Chapter 255: Dual Ghost Ideas Flash! Ultimate Respect of Super Encirclement!
"V5 actually chose Azir?"
The Roaring Emperor on the casting desk didn't expect V5 to completely change their tactics in the match-point game, and would even pull out an anti-version champion like Azir.
Beside him, Scout, whose face didn't look much better than GEN's and who had been holding back for a long time, finally caught the opportunity, looking disdainful: "This only shows that Ye's champion pool has also been burned dry; he can only take this kind of anti-version champion. Wait until the next game, GEN will come to the advantage!"
Xu Xiu also hesitated slightly: "Azir is indeed a bit too weak in this version; it's mainly the rework of W; it feels really weaker than Aurelion Sol."
"However, I must say, you must not underestimate Ye's Azir... his Azir is really different from others!"
{Xu-ge indeed has the qualification to speak! Last year Azir took four patients and still bullied Xu-ge; this year, although Azir is sick, there are no patients! }
{Don't, one-to-one, this version of Azir, even a dog wouldn't play}
{+1, I'm an Azir master, now I just want to command five sand soldiers to frantically stab the designer's ass; it's really curry people who don't want it anymore to nerf a champion like this! }
{Don't slander, as long as the designer puts a piece of plate armor on the ass, the sand soldiers can't stab through it}
{Why is the Thief Saint so hateful, still thinking about the next game? I bet GEN will be swimming across the Atlantic with an advantage in the next game! }
{Can only say Xu-ge has already said the answer, Azir and Azir are different~~}
Aurelion Sol and Azir, two brothers in misery, were both ignored in this MSI.
The difference is that Aurelion Sol only fell to this point recently in the version, while Azir had been in this awkward situation since the mid-sized rework with Yuumi in version 13.4.
No way, the designers came with a rework that could be called a pig-slaughtering knife.
All base stats were nerfed and adjusted, the passive turret cooldown and duration were halved; these were just mechanism adjustments.
But the Q skill's early-game stats were significantly nerfed, and the mana cost changed from {fixed at all levels} to {increasing with skill level}; only a certain AP bonus compensation was made for the late game, which was absolutely a pure nerf.
Just looking at these, it was still okay.
But once superimposed with the rework of W, it instantly and completely "changed" the champion's positioning.
The {passive attack speed} provided by W was directly removed, and the {Arise! } extra attack speed obtained by casting three sand soldiers was also directly removed—instead, it became {extra auto-attack damage} provided by each level of W.
Very clearly, this was forcing players to max W, and they could only max W.
Maxing Q in the early game would have no damage at all, and the mana wouldn't be enough; even because the current W sand soldier damage is strongly linked to skill points, not maxing W would lead to an outrageous scene where Azir couldn't clear minions!
And those who truly understand Azir know what maxing W means.
It means Azir will change from a "flexible and long-range" all-around mage to a defective champion with trash laning, clumsy mobility, and short attack distance!
After all, the Q level one cooldown is as long as 14 seconds, and the full-level Q is 6 seconds—while Azir's W casting range is only a mere 525 yards, and only by coordinating with Q's 700-yard "dispatch" can he perform long-range poking.
Including the E skill, if there is no Q skill's distance support, the E skill basically can only fly the 525 yards of W.
Of course, maxing W is not without advantages.
Theoretically, as long as he can "keep stabbing," the damage at all stages will be a bit higher than before.
The problem is that no fool would stand there and let Azir stab!
The 14-second Q is almost at the level of Aurelion Sol's E; it can be used at most once per wave, meaning Azir can only adjust the sand soldier's position once per wave.
And people only need to move their feet to leave!
In this situation, he has to wait until Azir reaches level 13, that is, both Q and W skills reach full level, to restore the glory of the past.
Plus reasons like equipment not being suitable, the win rate of this champion in the ranking has already fallen to less than 45%, and the competitive stage is only used by a handful of people, successfully achieving the designer's wish to solve "too many Azirs on the competitive stage."
Ye Bo naturally also knew that Azir in this version wasn't very good, but he didn't think it was impossible to play; it was about the same nature as Aurelion Sol, just a priority issue.
And choosing Azir, he also considered multiple factors.
