[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-global-game-afk-in-the-zombie-apocalypse-game":3,"chapter-global-game-afk-in-the-zombie-apocalypse-game-global-game-afk-in-the-zombie-apocalypse-game-chapter-36":6},{"origin":4,"title":5},"english","Global Game: AFK In The Zombie Apocalypse Game",{"chapter":7,"nextChapterSlug":20,"prevChapterSlug":21,"totalChapters":22,"novelImage":23},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":16,"volume":17,"translator":18,"content_hash":19},87370,120,"Chapter 36: Danger Perception","global-game-afk-in-the-zombie-apocalypse-game-chapter-36",36,"\u003Cp>[Hint: As the first player in this world to complete a super-large shelter, you have obtained a random B-class skill book*1 reward.]\u003C\u002Fp>\n\u003Cp>[Hint: You have obtained a skill book: animal instinct-danger perception (soul binding).]\u003C\u002Fp>\n\u003Cp>\"Eh? There's such a good thing? I've never heard of it before.\"\u003C\u002Fp>\n\u003Cp>Fang Heng muttered to himself.\u003C\u002Fp>\n\u003Cp>There was a skill book in his backpack.\u003C\u002Fp>\n\u003Cp>Item: Animal instinct-danger perception (soul binding).\u003C\u002Fp>\n\u003Cp>Type: Skill book (player has not mastered this skill).\u003C\u002Fp>\n\u003Cp>Description: Skill that can be mastered after learning: animal instinct-danger perception, player's basic perception attribute +10, it is easier for the player to detect the impending danger.\u003C\u002Fp>\n\u003Cp>Description: Soul binding, not tradable.\u003C\u002Fp>\n\u003Cp>\"Good stuff! I got basic attribute 10 points just like that!\"\u003C\u002Fp>\n\u003Cp>Fang Heng tapped the skill book on his head and a faint light lit up.\u003C\u002Fp>\n\u003Cp>[Hint: Player's learning skill: animal instinct-danger perception (Level: Max).]\u003C\u002Fp>\n\u003Cp>[Hint: Under the influence of the skill, your basic perception attribute +10.]\u003C\u002Fp>\n\u003Cp>\"Eh?\"\u003C\u002Fp>\n\u003Cp>After learning the skill, Fang Heng immediately noticed the change.\u003C\u002Fp>\n\u003Cp>It was an indescribable feeling.\u003C\u002Fp>\n\u003Cp>He felt that the world seemed to have become clearer.\u003C\u002Fp>\n\u003Cp>He could see clearer than before, and he could hear further.\u003C\u002Fp>\n\u003Cp>Perhaps this was the effect of the perception ability.\u003C\u002Fp>\n\u003Cp>\"In actual combat, I should be able to aim more accurately using the gun than before, right?\"\u003C\u002Fp>\n\u003Cp>Fang Heng shrugged, quickly getting used to this change.\u003C\u002Fp>\n\u003Cp>According to the plan, Fang Heng would only temporarily use the shelter as a storage point. He, Liao Bufan, Liu Lin and the others would stay in the prison's Building No. 3 for now.\u003C\u002Fp>\n\u003Cp>After all, the basement was a bit far from the ground, and running up and down was troublesome.\u003C\u002Fp>\n\u003Cp>\"It's finally done!\"\u003C\u002Fp>\n\u003Cp>Step by step, he had reached this day. Looking at the newly built shelter, Fang Heng still had a great sense of achievement.\u003C\u002Fp>\n\u003Cp>\"Building the shelter is only the first step.\"\u003C\u002Fp>\n\u003Cp>Fang Heng whispered.\u003C\u002Fp>\n\u003Cp>He had a foothold in the game now.\u003C\u002Fp>\n\u003Cp>He was still far from a real foothold!\u003C\u002Fp>\n\u003Cp>Fang Heng cheered up.\u003C\u002Fp>\n\u003Cp>Next, it was time to think about recruiting.\u003C\u002Fp>\n\u003Cp>Fang Heng walked to the corner of the shelter and opened the construction page.\u003C\u002Fp>\n\u003Cp>Item: Large survival radio station.\u003C\u002Fp>\n\u003Cp>Description: There are still a lot of survivors in the apocalypse. You can try to summon them through the survival radio station.\u003C\u002Fp>\n\u003Cp>Construction requirement 1: Player has a small or higher level shelter.\u003C\u002Fp>\n\u003Cp>Construction requirement 2: Player's basic production level must be Level 3 or above.\u003C\u002Fp>\n\u003Cp>Fang Heng spent ten minutes completing a large survival radio station and placed it in the corner of the shelter.\u003C\u002Fp>\n\u003Cp>The survivors in the description referred to ordinary NPCs.\u003C\u002Fp>\n\u003Cp>As the owner of the shelter, Fang Heng could recruit NPCs through the survival radio station to work for the shelter.\u003C\u002Fp>\n\u003Cp>Ordinary NPCs only had the most common skills, such as felling, manufacturing and so on. They did not have the same talent as players.\u003C\u002Fp>\n\u003Cp>Their basic attributes were no different from rookie players' Level 1. Moreover, their learning ability was low and the efficiency of upgrading skills was extremely slow.\u003C\u002Fp>\n\u003Cp>They also had a limit to their energy points. They needed rest, food and clean houses to live in...\u003C\u002Fp>\n\u003Cp>Once these things were lacking, their sense of belonging would be reduced.\u003C\u002Fp>\n\u003Cp>Once it was reduced to a certain limit, the survivor NPCs would choose to leave the shelter voluntarily, which would affect the popularity of the shelter.\u003C\u002Fp>\n\u003Cp>Fang Heng felt that when these ordinary NPCs worked, they would be attacked by the zombies and split into pieces.