Chapter 597: Evolution Paradise Related System Settings
Evolution Paradise Related System Settings
Dungeon Types: ① Derivative Worldview; ② Primordial Worldview
Derivative Worldview: Intercepting and copying a certain river of time, mass-producing and deploying it to 1st~10th Rank players as resources.
Primordial Worldview: Where 15th Rank (Semi-Transcendent) big shots exist, possessing uniqueness; the place where 11th~15th Rank players execute missions.
Player Levels: 1st Rank~10th Rank (Novice Village · Insect-Raising Pit), 11th Rank~14th Rank (High-level Wage Earner), 15th Rank (Shareholder, Paradise Partner)
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1st Rank (lv1~lv9), Comprehensive Evaluation: F-, F, F+
Expressiveness: Still in the category of carbon-based life forms · humans, F+ speed Bolt, explosive power Tyson...
F++ Comprehensive Evaluation: A small number of 1st Rank breakthrough players.
During the 1st Rank derivative dungeon, the Paradise will give 1st Rank players the opportunity to master the three foundations: "Essence · Body Strength," "Qi · Energy Strength," and "Spirit · Mental Strength."
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2nd Rank (lv10~lv19), Comprehensive Evaluation: E-, E, E+
Expressiveness: Surpassing human limits, possessing non-human characteristics, punching through walls, slapping people into paintings, supernatural characteristics.
E++ Comprehensive Evaluation: A small number of 2nd Rank breakthrough players.
During the 2nd Rank derivative dungeon phase, the Paradise will give 2nd Rank players the opportunity to obtain a transcendent system.
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3rd Rank (lv20~lv29), Comprehensive Evaluation: D-, D, D+
Expressiveness: Humanoid tank, building demolition, melting gold and iron, street bombing.
D++ Comprehensive Evaluation: A small number of 3rd Rank breakthrough players.
By the 3rd Rank, one has already initially selected the path they want to take, otherwise, they wouldn't live to the 3rd Rank.
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4th Rank (lv30~lv39), Comprehensive Evaluation: C-, C, C+
Expressiveness: City-level peerlessness, ignoring modern technological means excluding nuclear weapons, one-man army.
C++ Comprehensive Evaluation: A small number of 4th Rank breakthrough players.
4th Rank players have walked a short distance on their own path.
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5th Rank (lv40~lv49), Comprehensive Evaluation: B-, B, B+
Expressiveness: Single-handedly destroying a nation, splitting the sea with a blade, shaking the heavens and moving the earth, ranging from destroying a nation to continental plates to the surface.
B++ Comprehensive Evaluation: A small number of 5th Rank breakthrough players, possessing the means to shatter a planet in one strike.
5th Rank players are all ruthless people; most anime and movie worldviews cannot withstand them going all out.
6th Rank (lv50~lv59), Comprehensive Evaluation: A-, A, A+
Expressiveness: Plucking stars and grabbing the moon, destroying planets with a flick of a finger, leveraging stellar energy to trigger supernova explosions. Killing Jupiter, a giant gas planet 1300 times the size of Earth, is not difficult for A+.
Emanator-level players in the Honkai: Star Rail worldview are basically in the A-~A+ range.
A++ Comprehensive Evaluation: A small number of 6th Rank breakthrough players, single-handedly challenging a primary cosmic civilization of the Three-Body universe (Yes, that's the Trisolarans!).
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7th Rank (lv60~lv69), Comprehensive Evaluation: S-, S, S+
Expressiveness: Extinguishing stars, destroying single or even multiple star systems.
Reference units: Star Rail universe Dusk Beast level (Qlipoth the Preservation before becoming a god, Oroboros the Voracity, descendants of the Permanence · Supreme Dragons).
Having walked a distance in the conceptual and rule domains, striking from the solar system to the home of the Alpha Centauri system (Trisolarans), turning the Trisolarans and their three stars into slag.
S++ Comprehensive Evaluation: A small number of 7th Rank breakthrough players, individually matching an intermediate cosmic civilization of the Three-Body universe (the kind that can use light-particle strikes to clear coordinates).
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8th Rank (lv70~lv79), Comprehensive Evaluation: SS-, SS, SS+
Expressiveness: Galaxy, Local Group, Star Cluster.
Fully integrating a certain concept or rule, matching the average conceptual Aeon of the Star Rail universe, top-tier rule gods of the Warhammer universe...
SS+ Comprehensive Evaluation: A small number of 8th Rank breakthrough players, individually matching a high-level cosmic civilization of the Three-Body universe (Singer civilization).
