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Chapter 594: Evolution Paradise System Settings

~7 min read 1,245 words

Evolution Paradise System Settings

Instance Types: ① Derivative Worldview; ② Primordial Worldview

Derivative Worldview: Intercepts and copies a certain period of the river of time, mass-produced and deployed for Tier 1~10 players to serve as resources.

Primordial Worldview: Exists with Tier 15 (Semi-Transcendent) big shots, possesses uniqueness, a place where Tier 11~15 players execute missions.

Player Levels: Tier 1~Tier 10 (Novice Village/Gu-Insect Pit), Tier 11~Tier 14 (High-level Wage Earner), Tier 15 (Shareholder, Paradise Partner)

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Tier 1 (lv1~lv9), Comprehensive Evaluation: F-, F, F+

Expressive Power: Still within the scope of carbon-based life/humans, F+ speed like Bolt, explosive power like Tyson...

F++ Comprehensive Evaluation: Rare Tier 1 breakthrough players.

During the Tier 1 derivative instance, the Paradise will give Tier 1 players the opportunity to master the three foundations: "Essence/Body Strength," "Qi/Energy Strength," and "Spirit/Mental Strength."

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Tier 2 (lv10~lv19), Comprehensive Evaluation: E-, E, E+

Expressive Power: Surpassing human limits, possessing non-human characteristics, punching through walls, slapping people into wall paintings, supernatural traits.

E++ Comprehensive Evaluation: Rare Tier 2 breakthrough players.

During the Tier 2 derivative instance stage, the Paradise will give Tier 2 players the opportunity to obtain a transcendent system.

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Tier 3 (lv20~lv29), Comprehensive Evaluation: D-, D, D+

Expressive Power: Humanoid tank, building demolition, melting gold and iron, street blasting.

D++ Comprehensive Evaluation: Rare Tier 3 breakthrough players.

By Tier 3, one has already preliminarily chosen the path they want to walk; otherwise, they wouldn't survive to Tier 3.

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Tier 4 (lv30~lv39), Comprehensive Evaluation: C-, C, C+

Expressive Power: Unrivaled in a city, ignoring modern technological means excluding nuclear weapons, one-man army.

C++ Comprehensive Evaluation: Rare Tier 4 breakthrough players.

Tier 4 players have walked a short distance on their own path.

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Tier 5 (lv40~lv49), Comprehensive Evaluation: B-, B, B+

Expressive Power: Single-handedly destroying a country, splitting the sea with a blade, shaking the heavens and moving the earth; ranging from destroying a country to continental plates to the surface.

B++ Comprehensive Evaluation: Rare Tier 5 breakthrough players, possessing the means to shatter a planet in one strike.

Tier 5 players are all ruthless; most anime and movie worldviews cannot withstand them going all out.

……

Tier 6 (lv50~lv59), Comprehensive Evaluation: A-, A, A+

Expressive Power: Plucking stars and grabbing the moon, destroying planets with a flick of a finger, leveraging stellar energy to trigger supernova explosions. Taking out Jupiter, a giant gas planet 1300 times the size of Earth, is not difficult for an A+.

Emanator-level players in the Honkai: Star Rail worldview are basically in the A-~A+ range.

A++ Comprehensive Evaluation: Rare Tier 6 breakthrough players, single-handedly challenging a primitive cosmic civilization of the Three-Body universe (that's right, the Trisolarans!).

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Tier 7 (lv60~lv69), Comprehensive Evaluation: S-, S, S+

Expressive Power: Extinguishing stars, destroying single or multiple star systems.

Reference Units: Honkai: Star Rail universe's Twilight Ancient Beast level (Qlipoth the Preservation before becoming a god, Oroboros the Voracity, descendants of the Permanence/Supreme Dragons).

Having walked a distance in the conceptual and Iron Rule domains, striking from the Solar System to the home base of the Alpha Centauri system (Trisolarans), turning the Trisolarans and their three stars into slag.

S++ Comprehensive Evaluation: Rare Tier 7 breakthrough players, individuals matching the intermediate cosmic civilization of the Three-Body universe (the kind that can perform light-particle strikes to clear coordinates).

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Tier 8 (lv70~lv79), Comprehensive Evaluation: SS-, SS, SS+

Expressive Power: Galaxy, Local Group, Star Cluster.

Completely fusing a certain concept or Iron Rule, matching the average conceptual Aeon of the Star Rail universe, top-tier Iron Rule C'tan of the Warhammer universe...

SS+ Comprehensive Evaluation: Rare Tier 8 breakthrough players, individuals matching the high-level cosmic civilization of the Three-Body universe (Singer civilization).

