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Chapter 211: K'Sante? K'Sante-body! A classic for the ages, eleven health bars

~35 min read 6,835 words

"Entering the second game between the two sides!"

Neither side had any heroes worth mentioning at level one, so the casters turned their attention to the rune choices.

"Yu Zhen K'Sante?" Wawa let out a strange sound of inquiry.

"It's probably because he's playing against LeBlanc. Since he won't be able to proc Grasp of the Undying anyway, he might as well take Yu Zhen to survive the pressure," Zoom speculated.

Miller nodded in agreement: "Come to think of it, Mid K'Sante has only appeared twice in the current competitive scene, both times played by Faker over in the LCK."

K'Sante has only been out for a few months, and many playstyles are still being explored.

Since the core skill for trading in lane is the passive "Dauntless Instinct"—where skills apply a "mark" that is then consumed by a basic attack to deal max health percentage damage—

K'Sante must frequently step up to trade with basic attacks, making Grasp of the Undying the most fitting rune.

Yu Zhen, at least in current professional play, has never been seen on K'Sante.

However, considering he's against LeBlanc and won't have a chance to touch her early on, it's reasonable.

The minion waves clashed.

Knight stood in front of the minion pile, preparing to exert pressure.

He picked LeBlanc at tenth position specifically to suppress the lane and coordinate with the jungle. Redmi had given a strict order: under no circumstances should the jungle be like the last game.

"Knight started with a Doran's Blade!"

"This is very familiar. It's the classic 'minion aggro manipulation' to pressure across the wave. Up until now, only Knight and Master Ye have used this!"

While this trick of manipulating minion aggro isn't exactly new, few people actually use it.

The reason is that the usage scenarios are limited, and the practice cost is too high.

For many players who don't even have time to practice meta heroes, the "cost-effectiveness" is too low.

After all, there are few melee heroes in the mid lane—even without this technique, ranged versus melee is already a massive laning advantage. This is just the icing on the cake, not the key.

K'Sante is certainly a proper melee hero, and Knight's logic was sound.

However, just as LeBlanc raised her hand to land her first basic attack,

Knight began to feel that something was wrong.

Because compared to previous victims like Kassadin, Sylas, or Galio, K'Sante's health bar fluctuated very little!

It didn't hurt!

A closer look at K'Sante's stat panel: 42 armor, 38 magic resist!

Clearly, he had taken the +1 armor and +1 magic resist rune shards.

Compared to Kassadin's 19 armor, Galio's 24, or Sylas's 26...

K'Sante's base armor at level one is a staggering 36!

It's higher than Sylas, the highest, by half a Kassadin.

Furthermore, K'Sante is the second hero in League of Legends after Darius to reach a base health regeneration value of 10.

LeBlanc, with only 69 attack damage from her Doran's Blade, could only chip away a measly 39 health per basic attack.

K'Sante, relying on Doran's Shield, Second Wind, and his own base regeneration,

felt like he was just being bitten by a mosquito!

Knight was clearly laning against a Mid K'Sante for the first time. After a few trades using traditional melee suppression tactics, he quickly felt that something was very wrong.

The opponent was simply ignoring him!

And this "minion aggro manipulation" maneuver wasn't without its costs—it meant falling behind in pushing the wave!

It's a simple principle.

You attack me, I attack the minions—even if the minions don't attack you, the wave is definitely being pushed by me.

The logic of this maneuver is to use health pressure to force the opponent away from the wave, so it evolves into me attacking you, and you aren't allowed to do anything, otherwise you'll easily be killed.

The problem is, the opponent's health bar just won't go down!

Moreover, K'Sante's wave-clearing efficiency is quite shameless.

His Q costs a mere 15 mana, has a 3-second cooldown, deals the same damage as LeBlanc's Q, is an AOE skill, has twice the range of Yasuo/Yone's Q, and can even mark all minions at once!

This wave-clearing efficiency, especially for early-game mages, is simply incomparable.

Watching the wave being pushed in rapidly, Knight decisively abandoned the idea of suppression and hurried to clear the minions.

The director switched to the "Erlang Shen" perspective.

369's Gnar in the top lane had just arrived and also noticed the changes in the opponent's play.

Brother Shengqiang Ge was playing very aggressively, completely changing his form compared to the defensive, steady play of the previous game!

369, of course, wasn't going to be outdone.

However, although Mini Gnar is ranged, his early attack range is actually very short, only a measly 400 units.

Kainan, on the other hand, has 550 units.

Don't underestimate this 150-unit difference.

The shortest-ranged regular marksman, Lucian, is 500 units, Vayne is 550, and the longest-ranged at level one, Caitlyn, is only 650—also within a 150-unit difference.

