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Chapter 111: Ultimate

~29 min read 5,694 words

"Barrier, let me tell you, this thing of his..."

During the loading phase, Ye Bo had been relaying some techniques for this hero to Barrier.

Barrier had tried practicing it when the new hero first came out, but he really couldn't play it, whether it was the playstyle or the compatibility, it didn't fit, so he only knew the basic skills.

And Ye Bo letting the other side pick Trundle was based on his own guess of his understanding of this hero.

At a time when everyone was still exploring, most people's cognition of Bel'Veth was still stuck at the level of "Void version Master Yi."

It seemed like just farming and stacking passive layers, and once the infinite growth attack speed stacked up, you could open up and slash like Master Yi.

But this is clearly a very one-sided idea.

Although Bel'Veth has skills that can grow infinitely to guarantee the late game, this does not mean that the early game is weak.

At present, Bel'Veth, who is still in the "new hero bonus period," has skills that possess incredibly outrageous values.

Just the E skill's full 70% damage reduction + execute is outrageous enough!

This led to the fact that, although it was set as a late-game hero, the early combat capability was beyond imagination!

This is also one of the reasons why Ye Bo didn't let Barrier pick Viego.

Viego has undergone multiple rounds of nerfs, and his dueling ability has long been mediocre, and his jungle clearing efficiency is also a chunk behind.

"Do you feel like the opponent will invade this game?" Barrier asked Ye Bo uncertainly.

In this game's lineup, it can be said that both sides really look like they have no strength at a glance.

Ye Bo thought calmly for a moment: "It shouldn't be, but let's stand in a normal position first."

JDG, who had fallen behind zero to two and reached the edge of the cliff, would theoretically try their best to be stable to conduct the game, find the style they are best at, and avoid accidents.

The most important thing is that the previous two games were all started by EDG's weird level-one design foreshadowing.

Whether it was the Senna squatting in the mid in the first game, or the Gragas infiltration in the second game, both caused no small trouble for JDG's opening, and JDG couldn't even defend against this level one.

Although Ye Bo felt the opponent wouldn't come, he still maintained vigilance, commanding the defense of the four jungle entrances in a standard one-line snake formation.

But just at this time.

JDG's top-jungle-support trio suddenly appeared at the top lane river entrance and walked toward EDG's top jungle area.

"Hey, it's here!" Barrier, who was standing in position, said immediately.

Ye Bo, who was looking at each other with Sylas in the mid lane, quickly switched screens to check the situation: "It's okay, we are all here, they only have one more support, they can't keep anyone."

"Bot lane, you guys don't move first, just stand at those two entrances, don't leak positions, be careful of their feint!"

Ye Bo didn't let his own bot lane move to support the top jungle area immediately, because he still didn't think the opponent really wanted to fight a level-one teamfight—they didn't have any skills to dash and keep people at all.

Sejuani and Bel'Veth, even if they have combination effects, it is very difficult to play at level one, and Lulu cannot stay at a long distance to Trundle, and the opponent only has three people.

Sure enough.

These three people were like just coming for a pre-match deterrence, and after slightly deepening into the jungle and seeing the opponent's top and mid rushing over, they immediately retreated.

"They probably put a ward in my red area, Master Ye, should I start blue?" Barrier guessed.

The opponent's actions also felt a bit inexplicable to Ye Bo.

His brain turned rapidly, trying to consider all possibilities.

Since the opponent didn't intend to fight a level-one invasion, but still wanted to shake the support to the top half together, what was the purpose?

If it was just wanting to force a ward in, the 3v3 of top-mid-jungle was enough to do these things. Clearly, the meat-fighting strength of the opponent's top-mid-jungle at level one was slightly stronger than their own.

Ye Bo carefully observed the scoreboard.

A flash of realization flashed in his eyes.

After Ye Bo finished the early command, he began to focus on his own laning screen.

And Kanavi on the other side was cautioning 369: "69, don't rush to place your ward, wait and see Gragas's movements, they don't look easy to kill with this top-jungle combination either."

"OK, OK."

Afterward, 369 saw Gragas, who was late to the lane, and quickly synchronized the news: "Gragas is late to the lane, and also lost blue, Trundle should be starting red, no doubt!"

