Chapter 315
"Oh?" Xun was stunned for a moment at first: "Damn, why did Master Ye get a solo kill again!"
"Roast! Did Master Ye see it! I just used that!"
Beryl shouted, immersed in his own operation.
This move "Imperial Sword Flying Array" was actually a niche and strange operation that Ye Bo had told the other person when they were practicing combo coordination.
Didn't expect it to really have a miraculous effect under that specific situation just now!
Mainly, even this move had slightly harsh conditions for use, especially the requirements for reaction and timing were very high—it might be nothing for Ye Bo, but it was definitely a challenge for the old and dim-eyed Beryl.
Even he didn't expect it to succeed once!
As for why Ye Bo knew.
If you ask, it's because someone is very familiar with Shen.
And at this time, Ye Bo, who walked out of the tower with low health, naturally didn't know what happened in the bottom lane.
"Let's look at this bottom lane wave first," Jike squinted at the replay that the director cut out first.
"Tarzan's reaction was already very fast, just a little bit away from cooperating with the first move to kill Tristana, didn't expect to be saved by Shen like this!"
"Shen's sword array, it turns out it can be deployed in the air!"
Shen's W 【Spirit's Refuge】 sword array can block all basic attack-type attacks.
All friendly units within it can directly 【block】 and be immune to things like Aphelios's QA Severum, Vi's E, and Blitzcrank's E!
Just like that situation just now.
Shen's W almost provided 1.75 seconds of "invincibility time" for himself and Tristana!
This is also why Deft dared to jump to the face and wanted to kill one first.
And the LNG group clearly thought of this point just now, which is why Light didn't greed for the double-person control at the first moment, and directly used Severum's binding to keep Shen first, just not wanting to give the opponent a chance to act.
It's a pity that Severum's control is a {binding} effect.
It cannot stop Shen from using skills.
So Shen can "control the sword" through Q 【Twilight Assault】, open the W sword array midway, and the sword array will automatically "deploy in the air" the moment it touches a friendly unit!
Achieving the effect of remote blocking by controlling the sword in the air!
【Question: Why didn't Blitzcrank's E hit anyone? Answer: Because this skin uses the left hand to punch, it seems this left hand is not good!】
【My evaluation is pure luck, how many times has the 'Original Batch' pulled off this operation in total?】
【Malicious, 'Genshin Brother' can brush the abyss of three games—Honkai Impact 3 + Genshin Impact + Star Rail—on the same screen at the same time, saying he has no operation makes no sense!】
【It definitely isn't luck, use your brain to think, Master Ye is so generous in teaching outsiders, can he be vague with his own people?】
【Indeed, any operation that appears in this V5 team now, I will only feel it's reasonable!】
Beryl, who usually "plays with his brain," suddenly had a wave of operation, making the barrage lively for a while.
But clearly, everyone was still more looking forward to and puzzled about what happened in the mid-lane.
"Let's look at the situation in the mid-lane again!"
The director finally switched the screen.
"Both mid-laners have Flash, the health trade was very fierce, but because Scout used TP at level two and couldn't actively return to the city, Orianna didn't return and Ahri couldn't return either, so he deliberately wanted to let the opponent push the lane in..."
"Damn! Is this how Master Ye plays the game!"
In the replay, one could see that Ahri was already prepared to actively retreat, letting Orianna push the lane in, and both sides would return to the city together to reset the laning.
But just as the battle report came from the bottom lane, and the junglers of both sides had already revealed themselves.
Orianna directly stopped the hand pushing the lane, and just stood in front of the minion wave!
He was actually playing "lane breaking" in the mid-lane!
Scout, who was already unconvinced, simply couldn't bear it!
It just so happened that the junglers of both sides were revealed in the bottom lane and had no worries, so the mid-laners of both sides started a hair-pulling, life-and-death struggle, as if they had to die one here today!
But Scout thought he wouldn't lose by trading like this.
