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Chapter 193: Star Core Dragon Breath Triangle Kill!

~38 min read 7,592 words

"Karsa is dead and flashed; the barely good news is that the jungle probably won't be invaded."

"Hmm, sure enough, the previous game already had a precedent..."

Miller was still a bit emotional when he said this: "If it were the EDG of the last version, I'm afraid it would be time for their half-jungle swap tactic to shine again, unfortunately."

Wawa teased his partner: "Teacher Miller still can't forget EDG, but it's true, this tactic left too deep an impression on us last season; it was almost the signature of that EDG!"

Miller naturally didn't mention EDG for no reason.

As long as you were a viewer who watched the S12 season, you know that the most signature tactical system of EDG last year was forcing a swap to the starting jungle half through endless level-one designs and lineup combinations, which could be said to be one of the cores of their aggressive system.

But by the S13 season.

This system is almost unusable, or at least its power is greatly reduced!

League of Legends basically follows changes at the level of "one major subversion per year."

S10 changed the map, S11 added mythic items, S12 added bounty points and durability.

And S13, as it currently looks, the designers might want to reconstruct the weight of the four lanes.

The previous experience of changing the solo lane experience and levels has already begun to show.

But in reality, the biggest impact currently is the jungle.

First, all jungle monsters have increased "extra percentage" damage; clearing the jungle will become more difficult and more painful.

Then a new addition: "Jungler heroes deal 20% extra damage to monsters in their own jungle, but this extra damage will not trigger when invading the enemy jungle."

And because the jungle egg "spirit pet" that helps clear the jungle is noble AoE damage.

This leads to the fact that there is no longer a particularly big difference between jungle-clearing heroes; there will no longer be a gap in clearing efficiency because some junglers can quickly clear F6 and Krugs.

If it's a style of play that honestly clears one's own jungle, then these few changes almost have no impact.

However, it is these few small changes.

—Meaning that swapping the jungle half at the start will instantly become a completely one-sided loss!

It's a very simple truth.

Suppose Vi starts directly in Viego's red zone in this game, even if teammates can help open the buff—as long as Viego normally goes to his own blue zone to start clearing, in the end, whether it's state maintenance or clearing speed, he will be at least 20% stronger than Vi!

Subsequently, Viego can wantonly utilize this extra time.

Either perform extra ganks, or utilize the advantage in state to directly counter-invade Vi's bottom blue zone!

Because Vi has no extra damage bonus, single-clearing the enhanced monsters, the state maintenance absolutely cannot be too good.

Therefore, it is fundamentally impossible to be like before, where everyone had similar speed and state, and you had to bite the bullet and swap halves to avoid losing development.

The one most affected by this is indeed that tactical system of EDG from before.

So much so that some EDG fans think this is Riot clearly targeting their main team...

And this is just two of the dozen jungle changes.

By comparison.

You can see the gap between "strong teams" and "weak teams."

The reason Miller specifically mentioned the previous game is because in the first game between LGD and UP, LGD's jungler used EDG's level-one strong jungle swap tactic.

Perhaps their coaching staff was still smugly thinking they had learned the champion's stuff, preparing to show off their skills in the new season.

As a result, they were hit with a head-on blow as soon as they started!

The opposing jungler didn't swap halves at all, ran back to the jungle nearly ten seconds early, and directly caught the heavily wounded jungler to get first blood!

More importantly, until the game was over, LGD's incompetent coaching staff still hadn't realized it was because of this reason.

They were still thinking it was Ning, who had returned, experiencing a second spring, with explosive awareness!

It just so happened that Ning's play in the last game was purely a fluke; he just wanted to play a variation gank, not expecting to catch a wounded head in a corner.

As for V5, it is clearly their understanding of the version.

Similarly.

As a team that can definitely be called a "strong team" regardless of coaching staff or players, WBG also has its own interpretation of the version.

First is the understanding that "you can't swap jungle halves at the start," which they also have.

So after Karsa left the base, he decisively continued to head to the bottom red zone, certain that the opponent wouldn't go to open his red, and wouldn't make any extra secondary attacks.

As long as there is detection at the outer entrance, if they really come again, at worst, just throw the red zone to you, and repeating the above counter-move can complete the crack.

The tactical emphasis Karsa received in this game is very clear: it is to fight around the top half, while causing threats to the mid lane as much as possible.

So his ideal jungle path is definitely starting from the bottom red and clearing upwards.

And, although Viego just now didn't have time to dismantle that ward.

But a ward whose location is known—not being dismantled, instead, it might become a weapon to be utilized.

Karsa planned his jungle path, and when he was about to arrive at F6, he deliberately bypassed the vision by sticking to the wall.

The ward placed at 0:40 will just happen to disappear at 2:10.

And the speed of a jungler clearing their own jungle area to reach level three is about 2:20.

