Chapter 109: Key Man! The Explosive Cask that Rewrote Fate! Opponent
"No way? How did I die!?" Yaogao's eyes were full of disbelief.
"What kind of b-tier damage is this hero? I was damn near full health!"
From Yaogao's perspective, he couldn't understand how he died in the end. He clearly still had a few bars of health left, and suddenly the screen went black.
It wasn't just him who was confused.
People with God's-eye view were actually quite confused too.
Besides being confused about Gragas's damage being so high.
The more important thing was that this wave looked a bit strange from the God's-eye view.
"What a handsome triangle kill! Player Ye created a solo kill in the mid lane again!" Jide was amazed at first, but then hesitated.
"It's just that Gragas threw the Q openly. This actually feels like the intent to kill is very obvious. Why didn't Yaogao react?"
"Maybe he thought the damage wasn't enough?"
In the OB view, it was clear that after Gragas walked into the small path on the left in front of the tower, he just threw a barrel under the defensive tower after leaving the tower's vision, and then walked straight back.
Even without vision, that barrel was clearly thrown in the "open"!
It wasn't until the director cut to the replay at this time and locked in to show the red side's perspective—
Everyone suddenly realized!
"Ah???"
"Hey, no, can't they see it!? The opponent actually couldn't see that barrel!?"
"Then this wave isn't just a triangle kill, it's a 'blind vision' triangle kill!?"
"It looks like this should be a very niche hero mechanic! Maybe it's because the barrel was 'hidden in the wall' and couldn't get vision... but this judgment is too extreme!"
Everyone clearly saw that the barrel wasn't just with the edge of the explosion range outside.
But 99% of the entire explosive beer barrel "barrel body" was outside!
Only a tiny little corner was touching the wall.
But Gragas's Q mechanic is—as long as a part of the barrel body is inside the wall, it won't show even a bit of animation, achieving complete "invisibility"!
Ye Bo's damage calculation has always been accurate.
Gragas's hero damage is actually higher than most mages. The only problem is that the "stability" is not enough, especially the most critical Q skill.
Under normal circumstances, it's unlikely to hit a fully brewed Q.
But once you can hit a fully brewed Q, the damage at this time is nearly double that of the R skill!
After deducting magic resistance, a set of skills dealing a full 808 damage, Taliyah, who had been poked once at level five, even owed Gragas 120 health!
More than enough!
The director replayed the whole operation one last time.
First hide the Q, then use the ultimate to smash Taliyah horizontally to the wall, then slam forward to connect in the air and deal the full set of damage!
Finally, leisurely use W for damage reduction and walk out after tanking two tower shots.
When everyone understood the full picture of this wave, all the confusion reassembled and condensed into even greater shock!
【No, brothers? Not full health, just in kill range, right!】
【Yaogao: I was really defending, I was on the field at the time, I really couldn't see that barrel, don't believe me, let's go back and watch the replay!】
【Then, during the rolling of the Rolling Barrel, use the Explosive Cask and E to adjust the position of Meatball Gragas, slamming him onto my Rolling Barrel, forming a triangle kill!】
【Sure enough, when the fatty in my vision starts drinking for no reason, or throws an extremely crooked Q, I can already start to be afraid!】
【Master Ye getting kills is definitely bad news, putting pressure on my Gao Gao! Looking at the other side, some people get kills and just look like they've transformed into a sanitary pad, bottom-tier and leeching, and useless!】
【Don't bring my 69 into the rhythm!】
"What's the situation?!" Kanavi had just finished commanding the mid lane, and immediately saw the good news from the mid lane, and was stunned for a moment.
"My bad, my bad..." Yaogao's palms were sweating nervously, but after thinking carefully, it wasn't hard to guess the only possibility: "I was tricked by him. I really didn't know you could hide a barrel like that, I haven't played this."
The JDG team voice couldn't understand what he was saying, and suddenly fell into silence.
The EDG voice on the other side was passionate.
"Holy sh*t, Master Ye!" Barrier's tone was extremely high, shrieking: "So you can triangle kill like this!?"
"Coach! I want to play Gragas!"
