Chapter 50: This is the Wing Chun Gym! [46k Two-in-One]
"Hey, I bumped into them too!" Jie Jie, who had intentionally queued up at the same time, heard the sound and turned his head to shout.
"Which side did you queue on? Which side?" Ye Bo trotted along while holding his water cup.
"Nice, we queued into the mid-jungle again!"
Since duo-queuing is not allowed above Master tier, the team members often wait intentionally to start matchmaking at the same time when they queue for ranked games.
After all, whether they end up as opponents or teammates, there is a certain training effect; the probability of intentionally matching into the same game at high ranks is not low.
Scout turned his head, wanting to cast a death glare at Zhao Lijie.
But Jie Jie, having been "sick" so often he became a doctor, reacted in a split second, turning his head and using movement to dodge the sneak attack from Zoe’s Spell Thief.
Ye Bo also opened the match history website to check his teammates' IDs.
Not all professional players change to the [Team-ID] format, but by using "Super Accounts" and other well-known accounts, one can search for the real person behind the screen on match history sites.
This was Ye Bo’s first time using a Super Account, and in just a few days, he had already reached the 500-point milestone.
The principle of a Super Account is actually just that it defaults to you being a Challenger from the previous season, so from the moment you start on a new account, it matches you with Challenger-tier teammates and opponents.
Therefore, if your skill level isn't sufficient, even if you get a Super Account, you’ll at most just grind in low-tier Master to get by.
The reason Ye Bo could climb so fast was mainly due to that 79% win rate.
"369? Oh, our top laner is 69." Ye Bo saw the website note for the top laner's ID.
"If 69 plays against Zeus, it’s fine, but if it were some random player, I feel like they’d be driven crazy." Jie Jie was already rubbing his hands in excitement.
This was also a "Six-Pro Game"!
Of course, the probability of matching with professional players in the Korean server's high-rank queue is already very high; compared to the Five-Pro game Ye Bo played on the Chinese server a month ago, the rarity is completely different.
Ye Bo chose Akshan for this game.
He quite likes this hero, and it also fits the characteristics of roaming.
As it happens, Akshan also meets the "unpopular" criteria, providing an extra bonus when practicing.
And although Ye Bo wasn't streaming, his voice from the voice chat quickly came through Jie Jie’s stream.
"Let’s see what the magical Brother 69 will pick... Oh my god, Gnar! He actually practiced it after a year of pulling!"
Jie Jie teased: "Hey, Master Ye, I’m streaming, you better watch your mouth, or my stream is going to get blown up."
"OK, OK."
However, Ye Bo’s casual joke made Jie Jie’s stream, which originally had few comments, suddenly become lively.
Entering the loading screen.
Scout sat up straight, looking extremely serious, not saying a word.
But looking back, the silhouette of Ye Bo that could be vaguely seen behind him seemed to be leaning his head over to the next station, looking very relaxed.
"You’re something, Bo. My stream is asking for you to start your own, and some people are gifting to see your face. You’re a big star," Jie Jie joked.
"Not today, I’m going to sleep after a few more games~" Ye Bo heard this and leaned his head over, appearing in Jie Jie’s stream.
"Hello brothers~ You can't watch for free, it wouldn't be too much to pay a tea fee for my brother Jie, right!"
With this interaction, several pranksters actually changed their IDs to "Ye Wen’s Toilet Seat" and "I’m about to finish if you show your face more, Grandpa" and sent rockets.
Zhao Lijie stared blankly at his screen full of comments and gifts.
He had heard Ye Bo say that he used to stream before he went pro, but it seemed like nobody watched, and he only had a thousand or so followers on Bilibili.
This? A buried talent!
"Master Ye, it’s a real pity you don’t stream. You’re missing out on... uh, you’re breaking so many fans' hearts," Jie Jie said with a laugh.
"Next time for sure, let’s play this game well first!"
The barracks had already spawned minions, and Ye Bo immediately entered his usual state of focus.
Because he had been busy climbing ranks these days, he hadn't had time to schedule a solo with TheShy, but he had already more or less mastered the "Distance Control Insights" in actual combat.
