Chapter 211: K'Sante? K'Three-Body! A Classic for the Ages with Eleven Health Bars
"Entering the second match between the two sides!"
Since neither side had any standout champions at level one, the commentators naturally turned their attention to the rune selections.
"Aftershock K'Sante?" Wawa asked with a strange tone of confusion.
"It's probably because he's playing against LeBlanc, and since he won't be able to proc Grasp of the Undying anyway, he might as well take Aftershock to survive the pressure," Zoom speculated.
Miller nodded in agreement: "Come to think of it, mid-lane K'Sante has only appeared twice in the current professional scene, both times played by Faker from the LCK."
K'Sante has only been out for a few months, and many playstyles are still being explored.
And because his core skill for trading in lane is his passive, Dauntless Instinct, which relies on the mechanic of leaving a "mark" upon hitting a skill and then consuming it with a basic attack to deal {maximum health percentage} damage.
Therefore, K'Sante must inevitably step forward frequently to trade with basic attacks, making {Grasp of the Undying} the most compatible rune.
Aftershock, at least in current matches, has never been seen on K'Sante.
However, considering he is playing against LeBlanc and certainly won't have a chance to touch her in the early game, it is actually reasonable.
The minion waves clashed.
Knight stood in front of the minion wave, preparing to exert pressure.
He picked LeBlanc in the tenth slot specifically to suppress the lane and coordinate with the jungle; Redmi had given a strict order that under no circumstances should the jungle be like the previous game.
"Knight's starting item is a Doran's Blade!"
"This is very familiar; it's the classic 'minion aggro' technique to suppress the opponent while pushing the wave. Up until now, only Knight and Master Ye have used this move!"
Although the technique of manipulating minion aggro is no longer fresh, there are indeed still few people who use it.
The reason for this is that the usage scenarios are limited, and the cost of practice is too high.
For many players who don't even have time to practice the meta champions, the "cost-effectiveness" is too low.
After all, there are few melee champions in the mid lane—even without this technique, ranged versus melee is already a massive laning advantage; this is at most the icing on the cake, not critical.
K'Sante is, of course, a proper melee champion, and Knight's line of thinking is not wrong.
However, LeBlanc had only just begun her normal wind-up to land her first basic attack.
Knight already started to feel that something was wrong.
Because K'Sante's health bar, compared to previous victims like Kassadin, Sylas, and Galio, showed remarkably little fluctuation!
It didn't hurt!
A closer look at K'Sante's attribute panel: 42 armor, 38 magic resist!
Clearly, he had equipped the 1 armor and 1 magic resist rune shards.
Compared to the 19 armor of Kassadin, 24 armor of Galio, and 26 armor of Sylas...
K'Sante's natural base armor is as high as 36!
It is higher than the highest, Sylas, by half a Kassadin.
Furthermore, K'Sante is the second champion in League of Legends after Darius to have a {base health regeneration} reaching 10.
LeBlanc, who only has 69 attack damage with a Doran's Blade, could only deal a mere 39 damage with one basic attack.
K'Sante, relying solely on {Doran's Shield} + {Second Wind}, plus his own base regeneration stacking.
It was simply like being bitten by a mosquito!
Knight was clearly also playing against a mid-lane K'Sante for the first time; after pulling off a few trades following the traditional logic of suppressing a melee champion, he quickly felt something was very wrong.
The opponent was simply ignoring him!
And this "minion aggro" maneuver was not without its price—it meant falling behind in pushing the wave!
It's a very simple principle.
You attack me, I attack the minions—even if the minions don't attack you, the wave will definitely be pushed by me.
The logic of this maneuver is to use health suppression to force the opponent not to approach the wave, so it can evolve into me attacking you while you can't do anything, otherwise you'll easily be killed.
The problem is that the opponent's health bar simply won't go down!
Not to mention K'Sante's wave-clearing efficiency is quite shameless.
His Q costs a mere 15 mana, has a 3-second cooldown, yet possesses the same damage as LeBlanc's Q, is an AOE skill, has a trajectory twice as wide as Yasuo or Yone's Q, and can even mark all minions with his passive at once!
This kind of wave-clearing efficiency, especially for early-game mages, is simply incomparable.
Watching the rapidly pushing minion wave, Knight decisively abandoned the idea of suppression and hurried to deal with the wave.
The director switched to the Erlang Shen perspective.
369's Gnar in the top lane had just arrived in lane and also discovered the changes in the opponent's play this game.
Flandre was playing very aggressively this game; compared to the defensive stability of the previous game, he had completely changed his form!
369, of course, was not to be outdone.
However, although Mini Gnar is ranged, his early attack range is actually very short, only a mere 400 units.
Kennen, on the other hand, is 550 units.
But don't underestimate this 150-unit difference.
The shortest-ranged conventional marksman, Lucian, is 500 units, Vayne is 550 units, and the longest-ranged marksman at level one, Caitlyn, is only 650 units—also within a 150-unit difference.