Karsa grasped the timing perfectly; just at the moment of the ward's disappearance, he immediately leaned toward the mid lane.

"Yijin, he hasn't come to the river to place a ward, right?"

"No, no! He should be moving soon as he hits level three; he's already started pushing the wave, there's a chance!"

Generally, this time of ward replacement is the time when defenses are lowest.

Viego, after clearing F6 and reaching level three, immediately headed to the mid lane river bush to camp, wanting to find Aurelion Sol's flaw.

"Because Aurelion Sol leveled Q at level one, the line pushing that should have been pushing Azir's line the whole time is temporarily a bit stagnant..."

"But Karsa, this wave, wants to make a move on the mid lane!?"

"But..."

"It feels like Karsa couldn't possibly realize this!"

Anyone standing in Karsa's perspective would have to shout "injustice."

Azir has been staring at Aurelion Sol's movements and can confirm that Aurelion Sol has never approached the bottom river, so it is impossible for him to have placed a ward in the bottom river.

And Vi placed a ward outside the F6 entrance at level one; theoretically, there is no reason for there to be another ward in this position.

Karsa's sweeper will be ready at 2:50.

But he saw with his own eyes the corpse of the vision that disappeared on the ground, stepped on a route he thought could never be exposed, and snuck to the mid lane river bush, preparing to ambush the Aurelion Sol in the mid lane.

The current version of Aurelion Sol—is an extremely standard "early-game rhythm" hero.

In a sense, he is like a more extreme early-game Taliyah, or a jungle Nidalee, a bot lane Draven, or a top lane Renekton.

Once this hero is picked, he must find a sufficiently large rhythm advantage in the early game; otherwise, playing to the mid-to-late game, the output ability and stability are far inferior to traditional mages.

The strange close-range W output method makes him fall into danger at all times.

Once at the S6 World Championship, Aurelion Sol master Huhi played the famous scene of "level-one roaming," pushing the minion wave within 5 seconds of getting to lane and immediately running to the bot lane, brutally crushing the then-thriving championship favorite ROX in the group stage, playing a substitute-level record of 11-1.

If Ye Bo hadn't leveled Q at level one in this game, facing the Azir who has no threat in the early game, he would definitely play like this too.

So Karsa is certain that the opponent will hold back at most until level three and will definitely launch an attack.

"Yijin, don't rush, wait a few more seconds; I'm worried Vi is camping."

Karsa's experience is still seasoned.

Although he couldn't judge Vi's position due to lack of information.

But through reverse deduction of his own thinking, he believes Vi might also come to protect the mid lane at this time.

His own mid laner is Azir, whose anti-gank ability is more than a little stronger than Aurelion Sol's; it can even be said that it is almost impossible to be ganked!

So Vi can only be counter-ganking.

Since it is counter-ganking, it is impossible to camp for too long; after all, it is a one-sided game, and if the opponent doesn't come, they will immediately lose a lot of jungle rhythm!

Karsa is grasping this scale.

After Aurelion Sol reached level three, he first arrogantly stepped forward to activate W 【Celestial Expansion】, clearing the minion wave.

But this wave is a cannon minion wave, and Aurelion Sol couldn't push it all with one W, and after the inexplicable "arrogance," he suddenly became cowardly again...

This kind of change in behavior.

Made Karsa, who already had suspicions, even more determined, confirming that Vi should have just left!

"Looking at it this way, Vi should have started red in the top half and is going to the bottom... Let's do it!"

Karsa's words hadn't even finished when he saw Aurelion Sol, whose W cooldown should have finished, step forward again.

This time the intention was clearly clear: he wanted to step forward and push the line quickly.

Karsa had been camping for nearly ten seconds; no matter what, there was no reason for Vi to camp here for ten seconds to protect the mid laner; that would only leech experience from the mid lane!

The vast scorched earth shot against the wall and bloomed, the thousand-year throat-choking charged up!

Azir stood up soldiers and pushed them out, drifting sideways forward, the sand soldiers poked forward to slow down and stick to Aurelion Sol's face!

Rookie and Karsa had already partnered for a year at V5 last year, and their synergy was very high.

Azir and Viego started from two directions, which could ensure that Aurelion Sol's counter-Q couldn't hit both of them at the same time.

And as long as Aurelion Sol took damage, the E skill would immediately expire.

Unable to escape immediately, Aurelion Sol would either have to flash this wave, or at least have half his health poked away and not dare to forcibly push the line—thereby naturally being contained from the space to forcibly push and roam!

In that case, Karsa's variation gank, which sacrificed jungle clearing time, would be absolutely blood-profitable.

Ye Bo made the most correct choice, which was to Q toward Viego who was charging W; clearly, Viego's damage was higher at this point in time.