Summoner's Rift was temporarily calm.

The mid-lane minion wave had also intersected.

Sylas wandered behind the minions, looking like he didn't want to give LeBlanc a position to consume.

"Master Ye is bringing Ignite again this game!" Chujun started to speak loudly.

"I've discovered it now, you must not let Master Ye find out that your mid laner is a soft bun, otherwise he will really put pressure on you, he will also mark the weak!"

Chujun exerted his mid-lane understanding, trying to interpret this matchup.

"If LeBlanc plays against Sylas, it mainly depends on Sylas's handling in the early stage, especially the handling at level one! There is a game of chess here with 6 skills!"

His words were not exaggerated.

Because at this time, you could see that LeBlanc and Sylas hadn't spent their skill points for the first time. Both people clearly had experience and both wanted to wait for the other side to reveal their skill points.

The level one of these two heroes—is like "Rock Paper Scissors."

Pure game of initiative!

Everyone knows that if one side plays first and one side plays later in Rock Paper Scissors, then there is basically nothing to play...

Unless your opponent is Doraemon.

If LeBlanc learns W first -> Sylas points W against it, steadily dealing WA exchange damage + healing, casually winning the exchange and earning health.

If LeBlanc learns Q first -> Sylas points E against it, because LeBlanc using Q will attract minion aggro, needing to stay away from the minion wave to brush aggro will also give Sylas a position to use E.

And conversely, Sylas shows his skills first.

Sylas learns E -> LeBlanc points E against it, because whether you E up or not, LeBlanc can 100% chain and chase and counter-attack all the way, and if Sylas misses E, there is a possibility of losing badly.

Sylas learns W -> LeBlanc learns Q; learns Q -> LeBlanc learns W, both will be hit by LeBlanc's AQA electrocute civilian combo without injury.

So, the two are hard-waiting for the other side to play first.

Yaogao is not in a hurry, anyway, his task is not to gain much advantage. The opponent is carrying Ignite, he just needs to turtle the laning, and it's fine to miss a few minions at level one.

But Ye Bo took the initiative to press forward.

Sylas didn't directly exit the minion wave—because actively staying away from his own minion wave is also a big taboo in laning, which might force him to learn skills first to re-approach the minion wave.

Seeing LeBlanc walk to the center of the blue side minion wave, Sylas stopped his steps.

Come! Let you A!

LeBlanc's position now, if she A's, Sylas will be besieged by six minions, not to mention the health exchange will be a big loss, and there is a possibility of having to force-learn skills first.

Yaogao's left palm was already stuck on the Ctrl key, ready to add skills to respond in seconds.

LeBlanc's magic wand shone.

A flat A was fired.

Yaogao was happy at heart, not only not running but deliberately sticking close, in order to be able to follow up with skills at the first time.

Ye Bo maintained the kiting of his position, walking while continuing to turn back and walk-A.

It's just that...

LeBlanc's walk-A action seemed a bit "not smooth"?

And, until the third flat A was ready to be fired.

Yaogao's face suddenly changed drastically!

"Damn! Holy sh*t, he can do this too!"

"And he... how can he card like this!?"

Yaogao's focus had always been on preparing to add skills in seconds, didn't notice the change in LeBlanc's health at the first time, and the first wave of minion shooting couldn't produce too obvious health changes.

But just after LeBlanc stood in the minion pile and fired her second flat A.

Sylas had already been A'd for more than 100 health but found that LeBlanc was still at full health!

It was truly full health, not even a drop was lost!

LeBlanc fired her third flat A in the minion pile, still, without being attacked.

Those six blue side minions, indeed like discovering the enemy, were raising the weapons in their hands one after another to raise their hands at LeBlanc—and then one by one twitched in place, and put them down.

"LeBlanc this, seems to be carding the minion flat A!?"

"This is also Knight's signature stunt! Ye not only can do it, but his difficulty seems to be much higher!"

"Ye, following the 'carding minion position' against Rookie, Sylas 'carding defensive tower A', as well as 'drawing aggro and carding minion wave', and now 'carding minion flat A' is also at his fingertips... This is simply a Card King!"

"And he seems to be the one who developed this technique to the extreme!"