Yet that's already enough for Caitlyn to treat Vayne like a dog!

So if Gnar wants to trade, he can only rely on constantly moving in and out of the lane bushes, manipulating minion aggro, and looking for positioning to press forward.

But as soon as 369 stepped into the bush, he was immediately hit by Kainan's shuriken from "blind vision"!

And just as he prepared to step out of the bush to press forward, Kainan, who seemed to have given up positioning, retreated in perfect sync, and Gnar was hit by another basic attack as he stepped out—the positioning was incredibly precise!

369 looked confused.

Brother Shengqiang Ge is this fierce today?

He didn't believe it and tried the same trick again, this time deliberately throwing his boomerang from the bush first to slow him down... but it was still dodged perfectly by Kainan!

Kainan then returned the favor with another shuriken, hitting him from blind vision again!

"What the?"

369 couldn't figure it out; he was dizzy from these few exchanges.

I'm actually manipulating the aggro!

But soon he realized the reason—just as Gnar stepped out again and was once again caught out of position by Kainan, Gnar attracted the enemy minion aggro, and they actually "chased" him into the bush!

{Only when there is vision in the bush will minions chase into it. }

In fact, just like the last game, this was the support Lulu helping to place a ward at level one.

But 369 didn't have the extra information to know that.

You have to know, Gnar isn't a melee hero. Even if he's easily manipulated, as long as he doesn't try to actively trade, he won't be suppressed like a melee hero, and the gain isn't high.

So 369 wouldn't even think about the support; he would only think the top laner placed it himself.

"This Kainan really wants to contest the wave. We can come mess with him later!"

"K'Sante is also contesting the wave."

Kanavi listened to the information from both lanes and took another look at the bottom lane, which was also pushing, analyzing the opponent jungler's thoughts.

He also knows how to play Kindred.

Therefore, he is incredibly clear about the importance of the first mark for Kindred in a competitive match.

Kindred's jungle camp respawns have strict rules—the first layer of the passive will only "lock" onto the Scuttle Crab.

Kindred's marks on jungle camps can normally be hunted once every 45 seconds.

But, if you fail to get the first layer of the mark from the first Scuttle Crab at 3:15,

then for the next 3 minutes, there won't be any marks in the jungle, and the earliest they'll appear is after 6:30!

Furthermore, if you still don't get the 6:30 Scuttle Crab,

then you have to wait until nearly 10 minutes for a mark to appear in the jungle!

This is undoubtedly a fatal blow to Kindred, forcing them to gain stacks only through "marked ganks."

Kindred's ganks aren't difficult, but because the passive mark needs to be applied 8 seconds in advance to take effect, enemies will naturally become highly vigilant the moment they see the mark above their heads, making it extremely difficult to gain stacks through ganking.

But if you have the first layer of the mark, the next 2-4 layers will expand to a choice between Raptors and Gromp.

The opportunities triple instantly!

Therefore, in competitive play, some Kindreds have 0 stacks for over ten minutes—mostly because they didn't get the Scuttle Crab at three or six minutes, leaving no contested points in the jungle!

And the first Scuttle Crab mark has a certain element of "luck."

The mark spawns randomly in the top or bottom river. If Kindred finishes clearing the jungle and the mark happens to spawn in that half, it's basically a free mark.

Conversely, it's like losing a mark for free, forced to wait for the next gamble at six minutes.

So for a Kindred specialist,

the first mark is the most important mark.

"You guys try your best to push the wave. In a bit, at 3 minutes, I'm going to contest the Kindred mark!" Kanavi clearly thought of this too.

But Knight in the mid lane looked troubled: "I don't think I can push it..."

Kanavi took one look at the mid lane and immediately interrupted his jungle path, initiating a variation.

"Vi seems to be ganking mid! Kanavi didn't use the normal jungle path this game!"

"But... Kindred also didn't choose the normal jungle path!"

"Xun headed to the bottom lane!"

"One is a jungle-carry player, the other is a jungle-carry hero, but both made variations this game. The opponent probably didn't expect either!"

Even with level-one vision support in the top lane, Kainan's push wouldn't be too exaggerated.

By comparison, the mid lane looked much easier to gank.

If a 2v2 broke out in the mid lane, JDG's mid-jungle had the confidence to outplay them.

Seeing the jungler in position, LeBlanc stepped forward with W, chained with E, inescapable!

Chu Yuxun walked out of the river and began charging her punch.

K'Sante, however, used his E skill "Footwork" to dash backward, gaining a shield, and headed toward the tower.