Yet that is already enough for Caitlyn to treat Vayne like a dog!
Therefore, if Gnar wants to trade, he can only rely on constantly moving in and out of the lane bushes, drawing minion aggro, and looking for forward positioning.
But just as 369 walked into the bush, he was immediately hit by a "blind" shuriken from Kennen!
And as he prepared to step out of the bush to press forward, Kennen, who had seemingly given up his position, predicted the move and retreated in sync; instead, when Gnar stepped out of the bush, he was hit by another basic attack—the positioning was incredibly precise!
Flandre is this fierce this game?
He didn't believe it and tried the same trick again, this time intentionally throwing his boomerang from the bush first to slow him down... but it was still dodged perfectly by Kennen!
Kennen then returned the favor with another shuriken, hitting him blindly once again!
"What the?"
I really am spacing correctly!
But he soon learned the reason—just as Gnar stepped out again, and after being out-positioned and spaced by Kennen once more, Gnar attracted the aggro of the enemy minions, which actually "chased" him into the bush!
{Only if there is vision in the bush will minions chase into it.
In fact, just like the previous game, this was a ward placed by the support Lulu at level one to help.
However, 369 had no extra information to know this.
You have to know, Gnar isn't a melee champion; even if he is easily spaced, as long as he doesn't actively try to trade, he can't be suppressed like a melee champion, so the payoff isn't high.
Therefore, 369 wouldn't even think about the support; he would only think the top laner placed it himself.
"This Kennen really wants to contest the wave, I can come mess with him later!"
"K'Sante is also contesting the wave."
Kanavi listened to the information coming from both lanes, then took another look at the bottom lane where the wave was also pushing, analyzing the enemy jungler's thoughts.
He also knows how to play Kindred.
Therefore, he is incredibly clear about the importance of the first mark for Kindred in a professional match.
Kindred's jungle monster respawns have a strict rule—the first layer of the passive will only "lock" onto the Scuttle Crab.
Kindred will generate a mark on a jungle monster; under normal circumstances, they can hunt once every 45 seconds.
But, if they fail to get the first mark from the first Scuttle Crab at 3: 5.
Then for the next 3 minutes, there will be no marks in the jungle, and the earliest one will appear is after 6: 0!
Furthermore, if the 6: 0 Scuttle Crab is also not secured.
Then they have to wait until nearly 10 minutes for a mark to appear in the jungle!
This is undoubtedly a fatal blow to Kindred, forcing them to gain stacks only through "marked ganks."
Ganking as Kindred isn't difficult, but because the passive mark needs to be applied 8 seconds in advance to take effect, the enemy will naturally become highly vigilant the moment they see the mark above their head, making it extremely difficult to gain stacks through ganking.
But if they have the first mark, the next 2-4 layers will expand to a choice between the Raptors and the Gromp.
The opportunities triple instantly!
Therefore, in professional matches, some Kindreds have 0 stacks for over ten minutes—mostly because they failed to secure the Scuttle Crab at three minutes and six minutes, resulting in no points of contention in the entire jungle!
And the first Scuttle Crab mark also has a certain element of "luck."
The mark spawns randomly in the top or bottom river; if Kindred finishes clearing the jungle and the mark happens to spawn in this half of the map, it's basically like getting a free mark.
Conversely, it's like losing a mark for nothing, forced to wait for the next gamble at six minutes.
So for a Kindred specialist.
The first mark is the most important mark.
"You guys try your best to push the wave; in a bit at 3 minutes, I'm going to contest the Kindred mark!" Kanavi clearly also thought of this.
But Knight in the mid lane looked troubled: "I don't think I can push it..."
Kanavi glanced at the mid lane and immediately interrupted his jungle path, initiating a variation.
"Vi seems to be ganking mid! Kanavi didn't use his normal jungle path this game!"
"But... Kindred also didn't choose a normal jungle path!"
"Xun is heading to the bottom lane!"
"One is a jungle-carry player, one is a jungle-carry champion, but both have made variations this game; the opponent probably didn't expect either!"
Even with the level-one vision support, Kennen's push in the top lane won't be too exaggerated.
By comparison, the mid lane looks significantly easier to gank.
If a 2v2 breaks out in the mid lane, the JDG mid-jungle duo also has the confidence to outplay.
Seeing the jungler out of position, LeBlanc immediately W-dashed onto their face and cast E to chain them, leaving no room to dodge!
The Vi from the river walked out and began charging her Vault Breaker.
K'Sante, meanwhile, used his E skill, Path Maker, to dash backward and gain a shield, moving toward the tower.
Seeing the LeBlanc chain about to land, Vi immediately aimed forward and unleashed her Vault Breaker!
But just as LeBlanc's E-skill chain was about to bind, K'Sante braced his shield and activated his W, Path Maker, gaining high {damage reduction} and entering an {unstoppable} state.