The commentary desk, which had already seen what was going on, blurted out.

When LeBlanc's third flat A was fired, it was directly used to trigger {Electrocute} with a flat A!

Yaogao, who reacted, didn't dare to have any hesitation, and didn't care about any Rock Paper Scissors game, hurriedly clicked E to jump back and pull away the distance.

But LeBlanc didn't chase deep, directly pulling back behind the minion wave.

Undoubtedly, within the 13-second skill vacuum of Sylas's level-one E, he would no longer have the qualifications to approach the minion wave.

This wave, if seen by some audience who didn't know why, felt like Sylas was standing on the face, just "standing there and letting others hit"!

LeBlanc doesn't chase deep, directly pulling back behind the minion wave.

【Yaogao, can you really lane? If not, change to Li Shunshui, he is my upper-bunk roommate, who just broke through the extreme chasm of the promotion series this morning and was promoted to the honorable Gold IV】

【Please whip me, Gongjin!】

【Ah, it won't be serious, right, brother? Just this operation of carding minion flat A, you can really see the difference between professionals and players, it's too scary】

【Didn't Taishou blow this operation to the sky when he played it before? Saying that no one in the LPL can do it except him? Anyone who can understand this wave knows that Ye's difficulty is ten times higher than his!】

【Ye should be saying at this time: Look, he A'd this minion, okay, the laning is over!】

This operation of "Carding minion flat A" is no longer unknown today.

But this is definitely the most standard: "The eyes say they know, the hands say you come!" technique.

The principle is actually: "Control the hero's flat A, at the same time the minion raises its hand to attack, hit the enemy hero."

At this time, although it will attract aggro, because the minion's attack has been fired and cannot change the target, it will be forced to cancel this aggro lock when it comes to the second attack interval.

To achieve the effect of "carding away minion flat A."

It sounds simple.

But the truth of reality is that, except for Knight who played it once in a game a year ago, no one else has ever completed a reproduction.

On the contrary, top laners Nuguri and TheShy occasionally played it a few times, but generally they could only card one or two times continuously.

Because it's really hard.

This technique is not just about grasping the absolute timing of the hero's flat A and the minion's action, but also paying attention to the opponent's intentions, constantly playing chess in the kiting of positions and the intersection of consciousness, and taking into account the time of firing, and maintaining the rhythm continuously.

The calculation amount is terrifying just thinking about it!

So everyone, including Knight and Nuguri, relies on "feeling," or "practice makes perfect" to complete it.

And Ye Bo can do it, naturally because of the most extreme "practice makes perfect."

However, most of the audience knows this technique, indeed because of the game Knight played a year ago that sparked heated discussion.

But in fact, the time when this technique really appeared is much earlier than imagined.

As early as the S7 MSI field, Faker's Cassiopeia used this move in a situation where it was uncertain whether it was "fraudulent," almost diving Maple of Flash Wolves to the tower!

It's just that Ye Bo's wave was clearly much more outrageous than everyone else—because he was carding in the minion pile!

The attack speed of ranged minions is 0.6, and the attack speed of melee minions is 1.2.

Wanting to card the rhythm of melee minions is far beyond the difficulty of carding ranged minions!

Everyone before was standing behind the ranged minions, specifically carding ranged minions.

So this wave.

In the eyes of those who can understand the mystery, it appears even more terrifying!

"Ye is simply full of pressure! Directly starting to leap over the minion wave to press forward, Sylas has no E skill, now he can't even approach the minion wave!"

"Is this going to press him out of the experience zone!?"

"Because of the deterrence of LeBlanc's Ignite, Sylas can't possibly dare to use health to exchange for minions, helpless!"

"Gao Gao is going to be pressed for experience at level one, this, this laning seems to be going to jail again!"

Honestly, having experienced the previous two games, no one in this game held too much hope for Yaogao.

But absolutely no one thought it would be at level one, so fast!

The JDG crowd heard the mid-lane teammate's voice and switched screens to check, their hearts were secretly shocked.

But Kanavi quickly comforted: "Don't be anxious, stabilize first, LeBlanc pressing like this, Trundle will likely come to be his bodyguard, I can't gank him."

"Bot lane, prepare."

