Chapter 124: The Secret of the Fruit! This Galio is Basically a City Wall
The time reaches 7 minutes.
After Vi dies once again, the second round of jungle swapping is inevitably pushed to the top side.
Because Vi's jungle has already been aggressively raided by Zhao Xin for several camps, if Vi doesn't go to swap the top side now, she definitely won't be level six by eight minutes.
In that case, she won't even have the qualifications to attempt to contest the Rift Herald!
And once it is confirmed that Vi is far from the bottom side, a critical numerical disadvantage appears.
Someone is about to be unlucky.
"The bottom lane is finally going to be truly four-man-dived!"
"For several consecutive waves, Galio and Zhao Xin have passed by the bottom lane three times without entering, which has already made the TES bottom lane feel a bit like 'The Boy Who Cried Wolf.' Now that they are certain the jungler really isn't there, they are coming to take action!"
"Mark's Yuumi is still acting as a 'walking cat' in the back, not soaking up experience. But this time, the Galio-wolf is really here!"
It is worth mentioning that TES has a special understanding of the Zeri-Yuumi combination in this match.
After level three, for several waves where the bottom lane was pushed into the tower, TES chose to deliberately have Yuumi hop off and walk to a position behind the tower to "hide" outside the experience range.
At first, the commentary desk was very confused, but later they understood.
This is because at eight minutes, the bottom lane can generally only support one person reaching level six, and it requires the support to roam, leaving the bottom lane empty as a cost.
Yuumi cannot roam, and the upgrade to level six is not a qualitative change for her.
Furthermore, Yuumi is different from all other heroes; there is almost no change between level four and level five, and the issue of being "squishier" doesn't even exist.
This hero's demand for experience can be said to be the lowest among all heroes.
Of course, because the opponent's bottom lane has extremely strong tower-diving ability, Yuumi doesn't dare to follow the jungler directly, which is why they adopted this "retreating walking cat" approach to let the AD solo the tower waves.
The purpose is also very clear.
Zeri with R and Zeri without R are two completely different heroes.
Its importance is almost equal to the Q ability of the Explorer, which is known as "QDC."
It can be said that she is an "RDC."
With the situation in the mid-jungle already like this in the early game, TES also knows that if they don't fight for it, this team composition will become harder to play as the game goes on, so they must fight hard now while the gap hasn't widened yet.
"Zeri doesn't dodge at all when she sees Galio come out; it's like she only has eyes for the minions! So desperate!"
"Yuumi directly chooses to sell out the AD!"
"Amumu enters the tower and uses Q to tank the tower shots; Zeri chooses not to use any abilities, dying so naturally."
Fortunately, Zeri, having eaten several "solo waves" previously, uses her tower-wall W and piercing E to forcibly clear the minion pile at the last moment before dying, reaching level six just before death.
It is now 7: 0.
"Nice, brothers! Nice!" Ye Bo suppresses the excitement in his heart and, watching Zeri's respawn timer, continues to command methodically: "Don't be greedy, we need to go to the Rift Herald early to take position; there's no rush to take this bottom tower."
"OK OK, steady!"
"If this Zeri dies two more times, their team composition will truly be useless~"
"Should be able to take three plates, but I feel the opponents won't dare to contest this Herald, right?"
Zeri reaches level six, and her death timer also reaches the corresponding 16 seconds.
As long as everyone recalls at the 8-second mark to account for the recall time, they can leave the base at about the same time as the opponent and won't miss the critical frontal Herald fight.
The respawn timer reaches 8 seconds.
Even though the third plate is still a few auto-attacks away, everyone chooses to recall immediately under Ye Bo's reminder; this scene makes the chat spam, 【Have they been through rehab?】
8 minutes, the Rift Herald spawns.
The EDG members step into their own jungle.
And perhaps because victory is approaching, Ye Bo is noticeably more talkative this game, constantly speaking in the voice chat.
Making up for every small detail as much as possible.
"Everyone walk together, don't split up. I'll take the lead; be careful of them lurking in the top jungle."
"Saint-Gun Brother, you be careful too; don't go directly into the river, circle around and meet up with us first."
His articulation is clear and his instructions are precise.
Just now, everyone was in the bottom half, intending to kill Zeri to prevent her from reaching level six, but they didn't expect the opponent to have the "walking cat" maneuver.
And there is a lack of vision in their own jungle in the top half; Kennen only has defensive vision in his own tri-bush.
However, EDG is actually not very worried about being ambushed.
After all, they already have a significant equipment gap, plus a team composition advantage; as long as they aren't caught out alone, they won't be at a disadvantage even in a 5v5 face-to-face bush fight.
TES thinks so too.
