Chapter 172: Reverse Flash! A Three-on-One Gank That Got Counter-Killed!
"The second game of the finals officially begins!"
Wa Wa has to raise his voice to drown out the piercing cheers and shouts from the venue.
Beside him, Miller suppresses his inner excitement and calmly analyzes the lineups: "However, the lineups for both sides in this game are very balanced; neither side has a clear advantage. I expect this will be a real, hard-fought match."
"The only difference is that this game is clearly a swap of offense and defense; the early-game offensive pressure will be on DRX's side!"
Wang Duo picks up the thread: "That's right. Starting from the mid-game, Camille with Divine Sunderer will definitely have an advantage in side-lane split pushing, and we must mention this Yuumi!"
"As a champion with a nearly 100% ban/pick rate in this World Championship, especially entering the quarterfinals, no team dares to let her through. That alone says something!"
The support role usually takes on the responsibility of key engagement or buffing the key carry, but their contribution to actual combat power is limited.
Compared to other enchanter supports, the boost from Yuumi's W ability, {Adaptive Force}, is incredibly direct and can even turn the tide of a battle in many instances.
Plus, there is no cost for making mistakes, and no fear of being burst down!
Therefore, now that Yuumi has been fully developed, many players believe this champion is somewhat "game-breaking," and it wouldn't be surprising if she gets a major rework next season.
BeryL actually doesn't want to let Yuumi through either; he knows that is EDG's specialty.
But this is one of the implicit mind games of the just-concluded draft.
Because the blue side has to perform the second ban first, he didn't expect the opponent not to ban Yuumi after the Caitlyn ban, and their third ban, as planned, had to be reserved for Fiora to ensure a smooth top lane.
However, since she has been let through.
Then she must be utilized well.
There is no perfect champion, and Yuumi naturally has her own drawbacks.
Approaching the 1-minute mark.
DRX gathers all five members and suddenly charges straight into the bottom-side jungle.
"DRX here! It looks like they want to attempt a level-one invade!"
"They should be trying to exploit Yuumi's level-one weakness to look for an advantage at level one!"
"But... EDG doesn't have anyone standing in the bottom-side jungle to give them an opportunity; they just placed a ward!"
EDG is clearly familiar enough with Yuumi; in fact, her level-one weakness is a point they have utilized many times before.
DRX has Lux's Q for a skill shot at level one, plus a Viego who can transform; their combat power is definitely much stronger than EDG's here. Engaging head-on is not a wise choice.
Since that's the case, they might as well just give you the bottom-side jungle!
This game is different from the last one.
The reason DRX was unwilling and unable to easily give the bottom-side jungle to their opponent in the last game was because they needed the lane priority and tempo for the bottom lane; picking Miss Fortune, who has little impact in the mid-to-late game, was specifically for that lane priority.
But in this game, since EDG has already picked the bottom lane duo of Yuumi and Sivir, it means they weren't planning on competing with you for bottom lane priority in the first place.
"They didn't come... they must be prepared to swap jungle halves," BeryL says in a low voice.
The {discipline} and {team decision-making} of this EDG team were displayed vividly in the quarterfinals, and the DRX members experienced it firsthand in the previous game.
Fortunately, DRX didn't really expect to achieve any real results at level one anyway; at most, they just wanted to force out some summoner spells.
The real goal was still to ensure they secured the right to swap jungle halves and implement their pre-game setup.
From the spectator's perspective.
The EDG bottom lane duo is standing guard under the tower, while the top, mid, and jungle trio are positioned in the top-side jungle, using the ward placed near their own blue buff to judge the opponent's jungle path.
Seeing the opponent's five members enter, circle around, and leave without appearing to want to force a jungle swap, Sejuani chooses to start her jungle path normally.
Not swapping jungles is definitely good, as it means both sides still have bargaining chips.
At 1 minute and 30 seconds, the minion waves arrive.
Zeka's breathing is slightly heavy.
He took the initiative to pick Yone in this game to pave the way for the top lane's performance, so he is clearly under no small amount of pressure.
But truthfully, he actually quite likes Yone, a champion with a high skill ceiling. Although the current meta makes him quite unpopular, Zeka has actually practiced him quite a bit in private.
Of course.
With Ye Bo's understanding of these two champions, he is naturally even clearer on this matchup.
