Chapter 23: Your Laser, Not As Fast As My Sword! Grandpa Captive!
The match has finished loading.
Entering a competitive state, Ye Bo quickly focused all his attention.
"Jiejie, wait for my signal, just watch the two of us put on a show!"
"No problem!"
Since Ye Bo had only just arrived, everyone was naturally used to calling him by his name.
But after watching matches for so many years, Ye Bo had actually grown accustomed to calling these people by their player IDs or nicknames.
To avoid having his focus affected by names during a match, he generally still addressed his teammates by their IDs during the competition phase.
"EDG has Braum at level one; LNG seems to have prepared for this, their level one positioning is very cautious." Miller scrutinized the level one setup of both sides.
"Oh? EDG is going on the offensive!"
One could see the five members of EDG, led by Braum, clearly intending to invade the opponent's bottom jungle.
The LNG top-laner and jungler were currently positioned in the top half of the map, and with only three people in the bottom half—who were unlikely to go head-to-head with Braum—they immediately retreated quickly.
"Retreat first, retreat first. If they want to force their way in, we can swap jungles with them!" Doinb commanded rapidly.
Yet, even though EDG knew they had been exposed, they still charged into the jungle regardless, circling around the Blue Buff in a wide arc, and only turned back after seeing no opportunity.
However, Doinb clearly didn't think it was that simple.
"They might have placed vision at the Blue Buff when they came in; they might be looking to counter-jungle."
"Support, place a ward at the Blue Buff later."
Doinb didn't believe that the five of them would walk in and circle around like that without doing anything.
Theoretically, Jarvan IV in the jungle is inevitably at a disadvantage in a 1v1 against Poppy.
But due to the sacrificial nature of the Yone pick in this draft, it successfully secured very comfortable lane matchups for the support and top-laner, allowing EDG's top and bottom lanes to easily maintain lane priority in the early game.
And when it comes to jungle invasions, besides looking at the jungler champions on both sides.
The most important thing is actually the [lane priority] of the side lanes!
So if EDG really wanted to counter-jungle early, the pressure on LNG's jungle this game might truly be significant.
At 1 minute and 25 seconds, Azir placed his ward in the "middle river brush."
This could protect his mid lane's safety in the bottom river for the first three minutes, and also incidentally protect against jungle invasions; it is considered a universal safety ward for a mid-laner's start.
1 minute and 30 seconds.
Jungle monsters respawned, and the mid lane minion waves met.
However, Yone did not go to the lane immediately.
"He must have gone to hit the F6 to stack his wind." Doinb clearly understood Yone very well.
Yone has a "little common knowledge" technique.
That is, when going to the lane at level one, one can pull the F6 over the wall and hit them twice with Q to "bring the wind to the lane."
After all, at level one, even if Yone has the 450-unit range of [Mortal Steel], it is still not enough; only the Mortal Steel that has stacked "Soul Unbound" possesses a range of over 900 units, allowing for pushing the wave, last-hitting, and even poking.
Sure enough.
A few seconds later, Yone, already having stacked his wind, walked onto the minion wave.
Doinb was experienced in laning; he pressed the Tab key to check the opponent's status bar and found nothing unusual, other than the "Doran's Blade" looking slightly arrogant.
Azir, with attention to detail, did not rush forward.
Yone's Q skill stacks can only last for 6 seconds and cannot be held indefinitely, so he would surely be anxious to throw the wind after arriving in the lane.
Ye Bo didn't hide his intentions either, directly blowing a whirlwind forward to hit all 6 minions, wanting to push the wave quickly.
Melee against ranged—the first three levels are the golden period for suppression!
But as long as one can survive that, it will be much more comfortable later.
Seeing that Yone had finished throwing his wind, Azir immediately put on a smug face, summoning a Sand Soldier in the minion pile to stand guard, using the soldier's {525+225} attack range to pressure the opponent, causing Yone to only dare to use his Q skill for long-range last-hitting.
