Chapter 519: The True Strength of G2
Backstage, VG resting room.
At the moment the kill announcement appeared, everyone exclaimed in surprise.
Holy shit!!
Tower dive solo kill! So damn awesome!
How did he kill him?
I didn't see it, but it felt really impressive; Pawn is actually quite steady.
The director's work is terrible, boss, switch the feed!
He used EQ to step out a flash and then flash‑A to kill.
Liang Yan said.
When the director switched the camera to the jungle, Liang Yan noticed that on the minimap the mid lane Ekko's icon moved with the minion wave toward the tower; at that moment Liang Yan had a hunch that Perkz might make a big play, so he kept watching the minimap, and by tracking the movement of both sides' icons on the minimap he inferred Perkz's play.
The grasshopper's shield was broken in the previous exchange; when the minion wave pushed into the tower it was unfavorable, so Ekko directly EQ jumped onto the face and then used Q2 to pull back the path to force a dodge; after his ultimate stepped out a flash he flash‑attacked to die in three rings. Not necessarily accurate, but roughly like that.
Liang Yan briefly described Perkz's tower dive solo kill on the fat general.
Everyone looked shocked; Liang Yan's commentary was ordinary, but as professional players they could naturally reconstruct the action in their minds, thus feeling the heart‑pounding intensity of the instant clash.
This solo kill of Pawn had a huge impact.
Jankos, who was feigning an invasion to create space for mid lane, seeing that the mid lane lane had already produced a result, immediately gave up contesting the red buff with the blind monk and rushed to mid lane to help Perkz take down the tower.
Score took the red buff, came over, but didn't dare to strongly defend; Ekko after eating three layers of corrupting potion had his health restored to about half, and with a level‑six male gun in full condition present, if Score dared to approach he would lose half his health from one combo and die from two, so he didn't dare to come up to hit the tower with his sword, only able to stand in the back watching the tower burn minions, scraping some experience.
The other lanes couldn't disengage for a while, so KT could only watch helplessly as G2's mid and jungle slowly destroyed their middle tower.
When Pawn respawned and walked out of the fountain, KT's middle tower also collapsed with a sound.
The two calmly cleared another wave, then leisurely left.
In the European broadcast studio, several European commentators shouted excitedly; while in the LCK broadcast studio, the faces of several commentators visibly turned grim, their voices unknowingly tinged with tension and worry.
After this middle tower fell, KT's rhythm began to fall into a passive state.
Although they gained some advantage in mid‑game team fights thanks to their composition, every time they fought for key resources KT got nothing out of it.
When the game reached twenty‑three minutes, G2 already had three small dragons in hand; although one of them was a useless wind dragon, the other two were decent elemental dragons.
Moreover, G2 also had a slight lead in economy.
Furthermore, G2 played very rationally; they clearly knew the strong and weak points of their composition, so they tried not to get tangled with KT on the sidelines, instead using the vision advantage from the towers to quickly shift lanes and regroup, pulling KT's attention back and forth, and in this guerrilla warfare they also snatched some jungle resources.
KT began to panic.
G2's operational level far exceeded their expectations; this was something they could not see when studying G2's European league recordings, perhaps because the European league truly lacked opponents that could push G2 to give their all, causing G2 to hide too many secrets.
And those coaches watching from the backstage who had a good macro sense thought of even more, and felt a deep doubt—how exactly did G2 maintain its strength without being assimilated in such a low‑intensity region?
This really is a mystery.
In short, KT clearly realized that from this point on there were hardly any possible small skirmishes left; G2 either would not fight them, or if they did it would definitely be a 5v5 big team fight, which is exactly what this KT lineup is not good at.
If they continued to let G2 lead them by the nose, it was obvious that as the game dragged on G2's advantage would only grow; although G2's lineup itself is a mid‑game oriented one, that does not mean their combat power will weaken over time, whereas KT's combat power peaks around twenty‑five minutes and then starts to decline.
Because KT's Varus has already built two armor‑piercing items, with no room to switch back to attack speed items, and the same goes for the other positions—needless to say, the crocodile and the grasshopper are late‑game weak champions; if the female gun builds damage items she is okay in the late game, but after all she is merely a support, so the necessary support items must be built and she must also save an item slot for wards, leaving her growth extremely limited; as for the jungle blind monk, it all comes down to that one kick.
In contrast, on G2's side the male gun and Ekko are late‑game monsters, capable of burst or sustained damage, and both are highly mobile champions; furthermore they have a late‑game support Karma whose ability is outstanding, and when she builds tank items she can also bring out a Zhonya's Hourglass on Galio as a front‑line, which can tank far more than the crocodile...
This comparison shows that G2's late‑game combat power is indeed far superior to KT's, and this does not require deep game understanding—it is obvious at a glance.
Therefore KT knows they cannot let G2 leisurely drag the game forward; they must find a chance to break the situation.
Given G2's astonishing macro play, KT also knows that some off‑meta tricks will likely be useless against G2; trying to rely on a top lane split push to create a TP difference and then look for an opening to teamfight with teleport to outnumber them is not possible either, because Expect is too timid, and moreover after twenty‑plus minutes Galio's lane‑clear efficiency is extremely high, leaving Smeb no chance to wear him down.
Thus KT has only one road left to take.
Rush the Baron.
Not Baron‑forcing a fight, but, Rush!
KT has no economic advantage, and their lineup lacks the synergy for a 5v5 team fight; forcing a Baron fight would only make G2's team fight even more comfortable!
So they can only Rush!
For this, KT spent nearly five minutes setting up meticulously, using repeated genuine and feigned probes to wear down G2's vigilance, while simultaneously achieving the utmost they could do in vision control...
Finally, around twenty‑eight minutes, KT seized an opportunity.
Jankos was returning to base; although he had intentionally avoided places where KT might have vision when choosing his recall spot, he never imagined that KT had actually placed vision that deep.
For KT, who had been plotting a Baron rush for a long time, this was a heaven‑sent opportunity.
End of Chapter