Seeing LeBlanc's chain about to land, Vi immediately aimed forward and unleashed her punch!

But just as LeBlanc's E chain was about to bind—K'Sante braced his shield and activated W "Path Maker," gaining high damage reduction and entering an "Unstoppable" state.

Just as Vi's punch came, he forced an action in his unstoppable state, using the principle of canceling control to dash to the side.

Dodging the punch!

"Although K'Sante didn't seem to expect this gank, his details were perfect, easily forcing a gap. They just couldn't hold him!"

"But JDG's bottom lane doesn't seem so lucky!"

Neither side expected the other's jungler to gank so early.

K'Sante relied on being unstoppable and having double dashes to force a gap—but the bottom lane duo, who had just hit level two, weren't so lucky!

Lulu applied a speed boost, and Lucian slid forward.

Kindred QW'd in, aimed at Zeri, applied a heavy slow with E from afar, and continued the chase with Red Buff!

Ruler hesitated for half a second, then decisively flashed.

This wave might not have had enough damage; after all, Zeri's E created a slight gap, and Rakan helped to stall, so he might not have died without flashing.

But Kindred would definitely keep shooting.

If he was chased and shot by a level three Kindred, Zeri would lose at least half her health, maybe even have to recall—which was unacceptable for Ruler, who values laning.

So he chose to flash to save his health and not affect the lane.

And although they didn't successfully force the AD to recall before the fight, burning the flash was enough.

V5's simple level-one setup was just to ensure Kindred's growth.

If Kindred gets fed this game, teamfights will be very easy to play; the opponent won't be able to dive in at all!

Placing a ward in the top lane was just to guard against the Scuttle Crab spawning in the top half, giving Kainan the capital to support early.

"Both junglers are lingering behind the mid lane. This is probably to see which half the Kindred mark will spawn in!"

"It spawned in the bottom half!"

"Both junglers seem determined to get this mark. A small-scale skirmish is likely to break out, and both sides are moving!"

Kanavi knew very well that the opponent's reactive Kindred was somewhat of a counter to him.

So he was determined not to let them grow smoothly.

"Come, come!"

But Ruler looked at the minion wave being pushed to the tower in the bottom lane, his expression clearly constipated: "... Do we really have to contest this Scuttle Crab?!"

"We have to contest! Come!"

Kanavi didn't bother explaining the importance of Kindred's first mark for their subsequent development; his voice was firm, allowing no questioning.

Fortunately, Ruler still understood the big picture. Although he was reluctant, he moved after clearing the wave.

The bottom Scuttle Crab with the mark spawned.

Kindred started hitting it directly, his plan extremely clear.

This fight wasn't important at all; the goal was to force-rush the Scuttle Crab!

Since both junglers had stalled their jungle clearing, they naturally both held onto their "Smite."

And the first Scuttle Crab only had 1100 health; a 600-health Smite could take away more than half, making it very quick to kill!

Xun directly used his E skill "Mounting Dread" on the Scuttle Crab, preparing to burst it.

Kanavi saw the opponent's intention and immediately charged his punch!

Ye Bo forced his way forward, clearly wanting to use his body to block Vi's path!

Vi's Q skill stops upon hitting the first enemy hero; as long as K'Sante blocks the path, the opponent cannot rush in to harass.

The Scuttle Crab's health dropped rapidly.

"K'Sante is blocking in front of Kindred! Vi's position is completely blocked. What the... Kanavi!"

"Vi suddenly erupts! A diagonal Q-Flash! Hits both the person and the crab!"

"And a Smite in the air! He stole it!!"

Just as Kindred landed his third basic attack, Vi suddenly cut diagonally through K'Sante.

Halfway through, he flashed to change direction, slamming hard into Kindred, who was blocked behind!

Just as Xun pressed Smite, two Smites landed almost simultaneously!

Kanavi also understands Kindred.

He knows some of the hero's mechanics and tricks.

Kindred's E skill has a "low-health execute" damage boost, dealing critical damage to units below 25% health, so when stealing big jungle monsters, it's usually Smite + E3 together.

The key is in this "together."

To ensure damage calculation and land the E3 execute, Smite must land first—but it's impossible for them to be truly simultaneous; one must be faster!

Kanavi was aiming for this gap, targeting the moment Kindred raised his hand for the third basic attack.

Q-Flash-Smite, the QDF triple combo!

This clearly had an element of luck; that timing gap isn't something a normal person can master. Xun's luck was just a bit bad this time.

But actually, even if he hadn't stolen it, Vi had a second goal.

"Burst him!"

