[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-game-development-starting-from-a-2d-game":3,"chapter-game-development-starting-from-a-2d-game-game-development-starting-from-a-2d-game-chapter-87":6},{"origin":4,"title":5},"chinese","Game Development: Starting from a 2D Game",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2271148,4435,"Chapter 87: The Spectacle of Overseas Launch!","game-development-starting-from-a-2d-game-chapter-87",87,"\u003Cp>The final test before launch officially ended at 10:30 a.m.\u003C\u002Fp>\n\u003Cp>Over three hundred employees suddenly found themselves idle.\u003C\u002Fp>\n\u003Cp>At this moment.\u003C\u002Fp>\n\u003Cp>These employees’ inner excitement was far greater than that of Qin Xiaoyu, Cai Qiu, and Chen Wei standing behind them.\u003C\u002Fp>\n\u003Cp>Aside from the nine or so colleagues who had switched from other companies, for everyone else, this was the first game they had ever poured their heart into.\u003C\u002Fp>\n\u003Cp>Although strictly speaking, their involvement in the entire development process seemed minimal, they had still participated.\u003C\u002Fp>\n\u003Cp>And.\u003C\u002Fp>\n\u003Cp>Boss Qin Xiaoyu had also stated that in this world, they were all members of the Genshin Impact development team.\u003C\u002Fp>\n\u003Cp>Even if they left Mihoyo Studio in the future, they could proudly list on their resumes that they had contributed to Genshin Impact.\u003C\u002Fp>\n\u003Cp>So.\u003C\u002Fp>\n\u003Cp>In the eyes of these new employees, Genshin Impact’s overseas launch held profound significance for each of them.\u003C\u002Fp>\n\u003Cp>During these final thirty minutes, their mindset was as tense as parents waiting for their child’s college entrance exam results.\u003C\u002Fp>\n\u003Cp>Tick.\u003C\u002Fp>\n\u003Cp>Tick…\u003C\u002Fp>\n\u003Cp>The studio suddenly fell silent; the ticking of the second hand on the wall clock was clearly audible.\u003C\u002Fp>\n\u003Cp>“Launch!”\u003C\u002Fp>\n\u003Cp>As the hour hand settled precisely at eleven o’clock.\u003C\u002Fp>\n\u003Cp>Qin Xiaoyu’s calm voice echoed through the studio: “Launch!”\u003C\u002Fp>\n\u003Cp>Afterwards.\u003C\u002Fp>\n\u003Cp>The Korea server and the Sakura Nation server officially opened.\u003C\u002Fp>\n\u003Cp>…\u003C\u002Fp>\n\u003Cp>In the following half-day, Mihoyo Studio erupted repeatedly in deafening cheers.\u003C\u002Fp>\n\u003Cp>Three hours after launch, the Korea server’s concurrent player count surpassed one million.\u003C\u002Fp>\n\u003Cp>Only one million concurrent players? Not much?\u003C\u002Fp>\n\u003Cp>Remember, this region has the smallest population.\u003C\u002Fp>\n\u003Cp>More importantly, since the advent of gaming as entertainment in Korea, only five games had ever reached or exceeded one million concurrent players.\u003C\u002Fp>\n\u003Cp>Of those five previous games, even the fastest took nearly a week to hit that one-million mark.\u003C\u002Fp>\n\u003Cp>For Genshin Impact to surpass one million concurrent players within three hours of launch—\u003C\u002Fp>\n\u003Cp>It was something unimaginable before.\u003C\u002Fp>\n\u003Cp>Compared to the Korea server, the Sakura Nation server was even more astonishing.\u003C\u002Fp>\n\u003Cp>Just three hours after launch, its concurrent player count surpassed the peak seen during the China launch.\u003C\u002Fp>\n\u003Cp>Peak concurrent players briefly exceeded three million. This figure could no longer be described as merely astonishing—it was downright shocking.\u003C\u002Fp>\n\u003Cp>When the global gaming platform’s senior executives learned of these numbers, they were stunned.\u003C\u002Fp>\n\u003Cp>At this moment.\u003C\u002Fp>\n\u003Cp>All the executives had stopped caring about the bet agreement.\u003C\u002Fp>\n\u003Cp>To outsiders, they were indeed a major global game publishing platform.\u003C\u002Fp>\n\u003Cp>Yet for years, no matter how hard they tried, they could never break into the top three. The reason was simple.\u003C\u002Fp>\n\u003Cp>Their platform had never hosted a single game that became a hit in every region worldwide.\u003C\u002Fp>\n\u003Cp>Because of this, their user base had been stuck at a plateau for many years.\u003C\u002Fp>\n\u003Cp>This also meant many high-quality games were reluctant to launch on their platform.\u003C\u002Fp>\n\u003Cp>Even when they offered higher revenue shares, they still struggled to attract top-tier game studios.\u003C\u002Fp>\n\u003Cp>But today, with the arrival of Genshin Impact, they saw hope of breaking this stalemate.\u003C\u002Fp>",499,"2026-06-19T22:23:19.067Z",1,"Qwen3-Next 80B","7bbc3e31387e081b06e8c4f74b8ba2380e1e8e675aa3900fe2865d7f8e112957","game-development-starting-from-a-2d-game-chapter-88","game-development-starting-from-a-2d-game-chapter-86",89,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fgame-development-starting-from-a-2d-game-cover.jpg"]