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Chapter 109: Mr. Key! The Explosive Cask That Rewrote Fate! The Opponent

~28 min read 5,554 words

"No way? How did I die!?" Yagao's eyes were filled with disbelief.

"What kind of b-tier damage is this hero? I was practically at full health!"

From Yagao's perspective, he couldn't understand how he had died in the end; he clearly still had a few bars of health left, and then suddenly, his screen went black.

He wasn't the only one confused.

Those watching from the spectator's perspective were actually quite confused as well.

Beyond just being puzzled by the Gragas's damage being so high.

The more important thing was that this play looked a bit strange from the spectator's view.

"What a handsome triangle kill! Player Ye has manufactured another solo kill in the mid lane!" Jide exclaimed first, but then hesitated.

"It's just that the Gragas threw the Q so openly; the intent to kill was actually very obvious. Why didn't Yagao react?"

"Perhaps he thought the damage wouldn't be enough?"

In the observer view, one could clearly see that after the Gragas walked into the small path to the left of the turret, he had just left the turret's vision range, tossed a barrel under the turret, and then walked straight back.

Even without vision, that barrel was clearly thrown out in the "open"!

It wasn't until the director cut to the replay and locked onto the red team's perspective—

That everyone suddenly realized!

"Ah???"

"Wait, no, can they not see it!? The opponents actually couldn't see that barrel!?"

"Then this wasn't just a triangle kill, it was a 'blind vision' triangle kill!?"

"It looks like this must be a very obscure hero mechanic! Could it be because the barrel was 'hidden inside the wall' and couldn't be granted vision? But this judgment is too extreme!"

Everyone clearly saw that it wasn't as if only the edge of the barrel's explosion radius was outside.

Instead, 99% of the "barrel body" of the Explosive Cask was actually outside!

Only a tiny little corner was touching the wall.

But the mechanic for Gragas's Q is—as long as a part of the barrel body is inside the wall, it won't display even a sliver of animation, achieving complete "invisibility"!

Ye Bo's damage calculation had always been precise.

The hero damage of Gragas is actually higher than the vast majority of mages; the only problem is that the "stability" isn't enough, especially for the most critical Q ability.

Under normal circumstances, it's unlikely to hit a fully fermented Q.

But once you can hit a fully fermented Q, the damage at that moment is nearly double that of the R ability!

After deducting magic resistance, a full combo of 808 damage meant that Taliyah, who had been poked once at level five, was even short 120 health against the Gragas!

More than enough!

The director finally replayed the entire operation.

First hide the Q, then use the ultimate to knock Taliyah horizontally toward the wall, then dash forward to follow up in mid-air and land the full combo damage!

Finally, he walked away leisurely, using his W for damage reduction, tanking two turret shots before walking out.

When everyone understood the full picture of this play, all the confusion condensed into an even greater shock!

【No, brother? It wasn't full health, it was already in the execute range, right!】

【Yagao: I really was defending, I was on the field at the time, I really couldn't see that barrel, if you don't believe me let's go back and watch the recording!】

【So, during the rolling path of the barrel, use the Explosive Cask plus E to adjust the position of the "meatball," knocking him onto my rolling barrel to form a triangle kill!】

【Sure enough, when the Fatty in my vision starts drinking for no reason, or throws an extremely crooked Q, I can already start to be afraid!】

【Master Ye getting the kill is indeed bad news, putting pressure on my Gao Gao! In contrast, some people get kills and just seem to turn into a sanitary pad, bottom-tier and leeching, and useless!】

【Don't bring my 69 into this rhythm!】

"What's the situation?!" Kanavi had just finished directing the mid lane, and immediately saw the good news coming from the mid lane; he was stunned for a moment.

"My bad, my bad..." Yagao's palms were sweating nervously, but after thinking back carefully, it wasn't hard to guess the only possibility: "I was tricked by him. That... sigh, I really didn't know you could hide a barrel like that, I've never played this."

The JDG team voice chat couldn't understand what he was saying and suddenly fell into silence.

On the other side, the EDG voice chat was passionate and surging.

"Holy crap, Master Ye!" Jiejie's tone was super high as he shrieked: "So you can triangle kill like this!?"