The rest of the teammates didn't know what happened because they didn't see the operation, but hearing the good news from the mid lane, they all smiled and cheered.
It just felt like victory was approaching!
This hot atmosphere also quickly spread to the EDG back-stage lounge.
"It still has to be him!" Mingkai waved his fist hard, watching this hero he was once most proficient in perform wonderfully, excited: "Little Ye Bo is really fierce, this Gragas almost has seven parts of my shadow!"
Maokai next door heard this and suddenly remembered something: "That's not right, Factory Manager, I remember the Gragas in your mouth seems to be the one on the opponent's side..."
Mingkai didn't take the bait, sat down leisurely, crossed his legs, and peeled the orange in his hand: "I just said mid lane is the most important, right? Mid lane is comfortable, jungle is comfortable, mid lane is bad, jungle is hard to play. You just look at Kanavi now..."
"Pfft, damn!!!"
"Is this damn orange or lemon!?"
This accidental solo kill in the mid lane was a much bigger blow to JDG's rhythm than it looked!
Because both mid laners lost their condition in the level-three wave, went home after returning to the lane, and both used TP.
This means there was no TP to return to the lane in this mid-lane wave.
And Taliyah was only level five, a vast amount of tower minions weren't eaten, and she couldn't move to gank after respawning.
Originally, JDG was prepared to camp level six to save the bot lane, but Taliyah was solo-killed and lost levels, causing this rhythm to be delayed by at least more than a minute—she had to wait to respawn, walk to the lane, and finish eating a wave of minions before she could move.
"Yaogao's death in this wave brought heavy losses!" Miller was also counting the gains and losses of both sides.
"Gragas got another kill, the already good development has become a bit exaggerated. This feels like it's almost at the point where one ultimate can force a Flash!"
"JDG's rhythm, which was finally stabilized, is going to be chaotic!"
Jide was observing Gragas's movements: "Looking at Gragas's position, he seems to want to do bad things again!"
Gragas didn't recall after the kill, but walked toward the river secretly, and E-slammed directly into the opponent's jungle from under the river wall.
The reason he didn't let Vi flank earlier was because he wasn't sure if there was vision at the jungle entrance.
But Gragas was now walking directly through the river wall, bypassing the jungle entrance, and because the enemy mid laner had already fallen, he wasn't panicked at all even if he bumped into Kindred head-on.
Ye Bo placed a ward in the Three Wolves pit.
Seeing the Three Wolves were still alive, he had an idea.
"Barrier, you move toward the bot lane first. I feel like Kindred should be coming soon."
Gragas squatted back in the bush outside the Three Wolves pit to wait.
Almost at the time Gragas entered the bush, Kindred, who had finished farming the top half, entered from the top jungle entrance and was witnessed by Gragas.
Taliyah died, and the pressure on the bot lane was undoubtedly huge, so Kindred's movements were actually not hard to guess.
And there was vision protection at both entrances of the bottom half. After Kanavi entered, he directly started hitting the Three Wolves, pulling toward the bottom half while hitting, keeping a close eye on the bot lane's position.
"Vi is coming in from below!"
"It's okay, I'm here this wave. If they want to dive us, 3v4, we have a defense. Gragas doesn't have an ultimate this wave, damn!"
Kanavi's words hadn't finished.
Kindred had just walked to the bottom, and his health suddenly dropped by a chunk out of thin air!
Not only that, the Three Wolves he was hitting halfway were also directly blasted to death by two!
Before he could have high blood pressure, what followed was a big belly slamming through the wall, smashing down with a W to deal the full set, instantly hitting Kindred to low health!
Kindred was so scared that he immediately flashed away without stopping.
"What the hell!?"
"See! See! It's this! This barrel is really invisible for no reason!" Yaogao, who had just respawned and was rushing over, happened to see this scene and felt that his injustice had been cleared.
Kindred was driven out of his own jungle and had his jungle monsters stolen, but Kanavi didn't have time to feel the pain.
"Run, run! Bot lane, hurry up and go!"
The JDG bot lane of course also knew to run.