Karsa was also very detailed; because the flight speed of Aurelion Sol's Q star core was not fast, at the moment the star core was about to contact him, he simultaneously attacked with W to pick it out, achieving "control cancellation"!

The shadow force and the star core energy exploded at the same time.

Viego and Aurelion Sol both fell into a stun.

However, Karsa hadn't had time to be happy... the next moment his eyes widened!

"Wah-li-lei!?"

Just because at this moment, near the corner behind him, in the direction of the blue zone.

A Vi who was already charging a punch actually walked out!

A punch fiercely hammered onto the stunned Viego.

Aurelion Sol ended the control and immediately activated W to push out the protective planets; the rapidly rotating planets gained double rotation speed, as well as a 150% extra damage bonus!

Azir poked hard on the side, but he was just a level-three yellow chicken!

2v2 against Aurelion Sol + Vi, there was no chance of winning.

Viego turned to run, but without a flash, he couldn't open up the distance, and could only let the two pursue all the way to the tower, finally being hit by Vi's flash AE and another three-ring passive.

Completed another kill!

"Wah, f*ck! How could he not have left!?"

Karsa really couldn't understand why Vi could not have left this wave.

You have to know, he was prepared to self-destruct the mid lane with his own development, with the efficiency of possibly being nearly two jungle camps slower, to forcibly limit Aurelion Sol's rhythm.

As long as it was a swap, it would definitely be profitable.

But if Vi also camped like this, if Viego hadn't come to the mid lane, whether it was normally going to clear the top half or counter-invading Vi's bottom half, it would be a blood loss!

Unless Vi could be certain of his position.

If Vi could be certain he was camping, then of course she could camp together!

Karsa is best at guessing the opponent jungler's position.

It is precisely because of this that he is even more certain that guessing positions relies not on metaphysics and luck; without vision information, it is difficult to draw a conclusion.

But Karsa didn't understand where there could be a ward?

This road clearly had no position where there should be a ward!

"My goodness, this ward position that even we didn't quite understand, actually came in handy like this!" Wawa couldn't help but exclaim.

Miller also agreed: "Player Beryl's vision understanding... this science of ward placement, he really has studied it. Pyl, what do you think?"

Pyl, as a support player, was even more of an insider looking at the doorway, seeing many details.

"I think..."

"First of all, this ward, just placing it isn't easy!"

Pyl was embarrassed to say that actually, he didn't know this ward could be placed like this; after all, for a support player, this seemed a bit shameful.

You have to know, Viego also placed a ward outside the river wall.

If Jhin had ever approached this area, he would inevitably have raised suspicions.

Therefore, that ward was actually Jhin standing in the dragon pit—sticking to the edge and placing the ward over the wall into the bush outside the red buff!

Don't underestimate this ward.

In the entire dragon pit, there is only one point, and the mouse cursor also has only one point, that can place the ward into the bush from the dragon pit.

The error rate is extremely high!

And whether this ward was placed into the bush, the vision difference it provides can be called heaven and earth.

Only by successfully placing it into the bush near the bottom half can it just happen to provide vision of the entrance outside the top half of the bush, and at the same time provide vision of the bottom half heading to the bot lane, detecting both necessary paths!

That is to say, this ward position can not only protect the mid lane, but also protect the bot lane!

Jhin placed the ward at 1:20.

And after the opponent reached level three, there would still be 30 seconds of duration, which was already enough to detect Viego's movements after level three!

Karsa didn't expect that he had actually been exposed to the opponent's vision the whole time.

Due to the understanding that the jungle half cannot be swapped in the early game, Karsa naturally couldn't actively go to Vi's blue zone, and the bot lane couldn't fight for the line because Jhin learned W at level one and couldn't grab the line before level three.

Then Viego walking into the river through the F6 direction, naturally, could only be ganking mid!

Conversely.

If this ward hadn't seen Viego at that time, it could be reverse-confirmed 100% that Viego had gone to the top half after clearing.

Then after Aurelion Sol reached level three and pushed, he would immediately cooperate with Vi to forcibly invade and attack the opponent's jungle!

"Counter-jungling" is indeed a loss.

But killing people is not affected.

Everything, it can be said, was under control.

The key turning point was that inconspicuous ward position that even the god's-eye view caster desk couldn't see the meaning of.

Of course, there was actually more than one.

Vi's level-one ward position, besides fishing, actually also had a bit of intentional component.

"A ward whose location is already known—not being dismantled, instead, it might become a weapon that can be utilized"—this is a "mutual" truth.

However, the barrage in the live broadcast room couldn't see so much.

They only felt that the jungler was feeding!