1 minute and 55 seconds, the second minion wave had arrived.
This would be the wave for hitting level two, and Azir had already used his level one range advantage to successfully push the wave and clear it.
Not only that, Yone seemed to be pushing against it forcibly, resulting in his health being suppressed a bit.
Doinb hummed softly in his heart.
"I knew it! You're useless without your 'hero pool' heroes, you can't even lane properly!"
He didn't have this thought without reason.
Because the most correct level one response for Yone against Azir should be to let the opponent push the wave, ideally stacking two waves in front of the tower to form a "slow push," thereby reaching level three quickly.
Only at level three would Yone have the ability to poke Azir.
But Ye Bo's current actions, as if he only had one thought of pushing back, were just like someone with zero laning understanding!
Doinb had already pressed forward slightly, wanting to hit level two and dash in to pressure his health.
There was vision protection in the bottom river, so his position and Yone's were currently in a straight diagonal line, with Azir slightly closer to the bottom river.
Calculating the time, at this moment, both junglers should have just finished their first jungle monster.
Doinb did not perceive any signal of danger, and with the advancing minion wave, he took the lead in firing at the melee minions that had arrived in the lane first!
With a lead of nearly one minion over Yone, this level two race was almost a certainty.
But, he suddenly discovered.
That Yone was still forcibly pushing, once again poking out [Mortal Steel] at the last minion, as if he were completely unaware of the crisis of being about to hit level two?
At this point, it started to be Doinb's turn to be uneasy.
Even without understanding, it's absolutely impossible not to notice the level two race, right!?
And the next moment, the blue light rising around Yone gave the answer.
Doinb subsequently let out a startled cry!
"Oh my god! How did he hit level two!!"
He instinctively opened the Tab panel; clearly, the opponent's creep score was just 6, the same as his own!
How could this be!?
Obviously, if it were an accidental experience gain like having one's own ward cleared by the opponent, with the information exchange between professional teams, it would be impossible to ignore this detail.
However, Doinb had no energy to think about this right now.
Because the level two Jarvan IV had already walked out from the river brush behind him!
The vision placed in the river brush to monitor that essential path—had not detected Jarvan IV!
But Doinb could instantly guess the answer to this, because the only possibility for the opponent to bypass that vision and reach the river brush was by using the EQ combo to circle around.
Jarvan IV's level one E cooldown is as long as 12 seconds.
Since he was able to get down here, there definitely wouldn't be an EQ this time!
Azir was only level one and could only walk to the tower to escape, and because he wanted to contest the wave, his position was not far back.
But fortunately, this is the version with increased durability.
"Coin Brother is in trouble, he should at least have his Flash burned here... Yone directly Q-Flashed! What does that mean!" As Jide spoke, he was suddenly startled by Yone's assault.
Doinb had his Flash ready and wasn't prepared to save it; his goal wasn't that he thought he would die, he just didn't want to affect his laning and be forced to use TP early.
But he never expected that the opponent would suddenly erupt!
The reason he didn't expect it was also simple, because Doinb judged that Jarvan IV didn't have EQ at this moment, so even if Yone's Q-Flash hit, it should be meaningless without follow-up.
Yone's face-rushing Q-Flash had no chance to dodge, and he knocked Azir into the air with the whirlwind!
And Jarvan IV steadily followed up with the chain knock-up control of the EQ combo.
Yes—Jarvan IV had EQ!
The level one Jarvan IV chose to start at F6, but the point is that the second E skill he refreshed was thrown directly to the edge of the river brush, placed down in advance to refresh the cooldown!
As for the damage?
Jarvan IV players all know that the reason for leveling E at level one for jungling is not for that mere 80 points of flag-planting damage; otherwise, the Q skill, which has a shorter cooldown and comes with armor penetration, would clearly be more useful.
Leveling E at level one is purely for the {20% passive} + {20% flag} boost, which can last for 8 seconds, totaling a {40%} attack speed bonus!
And this attack speed bonus only requires the flag to be within 1000 units.