But Gragas's goal was clear, he didn't even go to greed for the low-health big wolf, and after driving Kindred away, he walked directly toward the jungle entrance outside the opponent's second tower.
At the same time, Vi, who had walked in from the blue buff entrance, had already arrived at the triangle bush.
The pincer movement was complete!
"69, 69, kick, kick, kick!" Kanavi shouted a command like singing a nursery rhyme.
Fortunately, the Wolf Spirit understood immediately: "I can TP, I can TP! Wait for me to pull away a bit!"
Gnar and Jayce were laning normally, and now they were directly forced to pull back.
However, Shengqiang Ge, who knew the jungler's position, naturally couldn't let him have his way, chasing the opponent past the minion wave to deter them, forcing them to be unable to TP immediately.
"Gnar has no rage, I can delay him more!"
"Do it, do it! Kindred has no condition!"
The four in the bot lane waited for Gragas to arrive and directly initiated. Amumu initiated with a Q, and Vi followed with a Justice Punch.
Gnar was chased deep into the tower before he could use TP.
"Brother Bai is coming!" Chujun shouted, sitting up: "EDG's damage is very high, Aphelios was instantly forced to use his revive, but Gnar has level six this wave!"
"Does Gnar have a life-saving Tathagata Palm upon landing! Is there any..."
"Holy sh*t, why is it Little Gnar!"
Aphelios died after desperately dealing the last bit of damage, and Gnar had just landed.
But what landed was a Little Gnar!
This made Ye Bo, who had specifically saved an E, couldn't help but laugh.
"Don't be anxious, don't be anxious, wait 3 seconds for the aggro to reset before acting, this Gnar's rage won't build up that fast," Ye Bo added details to the command.
Waiting for three seconds, the second round of tower diving started again.
Kalista tanked the tower at the edge first. The defensive tower, whose damage had been reset, had limited deterrence for the time being, and Little Gnar, who had no control, could only wave his boomerang in impotent rage, making himself angry.
Renata, who had no Flash and no W, was extremely fragile and was killed in two hits.
Afterward, the four EDG members retreated safely outside the tower.
But Gnar, who was finally about to accumulate full rage, started a counter-pursuit!
"Brother Bai! Three low-health ones!" Chujun looked at the four people with Gragas bringing up the rear, only feeling his blood boiling.
"Pursue!! Maybe you can kill them all, it feels like!!"
Gnar and Gragas, who was bringing up the rear, paced back and forth.
It was obvious he wanted to use the opponent as a "stepping stone," use a double jump to fly behind the opponent, and kill the three low-health ones first!
Gnar's Flash isn't up, so a solo kill on Gragas is unlikely; wanting to enter the fight to clean up, he can only rely on Mini Gnar's two-stage jump pedal.
And the mechanism of Mini Gnar's E triggering the second stage is a bit different from the edge-grazing mechanism of the Crocodile's second-stage E; it requires a fixed point to "step on" someone to jump.
However, Ye Bo's small kiting once kited Bin into numbness.
Ye Bo positions himself upward, deliberately keeping a one-body-length distance from Gnar, giving a sense of being close yet far.
As if he's in range, yet as if he's not.
Even if Gnar doesn't use skills after reaching full rage, he will automatically transform after 4 seconds, and the transformation E only has a fixed single stage.
So 369 is very anxious.
He has been wanting to get close to Gragas because he wants to use the "In-place two-stage back-jump" maneuver—{The judgment distance of the first jump is a small circle; as long as the distance is slightly close, there is an opportunity}.
Transformation time is approaching, 369 gives up the idea, deciding to ignore Gragas and just use a single E; he should also be able to try to slap back one or two kills.
But Ye Bo clearly noticed the opponent's thoughts.
Gragas's footsteps suddenly move two steps closer than before!
369 is instantly pleasantly surprised and doesn't have time to think too much; seizing the opportunity, he goes straight for a 【Light Jump】!
If Bin were watching this game, he would definitely feel this scene is very familiar.
Because, just like Akali showing off against the Crocodile back then, Gragas pressed S the moment the second step of the motion appeared, coordinating with a very fast reverse click of the mouse to perform an in-place back-pull.
