed, and Jack on the balcony dodged and turned back to kill one, but the Director's trade kill was very fast!"
"Zywoo behind the pillar at the bomb site wasn't affected by the flashbang and was also performing crazily, USP killed one, killed two!" Ma Xixi exclaimed, "This Zywoo!!"
But just as he finished speaking, he saw the director's camera cut to the Director.
The Director on the balcony crouched down, and two Glock bullets directly killed Zywoo. shox at the bomb site got up wanting to trade, but was also instantly tapped in the head.
shox was instantly hit to remnant health. He hid at the bomb site wanting to delay time, but nitr0 rushed over and successfully took him away with one bullet.
This wave actually has nothing to say. Vitality's standing in the A area was very solid, but nitr0's flashbang timing was good, coupled with the Director's gunplay performance, both sides played a tie.
What was left for Xu Beifang and apEX was a 2v2 clutch.
"Wait, we'll go through the connector. I'll bomb the dead point of the bomb site first, then push a smoke grenade on the outer edge of the bomb site, clear the bomb site first..." But before Han Dou finished speaking, abrupt gunshots sounded.
"Pfft!"
But just as he finished speaking, a bullet passed through the partition smoke at point A and accurately hit his skull.
【Twistzz used USP to headshot kill apEX through smoke】
The Director at the bomb site raised his eyebrows unexpectedly when he saw this situation, and then directly switched to the pit silently.
nitr0 planted a safe bomb, nitr0 hid at the dead point, he only needed to help watch the connector direction.
Xu Beifang listened to the intense cheers outside the headphones, and felt a bit helpless inside. This strange kill amazed the audience, but more importantly, it increased the difficulty of this clutch.
Walking past the teammate's corpse, he picked up the most valuable smoke grenade.
1v2 clutch, it's basically certain that there is one near the bomb site.
So his overall thinking was actually not much different from apEX's.
Use utility to divide the battlefield first, so that the opponent couldn't crossfire.
After aiming roughly, Xu Beifang gave a bomb site partition smoke.
This smoke grenade could block the vision of the big and small pits watching the connector.
After the smoke grenade exploded, Xu Beifang very carefully peeked, taking the initiative to look at the bomb site direction.
Of course, in the process of searching for points, he also very carefully searched the graveyard; that position was also possible to hide people.
Although it was a 2v1 clutch, Liquid gave Xu Beifang enough respect.
This wasn't the first time they played against each other; they knew too well how exaggerated Xu Beifang's strength was.
Can't give even a shred of opportunity.
Just like this wave, the clutch had just started, and Nice used a smoke to cut off their connection.
"Don't be anxious, I'll come over to A1 to help you." The Director said quickly in the voice chat.
From the moment Xu Beifang threw this smoke, he had a bad premonition in his heart.
Wouldn't this clutch be played 1v1v1 by Xu Beifang?
So he must quickly establish contact with his teammate and maintain trade kill efficiency.
Losing vision, nitr0 at the dead point chose to take the initiative. After considering the timing, he walked out by shaking his body directly.
Nice just happened to turn his head, and a big back was right in front of him.
nitr0 was very calm, aimed at the head before firing.
"Da!"
But at the same time he fired, he watched Xu Beifang turn his head, which caused that bullet to miss instantly.
"Nice's back gave nitr0 a chance, but the American captain didn't grasp this chance. The back Glock missed the shot!"
"nitr0 still wanted to operate relying on the cover, but Beifang turned his head and gave a headshot, not giving you operational space at all! The Director tried to supplement, but didn't dare to aim at the dead point, but planned to delay time."
The suddenly reversed screen made Ma Xixi get spirit: "2v1 became 1v1, but this clutch is still not easy to operate. Beifang directly chased forward, wanting to kill the Director, but the Director didn't duel with you. You've killed him so many times today, so he directly pulled back, mainly playing a hand of delaying time."
"Although the bomb is a safe bomb, he is betting you don't have bomb pliers, and coincidentally, Beifang really doesn't have bomb pliers."
MO's voice was a bit regretful: "Time is not much left, Beifang can only do a 10-second real defuse, but the Director didn't be anxious, but chose to bet you don't have bomb pliers. This is over."
Xu Beifang listened to the sound and calculated the time roughly. C4 should still have about 15 seconds, and the Director had already retreated to A1.
Now if he chased over and solved the Director quickly, it seems there is a glimmer of possibility.
But walking over with big steps, the Director couldn't just wait for him to find him in place.