Just as the commentary desk was sighing, Miller, who had sharp eyes, noticed the unusual movement on the mini-map.

"Pay attention to the bot lane! Kanavi seems to want to gank bot?"

As a stereotype of Void Master Yi, the Sejuani picked by JDG in this game clearly has a combination cooperation, even if it is to fight early offensive, it must be based on the top half.

No one thought Kanavi would choose to head to the bot lane!

And JDG's level-one layout earlier, why did they shake the support to the top half?

The reason is simple.

Because they wanted to create an illusion, whether it was to avoid being counter-jungled and starting red, or to better fight the top half and starting blue—the point was to let the opponent focus their attention on the jungle confrontation.

This was a design Kanavi made temporarily during the game loading phase.

His idea was that although the tactical focus of their own side in this game was the top half, it was clearly very difficult to gank LeBlanc and Gragas in the early stage, but the bot lane, which looked like a discarded child, had a chance!

Lulu + Sivir, anyone who sees it knows that this is a pressure-resisting combination, Lucian-Nami laning must also come up to consume and press people.

Therefore, Kanavi made a variation!

He needed a rhythm that could rise quickly to help himself better implement tactics!

So Bel'Veth cleared his own F6 alone and then brushed the entire red area to hit level three, and then came directly to the triangle bush position in the bot lane.

At this time, it was exactly 2 minutes and 15 seconds.

Bel'Veth level three.

And both bot lanes were only level 1

JDG could only helplessly let the respawned bot lane swap lanes, just letting Gnar resist pressure in the bot lane.

"JDG took the opportunity to make a lane swap!"

"Hey, don't say, this might still have a good effect for them!" The zero-logic Wawa with average game understanding said so.

In his view, after the bot lane went online again, it would probably be dangerous even under the tower, so it's better to let the top and bottom swap lanes to resist pressure.

Anyway, there was no small dragon, so resisting the tower in the bot lane wasn't a big problem.

It looked very reasonable.

But because Kalista has a unique and only "combat mobility" capability, she can frequently kite into the outside of the tower, and her "tower-diving consumption" capability is extremely strong. The top-lane Kalista that TheShy liked to play a few years ago once made people feel dangerous even under the tower.

Then Gnar swapped down, why could he resist it?

By calling people?

It's clear that in terms of calling people, JDG is already inferior to EDG's support efficiency—because Taliyah can't possibly master the lane priority.

Sure enough.

The bot lane just went online, and Gnar was immediately forced out of the minion wave by Amumu.

Then he was crazily stepped on by Kalista under the tower!

Viper's kiting footsteps were incomparably skilled, the defensive tower flashed with lasers, but couldn't hit a single one.

Gnar was pulled to half health in just one wave!

"369's health is too low to defend the tower! Gragas goes to the bot lane to help guard after pushing the minion wave, JDG doesn't dare to call people to act!"

"In this way, the first tower in the bot lane will probably fall quickly!"

"And although the double-person lane swapped to the top, they still lost a large amount of experience value just now, the laning phase is still a huge disadvantage, and the development is extremely poor. The two haven't even hit level five!"

"Shengqiang Ge happily eats three plating, goes home with half an Eclipse in hand, and the shockwave hits the two, they can't bear it at all!"

Just the development of JDG's bot lane duo.

Let alone 8 minutes, even 10 minutes might not hit six!

This also led to JDG not having the qualifications to use the double-person lane to open the Rift Herald.

Approaching 9 minutes, JDG's first bot lane tower collapsed with a bang!

"Kalista's development is really too good, the entire EDG team gathers toward the Rift Herald, and JDG's bot lane duo still hasn't hit six, they should be able to take it without pressure!"

"JDG chooses to start the defensive development route, this is indeed their composition advantage."

"Starting the lane swap phase, EDG chooses to move the double-person lane to the mid!"

Under normal circumstances, the game has only progressed to 10 minutes, and swapping the top and bottom side lanes would be more appropriate—because the double-person lane eating the top lane plating tower is generally easier than eating the plating of a long-handed mage in the mid.

Meiko initially thought so too.

But Ye Bo raised an objection, letting them go to the mid lane to swap lanes.

The reason is simple, because Yaogao was too cowardly after that wave!