The only thing they can rely on now is the Vi + Ahri lock-down, coordinating with the whole team to focus fire and pick off one person to create a numbers advantage, then giving Zeri a chance to kite and shoot.
Otherwise, in a frontal team fight, no matter who Vi and Ahri engage on, they have to face Galio's counter-engage protection; they can't charge in at all, nor can they exert any effect.
Instead, as long as the opponent lands a good engage, they might instantly explode.
So... TES has a strange idea.
"This position!? TES's idea this time is a bit unexpected!"
"Ornn is supporting from below; if they can camp someone who is split off and walking alone, they have a chance to pick them off instantly. If that doesn't work, this will also be a very good position to flank from!"
"And even if they run into them head-on, they can turn around and use the Blast Cone to go over the wall together!"
"Zeri has Yuumi's speed boost and Tier 2 boots; it seems she also has a chance to catch up... she's E-ing over!"
Under the observer perspective.
One can see the TES mid and jungler already crouching in the Red Buff bush.
The vision at the F6 entrance below has already spotted Galio using Winds of War to scout, stepping into the bush very cautiously and activating his sweeper to clear wards.
And just at this moment, the late-arriving Zeri with Yuumi also reaches the bottom of the dragon pit.
Seeing that the opponent is definitely coming from the lower passage, JackeyLove is quick-witted and E's over the wall, timing it perfectly to arrive at the foot of the Blast Cone, hitting it to bounce himself in the opposite direction into the bush to meet up with his teammates!
Ornn stands below the dragon pit to support; his ultimate can provide crowd control from 2200 yards away, and in a crisis, he can also use Flash to go over the wall and join the fight.
TES is betting on whether anyone on EDG will lack discipline, with everyone walking their own way, and someone passing by this bush alone and getting ambushed.
Unfortunately, no.
However, as the commentators said, this is an excellent flanking position; even if no one from the opponent actually comes from this position, at least it has more potential than them fighting a frontal team fight.
Galio, leading the charge, has already stepped into the bush outside the wall below.
Also unfortunately, he just missed Zeri, who had Yuumi's speed boost; the opponent had already bounced into the bush ahead of time, so no vision collision occurred.
However...
Ye Bo's gaze is, at this moment, inexplicably fixed on the "empty" ground where the Blast Cone was.
Just because he saw something he only noticed after the first game.
On the ground where the Blast Cone had already disappeared, on the core remains in the center, a wisp of "smoke" is slowly rising, and there are still vine-like animations that haven't dissipated, as if there were a delay.
"Wait! Saint-Gun Brother, don't come over yet!"
Ye Bo first calls out to Kennen, who was just about to circle around the Krug wall to approach, and then he places a ward below the dragon pit himself.
Under the ward, there is only an Ornn standing against the wall.
Seeing this, Ye Bo feels a slight shock down his spine, but immediately after, it turns into a surging heat!
"There are at least two people in this bush!"
Ye Bo's voice is incomparably firm and confident.
He can be certain that this Blast Cone was triggered within the last 3 seconds.
And of the three directions it could bounce toward, Kennen just passed by above, there is only an Ornn below the dragon pit who cannot go over the wall, and the only thing left is the bush on the right.
And since they are camping in this position... could it possibly be just one person camping?
"Saint-Gun Brother, ult in! Just ult in!"
"Trust me!"
Ye Bo hasn't even finished speaking.
Kennen's abruptly stopped footsteps have already started moving again.
The Pikachu-like Kennen, clad in lightning armor, with absolute trust, carries Slicing Maelstrom and charges blindly into the bush without any vision!
The four people crouching in the bush were extremely excited when they first saw Kennen, thinking they had camped a key target.
But the next moment.
When they see clearly the Slicing Maelstrom being carried toward them...
"F***!!!"
TES doesn't know how they were exposed, and there is no time to think.
"Galio, Galio! Galio is below!"
Almost at the same time, a Galio charging with a channeled W is already rushing over from below.
Zeri, whose body is still numb from just cleansing the stun, is immediately taunted by the giant wings—along with the shivering Yuumi on her back, and two other teammates who are still numb!
Bandages are thrown, spears are thrust, and lances are hurled.
The three people and one cat become trapped in a jar; they don't even have a chance to lift their hands, rapidly becoming charred corpses.
"No way? This? Ah?"
"It happened again!! What happened this time!! Why!?"
"They seem to have discovered the opponent's tracks; Saint-Gun Brother lands a perfect ultimate head-on! Galio follows up with a suffocating control chain!"
"Ahri wants to use her ultimate to escape, but none of them can run away!"
Not only is Ornn, who was preparing to Flash into the fight from below the pit, stunned.