Just as Vi unleashed her Vault Breaker, he forced an action while in the unstoppable state, using the principle of canceling crowd control to dash and knock himself toward the side.
He dodged the Vault Breaker!
"Although K'Sante didn't seem to anticipate this gank, he maxed out his mechanics to easily force an escape; they simply can't keep him pinned down!"
"However, JDG's bottom lane doesn't seem quite as lucky!"
Neither side expected the other's jungler to gank so early.
Relying on his unstoppable state and double-dash skills, K'Sante could force an escape—but the duo in the bottom lane, who had just hit level two, wouldn't have it so easy!
Lulu applied a speed boost, and Lucian slid forward.
Kindred Q-W'd in to target Zeri, applied a high-slow E skill from a distance, and continued the pursuit with the help of the Red Buff!
Ruler hesitated for half a second, then decisively burned his Flash.
In truth, the damage might not have been enough; after all, Zeri had slightly distanced herself with her E, and Rakan was there to help peel, so she might not have died even without the Flash.
But Kindred would definitely keep chasing and shooting.
If she were chased and shot by a level-three Kindred, Zeri would lose at least half her health, or might even have to recall immediately—which was unacceptable for Ruler, who prioritized laning!
So he chose to burn Flash to save his health and avoid disrupting his laning phase.
And although they failed to force the AD to recall before the fight, burning their Flash was already enough.
V5's simple level-one setup was meant to ensure Kindred's growth.
If this Kindred gets fed, teamfights will be very easy to play, and the opponents won't be able to dive in at all!
Placing a ward in the top lane was just to guard against the Scuttle Crab spawning in the top half, giving Kennen the capital to support early.
"Both junglers are lingering behind the mid lane; they must both be watching to see which half the Kindred mark will spawn in!"
"It spawned in the bottom half!"
"Both junglers seem determined to secure this mark; a small-scale skirmish is likely to break out, and both teams are starting to move!"
Kanavi knew very well that this reactive Kindred pick was somewhat of a counter to him.
So he was determined not to let them grow smoothly.
"Come, everyone come!"
But looking at the minion wave about to be pushed under the tower in the bottom lane, Ruler's expression was clearly strained: "... o we really have to fight for this Scuttle Crab?!"
"We must fight! Everyone come!"
Kanavi didn't bother explaining the importance of Kindred's first mark for their subsequent development; his voice was firm, allowing no room for questioning.
Fortunately, Ruler still understood the big picture; despite his deep reluctance, he cleared the minion wave and moved out.
The marked bottom Scuttle Crab spawned.
Kindred started attacking immediately, their plan crystal clear.
The fight itself didn't matter; the goal was to force a rush on the Scuttle Crab!
Since both junglers had paused their jungle clearing, they both naturally held onto their {Smite}.
And the first Scuttle Crab only had a measly 1100 health; a 600-health Smite alone could take off more than half, making it very quick to kill!
Xun immediately used his E skill, Mounting Dread, on the Scuttle Crab, preparing to burst it down.
Kanavi saw the opponent's intent and immediately charged his Vault Breaker!
Ye Bo forced his way to the front, clearly intending to use his body to block Vi's path!
Vi's Q skill stops upon hitting the first enemy champion; as long as K'Sante blocked the way, the opponent couldn't dash forward to harass.
The Scuttle Crab's health dropped rapidly.
"K'Sante is blocking in front of Kindred! Vi's position is completely blocked—go, Kanavi!"
"Vi suddenly erupts! A diagonal Q-Flash! She hits both the person and the crab!"
"And a Smite in mid-air! She stole it!!"
Just as Kindred landed their third basic attack, Vi suddenly dashed diagonally past K'Sante.
She flashed mid-way to change direction, slamming hard into Kindred, who was blocked behind!
It was at the exact moment Xun pressed Smite that both Smites landed almost simultaneously!
Kanavi also understood Kindred.
He knew some of the mechanics and tricks of this champion.
Kindred's E skill has a "missing health execute" bonus, which crits against units below 25% health, so when stealing major jungle monsters, one usually uses Smite + E3 together.
The key lies in this "together."
To ensure the damage calculation and trigger the E3 execute, Smite must land first—but it's impossible for the two to be truly simultaneous; one must be faster than the other!
Kanavi was aiming exactly for this gap, targeting the moment Kindred raised their hand for the third basic attack.
Q-Flash into Smite, the Q-D-F triple combo!
This obviously involved some luck; that kind of timing gap isn't something a normal person can master, and Xun was just purely unlucky this time.
But even if they hadn't stolen it, Vi had a secondary goal.
"Burst them!"
LeBlanc, who had been coordinated, erupted simultaneously, taking advantage of the moment Kindred was slightly knocked up and stunned by the Vault Breaker to E-Flash forward!
LeBlanc decisively used E-Flash forward instead of {Flash-W then E}, which might be reacted to, or {W-dash forward then E}, which would lose damage.