He could truly feel that his laning strength had improved significantly these days.
"Distance control" is the cornerstone of what is called "kiting."
One could even say that all kiting is fundamentally based on the foundation of distance control.
So, people love to talk about kiting, but what exactly is kiting?
You retreat and I advance, auto-attacking once and taking a step back—is that what you call kiting?
Or is it kiting the coach off-stage, kiting the replay after the game, and kiting the comment section after the tournament?
Ye Bo’s understanding of this is quite abstract.
He likes to use the "fighting games" he played as a child to describe it.
Fighting games are divided into "heavy punches" and "light punches." Heavy punches deal high damage but usually have very obvious recovery frames; once they miss, you will definitely be punished, which exposes a "flaw."
And League of Legends actually has a distinction between heavy and light punches—it’s the "recovery frames" of auto-attacks and abilities!
So-called kiting is essentially about you artificially and intentionally, through constant light-punch probing, actively creating and searching for the appearance of such flaws in the opponent.
Just arrived in lane.
The kiting battle between Ye Bo and Scout had already begun.
Akshan’s "poke-auto" technique has been officially confirmed as a simple hero mechanic; after spreading through tournaments, it has started to be popularized rapidly.
But once something is popularized, it will naturally be studied.
Soon, someone discovered a small problem with this mechanic.
The poke-auto cannot be triggered out of thin air; it must satisfy both the conditions of {being close to a minion} + {killing the minion} to trigger.
In other words, as long as one can seize lane priority first and not give Akshan the chance to damage minions first and occupy an advantageous position.
Then one can prevent the opponent from having the chance to harass during the first wave, avoiding the laning situation like that Twisted Fate game, where one gets frozen out and snowballed infinitely.
With Scout’s vision, he naturally analyzed this point.
Therefore, as soon as Zoe arrived in lane, she didn't do as usual and pull a long Q from the back to grab the wave.
Because pulling a long Q to grab the wave wouldn't kill the minions instantly, it would still result in both sides facing equal minion health, and in that case, Zoe would have no harass ability, and Akshan would be able to play even more proactively.
Zoe pressed forward, actively approaching Akshan’s attack range, but her actual intention was to land a close-range, refracted instant Q around the minions!
He wasn't planning to grab the wave; he wanted to trade health, using health pressure to force the opponent not to dare get close to the minion wave!
Scout was angry inside.
Ye Bo sensed the opponent’s intention.
"Distance control" first requires a sufficient understanding of the threat range and movement methods of both heroes.
After all, if you don't even know how many units the opponent's ability reaches, how can you talk about distance kiting?
This is also why practicing as many heroes as possible naturally gives you an advantage in laning.
Ye Bo understood both Akshan and Zoe well enough.
On the contrary, Scout only watched that match and didn't think to practice it himself, thinking he already understood it enough.
Akshan proactively gave up his position.
Seeing this, Zoe became even more arrogant, not choosing to play it safe by pulling a Q to push the wave, but insisting on moving up to use her 850-unit instant refracted Q for health pressure.
But in Ye Bo’s eyes.
This was the "flaw" of the opponent throwing a "heavy punch"!
Zoe’s Q1 has a very obvious "pause-strike" casting animation in place; only Q2 can be cast without a pause while moving.
Ye Bo was waiting for this moment; the instant the Q was cast, he simultaneously cast his boomerang [Avengerang]!
Scout was experienced and decisively chose to fire the Q instantly.
Both Q abilities have a range of 800 units, but it was clear that Akshan’s Q damage was far inferior to Zoe’s Q; it was more like an ability that existed to stack the "passive three-ring" layers.
Just trading one-for-one would definitely be a huge loss for Akshan.
However, the moment Avengerang hit, it immediately provided Akshan with a massive {40%} burst of movement speed!
This caused Akshan’s movement speed to skyrocket, and he closed the distance between them instantly while dodging the Paddle Star.
He followed up with a {double-auto} to trigger his shield, negating Zoe’s passive damage and minion aggro, then another {single-auto} to increase his movement speed.
Then he chased and clicked three more times!