In theory, Yone has a slight laning advantage over Sylas in the current meta—mainly thanks to the broken {Lethal Tempo} in this patch.
As a melee champion, if Sylas dares to E in to trade, Yone possesses an unstoppable ability to chase and fight back in a stand-and-deliver duel.
Sylas's win condition, besides the champion's extremely high execute threshold and damage in the early game, is that Yone is extremely item-dependent.
Especially after Berserker's Greaves and the first major item, they are completely different champions.
Therefore, Ye Bo's rune choice for this game is different.
He did not use Conqueror, which is basically mandatory for Sylas, but instead brought Electrocute—after all, it's impossible to stand and fight Yone with Conqueror anyway.
The minion waves clash.
Yone does not use the technique of stacking Q on the Raptors, because when fighting a melee champion, Yone actually needs the short Q more.
Both walk forward.
It looks like they both want to bait out the range of the Q.
Sylas finds an opening, seizes the opportunity to auto-attack the minions first, in order to compete for the health advantage of the first three melee minions...
But unexpectedly, seeing this, Yone immediately retreats to give up his position!
Clearly, the previous move was a feint; Zeka has chosen to let the wave push into the tower and wait for level three.
Seeing this, Ye Bo also immediately stops attacking and retreats to avoid drawing minion aggro, delaying the time it takes for the wave to reach the tower as much as possible.
The health of the melee minions on both sides is running low.
Yone walks forward again, looking like he wants to use one Q ability to last-hit all three minions.
But just at this moment, Sylas also presses forward again.
And this time, Sylas is deliberately standing outside the minion wave, maintaining a parallel position with the three melee minions.
This seemingly normal movement—in reality, is secretly giving Yone a multiple-choice question!
If Yone uses Q on Sylas, he will miss the three melee minions.
Zeka barely hesitates, or rather, any player who values laning would find it hard to resist last-hitting these front-row melee minions in this situation.
Moreover, in his view, Yone isn't afraid of Sylas E-ing into his face—after Sylas E's in, Yone can at least chase him down and land 2-3 hits; the trade definitely won't be a loss.
Just as Yone swings his blade.
Sylas still steps to the side, dashes into the minion pile, uses a passive auto-attack to kill all three melee minions, and hits Yone with the chain at point-blank range.
Here comes the detail.
The moment the Abduct chain {knocks up} Yone, Sylas immediately pulls back, without using the E-A combo directly!
Utilizing the crowd control duration of the point-blank knock-up, he pulls back to create distance before using his passive auto-attack at the limit of his attack range to trigger {Electrocute}!
In any case, after Sylas finishes his two passive charges, it's impossible to land a third auto-attack.
There isn't much difference between an immediate auto-attack and a delayed one.
But for Yone, that tiny half-step difference is a world of difference!
Both of their attack ranges are a noble {175} units, a cut above the {125} units of most melee champions, second only to Irelia's 200 units.
So when Sylas lands the limit auto-attack, Yone only has time to land one auto-attack in return before he is already out of range.
The level-one 【Mortal Steel】 without attack speed has a cooldown of nearly 4 seconds, and the distance created makes it impossible to chase with auto-attacks!
Coupled with the {Electrocute} Sylas brought this game, if not for Yone's key {Bone Plating}, this level-one trade would have directly created a significant health gap!
Zeka's breathing becomes even heavier.
Although this was a perfect play by Ye Bo, in fact, it could have been avoided—if Yone had started by standing next to the first three melee minions, he could have balanced their health and used the piercing Q to harass Sylas while waiting for an opportunity.
But Zeka didn't do that this game.
This isn't because he made a mistake, but because he needed to coordinate with the team...
"Master Ye understands this matchup too well!" Wa Wa shouts excitedly, pointing out the obvious: "He caught Yone's positioning flaw at level one, and this Electrocute combo, even through Bone Plating, took away one-fifth of Yone's health!"
Wang Duo notices a deeper detail: "And his execution is extremely detailed; he utilized the aggro of the minions that hadn't disappeared yet, not retreating but moving back, pulling the minion wave toward his side to delay his own wave from reaching the tower."
The director switches to the Erlang Shen perspective.
The laning situation in all three lanes is displayed simultaneously.
Camille is definitely at a disadvantage at level one in the top lane; after all, Aatrox can harass through minions with all three stages of his Q, while Camille can only learn W.