One is also the most core one: Azir is also Chovy's signature champion.
Burning Azir this game, even assuming V5 loses, the next game will truly be the turn for Chovy's signature champions to be burned out, and he will likely only be able to choose non-signature champions like Galio or Lissandra.
This is equivalent to adding a guarantee; looking at the big picture, it is clearly the most steady BP strategy.
The second is actually exactly the opposite of what the LCK casting desk said.
Ye Bo actually has a "secret weapon" that is more suitable for this game's matchup and lineup, but he thinks it's unnecessary to bring it out in this game and can use Azir to burn the champion to respond.
This is also the confidence of having three match points in hand.
This game is not the MSI final after all; V5 still has many challenges ahead, so there's no reason to show all their cards while holding such an advantage.
"GEN seems to finally want to fight a level one team fight! No problem, this lineup can fight a level one team fight at will!"
"Must admit, GEN's lineup in this game, if it develops steadily to the mid-to-late game, V5's team fighting and carry positions are all more outstanding than theirs, and the offensive pressure is not small; they must speed up in the early game!"
Because this lineup was Score's impromptu idea, seeing that the team hadn't been able to stay steady in the early game for the first two games, plus the mid-lane laning seemed to have been affected by the mentality, he simply chose this early-game offensive lineup.
But clearly, this is by no means a system they are good at.
Score didn't have time to make more arrangements on the spot, and the level one team fight naturally had no special design; everything had to rely on the players' personal strength to play freely...
Anyway, thinking about it, V5 also chose an "unfamiliar" lineup this game because there were not enough champions left.
Since both sides are using unfamiliar systems, it's hard to say who has the advantage!
And at this moment, the GEN members on the field decided to use the lineup advantage to fight a level one invasion.
GEN's lineup looks strong at level one, with dual ADs paired with Braum; it can be said that as long as Braum Qs, they will definitely die.
Tristana's W jump into the face will definitely be able to hit a stun!
V5's mid-jungle duo is standing at the most dangerous entrance of the upper blue zone, and the rest are maintaining a standard long-snake formation.
But it's very clear.
V5, known for being good at level one team fights, also has a lot of experience in defense, far from what these new recruits on the opposite side can compare to.
The jungler went straight to the upper half zone after leaving the base, directly "through the grass" inserting a vision ward into the river middle grass.
Generally, they wouldn't go out like this to insert a ward—because the level one ward existence time is short, inserting it too early won't detect the more dangerous level two and level three river vision; as long as it's slightly delayed, the cost-effectiveness is much higher.
But, V5 didn't.
Because they saw the lineup on the opposite side, they had already guessed that the opponent couldn't not act at level one, and inserting this ward in advance helps to make counter-attack responses in advance.
Just like at this moment.
Relying on the extra vision area of the river middle grass, V5 saw the five people walking out from the opposite bank, preparing to drive straight in and invade, two seconds in advance.
"People are coming!" Xun shouted, and he and Ye Bo prepared to retreat.
But Ye Bo, looking at the opponent's reckless actions, suddenly had a ghost idea flash through his brain.
"Xun, look at me..."
Outside the river grass, suddenly an Azir walked out one step, as if he hadn't braked while walking.
And because of the vision obstruction of the "river middle grass," normally V5 would only see the five people walking out from the opposite bank at this time; this action was completely reasonable.
"Can go, can go!"
Peanut's urgent urging voice sounded, Lehends directly started with Q-Flash and knocked out {Winter's Bite}!
At this time, if Azir hesitated for half a second to Flash, eating the Q and being slowed, then flashing would be a death flash; Tristana's W jump into the face would definitely be able to keep him with Hail of Blades!
Even if it was just to trade the mid-laner's Flash, it was clearly extremely happy for GEN to see.
Lehends, hearing the {hit sound effect} coming from his headset, shouted happily: "Hit!"
Tristana heard this and immediately learned W to jump forward, inserting a ward into the grass...
There was indeed a figure carrying Braum's Frost mark in the grass.
But, it was a "stone monkey" standing still!
Behind the vision, one could see another monkey and Azir quickly retreating and pulling away.
"Seeing Seeing Wukong actually learned W in seconds to help block? Xun's reaction can be this fast!?"