It was almost like he had some kind of wall phobia, not only keeping the distance far enough, but even only daring to stand in the middle of the big road and stand at attention!

Gragas's ultimate distance is 1000 units, Taliyah's Q is also exactly 1000 units, Yaogao still played by throwing a Q and pulling back, maintaining distance at all times, Gragas couldn't find any space to throw R.

After all, this Taliyah was picked in the fifth-floor counter position, in a sense, it really had a certain restraint on Gragas.

But not much.

Both sides belong to the type of being helpless against each other, Gragas can't kill Taliyah, and Taliyah is also hard to threaten the opponent without Gragas using E.

And Seismic Shove seems to restrain, but from the first jungle invasion, it can be seen that it actually only restrains the most ordinary face-to-face E skill. If you really want to kill, E-Flash can force a way over Unraveled Earth.

The liberated Ye Bo has a new offensive target.

"Gragas enters the jungle again!"

"EDG mid-jungle enters the jungle for the third time! Gragas found Kindred in the jungle again this wave!"

"With a lock-on in front, this wave has a geometric barrel thrown out with a prediction from a distance! It's a geometric barrel again!"

"Turtle~ Player Ye's geometric barrel on Gragas is simply at his fingertips. I feel like this kind of operation in Player Ye's hands is really like a 'basic operation'!"

In fact, the so-called "triangle kill" and "geometric barrel" are not fresh tricks.

They are, and can be said to be, must-have basic moves for Gragas.

At least they should be the "basic skills" for wanting to play AP output Gragas.

Because the so-called geometric barrel, the principle is to use R's knock-up to blast to Q—and the key purpose is to deal the full damage of the Q skill.

That naturally cannot be placed at the opponent's feet.

Not to mention the opponent will definitely walk out of the range immediately, Gragas's R skill has a long-distance big knock-up, even if the opponent doesn't walk, R will blast them away, the warm-up time is completely insufficient.

Therefore, the geometric barrel is really not for "coolness."

It is to pursue dealing the highest damage!

This point is also an understanding Ye Bo realized after practicing a few games of AP Gragas, so he has done specialized training for this operation.

From an operational perspective, it's not too difficult, as long as you know a little bit about geometry~

"Kanavi is so miserable. I feel like this Gragas is the same as the jungler, he's simply everywhere! After clearing the minion wave with a QW, he cooperates with Vi to enter the jungle and keep looking for the jungler!" Miller said sympathetically.

Wawa suddenly also felt that this sentence was a bit familiar: "Opponent Gragas keeps entering my jungle?"

"Ah, top lane keeps calling me to go~~~" Jide is also a prankster, almost subconsciously answering.

The live broadcast room instantly attracted a barrage wave of 777777.

13 minutes, all three outer towers of JDG exploded.

The good news is that apart from being caught in the jungle twice more, they didn't have too many kills, and the kill ratio didn't look too big.

The bad news is that although the kill ratio isn't much, the economic gap at 15 minutes has been pulled open!

Even with Vi + Amumu + Gragas, three major strong-engage means, there were still not too many kills, and there is a reason—Kalista's development is too good.

Kalista eats all three lanes, and fighting at this point is almost an invincible existence.

This forced the opponent to be forced to pay the price of giving up all resources to avoid being expanded by the opponent's advantage.

JDG's original idea in this game was to gain a half-area advantage through mid-jungle confrontation, resist Kalista's strong period in the mid-term, and then use the composition's absolute advantage in the late game to win the game logically.

But due to the failure of the jungle breakthrough at the beginning, the subsequent solo kill in the mid lane, and the failure of the bot lane support, all of this was difficult to sustain!

But JDG is at least the regular season champion, and has also played a record of letting two and chasing three, with extremely strong resilience.

They know the only chance to win a teamfight is to instantly kill Kalista. As long as they can win two teamfights and drag the situation down, their composition is still an absolute advantage!

Mid-term commander Missing started to layout.

"We have to try one wave. If the second tower falls, we can't get out of the door, there are no resources, and Gragas's damage is also a bit terrifying. If we fight the Baron, we will die chronically."

"Yaogao, you have to flank and seal the road to initiate. Kalista has no Flash this wave!"