And Gnar, who wanted to catch the distance, missed...
The motion looked like he was moving forward—making an extremely short, extremely short, and ridiculously funny "dog-paddling" lunge!
"Ah!!! Ya!!!"
"Brother Bai, oh Brother Bai, my Brother Bai! What the hell are you doing!"
Wang Chujun's pig-slaughtering scream, like a funeral wail, echoes wildly in the live stream.
However, after the instinctive venting, he immediately remembered the key brotherly bond and changed his face at light speed to start explaining for him.
"Uh, I'm not whitewashing him, but this wave really can't be blamed on Gnar!"
"Who knew a fight would break out so suddenly, right! How could Gnar keep his rage up while laning? There's really no way when he TP'd down with no rage!"
But the bullet comments already have veteran Gnar players educating him and slapping his face.
【Bai Chujun has started, hasn't he? Playing dumb while knowing the truth! When this Gnar ran into the tower in the top lane, he only cared about running; if he had been a bit more detailed and turned around to AA Jayce a few times to hit the three-ring, wouldn't he have had rage earlier upon landing?】
【I've played dozens of Gnar games and I know that hitting the three-ring adds more rage; Batch 9 was just randomly AA-ing minions under the tower earlier, he can't play Gnar for sh*t!】
【Batch 9? Batch 3!】
【Batch 3? Tang 3! He Tang-ed everything! Isn't it really that hard to practice Gnar for a season!】
【Mi San, the first pick is always Gragas and Jayce; this game Gragas and Jayce are all on the opposite side, so the remaining Gnar has to be played like sh*t (╯‵Д′╯╧╧)】
Chujun doesn't dare to output against the wind while looking at the bullet comments, skillfully changing the subject.
"But regardless, Master Ye's kiting is really good. People say solo tournaments are usually won by top laners because top laners have strong laning details. I think if Master Ye switched to top lane, he would be fierce too!"
"JDG should be able to take the small dragon this wave, but the bottom lane really has a sense of suffocation; the laning phase is basically over!"
Although Gnar did a dog-face-plant.
But since he's here, he has to have some impact even if he didn't kill anyone.
The EDG members are all very low health and have no skills, so Kanavi decisively commands to switch to the small dragon to stop the losses; with Gnar's help, it's considered a sure thing.
However, the small dragon point is too meaty, Gnar can't return to the top lane.
JDG has no choice but to let the revived bottom lane swap lanes, letting Gnar resist the pressure in the bottom lane.
"JDG takes the opportunity to make a lane swap!"
"Hey, don't say, this might actually be a good effect for them!" The zero-logic Wawa, who has average game understanding, says so.
In his view, after the bottom lane returns to the lane, it will probably be dangerous even under the tower, so it's better to let the top and bottom swap lanes to resist pressure.
Anyway, there's no small dragon, so the bottom lane resisting the tower isn't a big problem.
It looks very reasonable.
But because Kalista has a unique and sole "combat mobility" ability, she can frequently kite outside the tower, and her "tower-dive poke" ability is extremely strong; a few years ago, TheShy's favorite top lane Kalista made people feel dangerous even under the tower.
Then Gnar swaps down, why would he be able to withstand it?
By calling for help?
It's very clear that in terms of calling for help, JDG is already inferior to EDG's support efficiency—because Taliyah can't possibly hold lane priority.
Sure enough.
Just as the bottom lane returned to the lane, Gnar was immediately forced out of the minion wave by Amumu.
Then he was crazily dived and stepped on by Kalista under the tower!
Viper's kiting footsteps are extremely skilled; the defensive tower flashes lasers, but not a single one can hit.
Gnar was stripped of half his health in just one wave!
"369's health is too low to defend the tower! Gragas pushes the wave and walks to the bottom lane to help defend; JDG doesn't dare to call for help to make a move!"
"In this way, the first tower in the bottom lane will probably fall very quickly!"
"And although the duo lane swapped to the top lane, they still lost a lot of experience earlier; the laning phase is still a huge disadvantage and their growth is terrible, both of them haven't even hit level five!"