LeBlanc, who had been coordinated, erupted simultaneously, taking advantage of Kindred being slightly knocked up by the punch, and E-Flashed forward!

LeBlanc decisively used E-Flash forward instead of "Flash-W-E," which might be reacted to, or "W-dash-forward-then-E," which would lose damage.

Using a close-range E-Flash, even if Kindred flashed backward upon landing, he still couldn't escape the chain!

"Kindred is hit by a thunderous burst of focus fire! The damage is high!"

"Lulu came to support but is only level two, and because she learned QW for the gank, she can only provide speed and slow!"

"Rakan flew in with Grand Entrance to follow up with control... What the!!!"

"K'Sante!?"

The early-game burst of Vi and LeBlanc is unquestionable; at least bursting a Kindred is more than enough.

As long as the chain hit, Rakan could follow up with W "Grand Entrance" to chain control, and LeBlanc could land the full QW burst.

Kindred would definitely be burst down!

If Kindred died, the front line would be 3v4. Even without skills, JDG would definitely have the upper hand and could even chase to burn more summoner spells!

This was Kanavi's fallback plan, which seemed reckless but was actually well-thought-out.

Even if he didn't steal the Scuttle Crab—getting First Blood wouldn't be a loss!

However...

"K'Sante's lightning-fast backward E-Flash, followed by a forward instant W! He interrupted Grand Entrance the moment Rakan landed!" Miller roared.

"No! He also interrupted the simultaneously cast Distortion!!"

In the blink of an eye, Ye Bo watched Vi jump over his face and instantly deduced the opponent's intention.

He didn't rush to act, just retreated.

And just as LeBlanc's E took effect and Rakan landed his W,

K'Sante suddenly erupted with a backward Flash-E, sticking to Kindred, and used an "instant W" to push back with a short-range "knockback"!

Just as LeBlanc, seeing the chain take effect, W'd in without hesitation to avoid the control ending.

The result was—both of them were interrupted by the "airborne knockback"!

Both "Distortion" and "Grand Entrance" were interrupted by the knockback; LeBlanc's damage and control failed to land, and they were instead stunned!

"We can counter-attack!"

Kindred, boosted by Lulu's W, was just about to run away, but hearing the command, he immediately stopped, turned around, and fired three arrows with "Dance of Arrows"!

Lucian slid forward to attack, and K'Sante chased, slamming down his axe.

LeBlanc had already returned to her Distortion point.

Rakan and Zeri had no chance to enter, and Vi, without skills, still wanted to try to trade for Kindred, but that was clearly wishful thinking.

"Lucian gets First Blood with the last basic attack!"

"Although the Scuttle Crab was stolen, Kindred got an assist and still got the first layer of the mark!"

Kindred's starting mark is bound to the jungler; this is one of the most basic choices, not easy to expose gank intentions, and by the time he wants to gank, the cooldown is ready to re-mark.

And although he didn't get the Scuttle Crab, the kill assist made up for the first layer of the mark!

The chat was filled with exclamations about this play.

【The reaction speed is truly fast! That E-Flash instant W interrupt is too cool! He could react to that!】

【Standing behind the brother! He could even save him like that?】

【This thing really feels too safe. K'Sante standing in front of Kindred is like a city wall!】

【Hehe, the bottom lane's mentality must have collapsed~~】

Ruler's face was livid.

He had just been ganked, lost a huge wave of minions under the tower to come support, and then his support burned his flash—and the result was the opponent's AD getting First Blood!?

Then what am I playing!

"I said don't contest this Scuttle Crab, ya-i-shi."

Kanavi ignored the complaints from the bottom lane, observed the changing situation, and immediately hatched another plan.

"Support, come straight to my Raptors after you spawn; the opponent will definitely come!"

Kanavi calculated Kindred's intention and prepared to play a game of "waiting for the rabbit."

Because Kindred already had one passive stack, the mark would now spawn on Gromp or Raptors—and since Gromp was cleared at the start, the next mark would definitely spawn on his Raptors.

A Kindred without a disadvantage has no reason not to come for this mark.

What he thought was indeed what every Kindred would think; it could be said his guess was very accurate.

But as the saying goes, this Kindred's brain wasn't original, and it wasn't the same as he imagined.

Just past 4 minutes.

A mark indeed lit up in the red side's Raptor camp.

Two people were crouching in the nearby bush waiting for the rabbit, and both mid laners TP'd back to mid, looking like they wanted to contest.

However, just as Zeri arrived in lane alone and let the opponent's bottom lane push the wave, preparing to go around to the river to place a ward,

a Kindred suddenly jumped up from the riverbank!