"Coach! I want to play Gragas!"

The other teammates didn't know what happened because they didn't see the operation, but hearing the good news from the mid lane, they all broke into smiles and cheered.

They just felt that victory was approaching!

This fiery atmosphere quickly spread to the EDG backstage lounge.

"It really has to be him!" Mingkai punched the air, watching one of the heroes he was once best at perform brilliantly, feeling incredibly excited: "Little Ye Bo is really fierce, this Gragas almost has seven-tenths of my shadow!"

Maokai next to him heard this and suddenly remembered something: "That's not right, Factory Manager, I remember the Gragas you talk about always seems to be on the other side..."

Mingkai didn't take the bait, sitting down leisurely with his legs crossed, peeling an orange he was holding: "I just said the mid laner is the most important, if the mid laner is comfortable, the jungler is comfortable; if the mid laner isn't good, the jungle is hard to play. Just look at Kanavi now—"

"Pfft, damn!!!"

"Is this an orange or a lemon!?"

This accidental solo kill in the mid lane dealt a blow to JDG's tempo that was far greater than it looked!

Because both mid laners had lost status at level three, had gone home after returning to the lane, and had both used their TP.

This meant there was no TP to return to the lane for this mid lane play.

And Taliyah was only level five, missed a massive amount of turret minions, and couldn't immediately set off to gank after respawning.

Originally, JDG was prepared to stall for level six to save the bottom lane, but Taliyah being solo killed and losing levels meant this tempo had to be delayed by at least a minute—he had to wait to respawn, walk to the lane, and finish eating a wave of minions before he could move.

"Yagao dying here is a quite heavy loss!" Miller was also counting the gains for both sides.

"Gragas has another kill, his already good development has become somewhat exaggerated; it feels like he's almost at the point where one ultimate can force a Flash!"

"JDG's hard-stabilized tempo is about to be in chaos!"

Jide was observing Gragas's movements: "Look at this position of the Gragas, it seems he still wants to do something bad!"

After the kill, the Gragas didn't return to base, but instead quietly walked toward the river, dashing directly into the opponent's jungle from under the river wall with his E.

The reason he didn't let Vi flank earlier was because he wasn't sure if there was vision at the jungle entrance.

But the Gragas was now passing directly through the river wall, bypassing the jungle entrance, and because the enemy mid laner was already dead, he wasn't panicked at all even if he ran straight into Kindred.

Ye Bo placed a ward in the Three Wolves pit.

Seeing that the Three Wolves were still alive, he got an idea.

"Jiejie, you lean toward the bottom lane first, I feel like Kindred should be coming soon."

The Gragas squatted back into the brush outside the Three Wolves pit to wait.

Almost at the same time the Gragas entered the brush, Kindred, having finished clearing the top half of the jungle, entered from the upper jungle entrance and was witnessed by the Gragas.

Taliyah was dead, so the pressure on the bottom lane was undoubtedly huge, so Kindred's movements weren't hard to guess.

Furthermore, both entrances to the bottom half had vision protection; after Kanavi entered, he started hitting the Three Wolves directly, pulling them toward the bottom half while hitting them, keeping a close eye on the bottom lane's position.

"Vi is coming in from the bottom!"

"It's fine, I'm here for this, if they want to dive us 3-v-4 we have defense, Gragas doesn't have an ultimate here, Axi!"

Kanavi's words hadn't even finished.

Just as Kindred walked to the bottom, his health suddenly dropped by a chunk out of thin air!

Not only that, the Three Wolves he was halfway through hitting were directly killed by an inexplicable explosion!

Before he could even get high blood pressure, a big belly dashed through the wall, followed by a W that landed the full combo, instantly putting Kindred into low health!

Kindred was so scared he immediately flashed backward without stopping.

"What the hell!?"

"See! See! It's this! This barrel is inexplicably impossible to see!" Yagao, who had just respawned and was rushing over, happened to see this scene and felt his grievances had been cleared.

Kindred was driven out of his own jungle and had his jungle monsters stolen, but Kanavi didn't have time to feel the pain.

"Run, run! Bottom lane, hurry up and go!"

