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Chapter 1695

~5 min read 954 words

A bit like voluntarily dislocating one's own joints?

And on a larger scale, with even more freedom?

This counts as contortion, right?

Not bad for escaping prison.

There's also an additional effect of reducing impact damage by 10%.

Combined with the Soft Body's own effect, that directly cuts impact damage by 50%.

This combo really is quite well-rounded.

It's not an offensive combo effect, but it's still good — definitely worth picking.

Let's look at the second one before deciding.

【Gene Combo 2】

【Main】 Tough Bones

【Secondary】 Soft Body

【Effect】 Bone deformation range increased by 300%

【Description】 With the Soft Body's auxiliary ability, all the bones throughout the body become softer while other attributes remain unchanged, allowing for a much greater reduction in bone fractures.

Not bad either.

Human bones aren't rigidly fixed — they can bend within a small range.

This bending can deflect a lot of force, thereby protecting the bones.

Now that bending range can be increased by an extra 300% — that's quite significant.

With this ability, the bones' force-dissipation capacity will increase dramatically, and it really can reduce bone fractures.

Too bad there's only one effect.

Overall, it's not as good as the first combo.

If only I could pick both.

Too bad I can only choose one.

Then I'll have to give this one up.

Select 【Gene Combo 1】

【Setting combo effect… Setting successful!】

Very good.

In the system, the Soft Body gene of every female villager has already activated this new combo effect.

Dislocations, sprains, and bone misalignments will forever stay away from them.

When necessary, they can even detach their bones, allowing their bodies to change even more freely.

And they're even more resistant to impact damage.

At this point, even charging head-on against a cavalry charge, they should be able to stand their ground and tank it.

Very satisfied.

One last one left!

Set it immediately!

【Please select combo main】

【1. Bone-Gathering Revival】

【2. Limb Regeneration】

Both of these are related to rebirth.

One is a complete resurrection, the other is regeneration of body parts.

Let's look at the first one first.

【Gene Combo 1】

【Main】 Bone-Gathering Revival

【Secondary】 Limb Regeneration

【Effect】 Severed limbs can accelerate Bone-Gathering Revival time at a 1:1 ratio.

【Description】 With the auxiliary ability of Limb Regeneration, severed limbs will vanish directly, becoming nourishment for the next revival.

(Example) After a leg accounting for 15% of the body is severed, if it fails to reconnect within a short time it will vanish, and the next Bone-Gathering Revival time will be reduced by 15%.

(Example) If a cumulative 100% of body parts is lost, revival will occur immediately on the day of death.

(Example) If more than 100% of body parts is cumulatively lost, the portion exceeding 100% will be cleared after revival.

Not bad.

This combo effect also has very detailed notes and examples.

Zhao Chi understood it at a glance.

If enough body parts have been severed during one's lifetime, one will revive immediately upon death.

Of course, that also means crawling out of the dirt naked, going through the "newborn" state.

Naturally, there won't be any equipment or fashion either.

It's just that the original 20-plus-day time can be drastically shortened — one could die one second and crawl back to life in the territory the next.

But the lifespan effect remains unchanged.

Each revival still deducts 10 years from maximum lifespan.

This combo effect will be very useful during continuous combat, or when going through an entire campaign.

Even if Gu Qing and the others all die in battle, they can immediately revive.

A single meal lets her keep charging forward, keep fighting.

The enemy would despair seeing this, wouldn't they?

However…

The effect is good, but it requires hurting them first—and the injury has to be something severe like a severed limb.

At the very least, the enemy has to wound them before this effect can stack.

Somehow it feels a bit…

Let's look at the second effect first.

【Gene Link 2】

【Main Body】Limb Regeneration

【Sub-Body】Bone-Gathering Revival

【Effect】A severed limb can be instantly regenerated by consuming Energy; every 10 points of Energy restores 1% of the body part.

【Description】With the auxiliary ability of Bone-Gathering Revival, a severed limb shifts from slow recovery to rapid recovery that consumes Energy.

The second Link effect isn't bad either.

In intense combat:

If a finger is severed, it only takes 1 point of Energy to grow back instantly.

A palm takes a bit more—5 points of Energy to grow back.

An arm is quite a lot more—50 points of Energy to grow back instantly.

If it's a leg, it takes 150 points of Energy.

Of course, if a finger or palm is severed, the Energy cost is very low, so it can regrow many times in quick succession.

If an arm or leg is severed, recovery is limited to only a few times.

So, maybe I should consider increasing Energy in the future?

I'll think about it later.

No need for now.

In battle, severed arms and broken limbs are still very common.

Losing an arm, losing a leg, having an ear sliced off, or having an eye gouged out—all very possible.

The previous method was to pick up the severed limb after the battle and have Gu Qing treat and reattach it.

It was fine when there were fewer people before, but now there are more and more people, so this situation will become even more frequent.

Moreover, losing a limb directly affects combat ability.

It's equivalent to that person being completely disabled at the time, able to recover only after the battle.

With this Link, the moment a limb is severed, it can grow back directly and keep fighting.

◈

End of Chapter

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