Everyone outside the game is completely stunned.
JackeyLove's head seemed to be covered in question marks: "Was I spotted? That's impossible, they had only just passed F6 when I went to that position!"
Xiaotian also spoke up hesitantly: "I swept this area, there were no wards."
The members of TES did not know which link had gone wrong.
But the opponent's actions clearly indicated that they definitely had vision.
However, the members of EDG were equally confused; in fact, they were far more shocked than their opponents.
Because from their own perspective, they could clearly see that their own top-side jungle was still pitch black until this very moment.
There was no sign of any vision.
"Master Ye, you're truly divine. How on earth could you know that?" Jiejie really couldn't figure it out this time.
"Using a 'cheat' but not really cheating, right? Haha~" Flandre joked in high spirits.
"We're going to win, brothers! The other side is completely blown up after this wave!" Meiko was more pragmatic and couldn't help but start to get excited.
Viper, meanwhile, thought of that key judgment call with Fiddlesticks in the previous game, wondering if it was a similar hero mechanic again?
But in reality, this time it really wasn't.
In fact, this was something Ye Bo had inadvertently discovered while watching the highlights of the first game, something he hadn't noticed before.
As everyone knows.
All jungle plants have four states: {Disappeared}, {About to Respawn}, {Exists}, and {After being broken}.
But only the {Blast Cone} is the exception.
In the process of going from {After being broken} → {Disappeared}, it has two brief but fixed states.
These are the "Smoke" effect, which lasts for 2-3 seconds.
And the "Blast Edge" vine animation, which lasts for 5 seconds.
The reason Ye Bo noticed this was because he was thinking about how to guard against such situations when he was watching himself walk into the ambush of Lee Sin and Vex in the first game.
He suddenly noticed the vine lines on the ground that had not yet disappeared.
Later, he went to open the replay and watched it twice, only then discovering this change in the Blast Cone that he hadn't noticed before.
If he had discovered it earlier, he could have guessed that someone had popped the cone 5 seconds ago by looking at the vine lines that hadn't disappeared on the ground in the first game, and naturally, he would have been alert and prepared.
Ye Bo silently memorized this piece of obscure trivia.
He didn't expect to use it in this wave!
With the bottom lane dying and giving up their lives, a fatal zero-for-four trade was dealt to them for no reason before the Rift Herald fight.
Accompanied by the wail of the Rift Herald.
Within a mere minute, the balance of the game, which was already tilting toward EDG, had begun to lose its equilibrium completely!
The audience erupted in an instant.
"Beautiful, damn it! They are truly divine today, how on earth did they guess that!" Clearlove clenched his fists and swung them in the air twice, only restraining himself slightly out of consideration for the people beside him.
Ye Bo's father stared intently at the television screen, not forgetting to ask: "Are they going to win?"
Ye Bo's mother nodded vigorously, her face full of joy: "My son and his team are too amazing! With the current situation, I feel like even I could win if I went up there!"
Although that was a slight exaggeration.
But it was very clear, even to Ye Bo's mother, just how difficult this situation was for TES to play.
Kennen got fed from one wave of lightning, Kalista was happily eating kills, and Zeri's Cleanse was forced out for nothing.
Returning to the lane, Amumu found an opportunity and immediately Q'd in to unleash Curse of the Sad Mummy, easily catching and killing the Cleanse-less Zeri with a double ultimate, and taking the first turret in the process!
At the same time, Vi wanted to use the double ultimate from the top and jungle to catch Kennen.
But at the critical moment — {Heroic Charge}!
Zhao Xin, who was counter-ganking from behind, killed the straightforward top and jungle in one fell swoop.
In the blink of an eye, the situation was already spiraling out of control.
【Heaven! Everywhere he goes he dies, always dragging his teammates down with him!】
【Oh, awesome. You're playing Ahri mid and can't keep an eye on Galio, and you have the nerve to talk? There's always an extra person telling me how the jungler is supposed to play!】
【Mom, the "Xiaotian" fans are still making excuses. Can we blame our "Hand" for this? He doesn't go help his brother, he helps a goat, and you can't tell he's already started to tilt and give up? That's exactly how they played in Iceland last year!】
【Awesome. I think we shouldn't call JKL the "Ice Emperor" anymore; Knight is the truly "pure and clean" one! No wonder he can even cut ties cleanly with his friend's partner's unborn child. He's always Teflon; you tell me, who can pin the blame on him?】
【But to be fair, Knight is indeed strong. After all, even Riot hinted that he is the legend, having once given him a personal theme song: "Legend Never Die!"】
【Everyone, talk all you want, but can you tell me where Knight is first? I don't seem to be able to find this person in this game.】
In fact, ever since being solo-killed, Knight had already disappeared from the TES voice channel.