【Pizza!! If you feed again, I won't recognize you as a Nanjing person!】

【Pizza is really trash, dying twice in 3 minutes, what's the point of playing?】

【Karsa is really old, can't even play against a player like Xun? Feels like he's been handled by the opponent since level one, can't even play the intelligence he's best at】

【That's enough, that fishing ward at the start and the bush ward this wave, what does it have to do with the jungler? Can only say, throwing away the brain and pressing the keyboard, I could do it too!】

【What kind of dragon is this? A dragon! Isn't this wave because Master Ye's acting is good?】

【Turtle, seems like Jhin support really has a way against Heimerdinger!】

The director's perspective cut to the bot lane.

Only reaching level two, Jhin had actually already started to show high-intensity turret-dismantling ability.

The magical thing is, what he learned at level two wasn't Q, but E.

Jhin's E skill bonus damage is extremely high; at level one with no items, it already has 110 points of panel damage... almost identical to the turret's health.

The key is, the turret doesn't move!

Throwing it over will actively trigger it, and even the remaining sliver of health can become a springboard for Jhin's Q skill's bounce damage increase.

The CD is also surprisingly consistent.

One is 24 seconds, one is 20 seconds, and both can store charges.

That is to say, even without counting Q and W and basic attacks, Jhin, just with an E skill mine that can be cast from a long distance, can already solve most of Heimerdinger's turrets!

Not to mention there is a Varus on the side.

Poke-style Varus, as a skill-based hero, when Q and E push the line, aim a little and splash the turrets, and they can easily clear the turrets.

Without turrets, Heimerdinger has no line-pushing ability—and Jhin, as an ADC, has natural line-pushing ability with basic attacks.

Not to mention QWE are three AoE skills; the line-pushing speed is really not slower than yours!

Of course, compared to the jungle, the bot lane is still considered good.

The jungle has already started to suffer.

After killing Viego, Vi helped Aurelion Sol push the minion wave, then went to kill the red buff to reach level four.

And Aurelion Sol, after returning to base, immediately TP'd to the mid lane, utilizing the equipment gap he supplemented to quickly clear the mid lane minion wave again.

In the case of a non-cannon minion wave, as long as Aurelion Sol adjusts the diffusion angle of the celestial expansion, one full W rotation can clear most of a minion wave!

After clearing the minion wave, he directly cooperated with Vi to forcibly rush into the opponent's top jungle, continuing to disgust Viego!

Viego still wanted to go to the bot lane to swap for the river crab.

As a result, just after arriving at the bottom half, Aurelion Sol took off from the mid lane again!

Aurelion Sol's E skill 【Astral Flight】 has a full 5000 yards at level one—Twisted Fate's level-one R is only 5500 yards.

Although one lands in 3 seconds, and one lands in about 10 seconds.

But one is an ultimate, one is a basic skill, and the CD difference is also more than 3 times!

This is also the main reliance for Aurelion Sol in this version to become an early-game roaming hero.

Viego saw the dragon retreat, but below, there was already a person carrying a sniper rifle, wrapping around.

It was precisely the support Jhin who had grabbed the line priority!

Support Jhin, what is his most powerful ability?

It is that "instant support" ability with a distance of 3000 yards, covering nearly half the map!

Another support with this ability is Ashe.

But that skill is an ultimate, and the CD and hit rate are both lower... and the effect of hitting is about the same!

Jhin's 【Deadly Flourish】 at max level has a terrifying 2.25-second root!

And 【Deadly Flourish】, as long as the enemy has taken damage from a teammate within 4 seconds, will carry a control mark.

"Oh my!"

"Wai-leng, wo-de-wo-de!"

Unfortunately, Beryl missed this wave.

Because Viego was holding W, and retreated very decisively, Ye Bo's straight-line ball push definitely couldn't hit, so he could only rely on the accelerated W to chase and hit, helping Jhin mark him.

But Beryl's W was a bit outrageously crooked, plus Jhin's W wasn't easy to hit in the first place, so it could be considered as Karsa picking up a life.

No way.

This guy Beryl has brains when he needs brains, and if he needs operation, he still has brains.

Operation is indeed not his strong point.

However, it was clearly harmless; this was already enough to bring Karsa a suffocating jungle experience.

The only good news still has to be the jungle changes of S13.

The compensation mechanism of the "Jungle Egg" spirit pet automatically generates "snack" layers every once in a while—clearing the jungle with these layers will gain extra experience + economic supplement.

People with hearts can already see it.

The changes to the jungle in S13 are more like a "level balance" mechanism, which will greatly lower the gap between the upper and lower limits of jungler players.

In this version, it is already difficult to see the famous jungle scene where Canyon previously suppressed Peanut by five levels; with spirit pet supplements + experience compensation, the lower limit of the jungle is very high.

5 minutes.

Due to the disadvantage in the jungle, the small dragon could only be handed over, giving Karsa a chance to supplement his development.

But continuing like this is not a solution.

Rookie knows that the biggest rhythm problem in this game is Aurelion Sol!

