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Chapter 481

~14 min read 2,762 words

"Long time no see, my children!"

Inside the hotel, the COL boss happily hugged every member.

In a team, he actually didn't seem like a boss, but rather like a parent, because this guy always liked to call the players "children."

He exchanged pleasantries with the team members one by one, and then talked with Xu Beifang for a long time.

However, as the team's boss, he understood priorities and didn't take up too much of their time, letting them enter their daily review session.

Inside the training room, everyone discussed the content of today's match.

When talking about the situation where JKS was being targeted, Xu Beifang reminded them: "There's a high probability we'll be facing the Galaxy Battleship next; that guy Karrigan's tactical ability is still very strong."

"This guy is more adept at mid-game decision-making and doesn't actually spend much time on pre-match preparation, so we just need to change up some very fixed positioning."

The very fixed positioning he was talking about was like Electronic's Pit position.

The current COL only had that kind of specific positioning on a very small number of maps, so there was no need to worry too much about that.

Coach T. C rewound the round to the one where nexa and hunter cooperated on Inferno and put on a very eye-catching performance.

He pointed at the HE grenade nexa threw: "We can also learn from the logic behind this grenade; sometimes grenades can also be used as flashbangs."

Coach Xiaoxi's description wasn't entirely accurate, but the COL group understood what he meant.

Elige, as the person involved, also expressed his thoughts: "I really didn't expect this playstyle of theirs. At the time, I was watching the grenade fly over. That play was a bait-and-switch; I was thinking that even if I took some damage, I couldn't move randomly, lest I miss the timing. I didn't expect that as soon as the grenade exploded, Karrigan would rush out from VIP."

"That was indeed a bit stunning."

Netizens were all saying nexa wasn't even human, but in G2's current roster, he wasn't entirely useless and could occasionally play a huge role.

Xu Beifang reminded them: "This kind of playstyle was something shox quite liked to use in the CS: GO era, but fewer people use it in CS2. There's nothing wrong with using grenades this way."

Although it was already the CS2 era, excellent playstyles could actually be preserved.

Xu Beifang had previously brought many fresh concepts regarding grenades to the COL team, changing their perception of the item. Now, seeing this G2 grenade combo, it was even more stunning.

For today's match, there wasn't much they needed to review.

T. C was a coach with a completely different style from zonic and b1ad3.

He didn't like to participate too much in ongoing matches; after the match started, he was more like a joker, happily watching the match from behind the players.

Of course, he wasn't just watching the match from the VIP seats.

During the match, he had already recorded the rounds that needed reviewing and which player had made mistakes.

According to him, this was his role behind the player seats.

Once a match was finished, he had already prepared everything that needed to be reviewed and adjusted. Then, during the review stage, the players just needed to explain their thought processes at the time, then communicate, discuss, argue, and finally make corrections.

Coach Xiaoxi had simplified the post-match review process for them to the extreme.

It greatly saved the players' time.

Today's match went smoothly, and the review took very little time, so there was still some time before bed.

Still feeling unsatisfied, Danking even dragged Elige into a sweet duo queue.

Xu Beifang sometimes admired Danking; he himself was the famous 'Succubus' in the circle, although Xu Beifang never admitted to this title.

But Danking's social ability was even more exaggerated than his, reaching the level of a terrorist.

After joining COL, he could even drag Ji Ge into chatting for several hours; it was ridiculous.

The two of them entered sweet duo queue mode, while NIKO and JKS, the two 'former Faze' members, got together to watch their old team's match.

Xu Beifang didn't join them. As an IGL, before a match started, he would specifically go through that match quickly, but watching it now with the mindset of a spectator might affect his judgment of tomorrow's opponent.

Bored, he opened the system and unexpectedly discovered that the suggestion mission he had received earlier had been completed.

【Beep!】

【Suggestion Mission: Help NIKO and Danking overcome the Vertigo difficulty, difficulty five stars, mission completed...】

【Distributing B-rank Treasure Chest...】

【Open now?】

Xu Beifang's current level was already approaching his peak; for him, even if he obtained insights from donk, NIKO, or ZywOo, it would just be a confirmation of what he had already learned.

However, the collision of thought processes between different players was still quite interesting.

So Xu Beifang opened the chest directly; maybe this chest could bring him some new ideas.

"Yes!"

【B-rank Treasure Chest opening...】

【Congratulations to the host for obtaining 369 Listen-to-Advice Value...】

【Congratulations to the host for obtaining '100 CS2 Tips and Tricks'. PS: These tips are overly complex; please pay attention to the gap between technique and practice.】

【Start insight?】

Xu Beifang raised an eyebrow; he had once received this kind of '100 Tips and Tricks' method when he retired from the competitive scene.