As a mage, Zoe couldn't stand and fight a marksman hero, which directly reversed the trend of the level-one trade, and she was chased all the way under her tower in a very sorry state!
"Ya shibal..."
Scout clearly didn't expect this.
Although the health of both sides was actually similar, it certainly looked like he was being chased away in a panic for no reason, not daring to fight back.
His stream was very lively; one could guess what the comments were saying without thinking.
He was a bit flustered.
Fortunately, due to Akshan’s excessive pursuit, the minion wave was actually still favorable, and Zoe hadn't lost lane priority.
The cooldowns of both Q abilities were equal, and the two of them tacitly pushed the wave at the same time—both wanting to hit level two first!
While Jie Jie was clearing the jungle, his camera naturally shifted to the mid lane, watching the matchup between his two mid laners.
The mid lane hit level two almost simultaneously!
But the confidence and proficiency of Scout’s Zoe began to show.
The moment he hit level two, Zoe instantly leveled the E ability and then fired a "grazing bubble" directly in front!
If Akshan wanted to control distance and poke-auto, he needed to be close to the minions, so Akshan was almost parallel to the minions.
From this angle, it actually looked like Akshan was completely hiding behind the minions.
Most people wouldn't even attempt to cast E.
But Scout knew that when Zoe’s E is almost point-blank, as long as you shift it slightly to the side by an inch, there is a probability of grazing the minion and forcibly locking onto the target behind it.
This, in fact, is utilizing the difference in "collision volume" between the hero and the minion, cleverly using the "end-point compensation" mechanism.
Ye Bo was hit by this Hypnotic Bubble, and a look of surprise appeared in his eyes.
But he did not panic; his mind remained calm as he clicked E in the same second, his thoughts clear as he immediately swung his hook—dashing straight toward Zoe's face!
{Hypnotic Bubble will first enter a 2-second {Drowsy} state; enemies in the Drowsy state will only be slowed and will not be affected by anything else until they fall asleep after 2 seconds.}
Scout was even more surprised that after being hit by the E, the opponent actually dared to swing back!
After firing three crossbow bolts, Akshan actively used his E3 Heroic Swing to land and fire another bolt, triggering his three-hit Press the Attack + passive shield, successfully landing on Zoe's face just as she fell into the sleep state.
Zoe also pulled back to fire a maximum-range Q Paddle Star; both sides traded fully.
"You guys are so intense, should I come for a level two gank?" When saying this, Jiejie looked a bit guilty, specifically lowering his voice.
"Don't think so."
Just as Ye Bo finished speaking, Zoe directly countered by applying Ignite!
This wave of Akshan using the reverse E to rush the face, quickly triggering the passive shield and damage, was played with perfect details; the counter-play was nothing short of perfect.
If this wave had followed normal logic, trying to use the E in the direction of escape, he would inevitably have fallen asleep in mid-air, then dropped in place to be hit by Zoe's full EQ for free, and the laning situation would likely have been directly reversed.
But even so, in the early game, the damage from Zoe's full-range EQ is still terrifying.
Plus, neither side was willing to use their potions in the first wave, and Akshan's health plummeted by half.
In the way of laning, Ignite is not necessarily used for kills.
Scout directly applied Ignite, clearly wanting to expand the advantage of this wave and not give him a chance to stay in the lane!
Akshan walked and auto-attacked Zoe while using the {single auto-attack} speed boost to retreat.
Zoe, however, pursued relentlessly, constantly using Aery and auto-attacks to harass, only turning back once Akshan was extremely low on health.
Although Zoe was also auto-attacked down to 30%, she still had 2 Health Potions on her.
Akshan's health could no longer sustain him in lane, while Zoe, holding Flash, could continue laning with complete ease.
It was equivalent to using Ignite to trade for the economy of two waves of minions!
But just at this moment.
Scout suddenly noticed Akshan's footsteps pause.
"Still not giving up?"
He knew Akshan still had both summoner spells, but he was even more certain that the opponent's Flash + auto-attack + Ignite damage would definitely not be enough to kill him.
Unless he could trigger the three-hit passive, which meant unless he could land his Q.
But the flight speed of the first part of Akshan's Q skill is extremely slow; it only becomes extremely fast when the second part hits someone on the return.