It is precisely because Aurelion Sol can take off and support at any time.

Even Aurelion Sol doesn't need to "really fly" at all.

As long as he pushes the line and goes missing, the top and bot lanes must immediately retreat, and he can complete the "gank" of the top and bot lanes from across the air.

This leads to the top and bot lanes always being unable to fight for line priority, which in turn leads to a vicious cycle of no line priority in all three lanes!

Although Rookie's state is far from what it was in the past, he is still very willing to take responsibility for the team.

Just this point is much stronger than some players who start to go invisible when there is pressure.

Azir started to change his normal development state, very frequently and actively initiating consumption and fighting, completely not caring about the jungle firepower he might attract because of this.

Rookie's thinking is also very clear; anyway, he has E, has flash, has R, even if Vi comes to lock his head, it is not easy to kill him.

By comparison, he must create enough pressure on Aurelion Sol, forcing the opponent to be unable to move frequently!

The idea is very beautiful.

But when it is truly implemented, it is infinitely difficult!

Azir's limit for controlling sand soldiers is about 800 yards, while Aurelion Sol's passive normally only has 550 yards, and even if he activates the W skill to push into the outer orbit, it is less than 750 yards.

That is to say, theoretically, Azir's attack distance will always be a bit longer.

But Ye Bo is how well he understands Azir.

He saw the opponent's intention and instantly entered a state of "single-minded" concentration.

Azir's so-called attack range limit requires Azir to first use Q to send the sand soldiers to the front line.

Ye Bo deliberately exposed a position, giving Azir a position where he could "poke with both person and soldier."

Rookie, sure enough, drove the sand soldiers to Q and poke forward without hesitation.

And Ye Bo, who ate this set for nothing, didn't fight back, just pressed forward again to open up, but the positioning still didn't leave the attack range.

Rookie sensed the opportunity, and eager to press his health, he pursued the victory, again setting up a second sand soldier in Aurelion Sol's face, and poked hard with the two sand soldiers as a surrounding force!

But, he had already fallen into the trap.

Azir's W CD is very long; in the early game, there are only two sand soldiers, but at this time, they were lured out by Aurelion Sol using "blood"!

Without sand soldiers, without Q, Azir fundamentally couldn't use the E skill to displace!

Fighting other heroes is one thing.

But Aurelion Sol suddenly made a move, WQ both came out; the previous positioning that seemed to be away from the sand soldiers was actually also closing the distance at the same time.

WQ both skills will come with acceleration when casting; in an instant, he flew forward, and Azir had already entered the coverage range of the celestial orbit!

This is not understanding the hero enough.

Rookie hasn't laning against Aurelion Sol a few times in his entire career; being able to have those guesses and ideas at level one is already very difficult, and it is impossible to be comprehensive about every detail of the actual laning.

Star core hit, celestial expansion violently rotated.

Azir lost the reliance of the sand soldiers and couldn't fight back, could only hold his head and run wildly.

The essence of Aurelion Sol lies in positioning and constant small adjustments; under the pursuit of Phase Rush, the high-speed rotating planets almost hit full damage, chasing all the way into the tower.

Rookie didn't have the stupid idea of turning back and using R to push the opponent back—he knew very well that pushing hard like this face-to-face is simply looking for a show.

At this time, both of them glanced at their own mini-map.

Both were in poor state, but still continued to lane.

It's just that both became more focused and careful, and Aurelion Sol also started not to give the opportunity to poke, and the positioning was very enchanting.

Both seemed to have ideas...

"A royal city PK took place in the mid lane; I feel Master Ye's proficiency with this Aurelion Sol is really okay!" Wawa praised extensively.

"But one thing to say, Azir is indeed too weak in the early game, especially the CD of W and Q is too long; wanting to suppress the early-game Aurelion Sol is indeed a bit unreasonable." Miller explained for Rookie.

"But why do I feel... there is a killing intent in the mid lane this wave?" Pyl seemed to smell some flavor.

The two in the mid lane were not in a good state, but they stubbornly played a wave of lines with half health and neither returned to base.

More importantly—this is the time when both bot lanes are missing together, which is very likely the time for the first wave of roaming for the support.

This is why Pyl felt a killing intent.

Both bot lanes have already returned to lane normally.

Deft very carefully tested the bush from a distance first, while Gala was straightforward and went straight to lane—the common point is that the supports really didn't show up.

Ye Bo brought the troops forward, his positioning looked very cautious, and Rookie also seemed to be cautious under the tower.

"There should be someone here."

And just at the next moment.

A sound suddenly erupted from the top lane!

TheShy's Sylas suddenly rose up in a seemingly normal exchange of health, EW stole R in the air, then flashed and reverse R to bump K'Sante back!

A shock grenade and spreading black mist immediately flew out from the bush one after another.

But at the same time...