"Sheng Qiang Ge happily eats three plating layers, goes home with half an Eclipse in hand; the shockwave hitting the two of them is something they simply can't withstand!"
With the growth of JDG's bottom duo like this.
Let alone 8 minutes, even 10 minutes might not be enough to hit six!
This also leads to JDG not having the qualifications to use the duo lane to open the Rift Herald.
Approaching 9 minutes, JDG's bottom first tower collapses with a bang!
"Kalista's growth is really too good; all of EDG gathers toward the Herald, while JDG's bottom duo still hasn't hit six, they should be able to take it without pressure!"
"JDG chooses to start a defensive growth route, which is indeed their team composition advantage."
"Initiating the lane swap phase, EDG chooses to move the duo to the mid lane!"
Under normal circumstances, the game has only progressed to 10 minutes, so swapping the top and bottom side lanes would be more appropriate—because it's generally easier for a duo to eat top lane plating than to eat the plating of a long-range mage in the mid lane.
Meiko initially thought so too.
But Ye Bo raised an objection, letting them go to the mid lane to swap.
The reason is simple, because Yagao was really too safe after that wave!
It's like he caught some kind of wall phobia; not only did he keep enough distance, he even only dared to stand in the middle of the road and stand at attention!
Gragas's ultimate range is 1000 yards, Taliyah's Q is also exactly 1000 yards, and Yagao still plays by throwing a Q and then pulling back to keep distance at all times; Gragas can't find any space to throw his R.
After all, this Taliyah was picked as a fifth-pick counter; in a sense, it does have a certain restraint on Gragas.
But not much.
Both sides belong to the type where they can't do anything to each other; Gragas can't kill Taliyah, and Taliyah also finds it hard to threaten the opponent without Gragas using his E.
And Seismic Shove seems to restrain him, but from the first jungle invasion, it can be seen that it actually only restrains the most ordinary face-to-face E skill; if he really wants to kill, E-Flash can forcibly bypass Unraveled Earth.
The liberated Ye Bo has a new offensive target...
"Gragas enters the jungle again!"
"EDG mid and jungle enter the jungle for the third time! Gragas found Kindred in the jungle again this wave!"
"With a lock-on in front, this wave has a long-range Protobelt prediction to throw out an explosive barrel to blast him back! It's another geometric barrel!"
"Turtle~ Ye's geometric barrel with Gragas is simply at his fingertips; it feels like this kind of operation in Ye's hands is really just like 'basic operation'!"
Actually, the so-called "Triangle Kill" and "Geometric Barrel" aren't really fresh tricks.
They are, and can be said to must be, the basic of the basic for Gragas.
At least it should be the "basic skill" for anyone who wants to play AP output Gragas.
Because the principle of the so-called geometric barrel is to use the R knock-up to blast the target onto the Q—and the key purpose is to deal the full damage of the Q skill.
That naturally cannot be placed at the opponent's feet.
Not to mention the opponent will definitely walk out of range immediately, Gragas's R skill has a long-distance knock-up, even if the opponent doesn't walk, R will blast them away, and the warm-up time is completely insufficient.
Therefore, the derivative is to throw Q first, then use the flight trajectory of R to blast them back to coordinate with the brewing time, completing this set of so-called geometric operations.
Therefore, the geometric barrel really isn't for "coolness".
It's to pursue dealing the highest damage!
This point is also an understanding Ye Bo realized after practicing a few games of AP Gragas, so he conducted specialized training for this operation.
From an operational perspective, it's not too difficult, as long as you know a little bit about geometry~
"Kanavi is so miserable, it feels like this Gragas is the same as the jungler, he's simply everywhere! He clears the minion wave with QW and then coordinates with Vi to enter the jungle to keep looking for the jungler!" Miller says sympathetically.
Wawa suddenly also feels this sentence is a bit familiar: "The opposite Gragas keeps entering my jungle?"
"Ah, the top lane keeps calling me to go~~~" Jide is also a prankster, almost subconsciously answering.
The live stream instantly triggers a wave of 777777 bullet comments.
13 minutes, all three outer towers of JDG are destroyed.