Flandre's handling is very seasoned; he steps up and immediately uses W, Tactical Sweep, wanting to trade abilities with Aatrox head-on to bait out Aatrox's Q.
{Once Aatrox uses each stage of his Q, he can only hold it for 5 seconds; if not used, it will automatically enter a vacuum period of up to 9 seconds.
The "laning trick" to playing against Aatrox is actually just this.
With the healing effect and outer-edge percentage damage of 【Tactical Sweep】, Camille is guaranteed to win the health trade if she trades one Q with Aatrox, and she can rely on the slow to safely pull away without being hit by the follow-up!
But Kingen is worthy of being the player who understands Aatrox best in this World Championship.
He has shown this before.
The most intuitive point of a so-called "signature champion" is: "Against every champion in lane, a signature player has a completely different understanding of the matchup and way of dealing with it."
Seeing Camille sweep out her Tactical Sweep.
Aatrox, who hadn't leveled up any abilities yet, instantly levels up E with Ctrl+E!
【Umbral Dash】 reacts extremely quickly, pressing forward in front of the sweep to dash into her face.
He delays the 【Deathbringer Stance】 auto-attack by half a second for detail, then thrusts it out with force!
Tactical Sweep deals damage first, but because Aatrox dashed into the "inner circle," it has neither extra percentage damage nor healing and slow—instead, Aatrox's delayed Deathbringer Stance, which delays healing, instantly restores the health he just lost to full!
Flandre clearly didn't expect this, but with his seasoned laning experience, he immediately seizes the gap between auto-attacks after landing to get one extra auto-attack in.
However, this was also intentional positioning by Kingen.
Although Camille triggers the shield from her passive 【Adaptive Defenses】 plus {Shield Bash} after landing one auto-attack, Aatrox cannot land any follow-up harassment, so she does manage to recoup some health.
But Camille's passive has an 18-second cooldown, and her W has a 17-second cooldown—Aatrox's E only has a mere 9 seconds!
In this way, there is no vacuum period for the Aatrox to have his skills interrupted.
Kingen soon demonstrated what it means to utilize the advantage of {attack range}.
{Aatrox's attack range is also 175, while Camille's is 125.
Aatrox feigned an advance, and Camille, holding {Grasp of the Undying}, naturally wasn't afraid and wanted to trade auto-attacks, but Aatrox kited, relying on the fact that your 125-yard reach couldn't touch him.
However, Grasp of the Undying disappears if you are out of combat for 4 seconds.
After kiting for a while, Flandre had to refresh the stacks, so he turned around, intending to step up and auto-attack.
But Kingen was waiting exactly for this attack interval!
Camille pauses her movement when auto-attacking; Aatrox followed up one step, just entering the 175-yard range, raised his hand to auto-attack, followed by a silky-smooth E in place to reset the auto-attack, then auto-attacked again and immediately retreated!
Compared to the mid lane.
A 50-yard difference in attack range is absolutely significant for a top lane fighter.
"Kingen has already established a very obvious health-trading advantage at level one!" the suppressed Roaring Emperor loudly declared.
"Camille versus Aatrox, the only successful example in this World Championship was Kingen himself in that match against Zeus; he knows too well how this matchup should be played!"
"And it feels like after Kingen got Aatrox, he seems to have become a completely different person! Whether it's his mechanics or his confidence, the health-trading advantage is even greater after reaching level two."
Just as the audience was still immersed in the director's "Eye of Erlang Shen," watching the passionate health-trading in the top and mid lanes.
The director's camera suddenly focused on the bottom lane.
Yuumi clearly has no ability to contest the wave, at most risking herself as a "walking cat" to auto-attack.
And the DRX bottom duo wasn't playing very aggressively at level one, just pushing the wave normally; Sivir even had the opportunity to push back, not letting the wave be pushed in quickly.
But just as they were about to hit level two, the Lux, who previously had clear eyes, suddenly revealed the light of a witch!
An unprovoked, inexplicable Q-Flash! A forced initiation!
The Sivir with the cat naturally retreated at the first moment, but because DRX was slow-pushing, the wave wasn't affected too much, and the EDG bottom lane was only one minion away from leveling up.
Viper was originally prepared to wait 2 seconds for his Q skill to farm from a distance and hit level two, but seeing the opponent suddenly force an initiation, he felt a sudden sense of foreboding.
