Chapter 341: A Head-on Clash Between the Strongest Firepower Points! Our Region Also
The level-one skirmish at the start was relatively peaceful; both sides were mainly helping the top laner scout for the advantage of "grabbing the brush."
At the time, this was considered the top priority for WBG when they selected Vayne for the top lane.
However, Zeus didn't seem to have a need for this; of course, it was also possible that the double-marksman bot lane also needed vision for laning, so after confirming neither side had intentions, they prepared for a normal start.
Yet the director's camera remained fixed on the top lane.
It stayed on Yone, who was standing behind the outer top turret.
"Is the Chinese team swapping lanes?" the Roaring Emperor at the KR commentary desk was also puzzled.
"Top lane Yone and mid lane K'Sante are indeed viable in this patch. Could their top and mid players have undergone special training for role swapping!"
"Could this be the Chinese national team's preparation!?"
It was obvious.
Previously, V5 had developed a lane-swap system for top and bot, but at the time, only a few people realized it was actually a system, not just a simple level-one design.
Of course, wanting to "normalize lane swaps" was still unrealistic.
The difference between the top and mid lanes is that the top lane places extreme importance on "trading health" and "1v1." It can be said that 90% of the impact a top laner can have on the team in the early-to-mid game must rely on "laning advantages" to take effect.
For a player like Ye Bo, who is naturally skilled at 1v1, this is a perfect fit.
But for a long-time top laner like Li Xuanjun, moving to the mid lane is a bit of a struggle.
After all, mid lane laning is not only equally important, but more importantly, it involves choices for roaming, map awareness, and the ability to connect the entire game due to its unique geographical location.
The reason it works in this match is, on one hand, K'Sante's high strength in this patch, allowing Saint Gun Brother to be worry-free even in the unfamiliar mid lane.
On the other hand, it is because the mid lane in this match is restricted by the draft, making it highly likely that it will be difficult to "exert force" in the early game.
This is also what the Korean national team most hopes to see.
Their strategic focus was already apparent when they picked a double-marksman bot lane and Jayce top in the first three rounds.
Both mid and jungle are utility-based, avoiding invasions and confrontations in the jungle as much as possible.
Both top and bot lanes have extreme laning strength, and the focus of the battle is entirely placed on the two side lanes.
The benefit of doing this is obvious—firstly, the battlefield will definitely be far away from the mid lane!
No matter how strong the mid-jungle fighting ability is, it is difficult for the two distant side lanes to join the fight quickly, and at the same time, it directly prevents the CN national team from using that simple and mindless "protect the mid" playstyle.
It can be said that this is specifically designed to counter the "mid-jungle combat monster" system that V5 is best at using!
It is not hard to guess whose handiwork this is.
At the same time, this is actually the "perfect version" of WBG in Danny's mind.
A super laning monster in the top lane, a laning monster plus a late-game core in the bot lane, letting the mid-jungle duo provide utility to support both ends... no matter which lane they successfully nurture, it is enough to become a breakthrough point!
Logically, this is a perfect formation.
No matter how the CN national team tries to pivot, whether it's K'Sante or Yone in the mid lane, they have already fallen into the trap.
The strongest laning point is tied to the mid lane; as long as Chovy plays his laning ability well and farms, if it really comes down to roaming, the opponent definitely cannot beat Galio.
The suppression power of the double-marksman bot lane is unquestionable, and Jayce beating K'Sante in the top lane is purely like whipping a slave; they just need to wait for the good news from the top and bot lanes!
But they never expected one thing.
That strongest laning point on the opposite side would actually run to the top lane battlefield to "actively engage"!
"No, no..."
Beryl in the back was biting his fingers, his face full of worry.
He vaguely felt that things were beyond his control.
When the minion wave arrived, the KR national team saw Yone walk out in the top lane, and everyone's eyes widened in shock.
"Huh?"
"He's the top laner!?"
"This isn't what we planned. Are they going to swap lanes?"
"It's okay, trust me!"
Among the group, only Zeus had a strange expression, looking somewhat inexplicably excited.
When he saw the ID of the person walking out, there was no unexpected shock or panic in his eyes—there even seemed to be some pleasant surprise!
This was the matchup Zeus had been longing for in his heart!
Compared to his "childhood idol" Li Xianghe, whom he watched win championships on TV ten years ago, plus the cultural context of Korea, Zeus naturally couldn't muster much of a competitive spirit.
But Ye Bo was different.
Ye Bo was like the top student in the class next door—real, and once felt infinitely close to him, and then, after the other party suddenly led a team to defeat him on the field, he watched step by step as the distance was pulled away.