Two people actually appeared behind K'Sante!

"There's no one behind him? And he's still pressing like that!?"

Rookie actually had already prepared to operate 1v3 under the tower or even die this wave; he just wanted to use his life to drag down the opponent's key rhythm point.

For no other reason.

First, if he wanted to compete with Aurelion Sol in roaming, he couldn't catch up.

Whether Azir has one more head or one less head in the early game cannot affect too much game rhythm, especially in the upcoming Rift Herald team fight.

And WBG wanted to make a move on K'Sante, who looked the hardest to kill.

For one, because the top lane is undoubtedly the biggest main force in the Rift Herald team fight, killing K'Sante while feeding Sylas will become an important reliance for WBG in the Rift Herald team fight!

For two, Karsa is still brooding over that level-three mid lane wave.

Without extra information, he could only think that wave was Xun camping mid to death, so much so that he later deliberately bypassed the mid lane, thinking he could waste the opponent's time.

It is also because of this that when Rookie proposed to attract firepower, he also firmly believed that the opponent must be going to protect mid!

In fact.

At the very beginning, Xun really thought so.

As soon as he saw the mid lane big brother's health was unhealthy, Xun immediately wanted to go camp.

However, he was stopped by Beryl.

"Zebo, I feel the opponent is going to the top!"

"Walk with me."

Ye Bo was busy concentrating on laning and didn't have much time to switch screens—playing a hero like Aurelion Sol who extremely tests positioning makes it impossible to keep switching screens, especially since Ye Bo's Aurelion Sol still has room for improvement.

He chose to trust his teammates.

Of course, holding flash and ultimate in his hand, he also truly believed he had an operational opportunity.

And the battle in the top lane almost collapsed as soon as it started.

The combat power difference between the two sides' jungle and support was not small, and WBG threw all their skills at K'Sante; 3v3 was already impossible to win!

Rookie controlled Azir, about to quickly clear the line and then turn to support the top... but suddenly his pupils contracted.

Because the next moment.

Aurelion Sol actually directly chased into the tower, and a star core wrapped in a nebula had already flown toward him!

Rookie didn't expect the opponent to dive the tower so directly.

You have to know Aurelion Sol's health wasn't much healthier than his!

He reacted extremely quickly, tapping the golden staff, E 【Shifting Sands】 drew an elegant broken line, and in the fake move of seemingly retreating, there was also a killing intent hidden.

While dodging that star core—concealing his true intention.

The drifting return Q in the air drew a 45-degree turn, suddenly turned his head in a "triangular flight shape" and bumped into Aurelion Sol again!

"I'm going, Rookie!"

Although Aurelion Sol hadn't taken tower damage yet.

But as long as Azir could get close, he would touch the planet's damage and attract hatred, and connecting a push back would complete the kill.

But immediately after.

Just at the moment Azir flew up.

Aurelion Sol's whole body instantly burst with brilliant golden light, and a dragon breath sprayed out at an angle that defied physical common sense.

Face-to-face, he forcibly interrupted Azir's displacement in mid-air and knocked him back toward the predetermined coordinate—there, it was precisely the end point of the previous star core cruise!

"R-Flash! The QR triangle kill of Voice of Light!!"

"Pushed Azir back and sprayed him onto the position of Q!!!"

{R ultimate will automatically push enemies back to Aurelion Sol's W furthest range—that is, the furthest range where the Q skill star core automatically explodes}

Azir fell backward uncontrollably, and the moment he landed, he was exploded by the star core, and at the same time, the skyrocketing celestial expansion rotated rapidly!

"Star Core Dragon Breath Triangle Kill"!

The triple celestial power of the star core explosion instantly emptied Azir's health bar, and the kill prompt shook the Rift synchronously.

"I'm going, Dasha!!" Wawa shouted excitedly: "It's here! Master Ye's first solo kill of 2023! From Rookie!"

"So handsome this wave! Both are so handsome! Both are triangle kills!"

Miller, who didn't know what they were thinking, was still saying: "This wave feels like Rookie was still too big; why didn't he return to base..."

The top lane battle report was like a beacon continuing.

"Sylas used K'Sante's ultimate, giant fragile, Heimerdinger is also difficult to escape, only Viego can barely flash and escape!"

Sylas stealing K'Sante's ultimate is actually a bit of a pit.

The only useful thing in the ultimate's buff attributes is a lifesteal effect, but he has to bear the reduction of maximum health and extra magic resistance, and even 'Sylas's' skills will not refresh or reset, the effect is very poor.

Originally 3v3 couldn't be fought, this is adding frost to snow.

"No! Aurelion Sol seems to be able to come!?"

"Aurelion Sol still has E! He came to block the back road, it's bad, it seems Viego can't run either!"