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9th Rank (lv80~lv89), Comprehensive Evaluation: SSS-, SSS, SSS+
Expressiveness: Supercluster, explored universe.
Reference units: Top-tier conceptual Aeons of Star Rail, Supremes of the Human Realm in the Shrouding the Heavens trilogy (Perfect stage).
SSS++ Comprehensive Evaluation: A small number of 9th Rank breakthrough players, individually matching a super cosmic civilization of the Three-Body universe (the level that can freely create black hole dimensional defenses and cut the universe to create small universes).
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10th Rank (lv90~lv99). Comprehensive Evaluation: EX-, EX, EX+
Magnitude: Cosmic structure.
Expressiveness: No rivals in a conventional universe, Supremes of the Shrouding the Heavens era (Body merging with the Heaven's Heart Seal + starting from the Heavenly Emperor level of three lifetimes).
EX++ Comprehensive Evaluation: A small number of 10th Rank breakthrough players, cheating Supremes walking the path of the Red Dust Immortal, individually matching a god-level civilization of the Three-Body universe (Yes, that's the level of the Returner civilization!).
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High-level players, having left the Novice Village, begin to step into the Primordial Worldview, changing from "Insect-Raising Newbies" to "High-level Wage Earners."
11th Rank, Single Universe.
Reference units: Late stage of the Red Dust Immortal path, True Immortal level in the Immortal Dao realm, Legend of the First Order.
11th Rank breakthrough players, Red Dust Immortals, conventional Ten Fiends level capable of fighting Immortal Kings (average value where one element steps into a higher rank, while other aspects are slightly lacking).
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12th Rank, Super Single Universe.
Reference units: The Four Small Vendors with home-field advantage in the Warhammer Warp, Imaginary Tree, Sea of Quanta, Demon Gods of A Certain Magical Index, Two-digit of the Little Garden, Immortal Kings of Fantasy, Creation of the First Order, Golden Immortals of the Primordial.
12th Rank breakthrough players, Emperor Light Immortal King level, killing those of the same level like slaughtering chickens and dogs.
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13th Rank, Multiverse.
Reference units: Five Creation Gods of Marvel, Those who are themselves in A Certain Magical Index, One-digit of the Little Garden, Quasi-Immortal Emperors of Fantasy, Taiyi of the Primordial.
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14th Rank, Infinite Multiverse.
Reference units: Supreme of the Myriad Heavens, End of the Road, Immortal Emperor, Heaven's Will of the Other Shore in the First Order, Daluo of the Primordial, TOAA of Marvel, The Watcher, Mercury Snake...
14th Rank breakthrough: Sacrificial Dao realm of Fantasy, Quasi-Saint of the Primordial, The Oldest of the First Order..., half a step beyond 14th Rank, still counted in the 14th Rank category, killing conventional Immortal Emperors like slaughtering dogs.
14th Rank breakthrough+: Stronger than 14th Rank breakthrough, e. g., Half-step Dao Fruit · Buddha, Plateau Will of the Red Hair trilogy, also has a crushing advantage over 14th Rank breakthrough.
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15th Rank, Half-step Transcendence.
Reference units: Above Sacrificial Dao, Hunyuan Wuji Daluo Jin Xian, Dao Fruit (Dao Ancestor) of the First Order, Hunyuan Lord, Strategic Partner of Evolution Paradise · 15th Rank Player.
Note: No Pangu! No Pangu! Late-stage big shots basically all have experiences similar to "Body becoming Pangu."
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"Evolution Paradise" is a tool; its purpose for existence is to explore the 16th Rank path of transcendence, but players who have successfully transcended have never returned.
There's no need for the "stacking boxes" of the Wangba. Isn't the infinity of infinite boxes still "infinite"?
Of course, realms are not absolute and cannot accurately represent true combat power.
There is EX++, naturally there is EX+++, and even EX++++++.
The further to the late stage, the various systems basically tend to be consistent.
Everyone is relatively omniscient and omnipotent; who is superior and who is inferior, who is strong and who is weak?
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Currency used by the Paradise for strengthening: Paradise Coins, World Origin Crystals, World Cores, Universe Cores, Great Universe Cores, Multiverse Cores...
It would be strange if players (high-level wage earners) who have left their "insect" status and left the "Novice Village" could not produce them themselves.
Shareholders at the level of strategic partners (15th Rank players) match various ceilings; these external objects are meaningless to half-step transcendence. ===== CHAPTER 598 =====
End of Chapter