Fortunately, even though it was a sudden outburst, he still reacted extremely quickly and synchronized his Flash to dodge it!
"The enemy support has no Flash," Viper reported the information.
"Their jungler is 100% in the bottom lane, Viper, let's be careful!" Meiko replied: "It'll be fine once you hit level two and have E, it's not a big problem, this Lux can't really do anything to us."
"Mhm, the jungler can go to their blue buff area."
With Lux initiating so forcefully, if the jungler hadn't come for a level two gank, it would have been impossible to get a kill even if the Q landed.
With EDG banning four supports, there were very few choices left for BeryL; Lux is essentially countered by Sivir, so there was almost only a chance at level one.
And Sejuani, who started Red to avoid a fight at level one, received the information and immediately set off for the opponent's top-side blue buff area.
But... just as Jiejie's Sejuani was about to step into the opponent's blue buff area.
On the top side of the mini-map.
A third icon suddenly appeared!
"Flandre! Jungler!" Jiejie immediately shouted to warn him.
Viego had indeed performed a level two gank.
It's just that he wanted to gank mid or top!
However, because the mid lane seemed unable to control the wave well and was pushed into the tower by Sylas, Viego saw no opportunity and could only head to the top lane.
"This is clearly a key vision deception by DRX! Providing key cover for the top lane! Allowing Viego to successfully flank from behind!"
"And the support and AD trading Flashes is definitely a huge profit, you have to know that EDG's bottom lane actually only had one Flash to begin with!"
Because their own jungler started Red, coupled with the information coming from the bottom lane.
This Camille had no defense against Viego walking out from the tri-bush behind her!
Camille immediately Q'd a minion to gain movement speed and escape backward, but Aatrox pulled forward with his Q1, the edge of the blade hitting and briefly knocking her up, coordinating with Viego's Heartbreaker.
Flandre was incredibly decisive, flashing directly through the gap!
"Flandre knows he can't be affected in lane by being brought to low health, otherwise he might have to give up more than just a Flash; this play was fine," Miller commented objectively.
"In that case, a small loss, I can only say it's still acceptable."
"It seems DRX came to the blue side with some designs this game..."
But this play actually had quite an impact.
It's not just because of the Yuumi bottom lane, which only had the AD's Flash; if they died, it would be two kills for one, so trading Flashes is definitely a loss.
In this situation, unless the reaction was slow, it was impossible to hold onto Flash against a Q-Flash Sivir!
Clearly, Viper reacted very quickly.
And the level one misdirection in the bottom lane not only warned the top lane but also misled Sejuani into changing her jungle path—heading to the opponent's blue buff area.
If it were a normal matchup, EDG's top-mid-jungle trio wouldn't actually be afraid.
But now, because Camille had no Flash and was brought to low health, a support rotation could easily be broken halfway!
Having no choice, Sejuani, who was halfway there, had to turn back and head to the bottom side.
But DRX was determined this game to make a move on the top side.
Approaching 4 minutes.
The director's perspective remained locked on the top side.
Viego finished clearing the two jungle camps in Sejuani's top side and hit level three, but he didn't go elsewhere to farm, instead camping in the bush behind the top lane.
"Flandre is already very careful this time, basically standing within the protection range of the defensive tower; they definitely shouldn't be able to catch him..."
"Are they still coming? Are they going to force it?!"
Viego had already walked out from behind.
At the same time, Aatrox used a dash, "hiding the ball under his crotch," and E-W'd through a minion to hit Camille with 【Infernal Chains】!
Seeing the black mist blooming below, Camille didn't hesitate for a second and immediately countered with E toward the defensive tower, preparing to retreat in one step.
But Aatrox's eyes revealed murderous intent.
He held his sword still at first, waiting for the hook to hit the wall before raising his hand, lifting his Darkin Blade high to slash out with a long Q1!
The edge of the blade, with extremely precise timing and positioning, appeared the moment Camille was in her E2 flight state, immediately interrupting and knocking her down!
The Infernal Chains reached their duration, forcibly pulling Camille back.
Heartbreaker followed to connect the crowd control, and Aatrox continued to swing his blade with great force!
Fortunately, Flandre was indeed very steady; knowing the enemy jungler was in the top side for these few minutes and having no Flash, he stubbornly missed a dozen minions just to avoid giving them a dangerous position.