It can be enjoyed.
Plus, with Yone helping to poke out two [Mortal Steel]s to supplement the damage, Jarvan IV had actually already killed the F6 at 1 minute and 47 seconds.
Then, he took a step around the corner, learned Q to poke at the flag placed in advance inside the brush without vision, and flew over to the brush to wait for the Q cooldown!
"Azir is hit by the double knock-up control chain! He decisively uses Flash upon landing, but Yone, who positioned himself in advance, is still chasing!"
"Yone is very decisive this time! But the damage... is it really enough?"
Yone was frantically waving his dual blades, hitting Azir, whose armor had been shredded by [Dragon Strike], as if blood were spurting with every slash.
The golden [Lethal Tempo] chapter on his body was also stacking rapidly.
But, because of the damn durability, the damage was clearly still a bit short.
"Can Ye Bo kill him, Ye Bo! I can Flash to supplement the damage!" Jiejie called out urgently.
Yone, who knocked him up first, could continue to chase by positioning himself in advance.
But Jarvan IV, who attacked second, could only manage to knock out the percentage damage of his passive before being pulled away by the landing Flash.
"Don't yet, don't yet! It seems... it seems..."
Ye Bo looked at his Lethal Tempo stacks, and his brain began to calculate rapidly.
In the current version, although Lethal Tempo has been nerfed quite a bit, it can still provide up to 60% attack speed and 100 units of attack range after being fully stacked.
And after Yone gains 60% attack speed, according to the {attack speed benefit} of the Q skill, it will be shortened from 3.63 seconds to 2.19 seconds.
That's not all!
Plus the 20% granted by the Imperial Prince's E-skill battle standard!
That leaves only 1.71 seconds!
"Enough!"
The Emperor of the Sands is about to walk into the defensive tower's protection range.
Yone thrusts forward with a Mortal Steel, then releases a Soul Unbound with his back turned, pulls, auto-attacks, and enters the tower with full attention to detail, continuing the pursuit!
"Yone is going to chase into the tower!" Miller shouts, anxious on his behalf.
"There's no need for this, stay calm! Trading Flash for Flash and getting this health difference is already a huge win!"
Those twin mortal blades: the left blade deals physical damage, the right blade deals magic damage.
A level one E-skill spirit can exist for 5 seconds.
During the duration of the E-skill, [Soul Unbound], it will store 25% of all damage Yone deals and detonate it when he returns to his body.
Yone has already started tanking the tower.
"Oh my god! Is this guy crazy or what!"
"He wants to kill me even with this!?"
Doinb buries his head and runs hard; a level one Emperor of the Sands has no ability to turn around and fight back at all.
But even now, he still doesn't think he will die.
The durability update, single-digit bonus resistances, and a seemingly meager 100+ health can become a desperate damage threshold in the early game.
Yone thrusts out a second Mortal Steel, and the defensive tower has already fired its first auto-attack.
A level two Yone can take at most three tower shots; the fourth hit would mean certain death.
However, the defensive tower's attack speed is only 0.83.
That is to say, for the defensive tower to kill Yone, it needs at least 4.5 seconds to land the fatal blow.
In Ye Bo's pupils, there is a light of extreme self-confidence.
He is certain—your laser is not faster than my sword!
The second hit.
The third hit.
Just as the third laser is fired, Yone's third "Steel Tempest" is already primed and ready.
And at this moment, the time limit for the Soul Unbound spirit is about to reach its limit.
Ye Bo seizes the timing.
At the critical threshold of the spirit, he slashes out the Q3 whirlwind!
"Is it really enough!! But it seems like one auto-attack is still missing... Wait!?"
Yone's practical niche technique, "Spirit Double Auto," can utilize the brief stiffness interval between the E-skill and Q3 to force an extra auto-attack without needing any attack speed!
And it is precisely this auto-attack that makes up for the final missing damage.
He lands with a slash and flies back to his body.