The good news is that apart from being caught twice more in the jungle, there haven't been too many kills, and the kill ratio doesn't look too big.
The bad news is that although the kill ratio isn't high, the 15-minute gold gap has already been widened!
Even with the three strong engage methods of Vi + Amumu + Gragas, there haven't been too many kills for a reason—Kalista's growth is too good.
Kalista eats all three lanes, and fighting at this point is almost an invincible existence.
This forces the opponent to be forced to pay the price of giving up all resources to avoid being expanded on by the opponent's advantage.
JDG's original expectation for this game was to gain a half-map advantage through mid-jungle confrontation, resist Kalista's strong period in the mid-game, and then naturally win the game in the late game by utilizing the absolute advantage of the team composition.
But due to the failure of the jungle breakthrough at the start, the subsequent mid-lane solo kill, and the failure of the bottom-lane support, all of this is difficult to sustain!
But JDG is at least the first in the regular season and has achieved a record of coming back from 0-2 to win, so their resilience is extremely strong.
They know the only chance to win a team fight is to instantly kill Kalista; as long as they can win two team fights and drag the situation out, their team composition is still an absolute advantage!
In the mid-game, the commander Missing starts to lay out the plan.
"We have to try one wave; if the second tower falls, we can't get out of the door and have no resources, Gragas's damage is also a bit terrifying, we will die a slow death if we fight the Baron team fight."
"Gao, you have to flank and seal the path to engage, Kalista has no Flash this wave!"
"Okay, I'll find an opportunity."
"Engage and CC her to death! Their support is Amumu, his protection ability is not good, if we kill her once, we have a chance!"
17 minutes, EDG brings the second Herald to the front of the mid lane second tower.
During this time, they have become accustomed to the opponent's turtle-to-the-end playstyle, so they aren't prepared to slow down the tempo, and they really can't slow down.
Moreover, with a 6k+ gold advantage in hand, there's no reason to fear.
And just at this moment.
Ye Bo suddenly hears a loud boom in his ear: "Be careful, Taliyah used her ultimate, retreat first!"
"Scatter and retreat! Scatter and retreat!"
Shocked to see the Weaver's Wall actually flying from the rear position, Ye Bo shouts to supplement the command in time.
Taliyah previously utilized the movement speed advantage of her passive skill to detour from her own bottom lane to make a big circle, avoiding the occupied jungle vision, thereby completing the vision flank!
"Taliyah flanks and uses her ultimate to seal the path; this seal is very good, it's a position where Kalista can't use Q over the wall immediately!"
"Gnar is about to enter the fight!"
"He flashes and E's to slap three people with the Tathagata Palm in the air! Kalista has nowhere to go and is slapped onto the rock wall and CC'd!!"
Ye Bo's eyes condense.
He also didn't expect JDG to dare to make such a counter-attack under such a huge disadvantage; this resilience is indeed something the teams they fought before didn't possess.
And because Kindred's R is still there, Gragas can't directly counter-engage, it's best to keep the ultimate as a counter-move.
The simplest and most direct command at this time is for Gragas and Vi, who aren't CC'd, to use displacement over the wall; this way, at most, three people will die.
Anyway, there are no map resources at this point in time.
Although three people dying will lose a lot of shutdown gold, it's not too serious for EDG's advantage, it will just increase some pushing pressure.
Ye Bo was just about to let Jie Jie move.
But, suddenly sees Renata Glasc in the back raising her hand...
Taliyah seals the path, Gnar slaps the rock wall, Renata Glasc supplements the CC chain, and then Aphelios + Taliyah supplement AOE damage; this is the opponent's perfect team fight formula.
And just in this flash of lightning, Ye Bo instantly thinks of a scene.
The pin of the Explosive Cask is instantly pulled—thrown toward the "open space" in front!
"Renata Glasc's R-Flash is about to connect the most critical fatal CC! This wave will be JDG's perfect team fight... what!?"
"Off! It's off!?"
"No... it was blasted off by Gragas!!!"