Clearly, with the speed of the first part of the Q, Scout was certain he could react in time to Flash and dodge it.
His finger was already pressed on the F key in advance, ready to dodge and then counter-kill!
Ye Bo moved.
His finger made an "awkward" pause between the Q and D keys, landing with an auto-attack + left-click + F; the five keys were pressed almost simultaneously!
In the canyon, Akshan turned his back.
He raised his hand high, and only then did the golden light appear.
Scout was filled with disdain, pressing his side-Flash with lightning-fast reflexes, the joy of a solo kill already welling up in his heart.
"Does he think I can't react to a 'Q-Flash'?"
But immediately after, Zoe's health bar looked as if it had been struck by something "from a distance"!
She flashed away, but her health bar plummeted with a boom!
The three-hit passive on Zoe had been cleared, and the applied Ignite was constantly burning her body.
"What the!?" Scout was stunned.
Was I too slow to press it!?
Why... did I still get hit by that Q!
Akshan retreated after one strike, only watching from afar at the burning Zoe.
【First Blood!】
【ChineseKungFu has scored a kill!】
The system prompt came from the localized client.
"Holy crap! Solo kill!" Jiejie, who had been watching the whole time, exclaimed excitedly: "Awesome, Master Ye! Solo kill on Scout!"
"Hey, but that Q of yours, why did it feel like it flashed in mid-air? Did I see it wrong?"
Ye Bo answered generously: "That's a little trick for Akshan, it's called 'Delayed Q-Flash'. It's actually a bit like Akali's delayed E-Flash; you need to grasp the timing."
"But the effect is different. Akali's is to change the dash mode, while Akshan's is mainly to hide the visual animation."
"The principle is actually very simple: Akshan's Q has a very long cast animation, so we can use this cast animation to forcibly change the starting point of the Q after a delayed Flash, creating an effect similar to 'hidden animation' and 'physical extension'."
This maneuver was a hidden practical technique Ye Bo discovered after Akshan reached level six, based on the "limit-test operation" experience from that match.
It allows the Q skill to be launched before the Flash, yet land simultaneously with the Flash, with no wind-up animation.
When successful, it achieves the effect of Flash + double auto-attack + Q dealing damage almost simultaneously!
This is why Scout's reaction was already fast, but even after seeing the Flash and then flashing himself, he was still hit by the Q.
Coupled with the locked-on double auto-attack, it successfully triggered the three-hit passive, providing the absolutely critical damage.
Jiejie's livestream was exceptionally hot, with more gift-related bullet comments coming in for Ye Bo, and the stream's popularity surged several times over.
【No way, are you actually teaching?】
【Question: Is this a Wing Chun gym? Coach, I want to learn to fight!】
【Start the stream quickly, it's urgent, I really want to learn the technique!】
Looking at Scout's livestream.
Apart from the camera in the bottom right corner turning red like a monkey's butt, the bullet comments were a completely different scene.
【Na na na, this is the difference between a starter and a substitute~】
【Pushed out of lane at level one! Solo killed at level two! I only see the gap!】
【Flashing to your own grave, picking a good feng shui spot, right? Strong, Bai Zhantang!】
【Such fast hand speed, Q-Flash plus locked-on double auto-attack plus applying Ignite at the right distance, and this distance control, strong, Master Ye!】
【Round 1 of Bai Zhantang vs. Ip Man, Bai Zhantang was defeated first by a Jeet Kune Do strike aimed at his lower stance!】
【Lei si! Yi si! Chuan ni yi si kong fu!】
Just as the trolls in the bullet comments were having a field day.
On the top lane of the opposite side, news of victory suddenly came!
【T1 Zeus has scored a kill on Tuoluoking!】
The operation has been restored in the chapter notes~
Two-in-one 4.6k words, will finish this tomorrow, it counts as a plot setup.
2 days until the official launch!
Please vote for monthly tickets! Please follow!
Thanks to the big boss asdjabd for the 1000 point coin tip!
Thanks to the brothers for the monthly tickets!
Thanks to the brothers for the support!
(End of chapter)
End of Chapter