By hitting with a close-range E-Flash, even if Kindred flashed backward upon landing, they still couldn't escape the chain's range!
"Kindred is being hit by a thunderous, instantaneous burst of focus fire! The damage is very high!"
"Lulu came to support but is only level two, and because she leveled Q-W for the level-two gank, she can only provide speed and slow!"
"Rakan flies in with Grand Entrance to follow up with CC... Oh my god!!!"
"K'Sante!?"
The early-game burst of Vi and LeBlanc was beyond doubt; it was more than enough to burst a Kindred.
As long as the chain hit, Rakan could follow up with W, Grand Entrance, using LeBlanc's bind, and LeBlanc could then unload her full Q-W burst.
Kindred would definitely be killed!
Once Kindred died, the front line would be 3 vs 4; even without skills, JDG would definitely have the upper hand and could even chase to burn more Summoner Spells!
This was the fallback plan Kanavi had in mind, despite his seemingly reckless move.
Even if they didn't steal the Scuttle Crab—getting First Blood wouldn't be a loss!
However...
"K'Sante's lightning-fast backstep E-Flash, followed by an instant W! He interrupted Grand Entrance the moment Rakan landed!" Miller roared until his vocal cords strained.
"No! He also interrupted Distortion, which was cast at the same time!!"
In the blink of an eye, Ye Bo watched Vi leap over his face and instantly deduced the opponent's intent.
He didn't rush to act; he just retreated backward.
And just as LeBlanc's E skill took effect and Rakan stepped in to W-dash, K'Sante suddenly erupted with a backstep Flash-E, closing in on Kindred and using an "instant W" to push them back with a short-range {knockback}!
It just so happened that LeBlanc, seeing the chain take effect, had Q-W'd in without a shred of hesitation to prevent the CC from ending.
The result was—both of them were interrupted by the "mid-air knockback"!
Both {Distortion} and {Grand Entrance} were interrupted by the knockback; LeBlanc's sigil damage and CC failed to land, and they instead fell into a brief stun effect!
Both Shadow Leap and Grand Entrance were interrupted by the knockback; the damage and crowd control from the Magic Seal failed to trigger, and instead, he fell into a brief stun effect!
Kindred, boosted by Lulu's W, was just about to run away, but hearing the command, they immediately stopped fleeing, turned around, and fired three arrows with {Dance of Arrows}!
Lucian slid forward to auto-attack repeatedly, and K'Sante chased them down, swinging his Ntofo weapons.
LeBlanc had already returned to her Distortion point at the first opportunity.
Rakan and Zeri had no window to enter the fight, and Vi, having no skills left, tried to force a trade for Kindred, but that was clearly a pipe dream.
"Lucian gets First Blood with the final auto-attack!"
"Although the Scuttle Crab was stolen, Kindred got an assist and still secured the first mark!"
Kindred's starting mark is always the jungler; this is one of the most basic choices, as it doesn't easily reveal gank intentions, and by the time they need to gank, the cooldown is up to mark again.
And although they didn't get the Scuttle Crab, the kill assist made up for the first mark!
The chat was filled with exclamations about this play.
{The reaction time is seriously fast! That E-Flash instant W interrupt was so cool! How could he react to that!
{Standing behind the brother! How could he even save them from that?
{This thing really provides too much security; once K'Sante stands in front of Kindred, he's like a city wall!
{Ho ho, the bottom lane's mental state is collapsing~~}
Ruler's face was livid.
He had just been ganked, lost half a wave of minions under the tower to come support, and then his support burned his Flash—and the result was the opponent's AD getting First Blood!?
He had just been caught, sacrificed half a wave of minions under the tower to come and assist, and then his support burned Flash—only for the opposing AD to take First Blood!?
"I told you not to fight for this Scuttle Crab, aish."
Kanavi ignored the complaints from the bottom lane, observed the shifting battlefield, and immediately hatched another plan.
Kanavi ignored the complaints from the bottom lane, observed the shifting battle, and immediately hatched another plan.
"Support, head straight to my F6s after leaving base; they're definitely coming!"
Kanavi had calculated Kindred's intentions and prepared to play a game of "waiting for the rabbit."
Because Kindred already had one stack of their passive, the mark would now refresh on either the Gromp or the F6s—and since the Gromp had been cleared at the start, it was clear the next mark would inevitably refresh on his own F6s.
With no disadvantage, there was no reason for Kindred not to come and take this mark.
What he was thinking was indeed what every Kindred player would think; one could say his guess was very accurate.
But as the saying goes, this Kindred's brain was not the original one, and it was not at all the way he imagined.
Just past 4 minutes.
A mark indeed lit up inside the Red side's F6 camp.
Two people were crouching in the nearby brush waiting for the rabbit, and both mid-laners had used Teleport to return to mid lane immediately, looking like they really wanted to contest it.
However, just as Zeri went to lane alone, letting the opposing bot lane push the wave in while preparing to roam to the river to place a ward.
