Chapter 350: If the King of Hell wants you dead at the third watch, who can keep you until the fifth!
The director has already cut to the death replay.
It takes Sion about 26 seconds to walk from the bottom lane's first turret, through the jungle, to the enemy's second brush behind the lane.
It takes Draven about 20 seconds to walk straight from his own fountain to the brush in front of his second turret after respawning.
And the core of this strategy—is Sion dying at level one by "actively tanking the turret"!
As everyone knows, Sion's respawn time is calculated based on the time of his {original death}; no matter how long the zombie form exists, it does not affect the normal respawn time.
So when the zombie instantly respawns at the fountain, he immediately teleports to the bottom first turret.
The minion wave hasn't even reached the turret yet, and the opposing bottom lane duo hasn't even died yet!
There is a time difference of about 6-8 seconds, enough to complete this second ambush.
It is also a second attack that they could never have imagined!
Sion coordinates with Nocturne to kill Draven, and Caitlyn doesn't dare to return to the lane alone, but she also doesn't dare to leave the bottom lane.
After all, if Caitlyn runs, Draven will have even less of a chance to lane after he respawns!
You have to know, by this time Jinx has already pushed off one plating and is almost level three.
And Draven?
1 minion kill! Level 1!
Alone under the turret, he would absolutely be dove and killed by the two opponents with his eyes closed!
And at this moment, the situation in the nearby mid lane is also heating up.
Talon against Azir is actually not as hard to play as one might imagine.
Ultimately, it is because of the rework Azir received early this year, which nerfed his Q cooldown to 14 seconds, forcing Azir to prioritize leveling W.
And Talon's Q has a range of 575 yards, which is even longer than the 525 distance Azir needs to place his W.
Ye Bo is clearly well-versed in this; he doesn't give Azir the distance to "stealthily place" sand soldiers, and as soon as he is in range, he Qs to close the distance, playing quite aggressively.
Of course, because of this, he inevitably received a gank from Lee Sin.
"Kanavi lands the Sonic Wave! It's a pity Azir's early-game combat power isn't great; he only forced Talon to recall."
"That is far from enough!"
The Roaring Emperor mutters anxiously and incessantly.
"Talon has Teleport, and with his E, he can get back to lane very quickly—Sion still has to come to catch the wave, so this should be to let Talon recall and then TP to the top lane, right?"
"The CN team's strategy and operations are executed so well! We thought their lineup had issues, but it seems this is completely their secret weapon!"
The Roaring Emperor's voice can no longer hide the shock in his heart.
However.
If he could hear the CN team's voice comms—he would actually know that every step since the start of this match was almost entirely directed on the fly by the mid laner, who was constantly switching screens and talking while laning.
Because of this, Talon didn't even try to pressure Azir too much in lane.
But undoubtedly, this is far more terrifying than applying lane pressure.
"Saint Gun Brother, you just stay mid and play for five minutes; I'm going to find this Rumble."
"Forget it! Ignore him!"
Ye Bo is also constantly adjusting his strategy; the team microphone is filled with his voice alone.
The next moment, the mouse makes a massive shift on the map.
And the KR bottom duo also sees the departing Sion, finally breathing a sigh of relief, feeling that they can farm the lane.
But outside, seeing them walk toward the defensive turret, it is already a scene of wailing ghosts and howling wolves.
"Don't!!"
Both level 1 Draven and Caitlyn are just about to step into their defensive turret.
Talon flips out from below, killing them once again with the Nocturne coming from behind!
Talon, who can flip over mountains and ridges, flips over two thick walls immediately after teleporting, reaching behind the first turret to complete the encirclement in the blink of an eye!
Zeus and Chovy switch their map screens again, both appearing somewhat hesitant.
Their own bottom lane consists of two level 1s.
And it's still that same point.
Even if they could save them, it would be very difficult for the two of them to face such an attack in a solo lane; no matter how you look at it, this is not a suitable way to solve the problem.
But it was precisely this half-second of hesitation that completely cut off all hope for the bottom lane.
It can be said that at this point, anyone can see that the KR representative team's tempo is about to collapse.
[Ruler: Chu-sheng!!!]
[The other three are pure trash! They haven't come down to save anyone for several waves in a row? If I were Ruler, I would turn into a vengeful spirit!]
[The know-it-alls are starting to babble nonsense. Let me ask you, if Azir and Rumble swap down, who can actually defend the turret? Aren't these two easier to dive than the duo? So everyone just has to die together, right?]
[This move is brilliant! If you can't beat them, just let the bot lane avoid the laning phase; at worst, we'll just explode in both top and bottom lanes!]
[It doesn't matter, this way Rumble and Azir will both be super fed, let's see how they play later!]
The KR team's top, mid, and jungle are clearly in a difficult spot.