"V5's camping in the top lane this wave is truly too spiritual; no one could have thought WBG would make a move on a K'Sante, but even more no one could have thought V5 would actually go to protect a K'Sante, instead of protecting their own more dangerous mid laner!"

"Plus the solo kill in the mid lane, both places blossomed... no, it seems this wave exploded!"

"How did the score suddenly not pay attention, it reached 0 to 6? It's not even seven minutes yet!"

【Triangle kill? Genuine triangle kill!】

【Feels like Master Ye is super serious this game, a serious Master Ye is too scary, really have to change to the Song Yijin of five years ago to be able to touch it?】

【Song Yijin has to admit he's old, still learning to play operation, feels like he is the kind of Azir who can't even reverse park himself~~】

【Gala: "Love is not??"】

【Roar roar, seems like I can hear "Akalong is here! Akalong is here!" soon】

【The most desperate game for ADC has appeared, playing and looking at those guys above, not one record is positive! Poet of the Ten Thousand Fountain!】

【The all-god team we had high hopes for, how does it seem like they are going to be cleared by someone? So~ smooth~!】

Rookie scratched his head in distress in front of the screen.

"He can operate this too? Aiyo."

And Danny in the back leaned back on the sofa, his fingertips unconsciously tapping the tactical board.

His mouth was still constantly muttering some words that could be understood.

Frankly speaking, actually, from the moment the Aurelion Sol + Jhin of the fourth and fifth picks came out, Danny had a very bad premonition.

As soon as Aurelion Sol came out, he knew the early-game pressure must be great, but Azir had already come out, even if he swapped to the top lane, the team's early-game combat power was doomed not to come out, so he simply decided to drag the rhythm back, picking two fierce double Cs.

Originally hoping to rely on the jungler to target in the early game, plus Heimerdinger's line priority to create trouble for the mid lane, limiting the rhythm until the double Cs stood out.

But the result was, a Jhin support that hadn't been seen before, crushed Heimerdinger again!

This strange combination completely tore apart his pre-match deployment.

Especially this Jhin, who also inexplicably played a feeling of mutual support with Aurelion Sol.

Anyway, as long as Aurelion Sol went missing, he didn't need to really fly at all, the deterrence to these two people in the bot lane without displacement was extremely great, and Jhin could "borrow the tiger's power" to grab line priority.

And to tell the truth.

If it weren't for the fact that Beryl's Jhin W skill hit rate was truly moving, actually the bot lane combination still had a more terrifying coordination ability.

Varus QE are both 1000+ yards long; theoretically, if Jhin's W was accurate enough, these two people could completely forcibly keep people from thousands of miles away!

Just specifically hitting these two crispy heroes without displacement in WBG's bot lane!

Of course, Beryl isn't playing ADC after all, so the requirements really can't be that high.

Anyway, after reaching the mid-game.

Jhin no longer needs to gamble with his W.

Vi has a lock-head, Varus has R point control, Aurelion Sol has QR, and K'Sante is also full of control.

Even Jhin himself has the "RW" must-hit trick!

The incomparably terrifying 2.25-second root, point control from 3000 yards away, if the hit rate can be guaranteed—that is fundamentally equivalent to a "lock-head" magic crystal arrow with a 12-second CD!

More importantly...

V5's lineup, who is the opponent killing?

The two throwing monsters in the bot lane, don't even think about seeing people within 1000 yards daily.

The mid lane Aurelion Sol has Time + Archangel, and his level is high, even higher than the jungler Vi's health by nearly 1000.

The top lane K'Sante... is even a legendary durable king!

The easiest to kill is even the jungler Vi.

The problem is that Vi in this game is like having two brains, very spiritual!

And there is the most important thing.

WBG might have arrived at the new version, or maybe because it's the first official game of the new season.

The so-called "all-god team" seems to have not adjusted their state yet, and everyone's subsequent performance has gradually become abstract.

Especially Teacher TheShy, it's like he's gone crazy, always wanting to challenge K'Sante with a huge advantage... and then being solo-killed one after another!

Shengqiang Ge is even directly called 【Gun Daoist】 on the barrage!

The more terrifying thing is.

Until 18:30, the score actually still stayed at 10-0.

"It won't really be cleared in the first game, right?" Miller's voice sounded like he didn't know if he wanted to watch the fun or was worried.

"Pyl, what do you say?" Wawa skillfully threw out the hot potato.

"Uh, feels like there's still a chance," Pyl's big tongue said something shocking, but fortunately added immediately: "I mean, getting one head should still be a chance, wait for the Baron to fight and fight..."

"Eh, mid lane! Is V5 wanting to forcibly push mid!?"

V5's second Rift Herald is about to expire.

Beryl wants to make Baron vision and slowly pull and grind the high ground to operate.

But Ye Bo is commanding to come to the mid lane, wanting to use this second Rift Herald to forcibly push a wave.