Suddenly, a Kindred jumped up onto the bank from below!
"Kindred sees the opposing bot lane isn't in lane, confirms the support is gone, and goes straight in to engage!"
"Fortunately, Zeri has extremely high survivability; she flips over the wall to escape, but what about the minion wave under the tower!?"
"A reverse tactical choice; this bot lane is about to be hit with an experience deficit!"
Ruler, having been chased away, looked at the massive wave of minions under his tower.
At this moment, he only felt the blood dripping in his heart flowing back to his face, causing his complexion to be extremely ruddy, and he seriously suspected he was paying tribute to his old friend.
"No, let me ask you, playing like this, what am I supposed to play?"
Missing clearly felt the air temperature next to him rise and hurriedly took off to return to the bot lane.
Kanavi, however, seemed to have something he wanted to say but held back.
Actually, if it were V5 facing this situation, and the Rakan at this time was Beryl—he would likely call the jungler over directly, and take the opportunity to head to the top or mid lane for a gank.
The reason is simple.
After all, returning to the bot lane now is just serving time; they definitely can't win the lane, and the plating that should be lost will not be lost any less, at most it's just a matter of time.
And relying solely on Lulu + Lucian, they definitely can't drive the AD away; they must tether the jungler, and Kindred's growth will also be affected.
In this way, if JDG could harden their hearts and temporarily abandon the bot lane to go mid/top for a 3-man dive, they could force Kindred or Lulu to move as well!
Thus, the bot lane's predicament would be resolved, and they could earn things back from elsewhere.
But returning now is equivalent to having to swallow this loss raw!
There's no way around it.
JDG is not V5, and Ruler is not Deft.
Deft can accept becoming a sacrificial position, or even a utility position—actually, the Lucian in this game has that exact role.
Anyone can see that the current version of Lucian isn't very strong, and he doesn't fit well with Lulu.
And the reason V5 still picked him in the second or third round is simply because they treat Lucian as an "early-game pressure tool," used to increase the side-lane combat power for the bot lane, ensuring their advantage in resource team fights.
Ruler absolutely cannot accept this!
Not protecting the bot lane was already driving Ruler crazy; if he were asked to sacrifice himself, his mentality might just collapse on the spot!
5 minutes.
Due to the disadvantage in the bot lane, Kindred started the Dragon directly.
JDG's top and jungle duo, utilizing their Kindred-like bond, engaged on Kennen the moment Gnar hit level six, slamming him into the wall and successfully forcing out Kennen's Flash.
Kanavi also began to display his "jungle carry nature," eating plenty of minions while helping Gnar push the wave into the tower, sharing the plating.
Afterward, he headed to the opponent's top jungle to steal camps.
Back and forth, his growth quickly surpassed Kindred, who had been controlling the bot lane.
"The two junglers have vastly different styles; even when Xun plays Kindred, he still leans towards the team, and his jungle growth has already been overtaken by Vi..."
"But actually, looking at it now, besides the bot lane being somewhat collapsed, the other three lanes are even, or even have a slight advantage!"
"But we also know that K'Sante and Kennen are definitely heroes prepared for team fights; it's normal not to get any results in the laning phase..."
Rookie played exceptionally steadily this game.
As LeBlanc, if she really made up her mind not to let K'Sante touch her, it was indeed impossible for a fight to break out.
Of course, it was also because K'Sante bought a Null-Magic Mantle after recalling, making LeBlanc completely lose any appetite, wanting only to farm minions slowly with the opponent.
6 and a half minutes.
Kanavi reached level six first, leading Kindred.
However, because Kennen had no Flash, he didn't come out at all, only farming from a distance with shurikens; Vi couldn't find an opportunity to lock on.
And the gap in the bot lane was already somewhat large; Zeri and Rakan also had limited combat power before level six.
Looking around, Kanavi could only try the mid lane.
Unfortunately, Ye Bo was also very steady, knowing LeBlanc was no threat to him at all, and kept his E and W held tight.
Kanavi said helplessly: "Just try one wave; push the lane in, help me go into the jungle to find Kindred."
Rookie understood and repeated the old trick.
But this scene was just like the gank at level three.
Even if LeBlanc managed to land an E on K'Sante with great effort, he could just run away with a W damage reduction + Unstoppable, and could even leisurely Q a minion.
Vi walked out with a charged punch.
K'Sante also set up his W again.
However, this time—the impact of the Path Maker was no longer in the direction of escape!
Instead, he turned and slammed into the incoming Vi!
The punch and the human wall collided, and both were interrupted.
A green glow of Aftershock immediately bloomed on K'Sante.
The next moment, K'Sante swung his tonfas and entered 【All Out】 form, grabbed the head of the Vi and dashed forward; before landing, a tonfa shockwave was hidden within, and as Vi landed, a massive force flipped her over!
Because Vi was still near full health before the shield wall collision.