Detonating the long-accumulated Soul Unbound, a vigorous sword Qi erupts from the opponent's body, directly sending the Emperor of the Sands into the dust!
[First Blood!]
[EDG Ye Bo has slain LNG Doinb!]
"My goodness!" Jide lets out a goose-like exclamation: "Yone landed the most fatal auto-attack upon returning, then used the E-skill to pull back out of the tower, and the damage from detonating the mark was just enough to complete the kill!"
"What kind of damage calculation is this!"
"Such a silky and smooth Yone, and just looking at the mechanics, he feels so confident!" Miller on the side can't help but praise him repeatedly.
"Mainly, EDG's level one design this game feels like it really has some substance; this seems to be a chain trap!"
"Doinb is so hurt by this! He burned Flash and still died, and the minion wave is pushed in. The main thing is that the Imperial Prince didn't even burn his Flash."
It wasn't just the commentary desk that was shocked.
Even the people from EDG themselves were shocked.
"Handsome, Ye Bo! Awesome!"
"You son of a gun, you really are a genius!"
Jiejie, who was watching the whole process from behind, directly cosplayed as Li Yunlong.
Because this whole sequence came from Ye Bo's hand, including the Imperial Prince's way of helping with the leash and scouting.
Through reviewing the replays of LNG, and after consuming several nights and over 500 Counter-Attack Points, Ye Bo had basically figured out LNG's team style.
He even discovered some of Doinb's warding habits and laning quirks.
Of course, the most important thing wasn't actually any of these.
It was Ye Bo's own "brand new understanding," which is also the reason why Jiejie shouted "genius."
Why was Yone able to level up with 6 minions?
It's actually very simple.
It's because he used his second Mortal Steel to eat one of the small chickens from the Imperial Prince's F6 camp through the wall.
The Raptors camp has a total of 5 small chickens and one big bird.
And for a jungler to reach level 2, they actually only need 3 of them.
A single small chicken, a mere 17 experience points, wouldn't bring the slightest change in level for the jungler.
Whether it's reaching level four or level six, it's the same.
This point is not hard to test; it was something Ye Bo suddenly thought of when considering this design that day, and then he went to test it himself.
As for why Doinb couldn't discover it in advance.
That involves a new mechanism in the jungle.
{Killing the big Raptor adds +2 to CS, killing 3 small chickens adds +1 to CS, and clearing the whole camp adds another +1 to CS}
But if you only kill one small bird, it won't show an increase in CS!
The three teammates in the side lanes quickly sent their congratulations, and the tone was clearly filled with surprise.
"You actually caught him? Awesome, awesome!" Saintgun Brother was the first to speak.
"Awesome, awesome!" Viper, with his extremely standard Chinese, added +1 to the formula.
"Although I didn't see it, awesome, awesome!" Meiko added +2 to the formula.
They naturally knew about this design, because the level one invasion was actually the foreshadowing.
Doinb pays close attention to river vision.
If there is no offensive pressure, he usually likes to place a ward at the entrance outside the opponent's F6 to scout.
But due to the aggressive invasion by Braum at the start of this game, the opponent mistakenly thought the target was the jungle, and because of Braum's aggression, there was no opportunity to come and ward again.
Combined with the subsequent series of chain designs, he just walked into the trap!
And watching the two mid-laners, both carrying Teleport, return to the lane.
In the bullet comments, the trolls who love to watch the chaos.
Have already anxiously spammed [Grandpa's Captive].
I accidentally wrote a bit too much, so it was a bit slow, qaq!
Today I updated about 8000 words! A big update! Diligent!
Yone has quite a few fancy tricks, please look forward to them~
Please keep reading, qaq!
Please give monthly tickets, qaq!
Thanks to the big boss Zhuiyi Wangxi He Shi Liao for the 500-point reward!
Thanks to the big boss Moshang Weiyang for the 500-point reward!
Thanks to the big boss Bupo Jiahua for the 100-point reward!
Thanks to the brothers for the support!
(End of chapter)
End of Chapter