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Tier 9 (lv80~lv89), Comprehensive Evaluation: SSS-, SSS, SSS+

Expressive Power: Supercluster, explored universe.

Reference Units: Top-tier conceptual Aeons of Star Rail, Supremes of the Human Dao domain in the Shrouding the Heavens trilogy (Perfect stage).

SSS++ Comprehensive Evaluation: Rare Tier 9 breakthrough players, individuals matching the super cosmic civilization of the Three-Body universe (the level capable of casually creating black hole dimensional defenses and cutting the universe to create small universes).

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Tier 10 (lv90~lv99). Comprehensive Evaluation: EX-, EX, EX+

Magnitude: Cosmic structure.

Expressive Power: No rivals in a conventional universe, the Extreme Supremes of the Shrouding the Heavens era (Heart-Seal of Heaven + starting from the Three-Life Heavenly Emperor level).

EX++ Comprehensive Evaluation: Rare Tier 10 breakthrough players, Extreme Supremes cheating on the path of the Red Dust Immortal, individuals matching the God-level civilization of the Three-Body universe (that's right, the level of the Returner civilization!).

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High-level players, having left the novice village, begin to step into the Primordial Worldview, changing from "Gu-Insect newbies" to "high-level wage earners."

Tier 11, Single Universe.

Reference Units: Late stage of the Red Dust Immortal path, True Immortal level in the Immortal Dao domain, Legend level in Renegade Immortal.

Tier 11 breakthrough players, Red Dust Immortals, conventional Ten Fiends level capable of fighting Immortal Kings (average value where one element steps into a higher tier, while other aspects are lacking).

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Tier 12, Super-Single.

Reference Units: The four Chaos Gods with home-field advantage in Warhammer, Tree of Imaginary Numbers, Sea of Quanta, Magic Gods in A Certain Magical Index, Two-digit rank in Little Garden, Immortal Kings in Xuanhuan, Creation level in Renegade Immortal, Golden Immortals in Primordial.

Tier 12 breakthrough players, Emperor-Light Immortal King tier, killing peers like slaughtering chickens and dogs.

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Tier 13, Multiverse.

Reference Units: Five Creation Gods in Marvel, Those Who Are Themselves in A Certain Magical Index, One-digit rank in Little Garden, Quasi-Immortal Emperors in Xuanhuan, Taiyi in Primordial.

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Tier 14, Infinite Multiverse.

Reference Units: Supremes of the Heavens, Path-End, Immortal Emperors, Other Shore Heavenly Will in Renegade Immortal, Mythological Daluo in Primordial, TOAA in Marvel, The Watcher, Mercury Snake...

Tier 14 breakthrough: Sacrificial Dao domain in Xuanhuan, Quasi-Saints in Primordial, The Oldest in Renegade Immortal..., half a step beyond Tier 14, still counted in the Tier 14 tier, killing conventional Immortal Emperors like slaughtering dogs.

14 Breakthrough+: Stronger than 14 breakthrough, e.g., Half-step Dao Fruit/Buddha, Highland Will in the Red-Haired trilogy, also a crushing advantage over 14 breakthrough.

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Tier 15, Half-step Transcendence.

Reference Units: Above Sacrificial Dao, Hunyuan Wei Wuji Mythological Daluo Golden Immortal, Dao Fruit (Dao Ancestor) in Renegade Immortal, Hunyuan Lord, Strategic Partner of Evolution Paradise/Tier 15 players.

Note: No Pangu! No Pangu! Late-stage big shots basically all have experiences similar to "Body becoming Pangu."

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"Evolution Paradise" is a tool, existing for the purpose of exploring the Tier 16 path of transcendence, but players who successfully transcended have never returned.

There's no need for the "stacking boxes" of Wang Ba. Isn't the infinity of infinite boxes still "infinity"?

Of course, realms are not absolute and cannot accurately represent true combat power.

There is EX++, naturally there is EX+++, and even EX++++++.

The further to the late stage, the various systems basically tend to be consistent.

Everyone is relatively omniscient and omnipotent; who is better or worse, who is stronger or weaker?

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Currency used by the Paradise for strengthening: Paradise Coins, World Origin Crystals, World Cores, Universe Cores, Great Universe Cores, Multiverse Cores...

It would be strange if players (high-level wage earners) who have shed their "Gu-Insect" status and left the "novice village" couldn't produce these themselves.

Shareholders at the strategic partner level (Tier 15 players) match the ceilings of various paths; these external objects are meaningless to half-step transcendence.

End of Chapter

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