Because now it has turned into Kanavi not daring to come to the bottom half of the map, and it's their bottom lane duo's turn to have a huge disadvantage in the matchup—they are basically feeding as soon as they show up!
Zeus in the top lane can only push the wave quickly, and that's it.
The worries in the chat are completely wrong.
In fact, there is no need to worry that the ignored Rumble will be "very fed"—not only will he not be, he might even be "thinner!"
This is a very common cognitive bias, and also a very simple truth.
If no one bothers Rumble, at most he just doesn't miss a single minion and gets some plating—it's all just "basic development."
In other words... is it possible that if Sion were there, Rumble wouldn't have this development?
It's not like Sion has the ability to make Rumble afraid to farm.
On the contrary, because Zeus brought {First Strike} this game to speed up his development, he ended up with no one to lane against, and he couldn't trigger First Strike, which is agonizing.
And the "Defensive Turret Plating Damage Reduction" mechanism before 5 minutes was originally designed by the developers to counter lane swaps, forcing you not to swap lanes in the early game.
Unexpectedly.
Now it has instead been "utilized" as a mechanism that prevents Rumble from even getting a single plating!
Rumble, who doesn't take down turrets quickly, only does two or three hundred damage to the turret per wave; compared to the turret's full 5000 health bar, it's just tickling it!
At this moment, many sharp-eyed people outside the arena have discovered the uniqueness of this design.
"It's over."
"The handling of this operational tempo is even worse than the first game; the bottom lane is completely blown open."
BeryL sighs and even provides a sharp analysis.
"After they died the first time, they should have decisively swapped lanes. Let Draven go top or mid to play a solo lane, and let Caitlyn support Rumble or Azir in defending the bottom. That way, if the opponent wants to dive, they have another TP to protect them, and Rumble and Azir's combat power should be enough to survive..."
Beside him, Li Xianghe crosses his arms and says flatly: "Or they should have used double TP to protect them the first time. Even if the top and mid lose out, at least they wouldn't enter this death spiral of attacks."
Both of them put themselves in the situation and gave their own insights.
But without a doubt.
The solutions from these two are complex and risky just to look at; none of the five people on the KR representative team have the mindset or the courage to direct and execute them.
The "lane swap" tactic is not just simply changing positions, especially in this version.
The several coaches on the side are also somewhat silent.
They seem to realize—Li Xianghe, who appeared to be getting beaten the whole time in the previous game, had his own significance.
If he hadn't swapped with the opponent, perhaps the mid lane laning situation would be even worse now, and while a solo kill might have happened, the situation might actually have been better!
Score, who had selfishly and strongly recommended his own players, only feels his face burning.
But at this moment, he must stubbornly insist to the end: "Don't be anxious yet! Chovy is developing very smoothly this game; with Azir there, they aren't lacking a late-game hyper-carry!"
BeryL curls his lip and mutters: "Is there really a late game? His Talon..."
The KR representative team on the field can only make the only seemingly viable solution: let Lee Sin recall and then have all three go to the lane together, playing as a trio in the bottom lane.
At least they have to let the bottom duo reach level two!
Fortunately, the KR team's bottom lane has already triggered "experience compensation," so they are leveling up quite quickly.
However, the bad news is that by the time Lee Sin protects the bottom duo to level three and returns to his own jungle, he is stunned to find it completely dark.
Kanavi also seems to feel his head swelling a bit.
The KR team's last straw is only the laning advantage in the mid and top lanes.
But the laning advantage in the top lane is meaningless, not only because Sion can simply choose not to take gold.
More importantly, Rumble has no ability to defend the turret; once the bottom lane quickly pushes down the first turret, they will immediately rotate lanes to make sure Rumble can't play the game either!
Just as Score said—Azir is actually the team's last hope.
Whether it's the only one capable of defending the turret in the mid-game, or the hyper-carry target for a late-game comeback, Chovy is bearing the heaviest responsibility for the whole team!
Chovy knows this himself, so he plays extremely carefully and timidly.
He even gives up some minion kills that look slightly dangerous.
But with this situation in the bottom lane, the KR representative team is effectively missing two people, playing 3 vs 5, and has lost the qualification to contest all resource fights.
Before the 8-minute Rift Herald fight, the red side's bottom first turret has already been taken!
The KR representative team actually wanted to intentionally give up the first turret quickly to escape the painful laning phase.
But when the rotation phase arrived.
An even more torturous time point arrived.
The mid-jungle duo of Talon and Nocturne are expanding their advantage and tempo way too fast!
The starting Korean lineup looks perfect.
————However, a lineup with double marksmen plus Rumble and Emperor can be said to rely entirely on "laning advantage" and "team fights" to carry.
At this moment, because the bottom lane has collapsed too hard, it is already completely useless!
End of Chapter