"Kindred saw the opponent's bottom lane wasn't in lane, confirmed the support wasn't there, and started fighting directly!"

"Fortunately, Zeri has extremely strong survivability and escaped by jumping over the wall, but what about the minions under the tower!?"

"A reverse tactical choice; the bottom lane is going to have an experience gap!"

Ruler, who had been chased away, looked at the vast number of minions under his tower.

At this moment, he only felt the blood dripping in his heart flowing back to his face, causing his complexion to be extremely flushed, seriously suspecting he was paying tribute to an old friend.

"No, I'm asking you, playing like this, what am I playing?"

Missing clearly felt the temperature around him rise and hurried back to the bottom lane.

Kanavi, however, seemed to have something to say.

Actually, if it were V5 facing this situation, and the Rakan was Beryl—he would likely call the jungler directly and go to the top or mid lane for a gank.

The reason is simple.

After all, going back to the bottom lane is just sitting in jail; he definitely won't win the lane, and the plates that should be lost will all be lost, it's just a matter of time.

And Lulu + Lucian definitely can't drive the AD away; they must be tethered to the jungler, and Kindred's growth will also be affected.

In this way, if JDG could be ruthless and temporarily abandon the bottom lane to go mid/top for a 3-on-1, they could force Kindred or Lulu to move!

Thus, the bottom lane's predicament would be resolved, and they could earn things back from elsewhere.

But going back now is equivalent to eating this loss raw!

No way.

JDG isn't V5, and Ruler isn't Deft.

Deft can accept being a sacrifice, or even a utility role—actually, Lucian's positioning this game is just that.

Anyone can see that Lucian isn't very strong in this meta and doesn't fit well with Lulu.

V5 picked him in the second/third round just because they simply used Lucian as an "early-game pressure tool" to increase the bottom lane's combat power and ensure their advantage in resource fights.

Ruler absolutely cannot accept this!

Not protecting the bottom lane was already driving Ruler crazy, and asking him to sacrifice himself—he might just have a mental breakdown on the spot!

5 minutes.

Due to the disadvantage in the bottom lane, Kindred started the dragon directly.

JDG's top-jungle duo exerted their "Kindred" bond, slamming Kainan into the wall the moment Gnar hit level six, successfully forcing Kainan's Flash.

Kanavi also began to exert his "jungle-carry nature," eating minions and sharing plates while helping Gnar push the wave into the tower.

Then he went to the opponent's top jungle to steal monsters.

Back and forth, his growth quickly surpassed Kindred, who had been controlling the bottom lane.

"The two junglers have very different styles. Even when playing Kindred, Xun still leans toward the team, and his jungle growth has been surpassed by Vi..."

"But actually, if you look at it now, besides the bottom lane being somewhat collapsed, the other three lanes are even, or even have a slight advantage!"

"But we also know that K'Sante and Kainan are definitely heroes prepared for teamfights; it's normal not to get results in the laning phase..."

Knight played unusually steadily this game.

A LeBlanc, if she really made up her mind not to let K'Sante touch her, it's indeed impossible for a fight to break out.

Of course, it's also because K'Sante bought a Null-Magic Mantle after recalling, making LeBlanc completely lose her appetite, only wanting to farm minions slowly with the opponent.

6 and a half minutes.

Kanavi reached level six ahead of Kindred.

However, because Kainan had no Flash, he didn't come out anymore, only farming from afar with shurikens; Vi couldn't find a chance to lock on.

And the gap in the bottom lane was already somewhat large; Zeri and Rakan's combat power before level six was also limited.

Looking around, Kanavi could only try the mid lane.

Unfortunately, Ye Bo was also very steady, knowing LeBlanc had no threat to him, and held his EW very tightly.

Kanavi said helplessly: "Try a wave, push the wave in, help me find Kindred in the jungle."

Knight understood and used the same trick again.

But this scene was just like the gank at level three.

Even if LeBlanc successfully E'd K'Sante with great effort, he could just use W's damage reduction + unstoppable to run away, and could even leisurely Q a minion.

Vi walked out with a charged punch.

K'Sante braced his W again.

However, this time—the impact of Path Maker was no longer in the direction of escape!

Instead, he turned and slammed into the rushing Vi!

The punch and the human wall collided, both interrupted.

K'Sante immediately bloomed with the green glow of Yu Zhen.

The next moment, K'Sante threw away his axe and entered "All Out" form, grabbing Chu Yuxun's head and rushing forward. Before landing, a shockwave was hidden within, and as Vi landed, she was flipped over with great force!

Because Vi was still near full health before the shield wall collision.

No one expected K'Sante to act directly; everyone was a bit stunned.

