[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-lol-just-turned-18-let-me-rebirth-and-reverse-my":3,"chapter-lol-just-turned-18-let-me-rebirth-and-reverse-my-lol-just-turned-18-let-me-rebirth-and-reverse-my-chapter-67":6},{"origin":4,"title":5},"chinese","LOL: Just Turned 18, Let Me Rebirth and Reverse My Fate",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2346687,4586,"Chapter 67: Meteor Bubble! Displacement Flying Star! Double Loss! [8k]","lol-just-turned-18-let-me-rebirth-and-reverse-my-chapter-67",67,"\u003Cp>\"This wave ends in a one-for-two trade! For TES, the intention to target the bottom lane still had some effect; Jinx really lost too much experience!\"\u003C\u002Fp>\n\u003Cp>The commentary desk summarized the situation.\u003C\u002Fp>\n\u003Cp>The disgusting part of this TES design is that they stack the wave into the tower; even if the kill trade is a loss, once the ADC dies, they lose a massive amount of experience, which means the bottom lane is still highly likely to be forced into a disadvantage.\u003C\u002Fp>\n\u003Cp>\"The good news is that Poppy in the top half of the map also harassed Aatrox, forcing Aatrox to recall as well!\"\u003C\u002Fp>\n\u003Cp>\"Now look at how player Ye handles this minion wave... very seasoned!\"\u003C\u002Fp>\n\u003Cp>If Zoe were to recall and come back, because of Ahri's TP and wave-clear ability, she would have to lose a significant wave of minions.\u003C\u002Fp>\n\u003Cp>Therefore, Ye Bo’s approach is to return directly to the mid lane, using the Flash he picked up to cut through the wall and take a shortcut under the tower, not giving the fox a chance to ambush him at the small path, minimizing the lost minions to the greatest extent.\u003C\u002Fp>\n\u003Cp>\"Jiejie, come help me clear the wave. If they come to fight, let's not engage; both our mid and jungle have no Flash.\" Ye Bo commanded with a clear train of thought.\u003C\u002Fp>\n\u003Cp>\"Coming!\" Poppy, who was originally preparing to recall in the top half of the map, immediately canceled to come over.\u003C\u002Fp>\n\u003Cp>In a normal 1v1 situation, Zoe forcing a return to lane like this would definitely be continuously suppressed by the better-conditioned Ahri, falling into an infinite cycle of being pressured until the next recall, where she would still lose minions.\u003C\u002Fp>\n\u003Cp>But Summoner's Rift is not a one-person game; the mid and jungle are interdependent.\u003C\u002Fp>\n\u003Cp>Poppy arrived at the mid lane and forcibly pushed the next wave of minions with Zoe, creating a vacuum period for the mid lane to recall.\u003C\u002Fp>\n\u003Cp>Ye Bo’s handling of this wave appeared highly experienced.\u003C\u002Fp>\n\u003Cp>And this experience was actually something Ye Bo had recently learned while loading Rookie as a training target in the trial grounds.\u003C\u002Fp>\n\u003Cp>It had already been shown repeatedly when playing against V5; although it seemed like Karsa was operating the radar to gain information, the one truly commanding and controlling the overall situation was the mid laner, and it was also the mid laner who connected the team.\u003C\u002Fp>\n\u003Cp>By comparison, Knight did not do well in this regard.\u003C\u002Fp>\n\u003Cp>In fact, if Knight could have guessed that the opponent wanted to handle it this way, and then similarly called his own jungler over, he wouldn't have let them force the wave push, which would have forced Zoe to lose minions and recall.\u003C\u002Fp>\n\u003Cp>But he didn't do that.\u003C\u002Fp>\n\u003Cp>This is Knight’s consistent style; he rarely takes the initiative to call the jungler for help, nor does he actively tell his coach what he wants, and he basically never \"commands.\"\u003C\u002Fp>\n\u003Cp>Is it because he is confident that he can carry without help?\u003C\u002Fp>\n\u003Cp>Of course not!\u003C\u002Fp>\n\u003Cp>It is because he doesn't want to \"take responsibility\"!\u003C\u002Fp>\n\u003Cp>In Summoner's Rift, there is no such thing as a free lunch.