Although his E was interrupted, these two weren't enough to kill him instantly, and he could walk into the tower after landing and taking a few steps.
"Viego still doesn't want to let Camille go!"
"The black mist hasn't dissipated and still provides a movement speed bonus, Viego is flanking behind the tower along the same path, Camille has no Flash and no E and can't run to the second tower, she can only come back... Oh no! Sejuani is in the bottom lane!"
If Camille had shown even the slightest opening, as long as Aatrox could reliably interrupt her E, she would inevitably have died outside the tower.
But even though Flandre didn't give them a chance, Viego—who knew for a fact that Sejuani was in the bottom side after clearing the opponent's red buff—was still determined to perform a reckless tower dive!
Aatrox turned and quickly pushed the wave he had already controlled into the tower.
No matter how you look at it, this seemed to be a certain death situation.
However, just at this moment.
Under Camille's tower, a blue flash of light, like a savior, suddenly lit up!
"TP!! It's Sylas's TP!"
"Wait a minute... how is Yone at home right now!?"
"Zeka?! Zeka was forced to recall before four minutes???"
According to normal development, there was no reason for Sylas to have a TP opportunity; Yone could even enter the tower to interrupt with his E skill, and Sylas would at least have to walk to the second tower range to have a chance!
But when everyone noticed the mini-map.
They were stunned to find that the mid lane wave had already been pushed into the tower by Sylas—and that Yone, who should have been keeping an eye on him, was actually silently at home!
"In this way, the two DRX top-side players can only give up; although the cost was a TP from Sylas, Yone also used his TP to return to lane, and the wave was handled perfectly!" Wang Duo's lips moved like a machine gun.
"In this way, EDG actually didn't lose anything at all; on the contrary, Viego's farm has fallen behind Sejuani because he camped for too long!"
"Hey! This actually turned into them losing instead!"
Miller pointed at Sejuani's movement: "Jiejie is also going to make a move on the bottom lane!"
Sejuani naturally couldn't sit still and wait for death; seeing Viego appear, she immediately started walking downward.
It just so happened that DRX's bottom lane was a pushing composition, so their position couldn't be too safe.
BeryL's river ward saw Sejuani show up, but he still continued to turn and use Lucent Singularity to forcibly push the wave.
"Support no Flash, support no Flash, support no Flash!"
"I can hit him!!"
Jiejie slapped the tail of the little pig he was riding hard, dashed out with Arctic Assault, and used Q-Flash in mid-air!
Sejuani's Q-Flash knock-up would automatically auto-attack upon landing, and by using the 0. -second knock-up to land two W hits to apply a slow and then auto-attacking, she could instantly stack her passive to four stacks, enough to keep Lux there!
But Deft seemed to have known this little pig for many years.
He was clearly very experienced in dealing with it.
Varus guessed the opponent was going to Q-Flash, and halfway there, he suddenly turned his head, took two steps to the side, and stuck close to his support!
{Arctic Assault can only hit a "single" enemy hero}
Sejuani's knock-up hit Varus, and because her movement was intercepted early, she couldn't get close to Lux to auto-attack, and could only vent her anger on Varus.
But Deft was extremely steady, instantly using Cleanse the moment he was hit by E, not giving any chance at all.
This crowd control chain itself only had a chance to kill the Lux who had no Flash; the EDG bottom duo's offensive ability before level six was too weak—this was another reason why BeryL didn't like Yuumi.
"The AD carry used their physical body to help the support block the incoming enemy! Purify was swapped out for Flash, this is absolutely not a loss!" The highly nervous Roaring Emperor let out a sigh of relief.
"This is indeed acceptable; although the top lane didn't secure a kill, it can be considered as having forced out Yone's Teleport, helping to alleviate pressure in the mid lane," Mr. CT said, then hesitated as if wanting to say more.
"But, why was Yone beaten back to base so early this time?"
No one knew what had happened.
The director hurriedly pulled up the replay of the laning phase just now.
Aside from level one, it was a total of two consecutive waves of health trading that led to this result.
One wave was when Sylas reached level three first and forced a trade, pressing forward.
Yone countered by using his W to face-tank the damage and intended to use it to block the close-range damage—but he was forcibly closed in on by Sylas's "sideways forward-dash E," which dodged the W!