Even that ambush was only done because he was being remote-controlled.
Anyway, if you tell me to come, I'll come, but taking initiative is impossible.
The laning phase also entered a stage of not fighting back; no matter how Galio pushed the lane, Ahri only focused on being steady, never giving any positioning or opportunities.
And this gave Galio infinitely good opportunities to roam.
The kill count for both sides was constantly being refreshed.
By the time the match reached 19 minutes, the kill ratio was an exaggerated 21: , and the gold difference was as high as 11, 00!
Top Esports is a team that dies a lot even when they have the advantage... let alone when they are behind!
No one knows how to "suddenly die" better than them!
Even the die-hard supporters of TES had to admit that the main team's situation was gone in the face of such an exaggerated gap.
It is worth mentioning that all three of the team's kills were actually Ahri's!
It couldn't really be considered Knight deliberately stealing kills.
It's just that this lineup relied on the lockdown burst of Vi + Ahri to set the tempo, and Zeri was the target who was constantly being caught and focused, so in the end, only Ahri was left to clean up.
However, when Lee Xianghe saw a Stopwatch and Seeker's Armguard appear in Ahri's second item slot, he shook his head.
"If Ahri buys a Zhonya's, this game is already over."
In Lee Xianghe's understanding, unless there is a situation where you absolutely must die, the hero Ahri should never buy a Zhonya's for her first three items.
Especially in a losing game where you are counting on her to carry.
This is also the biggest difference in understanding between Lee Xianghe and others regarding Ahri.
The morale of the Top Esports players was clearly already wavering.
They were never good at mid-to-late game operations, and after choosing a lineup that bet on the early game without any effect, their mentality, already on the edge of a cliff after losing two games, completely collapsed!
As soon as JackeyLove got anxious, he started looking for opportunities too aggressively, but against this game's Galio, anyone who pushed the lane too deep would be met with a Justice Punch.
Seeing that there was no hope for the team to win, Knight was ridiculously steady.
If it weren't for the last wave of the Baron fight, where JackeyLove anxiously shouted for Knight to Flash and lock someone down...
Unfortunately, Ahri's E-Flash was a bit short, and instead, he was caught by Galio's Flash-W at close range, almost instantly melted and killed.
Otherwise, Ahri might have been able to maintain a positive KDA until the end of the game!
"It's all over! Knight E-Flashed to try and lock down Galio but fell short! Instead, he was caught by Galio's Flash-W!" Guan Zeyuan's resonant voice echoed heavily throughout the venue.
"And actually, it seems like even if he had locked down Galio, it would have been useless!"
"He's so tanky! Really so tanky! Why is he so tanky!"
The items on Galio clearly didn't include any tank gear; they were all pure Ability Power items.
But once {Durand Shield} was activated and Aftershock was triggered, he was focused by four people in the crowd, yet you couldn't see his health bar fluctuate at all!
Galio's max-level W skill comes with {50% Magic Damage Reduction} and {25% Physical Damage Reduction}, and both reductions can be supplemented by a high percentage of {Ability Power} bonus.
After putting on the Rabadon's Deathcap as his third item.
Galio, with Durand Shield activated, was almost like activating a max-level Alistar ultimate, like a chaotic demon lord!
"Zeri is outputting like crazy with Overcharge! No one on EDG has the skills to lock him down, but he doesn't seem to be losing health when hitting Galio!"
Wang Duoduo's tone rose and fell, as if praying in sympathy for TES.
Zeri's passive, E-penetration, and ultimate burst are all magic damage.
With insufficient equipment, hitting Galio was simply like giving the opponent a massage.
"Although they can't reach Zeri for the time being, this Galio is simply like a city wall that TES cannot cross!"
"Ahri falls first in the Winds of War; with only Zeri's electricity, unless the opponent's Thunder Kennen is a friendly unit, it is simply impossible to penetrate this wall!"
TES retreated steadily, and in their attempt to finish the game, they lost even more miserably than the previous two games.
Having taken the Baron, EDG reorganized their morale and pushed onto the high ground again.
Zhao Xin went in alone, providing a landing point for the Colossus of Justice.
Galio, with Heroic Charge, fully displayed the nature of a city wall, scattering Winds of War into the crowd and spinning up a tornado of death.
While the damage was terrifying, he was also extremely difficult to kill, like an undying demon king!
With the final Zhonya's stasis pose, a flying golden fist hammered the Zeri who was trying to self-destruct into the air!
It took only 24 minutes.
EDG cut down four people in a row and pushed down the enemy's main crystal in one go!
(End of chapter)
End of Chapter