The Roaring Emperor didn't know V5's coordination, only thinking it was the opponent's temporary reaction.
"This is so losing... GEN thought Azir was alone, so they flashed like this. Then they must try to invade the jungle to get some opening advantage to barely stop the loss!"
Chovy, who had looked dejected since the start of the match, had an even darker complexion.
Originally, he didn't want to learn W at level one; after all, Tristana couldn't jump into the minion wave at level one to fight Azir; laning was basically equal to missing a skill.
Everyone was stunned for a moment.
Fortunately, Peanut reset his brain this game and continued to command: "Change zones to invade, change zones to invade! Go grab his lower half zone, so our lower half zone advantage will be stable!"
Actually, according to the lineup situation, GEN should invade the lower half zone; after all, the lower half zone in this game is clearly the priority.
The reason they specifically came to the upper half zone at level one was to play a "reverse routine"...
It's just a pity that this bit of means couldn't even be called a level one design.
And more importantly, GEN's entire team actually walked from the mid lane to V5's lower half zone without any disguise, as if they wanted Seeing Seeing Wukong to directly give up the fight.
This action seemed like nothing.
But in Beryl's eyes, it was simply stupid!
Level one team fighting is about information warfare; even if the opponent knows exactly what you are going to do, as long as there is no 100% vision to confirm, they will have a suspicious mentality.
Entering like this, on the contrary, exposed some loopholes.
"Xun, do you want to..."
As GEN expected, due to the lineup gap, V5 had no reason to take the team fight at level one; after searching the jungle to no avail, the top laner recalled.
And here, GEN's team characteristics are reflected again.
Even if they knew the opponent likely wouldn't take the fight, they were still five people walking side-by-side into the lower half zone, not daring to relax at all, fearing V5's five-person ambush.
Although not good at design, discipline is a strength.
But if the direction is wrong, this kind of discipline, sometimes perhaps, will also become a gap.
However, while waiting for the jungle to refresh, Peanut looked at the mid lane and suddenly had an idea...
1 minute 35 seconds, jungle monsters refresh.
Because Tristana learned the W skill, the lane priority that could originally be easily grabbed by {Explosive Charge} was now equivalent to having no skills.
This, on the contrary, gave Azir a chance to compete for lane priority. "Wow, how can the level one design of both sides be like this! My god!"
The Roaring Emperor had a constipated look, as if he saw something from the god's-eye view.
"Wait! Peanut seems to have ideas!"
"And Braum!!"
Although GEN had cleared the red zone vision, V5 could still be 100% sure that the opponent was red-buff starting, so the positioning of the bottom lane and mid lane was still very careful.
Ye Bo wasn't afraid of Sejuani coming to gank at level two; after all, his positioning was high, and there was no reason for a level two Sejuani to catch him.
But, he still underestimated the "hatred" GEN's five people had for him at this moment.
Azir had just killed the first three melee minions and was preparing to step forward to place a sand soldier to auto-attack the ranged minions.
Sejuani suddenly appeared in the lower right passage... and Braum!!
"Holy crap?"
Ye Bo didn't expect Braum, while bound to Draven, to not return to the bottom lane to lane at level one, but to follow the jungler to the mid lane to cause trouble!
And looking at the time Sejuani appeared, it was clear that she had used Smite to quickly kill the red buff.
Even Draven didn't quickly go to the lane from the triangle grass in the lower half zone, avoiding the possibility of being discovered by wards, and chose to take a big detour—anyway, he couldn't eat the lane alone.
It was simply an unscrupulous targeting!
But Ye Bo didn't run directly to the mid lane, but pulled toward the top, as if wanting to "delay" time.
"Do it directly, Seeing Seeing Wukong will come later!" Peanut shouted.
Tristana's W jumped and stepped out a slow at the extreme distance.
But at this time, the "foreshadowing" of level one appeared.
If Braum hadn't flashed at level one, or had traded Azir's Flash, this wave of Braum directly forcing a Flash-Q to Azir would definitely kill him, and even with Flash, it would be very difficult to operate.
But it just so happened that Braum had no Flash, and Azir had Flash.
Ye Bo, in order to save health, saw Braum about to reach the distance and decisively flashed over the wall to escape.