No one expected K'Sante to engage directly; everyone was a bit stunned.
But immediately after.
Everyone's eyes widened!
"What kind of damage is that!!!"
The full "WRQ-A-WA-Q-EA" flying combo was executed in under 2 seconds!
And Vi was already critically low when she landed from her Q; Kanavi pressed his ultimate to save his life almost instinctively, and Rookie also cast RE to try to rescue him.
But it was to no avail.
In All Out state, K'Sante's Q cooldown is only 1. 3 seconds, and his E cooldown is halved; the landed Vi had no way to create distance, and after one more step of pursuit, she was hacked to death by a single axe blow to the head!
The moment of the kill, K'Sante sheathed his weapon and closed his ultimate, and the lost magic resistance immediately returned to him.
LeBlanc once again became a harmless, foolish beauty.
"Holy sh*t, what is that!?"
Kanavi blurted out a classic bilingual curse in disbelief.
"I was full health! Full health!"
"How can this one-shot me!!!"
Rookie hurriedly waved his hands to clear his name: "I don't know, it has nothing to do with me, I didn't make any mistakes in my execution..."
No one had ever seen this scene.
K'Sante's mechanics are well-known, and everyone knows this thing deals high damage when ulting—but this is absolutely no reason to one-shot Vi!
Even if Vi's equipment was average, that was still a level six full-health Vi!
"Wow, this K'Sante is flying in the sky!"
"Too exaggerated! This is really a bit too exaggerated, right? Nearly full health!" Wawa's voice was extremely incredulous: "He one-shot you right in front of your teammates!"
"Don't talk about fighter heroes; if you replace him with any assassin, how many can achieve a full-health kill at level six?!"
Miller was truly a bit confused: "K'Sante, I've never seen this kind of damage..."
Zoom seemed thoughtful: "Is it because of Aftershock?"
In fact, K'Sante taking Grasp and Aftershock are almost two different ways of playing the hero.
Taking Grasp is the normal tank playstyle.
Taking Aftershock is the assassin playstyle.
Come to think of it, besides his natural physique, why do many people inexplicably feel K'Sante is very tanky?
It's because the damage and scaling of all this hero's skills are tied to his "Resistances."
Passive percentage damage, Q skill cooldown + damage, W skill damage, ultimate damage, ultimate attack power gain.
This is a hero that, in the true sense, "The tankier he is, the higher his damage."
And Aftershock, a rune that is almost purely for tankiness for all other heroes.
In K'Sante's hands, it becomes the strongest burst rune!
The {35+80% bonus resistances} boost causes all of K'Sante's skills to instantly receive a terrifying upgrade—at level 7, with only a single Null-Magic Mantle, the bonus attack power he can convert is as high as a ridiculous {65 points}.
Simply put.
Triggering Aftershock during his ultimate is exactly equivalent to having an extra Infinity Edge.
So, why did no one take Aftershock before?
It's just because K'Sante was previously always played in the top lane, and Aftershock isn't very useful in laning; top-lane fighters test daily trading more.
Then there is the nerf in the current version.
K'Sante had his Q and W crowd control abilities nerfed this version, and the drop in dual resistances during his ultimate was increased, significantly lowering his utility and tankiness as a tank hero.
That is why Ye Bo thought perhaps he could try treating this hero as an "assassin" to play!?
Of course.
It is easier said than done; the actual execution is far from that simple.
Clues were already visible in the broadcaster's replay.
"I've really never seen this combo before; it seems like something he researched and developed himself!"
Duke Zoom's eyes gradually lit up as he began to analyze: "W start to stun, then pre-cast the Q3 hidden during the R landing, auto-attack upon landing, ultimate refresh WA, and finally QAEA to reset the basic attack, instantly proccing all four passives!"
"Because Aftershock only lasts 2. seconds, wanting to pull off such a terrifying one-shot effect means he must deal all his damage within 2. seconds to enjoy the Aftershock buff for the entire duration!"
"My god, this is truly fierce! Can Ye even pull off this kind of operation on K'Sante?"
In the slow-motion replay, that K'Sante looked like he was flying all over the place, RWWE four-stage displacement, poke-poke-poke-poke, and the health bar just vanished!
It looks absurd!
【I really like a line K'Sante says: Forgive me, Xiangru!】
【Have you had enough!】
【K'Sante? K-Three-Body!】
【This is K'Sante; does your game have a K'Sante like this? A tank that can one-shot people that assassins can't, haha~】
【League of Legends' K'Sante is like Orochi from King of Fighters 97, Puni from Seer, the ancient CF's AN94 and Malay Sword, Apex's Charge Rifle, Red Alert's Rhino Tank, OW's dog-dagger Doomfist, Naruto's insanely sneaky Zetsu, Battlefield 1's Sima Guang 0818, Hearthstone's Wild Druid, Arknights' Creamy Ice Cream, Yu-Gi-Oh's beautiful and powerful Tearlaments, and Three Kingdoms Kill's sunny big boy Jie Xusheng!】
【Kan out! Kan out! He just had to go and feed! You tell me, why did you provoke him!?】
Kanavi, sitting in the JDG player booth, wore a look of existential doubt.