If he had bomb pliers, he could still play a game, lure the Director over, or force defuse in 4 seconds.
10 seconds... the time is a bit too long.
Looking at the USP in his hand, Xu Beifang suddenly came up with a bold choice.
He shrank directly into the bomb site, pressed his whole body against the box, and then lowered his head to start defusing.
"Time is not much left, Beifang can only do a 10-second real defuse, but the Director didn't be anxious, but chose to bet you don't have bomb pliers. This is over."
The Director counted the time quietly at A1. After reading for 4 seconds, he didn't be anxious, waited for another second, and only then shook out to take a look, confirming no one was aiming directly.
He then walked forward quickly, shaking his body to start luring.
He was worried that Xu Beifang was aiming at the crossing point, and suddenly peeked out to kill him instantly.
But when the bomb time reached 6 seconds, the Director was suddenly a bit worried.
Nice wouldn't be forcing a 10-second defuse directly, right?
He hurried to rush into the bomb site, wanting to kill Nice, but at this time, the bomb site separated by a wall made the sound of USP changing clips.
"He didn't defuse!!"
"Don't be anxious, don't be anxious!"
The instantaneous noise made Liquid's voice chat full of vigilance.
The Director also calmed down and stood at A1 aiming at the bomb site corner.
"Whoa—this wave seems a bit top-tier!!" Ma Xixi originally thought Xu Beifang was going to play a game, didn't expect he suddenly changed a clip, directly scaring the Director so he didn't dare to come over at A1.
"No way, he really defused it!!"
As the system sent out the CT victory prompt.
The audience on-site applauded constantly; they were all amazed by Xu Beifang's operation.
Only the Director at A1 heard the sound and rushed into the bomb site a bit confused.
But after Xu Beifang defused the bomb, he immediately turned to look at A1.
"Pop!"
【Nice used USP to headshot kill Twistzz】
"Not only defused, but also killed the person in the end!" Ma Xixi was really amused.
【Go, can you change clips while defusing?】
【Not only can you change clips while defusing, you can even throw utility, and even spray paint】
【Is Beizige's clutch thinking this good?】
【This guy knows all the unpopular little tricks】
【Others play professionally for dreams, Beifang is purely addicted to the internet, can surf for free (funny)】
【Don't just look at his gunplay being too exaggerated and miss his thinking. Beifang's thinking is actually stronger than his gunplay】
【Mainly this guy often kills people instantly, unlike those clutch masters who go around】
【...】
The audience in the live stream room looked at the Director's constipated expression and discussed one after another.
This 10-second real defuse, the game was considered full.
【Shouldn't professional players know this kind of trick?】
Looking at the question of the last bullet comment, MO explained: "This kind of trick isn't considered unpopular for professional players. Most professional players, even if they haven't used it, have understood it."
"But, there aren't many people who like to use this type of trick, so usually this kind of play is really rare. Plus offline major tournaments, there are nearly 20,000 people shouting on-site. Can you not be nervous?"
"At this time, the details of both sides definitely won't be that in place."
"Plus Beifang is too damn fierce. This basically makes Liquid a bit scared, so they don't dare to take the initiative to fight head-on, very afraid of losing, you know?"
"Now Liquid is already numb, haha."
Liquid's Dao heart has indeed collapsed.
Only getting 2 points in the first half was already a big blow to them.
In the second half, they finally got an advantage by relying on the cautious pistol round tactic, originally thinking they could take this round.
That way, they would have eaten the early dividends, and the score could reach 13:5.
Although the score gap was still wide, they were a team very good at attacking. Relying on a winning streak to play a fast rhythm, there was a glimmer of hope!
But the Director was teased by Nice in the clutch, and the rhythm that was already in hand was lost again.
Their mentality directly exploded.
Liquid chose a pure ECO, betting on a long gun round at the match point.
They already knew the final outcome of Map 1, but still wanted to try to operate, wanting to take a few more points, at least the final result wouldn't be that ugly.
However, after entering the long gun round, in less than 30 seconds, Nice killed two in a row on Banana road.
Liquid couldn't win on Banana road and chose to turn around to try a wave at A.
But with two sniper gunshots, only nitr0 was left in the end.
nitr0 struggled to trade one, and finally fell under shox's muzzle.
16:2, the match of Map 1 ended.
Vitality took the first city in this BO5 final!
PS: After a CSGO player dies, they will drop the most valuable item on their body, and teammates can pick it up to use. ===== CHAPTER 347 =====
End of Chapter