"Still okay! Still blew Azir's Flash!" The Roaring Emperor, who was worried, barely relaxed.
"But... GEN seems to want to come again! This seems a bit forced! There might be danger!"
Sejuani seemed to return to the upper half zone to farm, and Braum also walked toward the lower half zone.
But from the god's-eye view, Sejuani just entered the upper river grass and didn't move, and Braum also turned to the rear F6.
You have to know, Draven could only hang out at the bottom lane first tower at this time; even if V5 didn't control the lane, he inevitably missed quite a few minions.
But GEN had their own calculations.
As long as they could catch the mid-laner.
Even if the Senna-Tahm Kench combination could upgrade to double level 2, because the early-game tower-diving ability of the Senna-Tahm Kench combination wasn't strong, they would lack damage, and Draven, holding both summoner spells, definitely had room for operation.
Even if it was an operation of 1-for-1, in the end, Draven and GEN would earn!
It can only be said that after the end of the first two games, GEN's {limiting the mid lane} purpose had reached a somewhat "crazy" degree!
Ye Bo was extremely careful at the first moment, having thought of the possibility of the opponent's "returning gun," and didn't walk out.
But it was precisely because the minion wave was pushed out by Azir's grabbing, the minion wave inevitably had to be pushed out, and he couldn't not eat experience.
Almost simultaneously with Tristana, he reached level two.
Ye Bo didn't learn any skills, saw Tristana pressing forward, realized something was wrong, immediately retreated, and learned the E skill in seconds.
Tristana's {Rocket Jump} jumped, Azir directly WE comboed short-distance drift and flew out—but Tristana suddenly flashed into his face in the air, forcibly interrupting the displacement of {Shifting Sands}!
Everyone, without looking at the camera, seemed to be able to see Chovy's gnashing expression.
At the same time, Braum flashed out from the wall below, but the distance didn't seem enough—but Sejuani walked out from above, directly decisively flashed Q to hit the knock-up, not even giving Azir a chance to move, providing space for Braum to Q!
Winter's Bite bit firmly, Ignite was also hung without hesitation, Tristana and Sejuani quickly hit the stun.
Fortunately, Ye Bo learned E in seconds at level two to brush a shield, and had very defensive positioning, at this moment only two steps away from the defensive tower.
Although facing three people, it was still very difficult to escape, but the defensive tower's early-game deterrence was very strong, and three hits could take a life.
GEN didn't dare to be too humble about the kill, avoiding being traded for a kill and losing directly to an explosion, finally the jungle-support duo both tanked to low health and exited, letting Braum's Ignite burn and kill Azir.
First blood was born!
However, strangely.
Although first blood was born, there was no joy on the LCK casting desk, and there didn't seem to be too much anxiety on the LPL casting desk.
"Wow, fortunately it's Braum's kill!" Wawa shouted and screamed on the casting desk: "GEN actually hard-camped for ten seconds with three people! It's equivalent to spending three Flashes to forcibly three-pack-one!"
"Really hard-catching! Targeting like this!"
Miller also sighed: "Four summoner spells, really respectful to Master Ye, but Azir has TP, to be honest, it won't be particularly hurt..."
"And, if you target the mid lane like this, what about the bottom lane?"
GEN's assumption and variation in this wave were very successful, and the execution didn't have any deviation; it could be said that it had achieved their most ideal effect.
It just so happened that the early-game tower-diving ability of the Senna-Tahm Kench combination wasn't strong, Viper would definitely be able to operate under the tower, and at worst, he would trade one—trading a kill with Draven clearly wouldn't be too profitable.
And if V5 was sensible and didn't act, Draven would at most miss the first few minions, and eating the lane alone would soon catch up, not affecting the laning at all!
On the contrary, Azir had his two summoner spells blown, and in the next few minutes, the mid lane could get the initiative, and then use Tristana's advantage to coordinate with the jungle to harass the side lanes, executing V5's playstyle from the previous few games.
Perfect script!
The only deviation—was the level two Seeing Seeing Wukong walking out from behind GEN's bottom lane first tower at this moment.
"?" Viper, who was already prepared to operate, felt his body shake: "Why is Seeing Seeing Wukong here!"