The jungle mark on the minimap disappeared; clearly, Kindred had taken advantage of the window while he was dead to grab a mark.
However, Knight, who was nearby, felt a somewhat inexplicable "relief."
Mainly because once he thought about this combo hitting LeBlanc...
Knight was just incredibly relieved that he had played so cowardly during the laning phase, not giving even a tiny bit of distance, so K'Sante hadn't triggered Aftershock many times at all.
Otherwise, the one being slaughtered like that would definitely be him!
8 minutes.
Kanavi did not want to give up the Rift Herald and ordered everyone to come over to take this team fight.
Ruler really didn't want to come; as a Zeri without level six, he couldn't do much, and he had already lost a lot earlier!
But thinking that if he lost the Herald, his tier-one tower would also be gone, he eventually followed along.
"V5 is gathering at the Rift Herald early!"
"But JDG doesn't seem to want to give it up either; all five people have come!"
V5 started hitting the Herald directly to force them over; anyway, with K'Sante and Lulu there, tanking the Herald didn't hurt at all.
JDG, on the other hand, was hesitant and indecisive.
"Engage! Engage!"
Ruler, who had rushed over from the bottom lane, was very anxious.
And because Knight was worried that LeBlanc's W would be easily interrupted by K'Sante getting in his face, and if he got hit by a Polymorph, it would be very easy to go in and never return.
So he never dared to step forward proactively.
"I'll engage on Kindred, you guys remember to follow up!" After struggling for a while, Kanavi thought of a plan for the team fight.
"369, look for the timing to enter."
Kanavi thought of a perfect strategy, and after coordinating with 369, he looked for an opportunity and decisively took the lead to lock onto a target and start the fight!
Rakan followed up in the air, charging into the crowd.
Everyone behind was ready to charge in together!
Kindred immediately used their ultimate to save their life, avoiding being controlled and unable to cast it.
And at this moment, Gnar leaped over the mountain, ready to use a Tathagata Palm to "slap" the other five people out of the Lamb's Respite range!
In this way, Lamb's Respite would become "JDG's skill"!
The top and jungle had great chemistry; with just a few words, they understood each other's intentions.
It was just a pity that a burly man stepped forward again.
And this time, the target was the giant beast rolling through the air—the two collided face-to-face!
Forced lock-on in mid-air, grabbing Gnar and carrying him away, landing on the dragon pit wall!
But K'Sante's W control canceled it out at the perfect time; he immediately stepped back, and taking advantage of the gap while Gnar was stunned, he EA'd to break the Honeyfruit, knocking Gnar toward the Krug camp while he returned to the front line!
However, the front line had already collapsed.
The scene he had imagined, of Gnar breaking the opponent's Kindred ultimate, did not happen.
Instead, Kennen charged in with his arms crossed and his face twisted.
Then came a "Wuhu hahaha~"
And then an "Eee~ yah!"
The loose team fight directly electrocuted the JDG members who had proactively drilled into the circle until they were crispy on the outside and tender on the inside.
Missing hurriedly shouted: "Run run run! Ruler, you run first!"
Ruler just wanted to run, but discovered that someone was running even faster than him—LeBlanc, when she saw Gnar fly away and realized this wave couldn't be fought, had already used her two-stage Distortion to run!
Are you f***ing that afraid of dying!?
And this scene made him feel as if he had thought of an old friend from last year.
In that match during S12 last year, there seemed to be a Ryze who was also that protective of his own life and ran away...
After taking the Rift Herald.
V5's tempo was already looking great.
Kindred had stolen four stacks of their passive during this time, their combat power was fully ramped up, and under the protection of big brother K'Sante, they were rampaging through the jungle like a gang, looting and acting like bullies!
The situation seemed to be collapsing with an unstoppable momentum.
【JDG doesn't look that great either; let's see who dares to bash my Top Esports brother again!】
【Indeed, that's just a matter of the order in which they met; I think if JDG had met OMG a few days ago, they might not have been able to win either! Top Esports is fine, we are the second best!】
【It's purely a communication problem; this JDG team, five people speaking three languages, I ask you how they can win!】
【Don't you dare bash my Knight! He is at least the second-ranked pseudo-god level player in history! There are only two pseudo-gods among domestic mid-laners: one is the Tang Sect mid-laner Wei Shen who shoots arrows in reverse, and the other is the reverse-brave Knight mid-laner "Withered" Shen!】
【Ruler is blessed; in Korea, he thought the mid-lane was a thigh, but it turned out to be the full-blown soldier-addict ShowMaker; he came to China thinking the mid-lane was a thigh again, but it turned out to be the invisible Tibetan-speaking mid-laner!】
【What is you in the mirror? Are you left? Or right!】
"Currently, it looks like JDG's mid and bot dual carries are still 0/0/0, haven't died once; as long as they find one opportunity to get some bounty, they still have a chance..."