Orianna's mana was already not very healthy, and if it continued to consume, the opponent would lose the ability to push the lane, and then the minion wave would appear in an awkward posture of "unable to push in," and even if Orianna had TP, he would inevitably lose the minion wave!
However, Orianna clearly wanted to fight to the end, and didn't even go to farm the minions behind.
Unless Ahri was willing to give up the minion wave and return to the city directly at this time, she could only fight!
Scout had also seen the opponent's intention.
He pinched the E skill to death and thought of a countermeasure in his heart.
It's just that he didn't have the guts to actively E-Flash, worried about being reacted to by the opponent flashing to dodge, and he would directly become a clown and be solo killed.
Although on the surface he was still unconvinced... but clearly, coming to the third game, his heart was already trembling a little.
And Ye Bo had already actively stepped forward to throw the ball, revealing a flaw!
Scout saw the 【Command: Attack】 ball flying towards him, aimed at the timing, and only used Flash to flash upwards at the last moment when the ball was about to hit him!
He had quite a lot of thought in this wave.
Not only did he want to trick out Orianna's QW, but at the same time, he didn't use E to kiss after landing, just QW first—he wanted to wait for Orianna to flash to dodge first, then try to use E to complete the solo kill!
Even if the E missed, it didn't matter.
Orianna mainly used W to play ranged, and after using the Q skill, she couldn't drive the ball again for a short time.
Ahri at least had no possibility of dying, and the follow-up was nothing more than the opponent losing the lane and returning to the city, or being kissed by his E to complete the solo kill!
But Orianna didn't follow his expectations in this wave.
The Q thrown was just a simple Q, without being tricked into using W 【Command: Dissonance】, and facing Ahri's QW, he didn't panic and flash, just walked upwards to dodge the second stage of Q, and pulled E to add a shield to himself.
And just as E 【Command: Protect】 flew back to his body...
Orianna suddenly "flashed forward" and was completely close to Ahri!
Scout, who was focused, shook his whole body, but fortunately reacted, and immediately backhanded the red lips 【Charm】!
But the protective ball chasing Orianna back had already collided with Ahri to deal damage, and W Dissonance had already entered the pre-command casting, releasing immediately upon landing.
A "face-to-face ball-turning triangle kill" directly electrocuted Ahri to death!
Fortunately, Ahri was also standing on the edge of the defense tower, and this 100% face-to-face must-hit charm was enough to kiss the opponent into the defense tower, and Orianna looked like she was already bound to die...
"My God! Master Ye is too confident!" Jike shouted.
"But how did Orianna survive this, did she level up... huh?" Wang Duoduo was first full of confusion, then suddenly his eyes showed surprise.
Gugu subconsciously exclaimed: "How is the charm gone!"
They saw the kiss and Dissonance released at the same time.
The moment Ahri died, the {Charm} icon was clearly visible on Orianna's head, but it disappeared instantly the moment it appeared!
Orianna's footsteps about to step into the tower just braked and turned around, walking out with leisurely steps!
【???????】
【I am not close to women, desireless and strong!】
【No problem, Master Ye can even be immune to the charm of female fans off the field, which shows that as long as the will is firm enough, one can quickly break away from Ahri's charm!】
【Nonsense, I can quickly break away from the charm even if my will is not firm at all! As long as it's fast enough!】
【Western fast gunner in this area (】
【Ahri, stop calling, I'm afraid Urgot will misunderstand!】
This is a slightly niche mechanism regarding control effects.
{【Charm】 is actually a control skill that requires "continuous guidance," and its effect description is "making the enemy walk towards you defenselessly continuously."}
Therefore, when the charmer is killed, the control effect naturally ends the guidance immediately.
The control disappears immediately!
Think about it, it's actually quite reasonable—the charmed person is dead, unless you want to take advantage of the heat, what else can you charm!
Enjoying the same mechanism is also the 【Fear】 effect that "makes the enemy flee towards you unconsciously"—what is there to fear when the feared person is dead!