But back then, it was the '100 CS: GO Tips and Tricks', and he had even received several different ones.

The content within them was also quite miscellaneous.

Special wallbangs, bug usage, obscure utility usage, special movement methods, ways to catch timing...

Very messy, completely unsystematic gameplay.

But at the time, some of the playstyles from the '100 CS: GO Tips and Tricks' were viable during specific periods.

So Xu Beifang was still a bit expectant about this '100 CS2 Tips and Tricks'.

He leaned back on the sofa, closed his eyes, and began the insight.

The scene before his eyes slowly brightened, and a clip of Dust II appeared in his field of vision.

Both sides were in a 4v4 situation, and then the Terrorist cutting off A Long in the T-spawn threw a smoke grenade after aiming.

Xu Beifang's vision followed the smoke grenade to the CT-spawn sand pit; the smoke grenade finally landed on the wood above the CT-spawn and exploded, and then the characteristics of the smoke grenade caused it to spread out, forming a waterfall smoke.

Since the CS2 utility update, this waterfall smoke wasn't actually rare.

But this smoke grenade seemed like it could really play a role.

For example, in this round, this smoke grenade was very useful whether it was used to coordinate with the team's feint in the middle or to speed up the middle.

You have to know that conventional CT-spawn smokes always have gaps at the top, requiring at least two smoke grenades.

But this waterfall smoke directly sealed the CT-spawn completely, and the utility saved later might be the key to holding up under pressure in a clutch.

Xu Beifang noted this utility down and then continued watching.

The next one was a bit abnormal.

Still the map Dust II.

This time it was just a utility demonstration.

And the trajectory of the utility was simple to talk about: throwing an A Long smoke from the B-site bomb site.

Hmm, this smoke crossed an entire map.

Primarily showcasing amazing arm strength.

But this smoke was a bit awkward.

Because if you say it's useful, the aiming point for this smoke is a bit dangerous; he would be exposed to the B-tunnel vision when throwing the utility.

But if you say it's useless, this smoke could also help extend an A Long smoke at a critical moment, relieving pressure on the A-site.

Xu Beifang chose to note it down first; later, he would let JKS and Elige suffer from this utility.

Afterwards, some obscure wallbangs for maps came up, but Xu Beifang thought those wallbangs wouldn't be used in most places.

However, he still kept watching all the way to the end.

He noted down the utility and wallbangs he thought he could use.

Immediately after, a play that made his eyes light up appeared.

The map was Inferno, and the protagonist of the video aimed and threw a waterfall smoke for Link in the area under VIP.

Although it was a waterfall smoke, this smoke grenade had a gap.

But the 'protagonist' of the main perspective clearly also knew about the problem with this smoke grenade.

The moment the team sped up toward the middle, he first cooperated to clear A1, then turned around and immediately aimed at the gap in the Link waterfall smoke.

Sure enough, the next second, the CT guarding Link thought they had caught some amazing timing, but this smoke was actually a trap set by the opponent, and they were directly taken out.

This scene gave Xu Beifang a new idea.

This utility was quite eye-catching, but he valued the logic behind this utility even more.

In the end, this was just pure information deception.

Xu Beifang often used this point to catch timing and get entry kills.

But setting a trap using this method was something he had never considered before.

However, once his thought process opened up, inspiration started popping into his head like crazy.

For example, if he were on the attacking side on Dust II, he could throw a fire that burned near the recess, but control the landing spot of the flames to leave a space for entering the middle door, and then coordinate with a flashbang to persuade the CT at the sand pit to retreat; wouldn't that allow them to sneak into the middle?

And in the information the CT at the sand pit had, they were just persuaded to retreat, so their guard against the middle close point wouldn't be that high.

At this time, if the Terrorist hugging the wall could catch an opportunity, that middle-to-B split could be unfolded very easily.

Or for example, if in the area around the Yellow Cloth, he could throw a fire slightly outside the Yellow Cloth, leaving a 'safe zone' at the Yellow Cloth corner.

Maybe he could catch a timing early on to get an entry kill.

Xu Beifang felt inspiration bubbling up!

However, he still finished watching the rest of the content.

Most of the subsequent content was useless.

But one piece of content still surprised Xu Beifang.

This was just a very, very simple wallbang technique.

Using a Desert Eagle to wallbang the Stone Slab on Inferno.

This wallbang wasn't strange; Xu Beifang was already familiar with wallbangs, and he knew some special positions.

But what surprised him was that the damage of the Desert Eagle wallbanging the Stone Slab was exaggeratedly high.

In the CS: GO era, the Desert Eagle could actually wallbang the Stone Slab.

