Chapter 2989
"Yes, I don't know if there's enough time, but let's improve it first."
"Understood, please come in quickly."
Lack of specialization is made up for with skills.
Relying on his super-strong Sewing skill of over 1300, Zhao Chi managed to craft these leather armors using Tier 3 materials within the duration of a single Speedwork Talisman.
Of course, they were inferior quality.
But that was still quite powerful.
Zhao Chi frowned immediately upon seeing the stats of the leather armor.
Leather armor belongs to light armor and truly cannot compare to metal armor.
But 'light' was originally a huge advantage.
Light weight, very high agility.
Although metal armor is strong, it is too heavy; wearing it continuously consumes stamina.
Everyone has a stamina recovery rate; metal armor, provided it doesn't exceed the weight limit, consumes this stamina recovery rate.
The same person.
Wearing leather armor allows running faster, stamina recovers faster, and dodge, hit rate, and attack speed can all be faster.
But wearing metal armor makes everything slower, completely unable to achieve these effects of light armor.
However, metal armor's durability and defense far exceed leather armor.
Each has its own focus.
Although what Zhao Chi produced was inferior, he estimated the stats based on standard quality.
First, look at the standard stats.
And calculate based on ordinary leather.
【Name】 Nightingale Armor Set
【Material】 Ordinary Leather
【Quality】 Standard
【Weight】 Total 10 kg
【Durability】 150 per piece
【Defense】 9 per piece
【Set】 6-piece set: Dodge effect +50%
【Effect】 Female only: Total Perception +30%, Total Dodge +30%
Truly standard leather armor stats.
The whole set is only 10 kg, and that includes the shield.
If excluding the shield, it is merely 8 kg.
The Xuan Nu Armor plus a shield requires over 50 kg for a full set; if it is an extreme heavy type, it requires over 150 kg.
The weight difference is huge.
If the Taoyuan Clan wore this kind of leather armor, their movement speed would be practically flying.
But no, they need extreme heavy armor; they need that ultra-high durability fused into life.
Although leather armor is very light, its durability and defense are completely insufficient.
Ordinary iron armor has 400 points of durability, which is 1.66 times higher than this leather armor.
Ordinary iron armor has 26 points of defense, capable of completely blocking attacks from ordinary iron knives.
But this leather armor has only 9 points of defense, capable of blocking only 9 points of iron knife attack; the remaining 15 points of attack must be borne by the wearer's body.
But it doesn't matter.
This is merely the Nightingale Armor made of ordinary leather.
If made using the Tier 3 Jade Armor of Tang Ruan and the others, there would be a significant boost in material stats.
Although leather armor has weak defense and durability, its stats are not weak.
The Nightingale Armor set effect is to increase the dodge effect by 10%.
This dodge effect is not the dodge stat itself, but the effectiveness of utilizing the dodge stat.
Zhao Chi had tried this in the Illusion Martial Chamber before.
With high dodge, facing enemy attacks, one would feel the enemy moving in slow motion, making it very easy to dodge.
The higher the dodge capability, the slower the enemy's attack movements would feel.
And this feeling is the effect of dodge.
The ability of the Nightingale Armor set is to enhance this dodge effect; after wearing it, one would feel the enemy's attack movements becoming slower.
It is somewhat like a passive version of dynamic vision.
The Nightingale Armor, together with the Nightingale Shield, totaling six pieces, can increase the dodge effect by 50%, which is a quite high increase.
Besides the set effect, each individual piece of Nightingale Armor also has stat boosts.
Each piece can increase Perception by 5% and Dodge by 5%.
The full set of six pieces can increase Perception by 30% and Dodge by 30%.
It seems this kind of leather armor relies on high dodge as its feature.
It belongs to playing to strengths and avoiding weaknesses.
Perception is also very good, being one of the strongest support stats.
It is quite good.
Additionally, the Xuan Nu Armor set effect is damage reflection; the six pieces can reflect 25% damage, making it more suitable for close-quarters, head-on clashes.
The attribute effects of the Xuan Nu Armor are also two: damage reduction +5% and learning +5%.
This is also evident from the attributes.
Light armor maximizes lightness, relying on dodging or other methods for defense; of course, it also possesses a certain degree of durability and defense itself.
Heavy armor is exactly the opposite, relying on high durability and defense to provide fortress-like safety, but it is very heavy, making movement and dodging inconvenient.
This indeed matches Zhao Chi's stereotypes of light armor and heavy armor.
Improve it immediately!
【Please select an improvement direction】
【Nightingale Armor Improvement Points】 50
【1. Defense 2】 10 points
【2. Durability 100】 10 points
【3. Spirit Defense 40%】 10 points
【4. Dodge Stamina -10%】 5 points
【5. Movement Stamina -10%】 5 points
【6. Attack Stamina -10%】 5 points
【7. Agility 10%】 1 point
【8. Comfort 10%】 1 point
These improvement options...
The improvement options for light armor are indeed different from those for heavy armor.
Zhao Chi remembers that the Xuan Nu Armor possesses three specialized defenses: "Anti-Break," "Anti-Pierce," and "Anti-Charge," while the Nightingale Armor has none of these at all.
Actually, that makes sense; leather armor has very low defense to begin with, let alone these three specialized defenses, so even if added, the effect would be negligible.
In contrast, there are actually three improvements that save stamina?
This is truly the first time I've seen this.
This is very reasonable.
After all, it is leather armor, it is light armor.
It excels more in mobile warfare rather than clashing head-on with enemies.
The work of clashing head-on is, of course, left to heavy infantry.
And light infantry or crossbowmen indeed need to be more agile.
The price of agility is continuous stamina consumption.
And the improvement options can make up for it.
However, in the case of the Nightingale Armor, the three items that still cost 10 improvement points each are "Defense," "Durability," and "Spirit Defense."
End of Chapter