Although V5 has an 8k economic advantage, the lineup is an ultimate early-game lineup, and it can be said that there is no one who can hold up in the late game.

And V5's pushing aspect is not considered very fast; the two in the bot lane are both throwing monsters, and there is no strong ability to hit the tower, whereas WBG's Azir and Aphelios have very strong tower-defending ability.

They must pierce WBG's last line of defense before Azir and Aphelios build an iron wall.

As usual, when there is a difference of opinion with the mid laner, Beryl basically won't make a rebuttal.

"Aurelion Sol seems to be pushing the Rasengan again!"

"This wave is truly the peak Rasengan, it should be bigger than the one at level one... hiss, could it be?"

When the director's camera focused on the expanding star core in Aurelion Sol's hand, all three casters were happy to see it.

Pyl smiled and shook his head: "I remember Aurelion Sol's E will fall off if hit once, the Rasengan is so obvious, Aphelios, Heimerdinger, and Azir can all interrupt it from afar, counting on using this to engage many people should be quite difficult~"

"This should still be mostly for mischief!"

Not only the casters thought so, but the WBG crowd actually also thought so.

But just like everyone's inherent cognition.

Although after Aurelion Sol's E skill level goes up, the movement speed is enough to fly from their own fountain to the opponent's fountain.

But the Rasengan is so "obvious," the bigger the volume, the more it should be seen from far away.

Even if it couldn't be interrupted, as long as you move in advance, you won't be engaged by too many people.

But in fact.

Actually, the star core has an extremely counter-intuitive mechanism.

—When Aurelion Sol is charging Q in the fog of war, the star core will traverse the Rift like a ghost ship, and only when Aurelion Sol appears in vision will it be revealed to the enemy.

And the reason why many players think Aurelion Sol's Q is like the passive and will forcibly reveal itself, and even "seen it with their own eyes."

The truth is, there is a mechanism description in the E skill that says {enemy and self will display units across walls}.

Simply put, what makes Aurelion Sol "revealed" is the E skill flight, not the Q skill.

So when seeing an Aurelion Sol using E to push Q and fly over the wall to bump, it seems that one can indeed always see the huge star core in advance—naturally, one would subconsciously think that Q is forcibly revealed.

But that is a misunderstanding of the mechanism and a cognitive inertia!

Of course, this is also very normal.

After all, how many people can remember this hero who is almost forgotten, and these Rift relics covered by dust.

The four V5 members gathered in front of the high ground tower.

The five WBG members held their ground on the high ground.

"No! The trajectory of this Rasengan!!"

The enemy perspective switched by the director made the caster's voice suddenly rise.

Just at the edge of the WBG crowd's vision.

That terrifying star core, which was already enough to cover the sky and the sun, had already covered the entire high ground... but in the vision of the WBG crowd, everything was still peaceful!

When approaching the range, Ye Bo actively canceled the E skill, while grasping the position at the very edge of the range.

Until the star core shrouded the heads of the five people on the high ground—Aurelion Sol then instantly flashed to tear open space and move forward!

A star dragon, and an "Invisible World-Destroying Planet."

Appeared at the same time!

Just like leaping out of thin air from another dimension, the star breath and the star core explosion sound shook the eardrums at the same time, and five golden stun marks lit up on the heads of the enemies synchronously!

This is a true five-person team control that cannot be reacted to and has no space to dodge!

The moment they saw it, it was the moment the planet smashed into their faces.

"Holy sh*t!"

"Holy sh*t!!!"

"Ya Xiba!"

"What is this doing?!"

K'Sante flew into the field, Vi locked onto the only Azir who could fight back.

The sound of the Corrupting Chain breaking through the air hadn't dissipated, and the Jhin's Curtain Call had already continued to roar.

The final brilliant dragon breath instantly annihilated the heads of the two opponent Cs.

"My God!!! This! What kind of team fight is this!"

"Can Aurelion Sol engage like this? If he can block the vision, it's fundamentally impossible to defend against! Wow, that Aurelion Sol is so fierce, I feel!"

"Is it really going to be cleared? This looks like it can be done in one wave!"

The one who survived in the end was Gala, whose reaction to the cleanse was extremely fast; as soon as he landed, he frantically flashed backward, hitting the fountain without looking back.

The V5 crowd also marched forward triumphantly, rushing toward the crystal!

However, at the final moment of pushing the base, Aurelion Sol and K'Sante still rushed into the fountain together, not letting the score look so awkward.

It's just that this "kind gesture."

Not only did it not make the nearly half-silent audience in the venue recover their sound, but instead, one by one, they became even more silent!

Fortunately, the live broadcast room was as lively as the New Year.

Everyone was brushing 【Exploded, exploded, exploded!】

(End of chapter) ===== CHAPTER 194 =====

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