But even if you wallbanged the head through the Stone Slab, it was only about 10 damage, which didn't have much significance.

But now, wallbanging the Stone Slab in CS2, if the angle is right, you can even kill someone with two headshots.

This was something he hadn't expected at all.

However, it was precisely this little trick that made him feel that he wasn't as sensitive to the various game data of CS2.

His understanding of the changes to firearms and the changes brought about by CS2 was relatively vague.

Most of his focus had been on tactical research and the analysis of other teams.

His research into the depth of the game was actually not that thorough.

He felt a momentary sense of loss in his heart, but it was cast aside in the blink of an eye.

For him, since he had returned to the competitive scene, his attitude toward his profession had to be serious.

Since his understanding wasn't deep enough for the time being, he would just catch up later.

After finishing the '100 CS2 Tips and Tricks', Xu Beifang let out a long breath.

He didn't care much about these little tricks originally, but now it seemed they had saved him quite a bit of research time.

More than that, he realized he had been slacking off.

Xu Beifang quickly arrived at the computer, opened a practice map, and started testing.

"Sure enough, even the strongest IGL of the younger generation, siu, has no power to fight back in front of Faze," NIKO said to JKS with a smile.

JKS had also long anticipated this result. "No way, everything siu knows, Karrigan knows, and Faze is also comprehensively crushing them in terms of players. Faze is like a Pro version of Mouz; how do you fight that?"

"The suppression is too strong."

The two were commenting on the results of the semi-finals next door when NIKO suddenly remembered that Xu Beifang hadn't made a sound for a long time, and turned his head to see Xu Beifang running a map by himself in front of the computer.

"Running a map? Got some new inspiration again?" NIKO asked casually.

Xu Beifang shook his head: "Testing some data."

Danking and Elige, who had just finished, also came over.

Danking asked: "Any results?"

Xu Beifang looked at the content analyzed in his notebook and turned to respond to Danking: "You really shouldn't say that; I actually tested quite a few things."

Hearing this, Danking hurriedly turned back to mute his livestream microphone.

Xu Beifang didn't think it was necessary, but he didn't stop Danking either.

Under the gazes of his teammates, he said: "I just tried it with the spread command on, and the accuracy ranking in CS2 is currently like this..."

As he spoke, he handed the notebook to Elige.

The others also gathered around, looking at the content Xu Beifang had summarized in the notebook.

Run and Gun > Silent Run and Gun > Silent Fire > Crouch Fire = Crouch Moving Fire

"The bullet spread for Run and Gun is the largest, and the spread for Crouch Fire is the smallest."

Danking raised an eyebrow: "So... what's the use of this?"

Xu Beifang started operating in the map, explaining as he did so: "This means that the accuracy in CS2 is now completely tied to movement speed."

"Which also means that the accuracy of Crouch Moving Fire is almost the highest."

"Take the Desert Eagle, for example."

Xu Beifang turned on the bullet trajectory display and fired at the wall while crouching. "If we just fire, like playing that speed-fire Desert Eagle style..."

He fired all 7 rounds in the magazine directly.

The first three bullets were fine, all near the crosshair, but the last four bullets drifted above the crosshair.

"Unless we play to a rhythm, but if we play like that, the output frequency won't be high."

They understood this point too; just like Ji Ge as a rifleman, he preferred to locate and control recoil as soon as he saw someone, getting the damage out first.

NIKO preferred to pull to the head first when meeting someone, and then fire.

One focused on instant kills, the other focused on damage output.

But if you let the two of them duel head-on, if NIKO couldn't locate him, then Elige would definitely win.

Both methods had pros and cons.

"But if we use the Crouch Moving Fire method to fire, then the accuracy..."

Xu Beifang demonstrated it directly.

And then a chorus of "Ah" sounds could be heard in the room.

"Holy crap!"

"Holy crab!!"

"This moving fire is even more accurate than crouching still!!"

Several people couldn't believe this fact.

In the impression of these veterans, counter-strafing and aiming was the most accurate way to fire in CS.

Using crouching to replace counter-strafing was also more of a compensation.

But now, Xu Beifang's explanation completely shattered their perception.

NIKO couldn't help but say: "Who is the real Desert Eagle King!"

Xu Beifang didn't pay attention to their exclamations. "In other words, in the current version, if your positioning is precise enough, you can use crouching to assist your firing when you meet someone, and you can even crouch and pull to one side. For example, on Inferno, we are the defensive side, and the opponent rushes over; you can directly spray while pulling toward the sandbag direction."

"This kind of accuracy is also higher than normal crouching!"

As soon as he said this, the COL members were all dumbfounded.

"Is this still CS?"

(End of chapter)

◈

End of Chapter

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