But immediately after.

Everyone's eyes widened!

"What damage is that!!!"

The "WRQ-A-WA-Q-EA" flying combo was completed in less than 2 seconds!

And Vi was already near-dead when she landed from Q; Kanavi pressed his ultimate to save his life almost instinctively, and Knight also released RE to rescue.

But it was to no avail.

In All Out form, K'Sante's Q cooldown is only 1.33 seconds, and E's cooldown is also halved. Vi, who landed, couldn't create any distance, and after one more step, she was hacked to death by an axe!

At the moment of the kill, K'Sante put away his axe and closed his ultimate, and the lost magic resist immediately returned.

LeBlanc became a stupid beauty with no threat again.

"Holy shit, what is that!?"

Kanavi burst out a classic bilingual curse in disbelief.

"I'm full health! Full health!"

"How can this burst me down!!!"

Knight hurriedly waved his hands to clear his name: "I don't know, it has nothing to do with me, my operation didn't fail..."

No one had ever seen this scene.

K'Sante's mechanics are well known, and everyone knows this thing deals high damage when ulting—but that's definitely not a reason to burst a Vi!

Even if Vi's equipment was average, that was still a level six full-health Vi!

"Wow, this K'Sante is flying in the sky!"

"Too exaggerated! This is really a bit too exaggerated, right? Nearly full health!" Wawa's voice was extremely incredulous: "Burst him in front of his teammates!"

"Don't talk about fighter heroes; if you change it to any assassin, how many can achieve a full-health execute at level six?!"

Miller was really confused: "K'Sante, I've never seen this kind of damage..."

Zoom seemed thoughtful: "Is it because of Yu Zhen?"

In fact, K'Sante with Grasp and Yu Zhen are almost two different ways of playing the hero.

Grasp is the normal tank playstyle.

Yu Zhen is the assassin playstyle.

Come to think of it, besides his natural physique, why do many people inexplicably feel K'Sante is very tanky?

It's because of this hero's skill mechanics; all skill damage and scaling are linked to "Dual Resistances."

Passive percentage damage, Q skill cooldown + damage, W skill damage, ultimate damage, ultimate attack power gain...

This is a hero that truly means: "The tankier you are, the higher the damage."

And Yu Zhen, a rune that is almost purely for tankiness for all heroes,

in K'Sante's hands, becomes the strongest burst rune!

The boost of {35+80% bonus dual resistances} makes all of K'Sante's skills instantly gain terrifying improvements—at level 7, with only a Null-Magic Mantle, the bonus attack power he can convert is a ridiculous {65 points}.

Simply put.

Triggering Yu Zhen during his ultimate is exactly equivalent to having an extra Infinity Edge.

So, why did no one take Yu Zhen before?

It's just because K'Sante was always played top lane before, and Yu Zhen isn't very useful in laning; top lane fighters test daily trading more.

And there's the current version's nerf.

K'Sante this version nerfed the control ability of Q and W, and increased the dual resistance drop of the ultimate, reducing a lot of functionality and tankiness as a tank hero.

So Ye Bo thought maybe he could try playing this hero as an "assassin"!?

Of course.

It's easy to say, but the actual operation is far from simple.

Clues can already be seen in the director's replay.

"I've never seen this combo; it seems like he researched it himself!"

Duke Zoom's eyes gradually lit up as he interpreted: "W start to stun, then pre-cast Q3 hidden in R landing, landing A, ultimate refresh WA, finally QAEA resets basic attack to instantly hit four passives!"

"Because Yu Zhen only lasts 2.5 seconds, wanting to hit such a terrifying burst effect means he must hit all his output within 2.5 seconds to enjoy the Yu Zhen boost throughout!"

"Turtle, this is really fierce! Can Ye even have this kind of operation on K'Sante?"

In the slow-motion replay, that K'Sante looked like he was flying around in the air, RWWE four-stage displacement, poke-poke-poke-poke, and the health bar disappeared!

It looked ridiculous!

【I really like a line K'Sante said: Forgive me, Xiangru!】

【Have you had enough!】

【K'Sante? K'Sante-body!】

【This is K'Sante, does your game have a K'Sante like this? A tank can burst people that assassins can't, haha~】

【League of Legends' K'Sante is like Orochi in King of Fighters 97, Puni in Seer, AN94 and Malay Sword in ancient CF, the Zibun in Apex, Rhino Tank in Red Alert, the dog-dagger Doomfist in OW, the hidden-to-the-edge Dead Water in Naruto, Sima Guang 0818 in Battlefield 1, Wild Druid in Hearthstone, Cream Ice Cream in Arknights, the beautiful and powerful Tearlaments in Yu-Gi-Oh, the sunny big boy Jie Xusheng in Sanguosha!】

【Kan out! Kan out! You just have to go and give it away! Why did you provoke him!?】

Kanavi on the JDG player bench looked like he was doubting life.

