Chapter 276: Version change!
Approaching the opening of the Summer Split, the public opinion environment of major relevant e-sports forums also became lively again, discussing various gossip news such as Asian Games rosters and transfer gossip.
Until one week before the opening match.
League of Legends officially released the 13.10 mid-season rework version, which was considered to have snatched the theme of discussion in one fell swoop.
The number of comments below {Zhang Alliance}, the official release channel, instantly shot straight to 999+.
【666, not even salting, it's simply coming openly! Classic 1-on-1 nerf to MSI champion, right!】
【Damn, Statikk Shiv is back, Grandpa is clean!】
【Master Ye's news is really correct, Shadow Claw really has no displacement, designer I***】
Except for those venting emotions, there were also some analysis players who discussed seriously.
It's just that they carried a bit of Zhang Alliance characteristics.
【To be fair, this is correct; this shows that the designer finally realized that giving displacement to heroes without displacement through equipment is a stupid and difficult thing to balance; you have to know how many heroes and players have reached positions they shouldn't be in because of this thing; if it were me, I should delete it along with Galeforce...】
【↑What understanding can a Platinum 2 upstairs have? The designer can't balance the values themselves, don't blame the equipment for their incompetence!】
【↑You Platinum 1 upstairs shut up too (Diamond 4)】
【↑You upstairs...】
As everyone knows.
League of Legends has two large-scale changes every year, respectively at the end of the season and mid-season.
And every change brings a large number of subversive changes.
Like the "Durability" that lasted until the S12 finals last year and could be called the most far-reaching influence in the second half of the year, it was released on this day last year.
This year's mid-season version, although it didn't look as intuitive as durability at first glance, buried many fuses in it, and perhaps it was also a change that would continue to affect the entire S13.
"Because it's not easy to schedule training matches now, Genshin brother and I can only sort out a few key points."
Ye Bo stood by the small blackboard in the preparation room, with the logistics department assistant helping to operate.
BeryL, who had just returned from home, was sitting on a recliner next to him, holding a basin of watermelon and frantically eating it in retaliation.
"First is the change in equipment; more than a dozen critical strike items have been overhauled across the board; Kraken Slayer, Shieldbow, Shadow Claw, and Imperial Mandate have all become legendary items; while Infinity Edge, Navori Quickblades, and Guinsoo's Rageblade have become mythic items... and there is the return of Statikk Shiv."
"The strength of Statikk Shiv currently looks a bit over-modeled; it should derive quite a few playstyles that fit heroes, thereby changing the bot lane ecology."
Compared to the "downgrading" and "upgrading" of several mythic and legendary items.
Most veteran players' attention was attracted by the returning {Statikk Shiv}!
This piece of equipment, which had existed since the game's launch version, was removed at the end of S10.
The reason for removal was the two words "Balance"!
It wasn't that it was really that over-modeled, it was just too difficult to balance.
At its peak, this was a qualitative change no less than Divine Sunderer for some fighter heroes; the passive that could crit simultaneously took into account pushing, burst, and damage attributes.
But later, after the passive was not allowed to crit, it became too weak, almost becoming a pure pushing tool, and it had to be a completed item to be useful; in the end, it was perfectly replaced by Tiamat.
This return, presumably the designer also has the confidence to do a good job of balance...
And besides the critical strike equipment with the biggest changes, support items and fighter items were almost all changed once — the changes to dozens of pieces of equipment would undoubtedly bring many unexpected changes to the field in the second half of the year.
"These equipment can only be tested slowly, I also have some ideas..." Ye Bo flipped to the next page.
"But this version, the most important thing is not the equipment, but the changes in several nodes of the game itself."
Homeguard takes effect early, river Blast Cone generation is delayed, defense tower plating becomes meatier, TP unsealing time speeds up.
Four changes, all aimed at the direction of "deceleration."
And if these four changes just looked a bit like "targeting" V5, which used the best speed-attack playstyle at MSI, and couldn't be called a targeted strike.
Then the real highlight, {Mid Lane Minion Wave}, was really a bit meaningful.
Mid lane, why has it always been regarded as the most critical core position that can affect the overall situation?
There are many reasons, but there is one that absolutely cannot be avoided.
Minion wave speed!
As the shortest minion wave, the time for mid lane minions to intersect has been about 10 seconds faster than the top and bottom side lanes for ten years.
This 10-second natural gap is the "underlying logic" of the mid lane being the easiest to affect the situation!
This has nothing to do with the hero's clearing speed — even if there is a difference in the mid laner's clearing speed, because of the time difference of the side lane minion waves, you can still forcibly avoid the opponent's mid laner and go to another lane to gank even if you are lagging behind the opponent's mid laner.
This is why the mid laner "Earthbound Spirit" is criticized.
It is because in the past, even if you really couldn't push the opponent, as long as you wanted to, you could still have gank opportunities!
It's nothing more than because moving slowly will require bearing more risks; "Earthbound Spirit" is to avoid the need to bear this part of the risk.
But from now on.
This underlying logic has been completely changed!
The 13.10 version officially adjusted the minion wave logic that had been used for 13 years, giving the top and bottom side lane minions a {movement speed} bonus to ensure that the meeting speed of the three minion waves is consistent!
In short:
From now on, the difficulty of mid lane roaming and ganking is greatly increased, and as long as you roam, you will inevitably need to bear the risk of loss.
Even if your laning advantage is extremely large, it is difficult to avoid!
After listening to the analysis, Xun showed a sudden realization expression: "It seems to be this truth, no wonder I see online saying that this is targeting us..."
Sheng Qiang Ge also nodded in agreement: "Whether it's targeting is hard to say, but it really feels like the impact is not small."
BeryL directly said carelessly: "Hey, it was originally targeting, nerfing the champion is the convention after MSI~"
"And such a big change couldn't have been thought of recently; I seriously suspect it's something that happened after Master Ye debuted last year!"
Everyone knows V5's most proficient and most powerful playstyle.
It is to stir up the rhythm with the mid lane as the base point, and with the operation of fast-paced resource team fights and small-scale conflicts, quickly expand the economic advantage, and finally supplement it with an extremely neat ability to end the game.
And this mid-season version not only intentionally slows down the rhythm, but the meaning of targeting the mid lane is also really obvious.
"Actually, it's not necessarily targeting~~" Ye Bo was still laughing and talking, looking completely unaffected.
"What we use being nerfed is not necessarily targeting us; it just happens to show that we found the version answer! It shows that the designer also thinks we are right!"
"No matter how it changes, there is always a new answer, just find it again~"
"Not to mention, I actually feel that this version seems to be able to play fast rhythm."
Deft, who was on the side without speaking, looked at Ye Bo, and couldn't help but feel touched.
In the half year of getting along, he increasingly felt that mindset from the other party that seemed to never be hit, and could always maintain the most optimistic attitude.
Deft felt that he was already a person with a very good mindset, but seeing the other party, he still felt a bit inferior.
May 29th.
V5's newly expanded home court in Longgang, Shenzhen, the LPL opening day officially arrived!
"Our new home court is okay, it's a bit imposing!"
Since He Youjun invested heavily in building the V5 team this year, the original small home court as a bottom-tier team was a bit insufficient, so it was simply expanded.
And it was originally just a simple expansion, and the construction period was set at the end of the Spring Split — but later because V5's results were too good, the investment was increased again and again, and Tengjing also gave policy support, promising to put the LPL playoffs venue here and share the ticket revenue to return blood. ===== CHAPTER 277 =====
End of Chapter