The commentator still wanted to say something nice for JDG.
But not long after he finished speaking, the situation on the field became strange.
"Are we giving this tower too?" Missing, anxious, kept asking in the voice chat.
"Give it."
"What about the small dragon? The Herald? This is the third one already..."
During the lane-swapping phase, 369 seemed a bit unconvinced and called people over, wanting to make a move on K'Sante.
But K'Sante's terrifying damage was once again manifested; it didn't matter if it was Gnar or not... he treated everyone the same!
In his All-Out form, all of K'Sante's mark damage becomes {True Damage}, and with all kinds of maximum percentage values ramped up, there was simply no difference between a tank and a squishy target!
With Aftershock and Firelight on him, relying solely on the raw tension of his muscles and giant axe, the dark gold runes of his W emerged like black dragon scales; the moment the axe blade pushed forward, it felt like one could hear the sound of little Gnar's bones shattering!
"Ah??"
369, who hadn't seen the first wave where the jungler was one-shot and had been killed like this for the first time, was also stunned.
This is not the same K'Sante I play!
And the three people who rushed over to defend the tower were still prepared to continue making a move on K'Sante, after all, K'Sante had no skills left...
"You can go up! Use your Everfrost to hold him!"
Ruler was very anxious looking at the big bounty and wanted LeBlanc, who had {Everfrost}, to go up and hold him so he could try to fight for a big bounty.
"Sigh, f***! @% It's not easy to hold him..."
Before Knight even finished his sentence, his fingers had instinctively pressed the second stage of Distortion, returning to thousands of miles away, as if he didn't even want to be within a radius of K'Sante.
No way.
It really was just too terrifying!
What kind of normal person wouldn't be afraid when seeing this thing?
Ruler had already been wanting to curse during this game, but hearing that vague and eerie shaman-like language from the other side, he suddenly laughed out of extreme anger.
"OK OK, then give this tower too."
You like to play cowardly, right?
Then let's be cowardly together.
Let's see who can be more cowardly!!
Anyway, just give it up.
What's the use of a tower? What's the use of a base?
Give it to him!
I have to say, in this regard, Ruler definitely has the ability.
After all, he is an old AD carry from the turtle king Gen. ; although his playstyle is already the least "turtling" among them, having lived in a turtle nest every day, he knows more about turtling than anyone else!
The commentary desk and V5 on the opposite side also felt a bit baffled.
JDG was playing just fine earlier, and it felt like wave after wave of their offensives were non-stop, as if there was always a glimmer of a counterattack.
Then, suddenly, it was as if they had given up on resisting!
"JDG, who has always been quick to slaughter in advantageous games and handles them with ease, seems to have lost their minds in the face of V5's offensive! They can't find an entry point for an attack at all!" Miller was still trying to stay neutral.
"It doesn't seem like they can't find an entry point," Wa Wa couldn't help but tease.
"Uh, why do I feel like even their defense is..." Zoom also said with a grin, stopping mid-sentence.
"But the score is already 1-9, and the KDA of JDG's dual carries is still 0/0/0. I've never seen a game end with 0/0/0! To be honest, that's actually quite difficult to achieve!"
The top, jungle, and support of JDG still had the intention of looking for an opportunity.
However, after the three of them moved together, they were stunned when a K'Sante corner-bumped them—turning the scene into a "one chasing three" situation.
Everyone knew that the situation was beyond saving.
The gap in development was simply too large; the Kindred that had been fed in the early game hunted extremely smoothly, securing 10 stacks of their passive by the 20-minute mark!
V5 also seemed to sense the opponent's crumbling defense and simply pushed down the middle lane after taking the Baron.
"JDG, come out and put up a fight! You really can't give this up!"
Wa Wa clearly still wanted to see a team fight and was stirring the pot, but the players in the match clearly had their own ideas, and they were all just stalling.
It wasn't until both nexus turrets fell that LeBlanc prepared to pretend to come out and throw a skill.
As a result, K'Sante flashed right into her face with an E-W instant stun followed by an R-Q, nearly kicking her to death from full health!
Knight almost wanted to scream to the heavens: "Look, look! I told you we couldn't go up there!"
Fortunately, LeBlanc had her passive to turn invisible for an instant, and the support was a true brother; Rakan activated his ultimate, E, and W to force a rescue, and the two of them scrambled back into the fountain that was only a hair's breadth away.
A scene of "all-time classic" proportions appeared.
Eleven summoner health bars appeared simultaneously in front of the red side's nexus.
Eleven pairs of eyes watched helplessly as the nexus was razed to the ground—without a single death!
And until the very moment the nexus exploded, the scoreboard for the dual carries remained at 0/0/0.
(End of chapter)
End of Chapter