"This ultimate!? Gragas seems to have predicted the position where Renata Glasc was going to R-Flash forward, blasting her sideways the moment she landed! My god, how could he predict that!?"
"Renata Glasc missed her ultimate! A fatal CC chain break appeared, EDG seems to be able to counter-attack!"
As long as JDG lands this CC chain, Renata Glasc's ultimate range is enough to cover everyone, and even if Vi and Gragas forcibly counter-engage and rush in, they will only die.
The most critical thing, besides the initial wall-push combo, is actually this ultimate from Renata Glasc.
The fragile Renata Glasc naturally couldn't stand in the front at the first moment, and just at the moment the wall-push succeeded, Missing very decisively moved forward and R-Flashed to supplement the CC.
But don't forget.
In the first game, Ye Bo just "stole" Renata Glasc's ultimate and had a sudden inspiration to stage a wave of "Advancing Poison Fog".
That wave brought Ye Bo an understanding of Renata Glasc.
Renata Glasc's ultimate is very powerful, but because of this, it has a nearly 1-second cast animation, used to give opponents time to react; this is why Renata Glasc's critical ultimates all use R-Flash.
And Renata Glasc's R-Flash, the ultimate's release time has nothing to do with Flash.
The position reached after the 1-second cast ends is the release point; this is also the operational principle of "Advancing Poison Fog".
But Gragas's ultimate was changed as early as version 6.17 to "Regardless of distance, the constant flight -> landing time is 0.55 seconds".
Ye Bo knew the opponent must be planning to R-Flash the moment he saw Renata Glasc raise her hand.
So he made the decision almost instantly, throwing his ultimate toward the open space to the right of the opponent's front.
This caused Renata Glasc to be blasted sideways the moment she landed!
The ultimate released in the air during flight—the direction deviated greatly!
"F*ck them!!!"
At this moment, everyone's tacit understanding is sufficient, no need for more words.
Amumu moves forward in reverse, Flash-ultimating to lock onto Kindred!
Vi follows up with a lock-on tacitly, {Unstoppable} ignoring the Unraveled Earth blocking in front!
Kalista flies forward and pierces with a spear, Jayce supplements a cannon shot, and the CC is maxed out, instantly killing Kindred at full health!
"The scene reverses in an instant!"
"EDG's counter-attack! Kalista cleans up the battlefield and gets a quadra kill!"
"JDG's CC chain break, plus the huge economic disparity, finally ended up being counter-attacked and wiped out even after initiating such a good team fight!"
The excited Jide turns to praise the key point: "Master Ye's reaction is really absolute!"
"He has been playing a key role throughout this entire game, it's the explosive barrel that rewrites fate!"
Wawa shakes his head and smacks his lips: "Too perverted, this is definitely a prediction, otherwise he definitely couldn't have thrown such a missed ultimate!"
"A wave of defeat like a mountain collapsing! In this way, EDG might directly break the mid-lane high ground!" Miller makes the final summary.
Originally just pushing the second tower.
After this wave, with the help of the Herald, they directly hit the high ground!
In less than 18 minutes, JDG's mid-lane high ground was ridiculously broken!
If they didn't know how all this happened, some people would even think this was the effect that could only be achieved in a crushing game.
And if JDG still had the thought of resisting just now.
After this wave ended, all vitality was definitely completely killed.
The economic gap between the two sides was completely blown open.
Fighting the Baron on time at 20 minutes, the economic gap broke the 1w mark early.
Facing the Athena Crystal with only the nexus turrets, all of JDG can only fight to the death, but it looks extremely difficult in front of the three strong engage methods.
Kindred learned to be smart this time; seeing Amumu turn into a spirit ball and fly over, he directly opened R at full health!
The effect is indeed there.
But Gragas's late pick was for this.
Waiting for the last 2 seconds before the field is about to end, the Explosive Cask aims at the center point of Lamb's Respite, blasting four enemy heroes out of the field range, causing them to lose the protection of the field in an instant.
And this field of Lamb's Respite seems to have become "EDG's skill"!
Wiped out in front of the gate!
In less than 22 minutes, JDG's base is shattered into pieces again!
(End of chapter)
End of Chapter
