Chapter 763: Xayah and Rakan with Brother Ma are invincible!
Up ahead, EDG's four members were in a pursuit stance; before retreating, Meiko came from the river into VG's blue buff camp and placed a ward, so when Liang Yan, aided by the duo, started jungling from the blue buff, EDG could see it.
Our jungler revealed his start openly, so the enemy could naturally prepare some counterplay; it's normal for the thief‑like attitude to worry that Changzhang might come to gank him.
Liang Yan explained: "Push fast and he can't catch you; Olaf has no hard crowd control, and Ahri before level 3 also has no charm, so learning the charm damage isn't enough. Feel free to push; if you make a counterpush, you'll be safe."
Oh... oh!
The thief‑like attitude isn't bad; he quickly grasped Liang Yan's logic and immediately started pushing the lane.
In this match, the mid lane is Yasuo versus Ahri; this version of Ahri has been nerfed several times in a row, so her early lane pressure is weaker than before, while Yasuo comes with a shield that can constantly refresh, and the thief‑like attitude started with a Doran's Shield, so he naturally isn't afraid of being poked. In terms of pushing power, Yasuo, whose Q comes every under five seconds, completely outclasses Ahri.
Scout also knew that his level‑1 Ahri deals no damage; giving his abilities to Yasuo would be a waste of mana, gaining nothing and only making himself more passive in lane, so he didn't bother harassing Yasuo who was pushing hard, but instead just kept auto‑attacking minions.
When Yasuo finished clearing the first wave of blue side's mid‑lane minions, the red side's minion wave still had two full‑health ranged minions, and Yasuo happened to have a Wind‑up Q ready in his hand.
Scout was confident in his positioning, believing he could dodge Yasuo's wind, but the ranged minions' basic attacks can't be dodged; Yasuo followed behind the two ranged minions, pressing forward, so Scout naturally could only push toward the tower.
The thief‑like attitude sent the two minions into the tower's attack range, then immediately turned and withdrew.
Just then, the second wave of blue‑side minions arrived at the tower, were stalled for about two seconds, and naturally bunched up into a focused fire formation.
At that moment, Liang Yan was already clearing the Three Wolves; he switched to mid lane for a glance, saw that the thief‑like attitude had pushed the lane successfully and was at full health, and praised: "Nice job."
The thief‑like attitude gave an embarrassed hehe, his nervousness vanished, and his heart settled. From now on, as long as he doesn't strongly interfere with the minion wave, a counterpush will be possible; and as long as he doesn't lose too much health to Ahri, the enemy won't be able to kill him.
On the other side, Changzhang saw Liang Yan's barrel finish the blue buff and head toward the Three Wolves before the ward disappeared, and never turned back (Meiko's ward was deep, lighting the whole blue buff camp and the path between it and the Magic Swamp Frog), concluded that Liang Yan had indeed skipped the Magic Swamp Frog and gone to the upper half, so Changzhang also decided to finish F6 and head to the upper half, skipping the blue side jungle's lower Stone Armor Beetles.
For Olaf, such a jungle route is clearly not excellent, because Olaf is a hero with extremely high jungle‑clear efficiency; normally he starts by clearing all monsters in the first round, and missing a camp or taking a detour means giving up his strength, actively lowering his clear efficiency to the enemy's level, which is definitely a loss.
But Changzhang's main goal is stability; he follows Liang Yan wherever he goes, making stopping Liang Yan's early‑game mischief his first task, firmly executing this pre‑planned strategy.
The laning in mid and top was uneventful, both junglers were just farming, appearing unlikely to intervene, so the broadcast camera followed Liang Yan's barrel as it finished a set of Three Wolves, then shifted away, choosing to spend more time on the bottom lane.
Both sides' ADs were not in healthy condition, and both were drinking potions, clearly having just gone through a fierce fight.
There's no denying that iboy's mastery of Berserker's Greaves is extremely high; although EDG this game picked a lineup without Incense Burner support, so they couldn't reap the ultra‑high ceiling of Berserker's Greaves in this patch, but Thresh also has its own merits—this champion is Meiko's signature, and Thresh plus Berserker's Greaves is the combination Meiko and iboy played most comfortably and with the best synergy before the playoffs.
With high champion mastery and good teamwork, they will inevitably be stronger than forcing a combination they're not familiar with.
In this game, EDG's duo displayed strong suppressive power.
Although Xayah and Rakan is also a strong early‑game combo, against EDG's Berserker's Greaves plus Thresh they couldn't gain any advantage; at level two, Sima Laozei and Xiao Duan tried to trade a wave, found they still couldn't win, and simply pulled back the lane safely.
At this point, the bottom lane minion wave had been pushed by EDG's duo to near the tower, and they also held a clear health advantage.
Liang Yan, while jungling, asked: "Can the bottom lane still hold up?"
Xiao Duan immediately replied with confidence: "Don't worry, brother, Xayah and Rakan with me and Brother Ma are invincible!"
Sima Laozei had been a bit hesitant, but since his support said that, he suppressed the idea of voicing a differing opinion.
Liang Yan didn't say more. Xiao Duan, unlike Fu Lan Duo who loves to brag, is never the type to pretend to be strong; when he says there's no problem, there usually really isn't.
But in the spectators' eyes, VG's bottom‑lane pressure was truly great.
"The bottom‑lane health advantage is pretty big; VG's duo here are already down to less than half health, while EDG's side is still above half."
"Berserker's Greaves' early strength is undeniable, but it's up to EDG to see if they can turn it into a real advantage; after all, you can apply pressure, but if you can't convert it into an actual gap, no matter how hard you press it's useless."
"A creep‑score difference of over ten at three minutes can also be said to already be effective."
"That's because the enemy is waiting for the minion wave, waiting for this wave to hit the tower; after Sima Laozei finishes eating it, he'll probably be around level five."
"Moreover, both junglers are in the upper half; if VG doesn't make mistakes, relying on the bottom lane alone to create a lane kill is very hard."
"Professor Shen Chao is right."
"That's also true; actually I was thinking earlier, VG releasing Berserker's Greaves might be intentional—to let EDG pressure the bottom lane and then have Jiao Shen come in for a gank, since Jiao Shen's vision‑control prowess is well known, but it turns out I was overthinking; at least as of now, Jiao Shen shows no intention to come down for a gank."
"Yes, but VG's ban/pick has always been as unpredictable as antelope horns—no one can guess why they'd pick Berserker's Greaves… wait! Sima Laozei got hooked!"
Guan Zeyuan's words were cut off when he suddenly exclaimed.
The EDG fans on site burst into a simultaneous cheer of delight.
On the big screen, Sima Laozei's Xayah standing below the tower was being bound and pulled outward by Meiko's Thresh with a hook; VG fans' hearts leapt in an instant.
If they get first‑blooded by Berserker's Greaves, VG's win rate in this game would drop by at least thirty percent!
End of Chapter