"Ah??" Lehends, who had to return home with low health, also looked anxious: "Can TP save him!"
"He how could he steal my blue start... don't, don't TP!" Peanut still reacted quickly, stopping the mid-lane TP.
Tristana TPing to the bottom lane at this time, and not to mention whether it could be saved.
First of all, their mid-lane catch was in vain!
Not pushing such a large wave into the tower to save people, waiting for Azir to revive and TP out, in turn, the experience might even surpass Tristana's.
Then spending so much effort and price, isn't it purely busy for nothing!?
It can only be said that Peanut's command this wave was still very wise, because Draven clearly couldn't hold up at all when facing three people, and likely wouldn't live until the TP landed.
Carrying {Hail of Blades}, Tahm Kench stepped forward to tank the tower, started with three licks to stun, and then hung Ignite and walked back to the edge to tank the tower.
Seeing Seeing Wukong, whose health wasn't too healthy, walked in, a charged {Crushing Blow} broke Draven's armor, making the level 1 Draven even more fragile!
Tahm Kench at level two learned E and could tank 2 more tower hits than normal champions, and the three-person focus fire killed Draven without any pressure!
Viper also wisely chose not to hand over any skills.
"Aigoo! Just said this wave is very likely not to earn at all!" The Roaring Emperor's sadness hit his chest.
"Azir has TP and can return to the lane, at most missing less than three minions, but Draven has no TP!"
"Viper has almost not eaten a minion until now! Might miss two or three waves! This is not good news for Draven!"
Xu Xiu was still supplementing: "Mainly the kill is still the support's, but if it were Tristana's, it would be acceptable... but it can be understood, Ye was too defensive just now, the position was too far back and really couldn't be let, if the mid lane was traded for a kill, that would really be an explosion."
"The good news is that V5's kill is also the support's, actually grabbed by Ignite! And Draven has no passive to drop..."
Scout, expressionless, had no intention of supplementing but still shot an arrow at everyone: "However, Tahm Kench doesn't seem to be a support."
The live camera cut back to the beginning of everything.
There were too many foreshadowings at level one, not just Ye Bo's ghost idea flash, which tricked Braum into flashing.
There was also Beryl's.
GEN assumed that Seeing Seeing Wukong saw them go to the lower half zone and must be going to swap to the upper half zone, but completely didn't expect that the opponent could be so bold.
Actually relying on the W learned at level one, directly W-hopped over the wall from the mid-line river grass, dodging the river middle grass that might have vision!
Beryl's thinking was also very direct.
Since Sejuani is red-buff starting, she must be finishing the red zone in the lower half, and it's impossible to brush a red and return to her own jungle.
And if GEN let the bottom lane duo return to guard the jungle, it would be equivalent to Sejuani brushing the jungle alone in the red zone, then V5 could counter-surround Sejuani's dumplings!
Anyway, Seeing Seeing Wukong's W can pass through the wall and has Flash, the escape probability is clearly higher than Sejuani's.
Actually, it can be said there was no risk.
Of course, Beryl originally only thought of forcing Sejuani to return to the upper half zone; after all, Seeing Seeing Wukong's level one W brushing speed couldn't be faster than Sejuani's, and Sejuani returning to the jungle to find the blue zone gone would be in time to change half zones.
This was just to resolve GEN's {forcing a change of offensive half zone} intention, reducing the defensive pressure on their own bottom lane—this trick had always been V5's signature.
Just didn't expect that the opponent would target the mid lane like this.
And even conducted a second round of squatting!
Then the Seeing Seeing Wukong who was brushing the jungle halfway naturally turned over to perform a tower dive.
"Hey, they don't play this jungle swapping well either, did they not watch our recordings carefully!" Beryl teased happily.
Xun anxiously shouted: "Damn! Dare to mess with my Master Ye like this! Wait for me to mess with him!"
And Ye Bo, who rarely gave away first blood, was very clear that this wave was definitely a big profit for his side, and he didn't lose much, actually completely acceptable.
But while waiting for TP to revive, he was still rubbing his hands repeatedly.
"Good, good, good, playing like this, huh..."
(End of chapter) ===== CHAPTER 256 =====
End of Chapter