Yone's W is a "fan-shaped" area; no matter how one aims, the coverage angle to the left and right in front is very limited.
It was not difficult for Ye Bo to "react" to it.
{Because Yone's W 'cast time' and cooldown are all affected by attack speed bonuses.
In the early game, with no items, Yone's W cast animation has a full 0. 5 seconds of wind-up, with an extremely obvious pause for "charging"—and for Ye Bo, who understands Yone incomparably well, that was enough!
The W was dodged, and it wasn't just the loss of a percentage of damage.
The main thing was that it didn't hit a champion, so the W shield value was a mere 40 points, twice as thin; naturally, the health trade couldn't be won!
As for the third wave, it seemed even more like a natural progression, or perhaps a "classic" Yone moment.
His Q was twisted away!
Reaching level four, Sylas relied on his health advantage to force a trade, and Yone, who chased to counter-attack, had his Q "mysteriously" dodged, resulting in him failing to stack up his Q3 wind.
It wasn't just one being dodged; it was two in a row!
The health gap was completely blown wide open in one go!
Of course, this was definitely not relying on Ye Bo's "reaction"; his reaction ability was far from being able to react to such almost instant-cast skills.
And it was even less because Zeka poked "crookedly"—on the contrary, he poked quite squarely.
But it was precisely because of that that Ye Bo was able to dodge two Qs in a row!
It was only because Ye Bo knew incomparably well that early-game Yone's Q and auto-attacks are limited in frequency due to attack speed restrictions.
Therefore, the vast majority of Yone players generally use an output frequency of "auto-attack three times, then supplement with one Q."
If Lethal Tempo is stacked and the Q skill cooldown reaches two seconds, then it is auto-attack twice and then Q.
Clearly, Zeka's mastery and understanding of Yone were at least at this moment far from "transcending the mundane"—so Ye Bo was actually just counting silently in his heart, then moving in advance.
Dodging in a completely "precognitive" manner!
Zeka absolutely could not accept being solo-killed again in this game.
With such a gap in health, in order to play it safe, he could only choose to recall.
The viewers in the chat, having finished watching the replay, were agitated.
【Ah no, what am I supposed to learn from this?】
【I measure the forced sword-fan thrust! Is this Len?】
【Reasonable, the expert Yone calculates the distance of the sword tip, thrusts his waist forward to dodge the edge; it looks like it hit, but actually only the clothes were torn!】
【Too trash, if you can even miss a Q, why play Yone? Isn't this just a hard-forced pick?】
【Seriously, don't; getting skills dodged is just being trash. Didn't you notice Master Ye was moving in advance? It's pure prediction!】
【Indeed, Master Ye understands Yone like a farmer understands rice; do you understand the gold content of the main wife and the third concubine!】
And Li Xianghe, having finished watching the replay, muttered to himself in a voice only he could hear.
"For real..."
He saw the real reason.
It wasn't just because two Qs were dodged—in fact, even if the Qs hadn't been dodged, the health trade would have always been a loss; it was just that dodging the Qs made it impossible to survive in lane and forced a recall.
The real reason was Bone Plating!
Sylas had {Bone Plating} on him for two consecutive trades, while Yone had his broken first every time!
You have to know that if Bone Plating is fully utilized, it can negate a full 90 points of damage.
Just these two Bone Platings added up to a health gap of nearly 200 points; how could this health trade possibly be won?!
The question is, how did Ye Bo break it.
Yone's early W has a full 14-second cooldown; it cannot be used for poking and breaking Bone Plating, otherwise, it would be the same outcome as the first wave where his W was dodged.
Plus, Yone rarely uses his Q3 forward dash, not wanting to give Sylas a chance to use E to dodge, so he basically can only use short Qs to break it.
However, theoretically, Sylas only has his 10-second cooldown Q skill to break it.
And once Sylas uses Q to break Bone Plating, Yone can seize the cooldown difference to come up and push the wave, then use the "minion wave advantage" to force Sylas not to dare to come into the minion pile to trade—not to mention that long-range Qs are actually quite easy to dodge; dodging one would be a massive loss!
But Li Xianghe discovered... Ye Bo was actually using the "two sides of the X edge" of his Q to break the plating!
That is, casting a close-range "cross Q."
This also allowed both stages of Sylas's Q in every wave to hit the minion pile, thereby ensuring his own minion wave advantage at all times.