Very scientific!
Of course, this is an explanation from the mechanism level.
Translated into human language, it means: "Kill that slutty fox, and she won't be able to charm people."
Ye Bo clearly calculated the damage from the moment he started, if he could Q upon landing, he would definitely be able to W, if he couldn't Q, he would use E + physical body to carry the ball to stick to the face to hit W, plus the damage scraped when the E skill turned back, it was enough to kill!
Scout in the camera had an expression like a frost-beaten eggplant.
If it could be said that in the first two games and previous matches, he still retained the last bit of stubbornness towards this person.
But at this very moment, he suddenly had a "sense of fear."
Perhaps, it was because the opponent was using "Orianna" in this game, making him unconsciously think of a person buried in his memory for ten years.
That person also pressed him firmly on the bench, making him unable to see any glimmer of hope for replacement and promotion, and in the end, he could only leave his hometown and go to an outside region to escape.
And the most terrifying thing is.
The Ye Bo he feels now seems to be even more terrifying than that person ten years ago!
At this time.
The group inside the T1 base was also full of surprise and wonder.
"Is he that fierce?" Gumayusi was a bit puzzled.
Keria next to him was also puzzled: "Then how did their previous two Orianna games lose?"
Zeus stood from his own perspective and said: "I watched those two games, it seems to be the top-laner's problem."
But Lee Xianghe, sitting in the middle, silently shook his head.
"No, it should be Orianna's problem."
"In those previous versions, Orianna wasn't very good; in this version, she's barely playable."
As one of the people who knows Orianna best on the global stage, Lee Xianghe saying this clearly has some basis.
However, Oner behind him was still puzzled: "But I remember, Orianna only added a dozen points of W value in this version, not even 20 points..."
"That's right, it's the problem of those dozen points."
Lee Xianghe explained it simply.
Orianna, this hero, the reason why many people think she is "trash," is actually because all her carry ability relies on "values," completely controlled by the version.
This sounds like a nonsense sentence, who isn't controlled by the version? —However, Orianna is really a bit special!
Compared to other magic-damage heroes.
Even if they also rely on equipment and values, at least they have sufficient {control functionality} "before the equipment is up," and their "core skills" are relatively easier to hit.
For example, Emperor's core skill WQ is almost a must-hit, R has super strong strategic functionality, and basically won't miss.
Viktor's core skill ER hit rate is also absolutely high, and W also has strategic functionality.
Then there's Syndra, whose small skills are long-range control + core skill R lock-on, Ryze's core skill EW must-hit stable control and stable output, and the ultimate is also functionality that won't miss...
Then, what about Orianna?
The core skill is undoubtedly the R ultimate, but at the same time, the only hard control is the ultimate—but the ultimate is the skill she is most likely to miss!
Generally speaking, the values of heroes whose skills are easy to miss should be given more generously, so that they can have a one-hit effect, so that they can compare with those high-fault-tolerance heroes.
But Orianna's actual values are not like this!
This point can be seen from the fact that since the beginning of the S13 season, Orianna has experienced 7 "pure value" enhancements, but still no one cares.
How low were her previous values!
But, the reason why the designer continuously carried out 7 "mosquito leg" enhancements is that they refused to do a big one to save trouble.
Actually, one can also glimpse how difficult it is to balance this hero.
And if you watched the laning screen of Ye Bo in front of this game, you would understand why Orianna's values became the miserable state they are today.
It's very clear.
For a hero with such high laning strength, as long as the values are a little higher, it is very likely that an "unacceptable matchup" of "scaling late-game hero" beating "gambling early-game hero" will appear!
Take that wave just now.
If the Q damage was 10 points higher—every health trade in the previous few waves could have traded 10 more health, and in this last wave, Ye Bo wouldn't have needed Flash to stick to the face with E to make up for the damage, and there wouldn't have even been the process of the final game!
End of Chapter