The JDG bottom lane, of course, knew they had to run.

But the Gragas had a clear goal; he didn't even bother to greed for the low-health big wolf, and after driving Kindred away, he walked directly toward the jungle entrance outside the opponent's second turret.

At the same time, Vi, who had previously walked in from the Blue Buff entrance, had already arrived at the tri-brush.

The pincer movement was complete!

"6969 kick kick kick!" Kanavi shouted a set of commands like he was singing a nursery rhyme.

Fortunately, the Wolf Spirit and he were of one mind and immediately understood: "I can TP, I can TP! Wait for me to pull away a bit!"

Gnar and Jayce were in a normal lane matchup, and at this point, they were forced to pull back.

However, Flandre, who knew the jungler's position, naturally wouldn't let him have his way; he crossed the minion wave and kept chasing the opponent to intimidate them, forcing them to be unable to TP immediately.

"Gnar has no rage, I can stall him for a while!"

"Do it, do it! Kindred has no status!"

The four in the bottom lane waited for the Gragas to arrive and then directly engaged; Amumu Q'd in first, then Vi charged in with a Vault Breaker.

Gnar wasn't able to use his TP until he was chased deep into the turret.

"Brother Bai is coming!" Chujun shouted, sitting up in surprise: "EDG's damage is very high, Aphelios was instantly forced to use his revive, but Gnar has level six here!"

"Does Gnar landing with a Tathagata Palm save them? Is there any..."

"Wow, why is it a mini Gnar!"

Aphelios died after desperately dealing his last drop of damage under the emergency rescue, and Gnar had only just landed.

But what landed was a mini Gnar!

This made even Ye Bo, who had specifically saved an E, unable to help but laugh.

"Don't rush, don't rush. Wait 3 seconds for the aggro to drop before attacking; Gnar's Rage doesn't build that fast," Ye Bo commanded, adding the details.

After waiting for three seconds, the second round of tower diving began.

Kalista went in first to tank the tower at the edge; the tower, having reset its damage, had limited deterrence for the moment, while the small Gnar, lacking any crowd control, could only wave his boomerang in a fit of impotent rage, making himself angry.

Without Flash or W, Renata was incredibly fragile and was pulled to death in two hits.

Afterward, the four members of EDG retreated safely outside the tower.

But Gnar, finally about to have his Rage bar filled, began to counter-chase!

"Brother Bai! Three low-health targets!" Chujun watched the four members with Gragas bringing up the rear, feeling his blood boil.

"Chase!! I feel like we might be able to kill them all!!"

Gnar and the rear-guard Gragas paced back and forth, "jockeying" for position.

It was clear he wanted to use the opponent as a "springboard," using a double-jump to fly behind them and take down the three heavily wounded targets first!

Gnar's Flash was not off cooldown, so solo-killing Gragas was unlikely; to enter the fray and clean up, he could only rely on the double-jump pedal of small Gnar.

And the way small Gnar's E triggers the second jump is different from the edge-touching mechanic of Renekton's second E; it requires "stepping on" someone at a fixed point to jump.

However, Ye Bo's micro-spacing had once made Bin feel numb from being kited.

Ye Bo positioned himself slightly forward, deliberately keeping a one-body-length distance from Gnar, giving off a feeling of being within reach yet just out of it.

It seemed like he was in range, yet it seemed like he wasn't.

Once Gnar's Rage is full, he will automatically transform after 4 seconds even without using skills, and the transformed E only has a fixed single jump.

So 369 was very anxious.

He kept wanting to get close to Gragas because he wanted to perform the "stationary double-jump" maneuver—{the judgment distance for the first jump is a small circle; as long as the distance between the two is close enough, there is a chance}.

With the transformation time approaching, 369 gave up the idea and decided to ignore Gragas and just use a single E, thinking he should still be able to try and knock back one or two kills.

But Ye Bo had clearly sensed the opponent's intentions.

Gragas's footsteps suddenly moved two steps closer than before!

If Bin were watching this match, he would definitely find this scene very familiar.

Because, just like Akali showing up Renekton back then, Gragas pressed 'S' the moment the second step of the animation appeared, combined with a reverse click using extremely fast mouse speed, performing a stationary pull-back.