\u003C\u002Fp>\n\u003Cp>As long as Fang Heng dared to let them go out and search for materials, they would die in the wild!\u003C\u002Fp>\n\u003Cp>100% mortality rate!\u003C\u002Fp>\n\u003Cp>Although these survivors had great limitations, they also had advantages.\u003C\u002Fp>\n\u003Cp>They had much higher intelligence and loyalty than the zombie clones.\u003C\u002Fp>\n\u003Cp>Fang Heng was sure of one thing.\u003C\u002Fp>\n\u003Cp>Players would betray them.\u003C\u002Fp>\n\u003Cp>But the NPCs that were controlled by the system would never betray them.\u003C\u002Fp>\n\u003Cp>In the game, there were more than one or two incidents where a large guild exposed a certain player's betrayal.\u003C\u002Fp>\n\u003Cp>Large-scale incidents such as Mission: Impossible, Honey Trap, Black-and-White and Infernal Affairs happened almost once or twice a year. Even the federal government intervened.\u003C\u002Fp>\n\u003Cp>It was common for some large companies to be betrayed and go bankrupt.\u003C\u002Fp>\n\u003Cp>All kinds of events would cause a stir among the players and become the gossip of the public.\u003C\u002Fp>\n\u003Cp>There were too many scandals!\u003C\u002Fp>\n\u003Cp>Fang Heng had made plans for his future.\u003C\u002Fp>\n\u003Cp>He would use NPCs to act as guards of the shelter to eliminate internal threats.\u003C\u002Fp>\n\u003Cp>Fang Heng walked to the radio station and turned on the survival radio to enquire.\u003C\u002Fp>\n\u003Cp>Shelter owner: Fang Heng.\u003C\u002Fp>\n\u003Cp>Shelter level: Super-large.\u003C\u002Fp>\n\u003Cp>Shelter attractiveness: 29 (this value is related to shelter size, resources, military strength, cleanliness and the satisfaction of the people in the shelter).\u003C\u002Fp>\n\u003Cp>The current number of survivors available for recruitment: 3 (every 3 days, 3 survivors will be available for recruitment; the current maximum number of survivors stored: 29).\u003C\u002Fp>\n\u003Cp>Description: The more attractive a shelter is, the easier it is to attract survivors to seek refuge. Once a survivor leaves the shelter, the number will decrease slightly for some time.\u003C\u002Fp>\n\u003Cp>This was Fang Heng's first time coming into contact with the game recruitment system.\u003C\u002Fp>\n\u003Cp>In his memory, in the previous server, he had only built a small single-person shelter, so he was unable to recruit survivors.\u003C\u002Fp>\n\u003Cp>The more troublesome thing was that NPC survivors were also counted by 'heads'.\u003C\u002Fp>\n\u003Cp>With one more NPC survivor, the shelter's capacity would be +1.\u003C\u002Fp>\n\u003Cp>What was worse was that the newly recruited survivors were all hungry.\u003C\u002Fp>\n\u003Cp>In the early stages, normal players really could not afford to feed them.\u003C\u002Fp>\n\u003Cp>Fang Heng waved his hand and recruited all three survivor NPCs through the radio station.\u003C\u002Fp>\n\u003Cp>Anyway, he had the zombie clones now, so the shelter had plenty of materials, so it was not a problem to provide food for these refugees.\u003C\u002Fp>\n\u003Cp>Because of the existence of the zombie clones, they did not need so many ordinary NPC survivors. They only needed a few people to maintain the cleanliness and daily operations of the shelter.\u003C\u002Fp>\n\u003Cp>At most, they could wait until the shelter was expanded before continuing to recruit more.\u003C\u002Fp>\n\u003Cp>After the recruitment was completed, they could do all the chores and transportation in the prison.\u003C\u002Fp>\n\u003Cp>They were much smarter than the zombie clones and they worked very hard.\u003C\u002Fp>\n\u003Cp>Soon, three refugees appeared at the entrance of the prison.\u003C\u002Fp>\n\u003Cp>Fang Heng brought them back to Building No. 3 of the prison and gave them enough food.\u003C\u002Fp>\n\u003Cp>\"Thank you so much. The zombies outside are too scary. I haven't eaten for days! I will repay you!\"\u003C\u002Fp>\n\u003Cp>\"Thank you, Fang Heng. Thank you so much for letting us stay in the shelter. We will do our best.\"\u003C\u002Fp>\n\u003Cp>A blonde female survivor was very grateful and thanked Fang Heng.\u003C\u002Fp>\n\u003Cp>\"I have plenty of food here, but this is not for free. You need to work for the shelter in exchange for protection.\"\u003C\u002Fp>\n\u003Cp>Fang Heng pointed to the hall on the first floor.\u003C\u002Fp>\n\u003Cp>\"I need you to be responsible for cleaning up and sorting out the materials.\"\u003C\u002Fp>\n\u003Cp>\"Clean up a few rooms as soon as possible. You can each choose a room to live in.\"\u003C\u002Fp>\n\u003Cp>\"Okay, we will do it as soon as possible.\"\u003C\u002Fp>",1213,"2026-05-28T19:03:40.938Z","2026-06-01T04:28:45.397Z",1,"novelbin.me","ea1db6d4911736e6cc254ef995633eec3149bcb23002cd92417e9674e0dde9b3","global-game-afk-in-the-zombie-apocalypse-game-chapter-433","global-game-afk-in-the-zombie-apocalypse-game-chapter-432",3622,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fglobal-game-afk-in-the-zombie-apocalypse-game-cover.jpg"]