"Okay, I'll find an opportunity."

"Initiate to someone who can be controlled and killed! Their support is Amumu, the protection capability is not good, kill one wave and there is a chance!"

17 minutes, EDG brought the second Herald to the front of the mid-lane second tower.

During this time, they had already become accustomed to the opponent's turtle-to-the-end playstyle, and were not prepared to slow down the rhythm, and indeed couldn't slow down.

Not to mention the 6k+ economic advantage in hand, there was no reason to fear.

And just at this time.

Ye Bo suddenly heard a loud boom in his ear: "Be careful, Taliyah opened her ultimate, retreat first!"

"Scatter and retreat! Scatter and retreat!"

Stunned to see the wall mantle actually flying from the rear position, Ye Bo shouted and added the command in time.

Taliyah had previously used the movement speed advantage of her passive skill, detoured from her own bot lane to make a big circle, avoiding the occupied jungle vision, and thus completed the flanking of vision!

"Taliyah flanks and opens her ultimate to seal the road. This seal is very good, it's a position where Kalista can't use Q to cross the wall immediately!"

"Gnar is about to enter the fight!"

"Flash-E slaps out the Tathagata Palm in the air and hits three! Kalista has nowhere to go and is slapped onto the rock wall and controlled!!"

Ye Bo's eyes condensed.

He also didn't expect JDG to dare to make such a counter-attack under such a big disadvantage. This resilience is indeed not possessed by the teams they fought before.

And because there is Kindred's R, Gragas cannot directly counter-initiate, it is best to leave the ultimate as a counter-move.

At this time, the simplest and most direct command is for Gragas and Vi, who are not controlled, to use displacement to cross the wall, so at most, it's just three people dying.

Anyway, there are no map resources at this time.

Dying three people will lose a lot of bounty, but for EDG's advantage, it's not too serious, it just increases some pushing pressure.

Ye Bo had just prepared to let Barrier move.

But, suddenly saw Renata in the back raise her hand...

Taliyah seals the road, Gnar slaps the rock wall, Renata supplements the ultimate control chain, and then Aphelios + Taliyah supplement AOE damage, this is the opponent's perfect teamfight formula.

And just at this moment of lightning and flint, Ye Bo instantly thought of a picture.

The safety pin of the Explosive Cask was instantly pulled—thrown toward the "open space" in front!

"Renata R-Flash is about to connect the most critical fatal control! This wave will be JDG's perfect teamfight... What!?"

"Crooked! It's crooked!?"

"No... it was blasted crooked by Gragas!!!"

"This ultimate!? Gragas seems to have predicted the position where Renata wanted to R-Flash forward, and blasted her horizontally the moment she landed! My God, how could this be predicted!?"

"Renata missed her ultimate! A fatal control chain break appeared, EDG seems to be able to counter-attack!"

As long as JDG can pull off this set of control chains, Renata's ultimate range is enough to cover everyone, and Vi and Gragas, even if they force a counter-initiate and rush in, will only be sent to death.

The most critical thing besides the wall-matching push at the beginning is actually this ultimate of Renata.

Fragile Renata naturally couldn't stand in the front at the first time, and just at the moment the wall push succeeded, Missing very decisively moved forward and R-Flashed to supplement control.

But don't forget.

In the first game, Ye Bo had just "stolen" Renata's ultimate and had a sudden inspiration to stage a "Infiltrating Poison Mist."

That wave brought Ye Bo an understanding of Renata.

Renata's ultimate is very powerful, but because of this, it has a casting front-swing of nearly 1 second, used to give opponents a reaction, which is why Renata's critical ultimate will use R-Flash.

And Renata's R-Flash, the ultimate casting time has nothing to do with Flash.

The position reached after the 1-second casting ends is the casting point, which is also the operational principle of "Infiltrating Poison Mist."

But Gragas's ultimate was changed to "Constant flight time from casting to landing is 0.55 seconds regardless of distance" as early as patch 6.17.

Ye Bo saw Renata raise her hand and knew the opponent definitely wanted to R-Flash.

So he made the decision almost instantly, throwing his ultimate toward the open space to the right in front of the opponent.

This caused Renata to be blasted horizontally the moment she landed!