And Gnar, who wanted to exploit the distance, missed his step.

The movement looked like he was going forward—————making an incredibly comical "doggy-paddle" lunge for a very, very short distance!

"Ah!!! Ya!!!"

"Brother Bai, oh Brother Bai, my Brother Bai! What on earth are you doing!"

Wang Chujun's pig-slaughtering scream, sounding like a funeral wail, echoed wildly in the livestream.

However, once the instinctive venting was done, he immediately remembered the crucial brotherhood and, with a lightning-fast change of face, began to make excuses for him.

"Uh, I'm not trying to cover for him, but you really can't blame Gnar for this play!"

"Who knew a fight would break out so suddenly, right! How can Gnar keep his Rage up all the time in lane? There's really nothing he can do about having no Rage after teleporting down!"

But veteran Gnar players in the chat were already debunking him with facts.

【Bai Chujun is at it again, playing dumb on purpose! When Gnar ran into the tower top lane, he only cared about running. If he had been a bit more detailed and turned to auto-attack Jayce a few times to proc the three-hit passive on the way, wouldn't he have had Rage earlier when he landed?】

【I've played dozens of Gnar games and know that proccing the three-hit passive gives a lot of Rage. That 'Batch 9' was just auto-attacking minions randomly under the tower; he doesn't know how to play Gnar at all!】

【Batch 9? Batch 3!】

【Batch 3? Tang 3! He's completely 'Tang-ed' it all! Is it really that hard to practice Gnar for one season!】

【ミ Shan always picks Gragas and Jayce first, and in this game, both Gragas and Jayce are on the opposing side. ヽIf he's left with Gnar, it's bound to be played like sh*t (╯‵Д′╯╧╧)】

Chujun looked at the comments in the chat and didn't dare to argue back, skillfully changing the subject.

"But regardless, Master Ye's kiting is truly excellent. People say solo tournaments are usually won by top laners because their laning details are strong; I think if Master Ye switched to top lane, he'd be fierce too!"

"JDG should be able to take the Dragon here, but the bottom lane is really feeling suffocated; the laning phase is basically over!"

Although Gnar had performed a face-plant.

But since he was already there, he had to contribute something even if he didn't get a kill.

The EDG members were all low on health and out of skills, so Kanavi decisively ordered a pivot to the Dragon to cut losses; with Gnar's help, it was considered a sure thing.

However, the Dragon was too tanky, and Gnar couldn't return to the top lane.

JDG had no choice but to have their respawned bottom lane swap, letting Gnar soak up the pressure in the bottom lane.

"JDG has taken the opportunity to make a lane swap!"

"Hey, don't say that, this might actually have a decent effect for them!" said WaWa, whose game understanding is average.

In his view, after the bottom lane returned to lane, it would probably be dangerous even under the tower, so it was better to swap top and bottom to absorb pressure.

Anyway, there was no Dragon left, so holding the tower in the bottom lane shouldn't be a big problem.

It seemed quite reasonable.

But because Kalista has a unique and singular "combat mobility" ability, allowing her to frequently kite outside the tower, her "tower-diving harassment" capability is extremely strong. The top-lane Kalista that TheShy loved to play a few years ago once made people feel unsafe even under their own towers.

So, with Gnar swapped down, why would he be able to hold it?

By calling for help?

It's very clear that in terms of calling for help, JDG is no longer a match for EDG's support efficiency—because Taliyah can no longer maintain lane priority.

Sure enough.

The bottom lane had just returned, and Gnar was immediately forced off the minion wave by Amumu.

Subsequently, he was crazily dived and stepped on by Kalista under the tower!

Viper's kiting footwork was incredibly proficient; the defensive tower flashed its lasers repeatedly, yet not a single shot could land.

In just one wave, Gnar was pulled down to half health!

"369's health is too low to defend the tower! Gragas is heading to the bottom lane to help defend after pushing the wave, and JDG doesn't dare to call for help to engage!"

"It looks like the bottom tier-one tower will fall very soon!"

"And although the duo lane swapped to the top, they still lost a huge amount of experience earlier; the laning phase is still a massive disadvantage with terrible development—the two of them haven't even reached level five!"