\u003C\u002Fp>\n\u003Cp>If you focus on BP, tilt jungle gank resources, and eat your teammates' minions and jungle monsters, the team and all the viewers will naturally have extremely high expectations for you to carry!\u003C\u002Fp>\n\u003Cp>The reverse is also true.\u003C\u002Fp>\n\u003Cp>If you appear not to occupy resource priority, and keep your KDA protected, it looks a bit better.\u003C\u002Fp>\n\u003Cp>Even if the game is lost, you can easily say you aren't the one to blame, and at most, people will add that you were \"invisible.\"\u003C\u002Fp>\n\u003Cp>At least no one will say it was because of you that they lost!\u003C\u002Fp>\n\u003Cp>Don't take initiative, don't refuse; if you want to gank, I'll cooperate, if you want to fight, I'll follow, but whether we get the kill or win the fight has nothing to do with me... anyway, it wasn't me who wanted to fight!\u003C\u002Fp>\n\u003Cp>This is Knight, at least his current playstyle.\u003C\u002Fp>\n\u003Cp>But Ye Bo is the exact opposite.\u003C\u002Fp>\n\u003Cp>Ye Bo cherishes the opportunity to serve as the commander; although some decisions carry a certain level of risk, they are all high-risk, high-reward choices, and he will minimize the risk as much as possible through repeated in-depth research or mechanics.\u003C\u002Fp>\n\u003Cp>He just hopes it will be this way, relying on himself to actively strive for the game's tempo; even if the decision is wrong, he will take the blame and responsibility.\u003C\u002Fp>\n\u003Cp>The mid lane went through 3 minutes of peaceful farming.\u003C\u002Fp>\n\u003Cp>Not to mention anything else, Knight’s laning ability is top-tier; Ye Bo could hardly find any flaws, and even felt that some of the opponent's laning details were better than the aging Rookie.\u003C\u002Fp>\n\u003Cp>Because neither mid laner had Flash, they both played very steadily.\u003C\u002Fp>\n\u003Cp>However, viewers watching Ye Bo’s first-person perspective noticed that something seemed strange.\u003C\u002Fp>\n\u003Cp>These three minutes were instead filled with frequent skirmishes in the jungle.\u003C\u002Fp>\n\u003Cp>\"Jiejie caught Karsa again; it feels like his form is great today!\"\u003C\u002Fp>\n\u003Cp>\"Indeed, Jiejie not only performed a key counter-gank in the bottom lane but also caught Vi in the jungle; his awareness is explosive!\"\u003C\u002Fp>\n\u003Cp>\"Even without vision, Poppy’s timing to strike was quite precise; while stealing the jungle monster, he nearly got a solo kill and chased Vi out of the jungle!\"\u003C\u002Fp>\n\u003Cp>\"In this case, because the jungler had to recall, it will delay the time for Top Esports to start the Dragon by half a minute!\"\u003C\u002Fp>\n\u003Cp>[This mid-jungle synergy from Top Esports is so classic; it’s been rotten since the beginning of the year, and the two of them haven't improved at all!]\u003C\u002Fp>\n\u003Cp>[Can this wave be blamed on Knight too? He was laning perfectly fine, what does it have to do with him? I think you guys just want to stir up trouble between the mid and jungle!]\u003C\u002Fp>\n\u003Cp>[Oh~ stirring up trouble between mid and jungle again~ How come Ye Bo has only been here for a few days and he and Jiejie are like conjoined twins? Can this jungler create mid-jungle synergy anywhere he goes?]\u003C\u002Fp>\n\u003Cp>[Case solved, it’s a problem with the mid laner!]\u003C\u002Fp>\n\u003Cp>[Don't troll, White Monkey fans. I’m watching Master Ye’s first-person perspective, it really seems like the mid laner is commanding; I see him constantly switching screens to look at the jungle!]\u003C\u002Fp>\n\u003Cp>The commentary desk highly praised the two skirmishes in the jungle, and the chat also seemed to think it was the jungler's doing.\u003C\u002Fp>\n\u003Cp>But viewers watching the player's first-person perspective discovered the clue.\u003C\u002Fp>\n\u003Cp>At this moment, Jiejie couldn't help but praise loudly: \"Not bad, Master Ye! What kind of awareness is this? Did you steal Karsa’s radar?\"\u003C\u002Fp>\n\u003Cp>\"Not really, Karsa has true awareness; I’m just using the champion’s mechanics~\" Ye Bo answered honestly.