The jungle mark on the mini-map disappeared; clearly, Kindred went to eat a mark while he was dead.

But Knight next to him was feeling inexplicably "fortunate."

Mainly thinking about if this combo hit LeBlanc...

Knight felt incredibly fortunate that he had been playing like a turtle in the lane, not giving even a little distance, and K'Sante hadn't triggered Yu Zhen many times.

Otherwise, the one being slaughtered like this would definitely be him!

8 minutes.

Kanavi didn't want to give up the Rift Herald and commanded everyone to come for this fight.

Ruler really didn't want to come; he was a Zeri without level six and couldn't do anything, and he had already lost a lot earlier!

But thinking that if he lost the Herald, his first tower would also be gone, he finally followed.

"V5 gathered at the Herald fight early!"

"But JDG doesn't seem to want to let it go either; all five people came!"

V5 started hitting the Herald directly to force you over; anyway, with K'Sante and Lulu there, tanking the Herald doesn't hurt at all.

JDG, on the other hand, was timid, pulling and tugging.

"Open it! Open it!"

Ruler, who had rushed all the way from the bottom lane, was very anxious.

And because Knight was worried that LeBlanc's W would be easily interrupted by K'Sante sticking to his face, and if he ate a Polymorph, it would be easy to go and not return.

So he didn't dare to step forward actively.

"I'll open Kindred, you guys remember to follow!" Kanavi, who had hesitated for a while, thought of a teamfight strategy.

"69, you look for the timing to enter."

Kanavi thought of a perfect strategy, coordinated with 369, and decisively took the lead to lock on and start the fight!

Rakan followed into the crowd in the air.

Everyone behind was ready to rush in together!

Kindred immediately activated his ultimate to save his life, avoiding being controlled and unable to open it.

And at this moment, Gnar jumped over the mountain, ready to use his "Tathagata Palm" to "slap" the opponent's five people out of the Lamb's Respite range!

In this way, Lamb's Respite would become "JDG's skill"!

The top-jungle duo had great tacit understanding and knew what the other meant in a few words.

It's a pity that a strong man stepped forward again.

And this time the target was the giant beast rolling over in the air—the two collided face to face!

Locked in the air, Gnar was grabbed and hugged away, landing on the Dragon Pit wall!

369 was terrified and dizzy, landing and slapping his ultimate back.

But K'Sante's W control cancel was perfectly timed, immediately stepping back one step, taking advantage of Gnar's stun gap to EA break the fruit, bouncing Gnar toward the Krug camp, while he returned to the front line!

However, the front line had already collapsed.

The scene where Gnar broke the opponent's Kindred ultimate, as expected, did not appear.

Instead, Kainan rushed in with his hands crossed and his face twisted.

Then it was a "Wuhu hahaha~"

Then it was "Yi~ya!"

The loose teamfight directly electrocuted the JDG crowd who had actively drilled into the circle until they were crispy on the outside and tender on the inside.

Missing shouted: "Run run run! Ruler, you run first!"

Ruler just wanted to run, but found that someone was running faster than him—LeBlanc, when Gnar flew away, found that this wave couldn't be fought, and had already run away with two stages of Distortion!

You are so afraid of death!?

And this scene made him seem to think of an old friend from last year.

In that game in S12 last year, there seemed to be a Ryze who was also so precious about his life and ran away...

After getting the Herald.

V5's rhythm was already excellent.

Kindred had stolen four passive stacks during this time, his combat power was fully pulled up, and under the protection of big brother K'Sante, he was rampant in the jungle like a gangster, looting and acting recklessly!

The situation seemed to be collapsing with unstoppable momentum.

【JDG doesn't look good either, I see who dares to black my Top Brother!】

【Indeed, this is just a matter of the order of meeting, I see if JDG met OMG first a few days ago, they might not be able to beat them! Top Brother has no problem, we are second!】

【Pure communication problem, this JDG team, five people speak three languages, I ask you how to win!】

【Don't black my Hand! He is at least the second-ranked pseudo-god player in history! There are only two pseudo-gods in the domestic mid lane, one is the reverse-shooting Tang Sect mid laner Wei Shen, one is the reverse-brave Knight mid laner Wei Shen!】

【Ruler is blessed, in Korea he thought the mid lane was a thigh, but it turned out to be the full-bloom soldier-addicted ShowMaker; came to China thinking the mid lane was a thigh again, but it turned out to be the invisible Tibetan mid laner!】

【What is you in the mirror... Are you left? Or right!】

"Currently, JDG's mid-bottom dual carries are still 0/0/0, haven't died once, as long as they find a chance to eat some bounties, there is still a chance..."