"Flandre is happily eating three plating stacks; he'll have half an Eclipse when he recalls, and a Shockwave hitting both of them will be impossible to endure!"

With the development of JDG's bottom duo.

Let alone 8 minutes, they might not even reach level six by 10 minutes!

This also resulted in JDG having no qualifications to contest the Rift Herald using their duo lane.

Approaching 9 minutes, JDG's bottom tier-one tower collapsed with a roar!

"Kalista's development is simply too good. All of EDG is gathering toward the Herald, and JDG's duo lane still hasn't reached level six; they should be able to take it without pressure!"

"JDG is choosing to start a defensive development route; this is indeed one of their team composition's strengths."

"Entering the lane-swap phase, EDG chooses to move their duo lane to the mid lane!"

Under normal circumstances, with the match only at 10 minutes, swapping the top and bottom side lanes would be more appropriate—because it's generally easier for a duo lane to take top lane plating than to take plating from a long-range mage in the mid lane.

Meiko initially thought so too.

But Ye Bo raised an objection, telling them to go to the mid lane for the swap.

The reason was simple: Yagao had been playing way too timidly after that encounter!

It was as if he had developed some kind of wall phobia; not only did he keep his distance, he only dared to stand at attention in the middle of the main road!

Gragas's ultimate range is 1000 units, and Taliyah's Q is exactly 1000 units. Yagao was playing by casting a Q and then pulling back to maintain distance, leaving Gragas with absolutely no room to use his R.

After all, this Taliyah was a fifth-pick counter, and in a sense, it did have a certain degree of suppression against Gragas.

But not much.

Both sides were the type that couldn't do anything to each other; Gragas couldn't kill Taliyah, and Taliyah could hardly threaten Gragas without him using his E.

And while Unraveled Earth seemed to counter him, one could see from the first jungle invasion that it only countered the most basic face-to-face E skill; if he really wanted to kill, an E-Flash could forcibly cross the stone field.

The liberated Ye Bo had a new offensive target.

"Gragas enters the jungle again!"

"EDG's mid and jungle enter the jungle for the third time! Gragas has found Kindred in the jungle again!"

"With a lock-on in front, this time there's an explosive barrel thrown with a prediction using the Rocketbelt from afar! Another geometric barrel!"

"My goodness~ Player Ye's geometric barrel is simply effortless; it feels like this kind of maneuver is just a 'basic operation' in Player Ye's hands!"

Actually, the so-called "Triangle Kill" and "Geometric Barrel" weren't exactly new tricks.

They are, or one could say must be, the basics of Gragas's basic operations.

At least they should be the "fundamental skills" for anyone wanting to play AP-output Gragas.

Because the principle of the so-called geometric barrel is to use the knock-up from the R to blast the target onto the Q—————and the key goal is to deal the full damage of the Q skill.

Naturally, it cannot be placed at the opponent's feet.

Not to mention that the opponent would definitely walk out of the range immediately, the Gragas R skill has a long-distance knock-up, and even if the opponent doesn't walk away, the R will blast them away, and the priming time is completely insufficient.

Therefore, it is derived to throw the Q first, then use the flight trajectory of the R to blast them back, coordinating with the priming time to complete this set of so-called geometric operations.

Thus, the geometric barrel really isn't for "looking cool."

It is purely to pursue dealing the highest damage!

This point was also an understanding Ye Bo realized after practicing AP Gragas for a few games, so he had undergone specialized training for this maneuver.

From an operational perspective, it's not too difficult either, as long as you know a little bit about geometry~

"Kanavi is so miserable; I feel like this Gragas is just like a jungler, he's simply everywhere! He clears the wave with a QW and then coordinates with Vi to enter the jungle and keep looking for the jungler!" Miller said sympathetically.

WaWa suddenly also felt that this sentence sounded a bit familiar: "The opposing Gragas keeps entering my jungle?"

"Ah, the top lane keeps calling me~~~" Jide was also a joker, almost subconsciously responding.

The livestream chat instantly erupted in a wave of "777777" spam.

At 13 minutes, all three of JDG's outer turrets were destroyed.

