[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-game-development-starting-from-a-2d-game":3,"chapter-game-development-starting-from-a-2d-game-game-development-starting-from-a-2d-game-chapter-80":6},{"origin":4,"title":5},"chinese","Game Development: Starting from a 2D Game",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2271141,4435,"Chapter 80: Anniversary!","game-development-starting-from-a-2d-game-chapter-80",80,"\u003Cp>Time flowed like water, slipping away silently; a mere few days were utterly insignificant.\u003C\u002Fp>\n\u003Cp>In the blink of an eye.\u003C\u002Fp>\n\u003Cp>The date had arrived at the very last day of April.\u003C\u002Fp>\n\u003Cp>For ordinary people, this day held no special significance, and the entertainment industry had no fresh scandals to report; the man who loved bubble tea remained silent on his new album.\u003C\u002Fp>\n\u003Cp>Yet.\u003C\u002Fp>\n\u003Cp>This was a day so ordinary it could not be more ordinary.\u003C\u002Fp>\n\u003Cp>For Qin Xiaoyu and everyone at MHY Studio, however, it marked a milestone anniversary.\u003C\u002Fp>\n\u003Cp>As for the reason, it need not be explained.\u003C\u002Fp>\n\u003Cp>From the day the game launched until today, exactly one month had passed.\u003C\u002Fp>\n\u003Cp>In this past month, the game Genshin Impact had delivered results that could no longer be described as merely impressive.\u003C\u002Fp>\n\u003Cp>Its total downloads had exceeded twenty-five million.\u003C\u002Fp>\n\u003Cp>What?\u003C\u002Fp>\n\u003Cp>Only twenty-five million downloads? That’s not much?\u003C\u002Fp>\n\u003Cp>Many games have hundreds of millions, even billions of downloads—so insignificant?\u003C\u002Fp>\n\u003Cp>Never mind whether those billions are inflated; even if the figures were real, they were accumulated over years of operation.\u003C\u002Fp>\n\u003Cp>Remember, Genshin Impact had only been live for one month.\u003C\u002Fp>\n\u003Cp>This figure, within the entire month of April, surpassed every other new game that launched alongside it.\u003C\u002Fp>\n\u003Cp>Even when including the first three months of this year, few games could match it.\u003C\u002Fp>\n\u003Cp>If this still failed to demonstrate its impact,\u003C\u002Fp>\n\u003Cp>another intriguing phenomenon would clearly illustrate the point.\u003C\u002Fp>\n\u003Cp>In China’s gaming industry, there had never been a separate category for “anime-style” games—but because of Genshin Impact’s sudden emergence, such a category was now officially created.\u003C\u002Fp>\n\u003Cp>The potential and vast market of anime-style games left other game companies envious.\u003C\u002Fp>\n\u003Cp>To ride the wave of popularity, many small studios began devising schemes.\u003C\u002Fp>\n\u003Cp>Any game of theirs that contained even a hint of cartoonish elements was now labeled as “anime-style.”\u003C\u002Fp>\n\u003Cp>Of course… technically, this claim wasn’t entirely wrong.\u003C\u002Fp>\n\u003Cp>Whether players would buy into it, however, was up to them alone to know.\u003C\u002Fp>\n\u003Cp>Beyond download numbers, the game’s monthly revenue provided a more direct reflection of its popularity.\u003C\u002Fp>\n\u003Cp>Although the final day of April had not yet ended, and Qin Xiaoyu himself had not yet received the exact revenue figures,\u003C\u002Fp>\n\u003Cp>an unexpected list suddenly surfaced online: the April revenue ranking for Chinese games.\u003C\u002Fp>\n\u003Cp>Genshin Impact ranked twenty-third on this list, with a monthly revenue of 210 million yuan.\u003C\u002Fp>\n\u003Cp>At first glance, the ranking seemed unimpressive.\u003C\u002Fp>\n\u003Cp>Its monthly revenue was barely over two hundred million, a stark contrast to the top-ranked game’s 1.7 billion yuan.\u003C\u002Fp>\n\u003Cp>Many outsiders might think this ranking wasn’t particularly remarkable.\u003C\u002Fp>\n\u003Cp>But anyone in the gaming industry knew just how terrifying this ranking and revenue truly were.\u003C\u002Fp>\n\u003Cp>First,\u003C\u002Fp>\n\u003Cp>before Genshin Impact’s launch, it had received virtually no promotion through any channel.\u003C\u002Fp>\n\u003Cp>Not only were ordinary players unaware of it, but even fellow game developers only learned of its existence days before its pre-registration opened, through obscure means.\u003C\u002Fp>\n\u003Cp>No one had ever heard of it before.\u003C\u002Fp>",490,"2026-06-19T22:23:19.067Z",1,"Qwen3-Next 80B","29a45a371f221836d8e922c141f87e62678d8e3de375baff2190ed60cdeb5639","game-development-starting-from-a-2d-game-chapter-81","game-development-starting-from-a-2d-game-chapter-79",89,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fgame-development-starting-from-a-2d-game-cover.jpg"]