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Chapter 58: High-Profile Announcement and Low-Key Operations!

~4 min read 675 words

To create a two-dimensional game capable of competing with Genshin Impact.

Is it difficult?

In the eyes of some smaller game developers within the industry, this is not a problem at all.

After all, for them, making any kind of game has always been simple.

Whatever game is popular, just imitate that one!

If another company releases a popular xianxia game, they will release a similar wuxia game.

As long as the core gameplay is roughly the same, at most they just tweak the plot slightly and adjust the character models.

There are plenty of game audiences anyway; there is no need to worry about user issues.

If they can encounter a few big spenders, the game will not only survive but also make a profit.

Even if they don't encounter any suckers, the loss won't be great; at worst, the game just flops.

Within the Xia Kingdom, if a game company or independent studio hasn't had a few games flop, you wouldn't even dare to say you work in the game industry.

As for other aspects, those don't need consideration either.

Graphics quality?

A browser game where one hit deals 999 damage—what graphics quality can it have, yet a huge number of players still pay to spend money!

Plot?

AFK farming gives you silver ingots, and equipment drops everywhere; isn't that more satisfying for players than spending several hours just to clear one quest?

Launch a PVP mode later, set up a combat power leaderboard, and are you afraid players won't spend money?

Thinking this way, pivoting to make a two-dimensional game doesn't seem that hard after all!

It's nothing more than changing the art style of the characters in the game from the familiar realistic style to something more cartoonish.

Most importantly, the simple and crude big white legs from the past probably won't work anymore; they must be replaced with various stockings, as that is the soul.

Of course.

These are just the naive beliefs of some small game developers.

The upper-tier and top-tier game companies truly within the Xia Kingdom game circle all know clearly that creating a game capable of rivaling Genshin Impact is not simple; it can even be said to be very difficult.

Leaving other things aside for now, even the simple matter of cel-shading has become a very difficult technical barrier for the vast majority of game companies.

After Genshin Impact became popular, many game companies internally analyzed this game.

They discovered that Genshin Impact actually uses a cel-shading art style for most of its rendering, a style that inherently has significant limitations.

The most obvious point is that it is difficult to fill too much content into the textures.

This also leads to the fact that to create perfect details and exquisite characters, one must achieve this through more model polygons.

However.

The more model polygons there are, the greater the performance consumption will be for the equipment players use.

For the game Genshin Impact, even a simple character model can reach over thirty thousand model polygons, and some bosses even exceed fifty thousand polygons.

It's not that having fifty thousand model polygons is particularly amazing.

Nowadays, for most realistic PC games, it is not uncommon for a single character model to exceed one hundred thousand polygons.

Large console games can even have over two hundred thousand.

But those are PC games and console games...

The technical team behind Genshin Impact must have found a completely new processing method to solve the problem of burning through mobile device performance.

Otherwise, their approach would likely not be aimed at making money, but rather at killing players' mobile phones.

Another point is the foundation of art.

Looking across the entire game circle within the Xia Kingdom, there are artists of that caliber; it cannot be said that none exist, but the number is definitely not large.

Although creating a two-dimensional game capable of competing with Genshin Impact is not that simple.

Driven by the huge market potential, all of this does not seem to be an insurmountable problem.

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End of Chapter

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