The good news was that, aside from being caught twice more in the jungle, they hadn't given up too many additional kills, and the kill ratio didn't look too lopsided yet.

The bad news was that even though the kill count wasn't high, the gold gap at 15 minutes had already been blown wide open!

Even with three major engage tools—Vi, Amumu, and Gragas—there was a reason why not many kills had broken out: the Kalista was too well-farmed.

Kalista was soaking up resources from all three lanes; at this point, she was practically invincible in a fight.

This forced the opposing side to concede all objectives just to avoid letting the enemy widen their lead.

JDG's original plan for this game was to gain a half-map advantage through mid-jungle skirmishes, survive Kalista's power spike in the mid-game, and then naturally win the match in the late game by leveraging their superior team composition.

But due to the failed opening in the jungle, the subsequent solo kill in the mid lane, and the failed support from the bottom lane, all of this became impossible to sustain!

However, JDG was the first-place team in the regular season, and they had even pulled off a reverse sweep before; their resilience was extremely high.

They knew their only chance to win a teamfight was to burst down Kalista; as long as they could win two fights and drag the game out, their composition still held the absolute advantage!

Mid-game shot-caller Missing began to set up the play.

"We have to try one. If the tier-two turret falls, we won't be able to leave our base or contest any resources. Gragas's damage is also getting a bit terrifying; if we let it get to a Baron fight, we'll die a slow death."

"Gao-ge, you need to flank and cut off their path to engage. Kalista has no Flash!"

"Can do, I'll look for an opening."

"Engage on someone we can lock down and burst! Their support is Amumu and his protection is weak; if we burst one, we have a chance!"

At 17 minutes, EDG arrived in front of the mid-lane tier-two turret with the second Rift Herald.

During this time, they had grown accustomed to their opponent's turtling playstyle; they weren't prepared to slow down the tempo, and indeed, they couldn't afford to.

Besides, with a 6k+ gold lead in hand, there was no reason to fear.

And just at this moment.

Ye Bo suddenly heard a loud, booming sound in his ear: "Watch out, Taliyah used her ultimate! Retreat first!"

"Scatter and retreat! Scatter and retreat!"

Stunned to see the Weaver's Wall flying in from behind them, Ye Bo shouted to supplement the command in time.

Taliyah had previously used her passive movement speed advantage to take a wide detour from her own bottom lane, avoiding the vision in the occupied jungle to complete a vision-based flank!

"Taliyah flanks and uses her ultimate to cut off the path. That wall is placed perfectly; it's in a spot where Kalista can't immediately use her Q to dash over!"

"Gnar is going in!"

"Flash-E lands the 'Buddha's Palm' in mid-air, hitting three people! Kalista has nowhere to run and is slammed into the rock wall, getting crowd-controlled!!"

Ye Bo's eyes narrowed.

He hadn't expected JDG to dare such a counter-attack while at such a massive disadvantage; this level of resilience was truly something the teams they had faced before lacked.

And because Kindred still had her ultimate, Gragas couldn't immediately counter-engage; it was best to save his ultimate as a defensive tool.

At this moment, the simplest and most direct command would be for the Gragas and Vi who weren't CC'd to use their displacement abilities over the wall; at worst, only three people would die.

In any case, there were no map objectives up at this time.

While dying three times would give up a fair amount of shutdown gold, it wasn't too severe for EDG's lead; it would just increase the pressure on their push.

Ye Bo was just about to tell Jiejie to move.

But then, he suddenly saw Renata Glasc in the back raise her hand.

Taliyah cuts off the path, Gnar slams them into the rock wall, Renata Glasc follows up with her ultimate for the CC chain, and then Aphelios + Taliyah provide the AoE damage—this was the opponent's perfect teamfight formula.

And in that split second of lightning-fast action, a scene flashed through Ye Bo's mind.

The pin of the Explosive Cask was instantly pulled—thrown toward the "empty space" in front!

"Renata Glasc's R-Flash is about to connect the most crucial, lethal CC! This is going to be JDG's perfect teamfight—what!?"

"It's off! It's off-target!?"

"No... it was knocked off-course by Gragas!!!"