It is precisely because of this that Sylas could continuously maintain control of the minion wave and constantly initiate attacks and trades—and also make Yone not dare to chase too far forward, and even not be so afraid of being ganked!
But just looking at it, one knows that wanting to use the two edges of a cross Q to aim and break armor is definitely an operation several times harder than normal casting!
What level of proficiency must one have... to think of this method and still be able to achieve this effect?
Of course.
The truth is that Ye Bo's Sylas, at the "practical operation level," should have already been at a seventh-level proficiency long ago.
Five and a half minutes in.
"DRX is starting to set up vision in the lower half of the map; they should be preparing to take the dragon."
"EDG looks like they are going to give it up directly and let the jungler go to the top lane to gank and relieve pressure! An absolutely wise choice!"
"Just as we said at the start, this EDG lineup is not in a hurry at all. With Yuumi, by the mid-game, they can directly give a carry an extra 2, 00 gold worth of equipment. Instead, they need to be careful about the opponent fighting during Yuumi's weak period right now!"
Once the laning phase ends, it will reach Yuumi's rhythm.
So for EDG, especially the disadvantage in the lower half of the map in the first ten minutes, it is all insignificant, and there is naturally no point in fighting for the first small dragon.
The Roaring Emperor was also a bit anxious: "Sejuani is going to gank top; Aatrox needs to be careful. This Camille and Sejuani combination is not to be underestimated..."
"Hmm? What is Beryl trying to do... They have an idea!"
"EDG's vision doesn't seem to have discovered them!!!"
From the god's-eye view, the change in the DRX members was clearly visible.
Although EDG had no intention of fighting for the small dragon, Yuumi still placed a ward in the river over the wall to determine the opponent's position.
This obviously looked like there was no problem.
But Beryl, like Ye Bo, likes to "study" the game very much, and both have quite a few "sudden inspirations."
It's just that the two have different positions, so the things they study are also different.
And as a support, he naturally has a very deep study of "ward placement" and "vision."
Beryl has an "iron rule" that he often mentions to his teammates—"Never place a ward within the opponent's vision; otherwise, it's better not to place it at all."
In his words: "A ward whose location is known by others is useless, except for giving people a chance to design a trap!"
But it was very obvious that Meiko did not have this awareness.
It was precisely after seeing this ward.
Beryl instantly had an offensive idea in his mind, and that "cat's eye" subsequently became the key to misleading EDG.
"Master Ye has no way to defend against this at all!!! The lower half of the map's vision has been cleared, and the opponent is still camouflaged!"
"They are already sneaking over!"
EDG's vision had previously seen three people walk into the dragon pit with their own eyes.
At this time, they also saw black mist permeating around the small dragon pit; the opponent should be three people taking the small dragon.
But from the god's-eye view, Viego, who was hiding within, had already silently walked out using the camouflage of the black mist, openly dodging the detection of that ward!
Lux was using {Hexflash} diagonally over the wall.
The two arrived and positioned themselves behind the mid lane.
"Do it!!"
Zeka was stacking wind as usual, but suddenly launched an attack!
E skill 【Fatal Step】 split his spirit into a shadow and chased out!
Ye Bo immediately and keenly sensed something abnormal, because Yone's status was not full; there was no reason for him to dare to use E like this to trade!
Sylas directly 【Abscond】 backward to pull away.
But because there was no information within his vision, he could not inexplicably use more skills.
Yone's Mortal Steel third strike slashed out... wind-Q-Flash!
Zeka naturally knows this operation, and he uses it quite fluently—as long as the user doesn't make a mistake, this move is almost impossible to react to!
Sylas was knocked airborne on the spot.
At the same time, Viego behind him gripped Heartbreaker, flashed over the wall, and charged out!
"Two Flashes used decisively! To kill the mid-laner, they are sparing no cost!" CT was almost screaming at the commentary desk: "This crowd control is absolutely chained perfectly!"
"Let's see how you can operate this time!!!"
The knock-up ended, and the stun followed.
【Light Binding】, which can {root} for a full 2 seconds, was then connected from a long distance without pressure, pressing down until he stood up!
Yone gripped 【Fate Sealed】 in his hand, not in a hurry to cast it, preparing to connect it during the 2 seconds of rooting time.
There was almost not a single bit of wasted crowd control, and no skills were saved.