The caster still wanted to say something nice for JDG.

But just after finishing, the situation on the field became strange.

"Are we giving this tower too?" An anxious Missing kept asking in the voice chat.

"Give it."

"What about the dragon? The Herald? This is the third one..."

Entering the lane transition period, 369 seemed a bit unconvinced and called people to try to move against K'Sante.

But K'Sante's terrifying damage was materialized again, no matter what Gnar or not... all treated equally!

K'Sante in All Out form, all mark damage will become "True Damage," various max percentage values are pulled up, there is no difference between tanks and squishies!

Yu Zhen fireflies on his body, relying only on the original tension of muscles and giant axes, the dark gold runes of W emerged like black dragon scales. At the moment the axe blade pushed, it seemed like he could hear the sound of little Gnar's bones shattering!

"Ah??"

The first wave of the jungler being burst down wasn't seen, and 369, who was killed like this for the first time, was also stupid.

This is different from the K'Sante I play!

And the three people who came to defend the tower were still preparing to continue to move against K'Sante, after all, K'Sante had no skills...

"You can go up! You use Everfrost to stay!"

Ruler looked at the big bounty and was very anxious, wanting LeBlanc, who had {Everfrost}, to go up and stay, and try to fight for a big bounty for himself.

"Ouch¥! @% not easy to stay..."

Before Knight finished speaking, his fingers had instinctively pressed the second stage of Distortion, returning to a thousand miles away, as if he didn't want to approach K'Sante's radius.

No way.

It's really too scary!

Who is a good person and not afraid to see this thing?

Ruler originally wanted to scold people this game, but hearing this vague and weird shaman language, he suddenly laughed angrily.

"Okok, then give this tower too."

Like to turtle, right?

Then turtle together.

See who can turtle better!!

Anyway, just let it.

What's the use of a tower? What's the use of a home?

Give it to him!

I have to say, Ruler definitely has the ability in this regard.

After all, he is an old AD from the Turtle King Gen. G, although his playstyle is already the least turtle-like... but after all, he lives in a turtle nest every day, and he is more familiar with turtling than anyone else!

The caster desk and the opposite V5 also felt a bit inexplicable.

JDG was playing well before, feeling like wave after wave of offensive never stopped, and there always seemed to be a sign of counterattack.

Then suddenly it was like giving up resistance!

"JDG, who has always been slaughtering very fast and at ease in the dominant game, seems to have lost their mind in the face of V5's offensive! Completely unable to find an offensive point!" Miller was still carrying water.

"This doesn't seem to be unable to find an offensive point," Wawa couldn't help but tease.

"Uh, how do I feel that even defense..." Zoom also smiled and stopped talking.

"But the score is already 1-9, JDG's dual carries' record is still 000, I have never seen a game end with 000! To be honest, this is really not easy!"

JDG's top-jungle-support trio still had the intention to find opportunities.

But after a wave of three people walking together, and being bumped into by a K'Sante at the corner—it turned into a scene of "one chasing three."

Everyone knew that it was impossible to recover.

The growth gap was too large, the Kindred nurtured in the early stage hunted extremely smoothly, and gained 10 passive stacks in 20 minutes!

V5 also seemed to feel the opponent's defense was loose, so they simply pushed mid after taking the Baron.

"JDG, come out and resist! This really can't be given!"

Wawa obviously still wanted to watch a teamfight to arch the fire, but the few people in the game obviously had their own ideas, and they were all pulling and tugging.

Until both front teeth fell, LeBlanc was ready to pretend to come out and throw a skill.

As a result, K'Sante flashed to stick to his face, EW instant stun, followed by RQ, almost kicking him to death at full health!

Knight almost wanted to shout to the sky: "Look, look! I said you can't go up!"

Fortunately, LeBlanc had a passive that could be invisible for a moment, and the support was still a good brother. Rakan activated his ultimate ERW to force a rescue, and the two forced their way back to the fountain, which was only a short distance away.

A scene of "Classic for the Ages" appeared.

Eleven summoner health bar frames appeared in front of the red side crystal at the same time.

Eleven pairs of eyes watched the crystal hub being razed to the ground... no one died!

And until the moment the crystal exploded, the dual carries' scoreboard was still 0/0/0.

(End of chapter) ===== CHAPTER 212 =====

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