"This ultimate!? Gragas seems to have predicted where Renata Glasc was going to R-Flash, and the moment she landed, he blasted her sideways! My god, how could he have predicted that!?"

"Renata Glasc missed her ultimate! A fatal gap in the CC chain has appeared; EDG looks like they can turn this around!"

If JDG had landed that CC chain, the range of Renata Glasc's ultimate would have been enough to cover everyone, and even if Vi and Gragas had forced an engage, they would have just been throwing their lives away.

The most critical part, aside from the initial wall-slam, was actually this ultimate from Renata Glasc.

The fragile Renata Glasc naturally couldn't stand in the front line at first, and the moment the wall-slam succeeded, Missing had decisively flashed forward to follow up with the CC.

But don't forget.

In the first game, Ye Bo had just "stolen" Renata Glasc's ultimate and had a sudden inspiration to perform a "Dashing Poison Mist."

That play had given Ye Bo his understanding of Renata Glasc.

Renata Glasc's ultimate is very powerful, but it has a nearly 1-second cast animation to give opponents time to react, which is why she always uses R-Flash for critical ultimates.

And with Renata Glasc's R-Flash, the timing of the ultimate's release is independent of the Flash.

The location reached after the 1-second cast time is the release point; this is also the operating principle of the "Dashing Poison Mist."

But Gragas's ultimate had been changed as early as patch 6. 7 to "a constant flight-to-landing time of 0. 5 seconds, regardless of distance."

The moment Ye Bo saw Renata Glasc raise her hand, he knew the opponent was definitely going to R-Flash.

So, he made the decision in an instant, throwing his ultimate toward the empty space to the front-right of the opponent.

This caused Renata Glasc to be blasted sideways the moment she landed!

The ultimate cast in mid-air—the direction was way off!

"Kill them!!!"

At this moment, the team's synergy was enough; no more words were needed.

Amumu turned around and dashed forward, using Flash-Ultimate to lock onto Kindred!

Vi followed up with her ultimate, {Unstoppable} ignoring the Taliyah rocks blocking the way!

Kalista flew forward, piercing a spear through the heart; Jayce followed up with a cannon blast, and the CC chain was so complete that they easily burst Kindred from full health!

"The situation has reversed in an instant!"

"EDG's counter-attack! Kalista cleans up the battlefield and secures a Quadra Kill!"

"JDG's CC chain was broken, and despite the massive gold gap, they were actually wiped out after setting up such a good teamfight!"

An excited Jike turned to heap praise on the key moment: "Master Ye's reaction is truly incredible!"

"He has played a key role throughout this entire game; he is the Explosive Cask that rewrote destiny!"

Wawa shook his head and smacked his lips: "It's too insane; this was definitely a prediction, otherwise he couldn't have possibly thrown his ultimate into empty space like that!"

"A total collapse! At this rate, EDG might go straight for the mid-lane inhibitor!" Miller concluded.

They were originally just pushing the tier-two turret.

But after this fight, with the help of the Rift Herald, they crashed straight into the inhibitor!

In less than 18 minutes, JDG's mid-lane inhibitor was absurdly destroyed!

If one didn't know how this all happened, they might even think this was the result of a total stomp.

And if JDG still had any thoughts of resistance just a moment ago.

After this play, every shred of hope was absolutely killed off.

The gold gap between the two sides was completely blown open.

They started Baron right on time at 20 minutes, with the gold lead having long since broken the 10k mark.

Facing only the Nexus turrets, the entire JDG team had to fight for their lives, but it looked incredibly difficult in the face of the three major engage tools.

Kindred learned her lesson this time; seeing Amumu flying in like a Pokéball, she immediately popped her ultimate at full health!

It did have an effect.

But Gragas's late pick was specifically for this.

Waiting until 2 seconds before the field was about to end, he aimed his Explosive Cask at the center of the Lamb's Respite, blasting four enemy heroes out of the area and causing them to instantly lose the protection of the field.

And this Lamb's Respite field seemed to have become "EDG's ability"!

A team wipe in front of the base!

In less than 22 minutes, JDG's base shattered into pieces once again!

(End of chapter)

End of Chapter

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