The ultimate cast in the air—the direction deviated greatly!

"Dry them!!!"

At this moment, everyone's tacit understanding was enough, no words were needed.

Amumu reversed forward, Flash-Ultimate directly locked Kindred!

Vi followed tacitly to lock the head, {Unstoppable} ignoring the Unraveled Earth blocking in front!

Kalista flew forward and pierced a spear through the heart, Jayce supplemented a cannon shot, the control was maxed out, and Kindred was instantly killed at full health!

"The scene reversed in an instant!"

"EDG's counter-attack! Kalista cleans up the battlefield and gets a quadra kill!"

"JDG's control chain break, plus the huge economic disparity, finally ended up being counter-attacked and wiped out after opening such a good teamfight!"

The excited Jide turned to praise the key: "Master Ye's reaction is really amazing!"

"He has been playing a key role throughout this game, it's the Explosive Cask that rewrote fate!"

Wawa shook his head and smacked his lips: "Too perverted, this is definitely a prediction, otherwise it's impossible for him to throw such a missed ultimate!"

"A wave of defeat like a mountain collapse! In this way, EDG might directly break the mid-lane high ground!" Miller made the final summary.

Originally it was just pushing the second tower.

After this wave was fought, with the help of the Herald, they directly hit the high ground!

In less than 18 minutes, JDG's mid-lane high ground was outrageously broken!

If it weren't for knowing how all this happened, some people would even think this was the effect that could only be played in a crushing game.

And if JDG still had the thought of resistance just now.

After this wave ended, all vitality was definitely completely killed.

The economic gap between the two sides was completely pulled open.

Started the Baron at 20 minutes on time, and the economic gap early broke the 1w mark.

Facing the Athena Crystal with only the door teeth, all JDG members could only fight to the death, but they looked extremely difficult in front of the three major strong-engage means.

Kindred was smart this time, seeing Amumu turn into a spirit ball and fly over, he directly opened R at full health!

The effect was indeed there.

But Gragas's late pick was for this.

Waiting for 2 seconds before the domain was about to end, the Explosive Cask aimed at the center point of Lamb's Respite, blasting four enemy heroes out of the domain range, making them lose the domain's protection in an instant.

And this domain of Lamb's Respite seemed to have become "EDG's skill"!

Wiped out in front of the door!

In less than 22 minutes, JDG's base shattered into pieces again!

(End of chapter) ===== CHAPTER 110 =====

Because "Sylas's W and E are all 'displacement' skills"

Units that are {Rooted} cannot use displacement skills.

"Wait a minute! Is the mid lane going to have another kill!!"

Ye Bo's LeBlanc details are maxed out; he doesn't rush to step down with W at the first moment, just constantly AA-ing to supplement damage.

He is waiting for the 1.5-second root time to be maxed out, so that the damage of Ignite can burn to the last tick.

Waiting for the kill range to arrive, AW and the clip are fired together.

One foot steps on Sylas's forehead!

"My chain... level three tower-dive solo kill!"

"It's all details! LeBlanc waits for the Ignite damage to burn full this wave, so as long as she can stomp him to death with one foot, Sylas won't be able to AA!"

"So although LeBlanc was traded, it was actually a tower kill! Sylas didn't touch him!"

"Sylas has no Q, W and E can't be used! Ah ah ah, so anxious, Gao Gao!"

The commentary desk seems to feel the same regret and pain for Yagao.

"I was just saying, why with Ye's style, he didn't go to the bottom lane to support at the first moment... it turns out the killing intent was lurking!"

"From the magical minion AA-kiting at level one, this mid-lane laning phase has already started hell mode!"

【My intention is not here, I have already sent another department to set off!】

【Turtle, this chain, it's simply like it slipped in through the cracks of the minions! It's simply a British policeman entering the workplace!】

【Black Mold Turtle Sauce dips in rice again!】

【It's Cinnabar again! It's all solo kills! It's still a solo kill!】

【Master Ye gently pinches, directly squeezing this tube of Black Toothpaste to explode, Gao Gao came out from his butt!】

【Gao, really don't feed anymore! Just let me watch Pian carry you once, okay? MD!】

(End of chapter)

◈

End of Chapter

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