Chapter 138: Volume Four End-of-Volume Summary
Volume Four End-of-Volume Summary
It is time for another end-of-volume summary; let me first talk about my feelings during this period.
I am very exhausted, exhausted at every moment.
There has been a lot of official work lately, perhaps because it is the end of the year; the tasks and quotas from above are particularly numerous, so many that it makes one breathless, which has affected my writing state. Therefore, as everyone can clearly see, there were many grammatical errors and typos in this volume, and I could not correct them in time, nor could I deliberate over every word and sentence repeatedly, so the overall quality of the updates dropped.
Therefore, for those who did not have a good impression of this volume, I can only express my deepest apologies.
I may only be able to revise the story of this volume when I have plenty of free time. I will post a notice once it is revised, and everyone can go back and read it if interested.
As one can tell from the title of this volume, "The Call," this story is based on the famous Cthulhu work "The Call of Cthulhu," but it actually also involves a less-read Cthulhu story, "Dagon."
The prototype for the God of Anhai is Dagon; Dagon is also the leader of the Deep Ones and is known as the "King of the Deep Ones." The fish-men correspond to the Deep Ones, so another nickname for the God of Anhai is the "King of Fish-men."
The map for this story, the city of Liuhua Port, is not entirely a fabricated city; it is a patchwork based on two places, Xiangshan and Ludao, so I believe everyone can guess where the prototype for that isolated island full of fish-men is.
The main perspectives of this volume are Drake and Li Nuowei. The name Drake comes from the game "Uncharted" (laughs), while Li Nuowei is the protagonist of a novel I wrote before but never published, so I just used him.
There are not many Cthulhu-style creatures appearing in this series; besides the fish-men and the God of Anhai, there is also the sea monster.
The prototype of the sea monster is the Mother of the Deep Ones, Hydra (this is a Great Old One), but the True Form of the sea monster, which is its image in the Flesh World, is the Thousand-Faced Moon Hydra (this is an Outer God and is not the same creature as the former).
The Flesh World is where the sea monster's true body resides. The sea monster's name was not mentioned in this volume, but I can mention it here: in the human world, the sea monster is called the "Thousand-Illusion Moon." The structure of the Flesh World comes from the Inner World of "Silent Hill." Certain laws of this world are the opposite of the Real World; living creatures in the Real World are dead or non-existent in the Flesh World, but "inanimate objects" that are endowed with the meaning of life are living creatures in this world, such as dolls, puppets, statues, etc.
As for the method of entering the Flesh World, I played with the red and blue pill trope from "The Matrix."
This time, there were no new monsters from the Eastern mystery series; it only involved a "reincarnation" ability. This ability is officially named "Storyteller." A person who possesses this ability can activate it through any form that qualifies as "communication," pulling the "listener" into the world of the story, thereby achieving an ability similar to sealing.
This ability is actually very similar to the system in "Source Code," except the switch is in the hands of the user.
For the next volume, I plan to take the quality-over-quantity route; the volume may not be large, but the quality must be ensured.
The next volume is titled "Vessel," and I hope everyone will lose some SAN (PS: Does it sound a bit weird to say it like that?).
End of Chapter