The three from DRX did not want to leave this opponent even a shred of room to maneuver!
"It's over, Sylas doesn't even have Teleport."
No matter how you look at it, Sylas is already a dead man.
With three people right in his face, even if he could land with a sliver of health, there is absolutely no chance of escape; he will most likely just waste his abilities.
Ye Bo also knows that he probably can't get away this time.
Even if he steals the ultimates of Yone and Viego, his health is too low to create any distance.
However, he is not a person willing to "surrender without a fight."
After a brief moment of rapid thought, Sylas uses 【Hijack】.
He aims at Lux and steals 【Final Spark】!
The crowd control effect can only restrict movement abilities.
And the reason he stole from Lux—
besides the fact that Viego and Yone's ultimates are both "movement abilities" that couldn't be used immediately, the main reason is the damage!
As a pure ability-power mage, the damage of Lux's ultimate is a full fifty percent higher than Yone's!
Fate Sealed has already begun to condense.
Ye Bo's gaze becomes extremely focused at this moment.
Half a second before the sword strike.
Sylas leaps "backward" in mid-air to slam down his Q, Chain Lash! At the same time, he "backward" flings out his E, Abduct!
The sword energy slashes out, seemingly freezing the air, as Yone flashes instantly behind Sylas.
But the next moment, Yone and Sylas are knocked airborne at the same time!
Crowd control cancellation!
Because Yone couldn't land a strike immediately upon arrival and Sylas landed before him, Sylas managed to land an auto-attack and W to heal a massive amount of health, delaying the invitation from the King of Hell!
And Yone, delayed by 0. 5 seconds, reaches the limit of his 5-second spirit form and automatically snaps back upon landing.
"What is this damage!!!"
Everyone only now notices that in that very second—Yone's health bar was like frost poured with magma, melting away more than half in an instant!
That is because the "backward Q + backward E" were used simultaneously, triggering the second part of Q while airborne, plus an auto-attack and W.
Yone, who was not at full health to begin with, essentially took the full brunt of all of Sylas's abilities in an instant!
All the damage!
At this moment.
Sylas burns his last drop of blood, turns his head backward for the third time, aims at the direction Yone is returning to, and condenses a dazzling ray of death from his chest.
【Hijack - Final Spark】!
{During the process of Yone's E2 return, he cannot use any abilities, including Flash.
And although Soul Unbound can grant Yone the "Unstoppable" effect.
But Unstoppable cannot negate damage.
Although Zeka does not have Flash, his F key is still screaming, as if he knows the outcome but is still instinctively making a fearless struggle.
Mid-air, halfway through the spirit's return to the body.
At this moment, it is a tunnel leading to hell!
【EDG Ye has slain DRX Zeka!】
【First Blood!】
【DRX Pyosik has slain EDG Ye!】
"Oh my god... my heavens! Can he even turn the tables like this?!"
"It's a prediction! He predicted where Yone's ultimate would land! Plus the crowd control cancellation to buy time, Sylas seems to have dealt all his damage in an instant! Including both explosions of the Q ability!"
"And the first blood was actually taken by Sylas! DRX has used up two Flashes for this!"
"Their airtight net was torn open by Sylas! Turning everything into dust!"
【Hang them all out to dry!】
【Three against one and still got turned on! Can you even play!】
【Oh my, killing teammates really is Lux's ultimate, that's a racial talent!】
【Heh, Zeka only knows how to call for help, right? Only knows how to talk trash in lane, have the guts to 1v1!】
【Won! Won! Killed Ye once! We are the champions!】
【Look at Zeka's expression, he's truly unconvinced, the number one 'never-convinced' mid-laner, right?】
Things are not over yet.
Because the three people were surrounding Sylas closely, Sylas's double Q, auto-attack, and final Final Spark splashed onto Lux and Viego respectively.
And don't forget.
In the dragon pit, there is still a Wei Lusi who is soloing the dragon to avoid revealing his tracks.
The LCK commentator, Brother CT, who was just shouting, has gone silent.
"The three DRX members are in terrible shape, Wei Lusi is almost dead from tanking, they definitely have to recall now!"
"EDG's bot lane has poke ability, they can go stop the dragon, it seems this dragon can't be taken!"
"Although DRX's surprise attack on the mid lane successfully secured a kill, the cost is absolutely disastrous."
(End of chapter)
End of Chapter