This situation is what best stimulates a young man's competitive spirit.
The director was also very savvy; he didn't even bother to turn on the Erlang Shen perspective and locked it directly on the top lane from the start.
"Both sides have already made many adjustments before the fight even started."
"But I have to say, this top lane matchup is very interesting!"
Since KR is an online broadcast, there aren't as many rules, and the commentary is the same as usual.
The Roaring Emperor evaluated as fairly as possible: "In the version where mid lane Jayce was strong, Ye also picked him, and Yone is one of the 'Four Great Guardians' from his debut; both heroes can be called his signature picks."
"But at the same time, these two heroes are also the two signature picks of our strongest new-generation top laner, Zeus!"
"The core of the CN national team and V5 team seems to want to actively engage with the sharpest blade of our KR national team and T1 team!"
"This will also be a head-on clash between the strongest firepower points of both sides!"
The minion waves met.
Zeus was the first to flash the {Penguin Saluting} emote.
Unfortunately, Ye Bo didn't have the habit of setting emotes and could only return the classic default {Thumbs Up} emote.
Both sides could be considered to have exchanged courtesies before the fight~
But soon, the two pairs of eyes in front of the screens became sharp.
Ye Bo didn't prepare to play mind games with the brush; he approached the minion wave from below and used Q to stack the wind to push the wave.
And looking at Zeus, he had the same idea, also stepping up to start auto-attacking the melee minions.
Yone is different from conventional melee heroes.
His Q skill with a very short cooldown has a range of 450 yards, and Q3 is as long as 900 yards; Jayce's 500-yard auto-attack range in cannon form does not have a particularly superior advantage over him, especially within the minion wave.
Viewers who remember Ye Bo's Yone know that as long as Yone's Q hits a hero after passing through a minion, it won't draw aggro!
More importantly, Yone also has extremely strong and low-risk gap-closing ability.
The only reason melee heroes have a hard time against ranged ones is that it's difficult to get close, or the cost of getting close is too high.
Not to mention the clumsy heroes without gap-closing ability.
Even for Renekton or Camille, who have decent gap-closing ability—they still have to face the dilemma of potentially not being able to return after using their mobility, or being chased and kited by the opponent.
They can only hope for an all-in that hurts enough.
And Yone's QE, two mobility skills, are enough for him to get close to almost all ranged heroes, while the E skill also allows him to return safely; with proper operation, he has a very high ceiling for trading health.
More importantly, why Yone has the nickname "Dual-Blade Darius."
The ability of Yone to all-in with the {Lethal Tempo} buff can be ranked among the best in the entire League of Legends!
This is why Zeus didn't rush to compete for suppression at level one.
He knew very well that once Yone had the opportunity to level up first and press him hard past the minion wave, he could return all the health he had gained from auto-attacking in one go.
Both sides reached level two almost simultaneously.
Jayce's auto-attack was already fired, and Yone also pressed forward with the Q3 whirlwind stacked on his hand, intending to intimidate and force him to retreat to seize lane priority.
Zeus was clearly not intimidated by the opponent's momentum; relying on his ranged advantage, he didn't retreat at all and continued to attack to trade health while stacking {Conqueror}—he didn't expect the opponent to dare to take the initiative so boldly!
You have to know that once the Q is dodged by Jayce, Yone would be delivering himself to the door to be hit by a huge combo for free!
But as soon as Yone made his move, an upright [Acceleration Gate] suddenly appeared under Jayce's feet.
However, this acceleration gate wasn't used to escape; instead, it was used to instantly fire an empowered Shock Blast at point-blank range, then instantly switch to hammer form!
Just as the whirlwind knocked up the hammer-wielding Jayce, the Hextech Hammer had already countered with [Thundering Blow]!
Zeus's reaction and processing while in peak condition were already somewhat outrageous.
Seeing Yone use Q3, he was actually able to think of and execute a sequence of operations in that instant: EQ under his feet + instant cannon + R transformation + instantly locking onto the target to use hammer form E!
The key point was the finishing hammer form E.
As everyone knows, Jayce's hammer form E has had a "bug" that has existed for many years.
Originally, the E skill would only cause a knockback of no more than 200 yards—but if it hits at the exact moment the enemy's dash "starts or ends," it will instead cause them to be knocked back to the starting point of the dash first → and then knocked back another 200 yards!
Relying on this bug.
Jayce can even knock Zac back to the starting point from the end of his max-level E, or even Ezreal's E, LeBlanc's W, or even Flash, knocking them back to their original position through "space-time travel"!
End of Chapter