\u003C\u002Fp>\n\u003Cp>\"Oh, I know this! Scout used it too; one time the opponent was stealing Baron and he heard them drop a Locket or Redemption and discovered them. But I remember him saying that listening to this is super tiring, and you definitely can't use it while laning... You really are something!\"\u003C\u002Fp>\n\u003Cp>It’s a good thing Scout didn't hear this, or he would be angry for a while.\u003C\u002Fp>\n\u003Cp>Because neither mid laner had Flash and neither gave the other too much pressure, the laning pressure wasn't high.\u003C\u002Fp>\n\u003Cp>This gave Ye Bo the opportunity to frequently move his map view to the opponent's dark jungle to \"listen\" for a sound.\u003C\u002Fp>\n\u003Cp>{Thief's Ingenuity} can drop enemy-used skills across the map, but ever since a nerf in an ancient version, the drop icon no longer displays without vision.\u003C\u002Fp>\n\u003Cp>However, the special sound effect when it drops has always existed!\u003C\u002Fp>\n\u003Cp>Of course, the sound effect is not loud and is fleeting; it requires a very high level of concentration and also relies heavily on luck.\u003C\u002Fp>\n\u003Cp>After all, you can only hear it if the opponent uses Smite while your screen is parked there. It is obviously impossible for the mid laner to keep the screen on someone else's jungle all the time, so he can only do it through constant, tedious screen switching.\u003C\u002Fp>\n\u003Cp>Ye Bo used the process of elimination to filter the two most likely jungle areas; in these three minutes of high-intensity screen switching, he only heard it twice.\u003C\u002Fp>\n\u003Cp>But it was precisely this information from those two times that successfully judged the opponent's jungler's approximate location within half a minute, providing Jiejie with valuable information to make jungle decisions!\u003C\u002Fp>\n\u003Cp>And when both sides in the mid lane reached level six.\u003C\u002Fp>\n\u003Cp>To be precise, it was when Ye Bo’s Zoe reached level six.\u003C\u002Fp>\n\u003Cp>It was unlikely for the laning phase to remain peaceful anymore.\u003C\u002Fp>\n\u003Cp>Ahri is different from Zoe; being able to become the most picked champion in the version naturally has its unique aspects.\u003C\u002Fp>\n\u003Cp>To summarize in two words: Comprehensive!\u003C\u002Fp>\n\u003Cp>Ahri possesses wave-clear, crowd control, true damage, sustain, multi-stage mobility, and cleanup ability, and has power spikes in the early, mid, and late game; it’s all about balance!\u003C\u002Fp>\n\u003Cp>It is also because the mechanics are so comprehensive that the stats naturally cannot be too strong, which is why she leaves many people with the impression of \"scraping.\"\u003C\u002Fp>\n\u003Cp>Zoe is different; she is a very pure laning and offensive tempo hero. She is not strong in the late game, and she lacks usable walls for defense and positional warfare when at a disadvantage.\u003C\u002Fp>\n\u003Cp>There is no inherently strong or weak hero, only whether one can fully exert the hero's characteristics.\u003C\u002Fp>\n\u003Cp>Since Zoe’s characteristic is offense, then the offense must be maxed out!\u003C\u002Fp>\n\u003Cp>\"Poppy has arrived in the mid lane; is EDG looking to make a move on the fox?\" Jiejie asked with some doubt: \"Although neither mid laner has Flash up, Ahri is already level six!\"\u003C\u002Fp>\n\u003Cp>\"It’s very blue (difficult), although Poppy’s W is very effective at countering Ahri’s R mobility, the point is that Poppy can’t get close to Ahri at all. Unless Ahri gets slept, there is definitely no chance for a kill,\" Guan Zeyuan commented with a smile.\u003C\u002Fp>\n\u003Cp>\"That is indeed true. Poppy’s grounding effect isn't actually as strong as everyone thinks. It has decent restrictions on melee heroes, but the W circle can only exist for 2 seconds. Aside from chasing and dashing in, it is very easy for ranged heroes to avoid it.\"\u003C\u002Fp>\n\u003Cp>\"It is understandable that EDG wants to create tempo in the mid lane to vie for the Dragon, but it really feels very difficult...\"\u003C\u002Fp>\n\u003Cp>EDG’s early-game bottom lane disadvantage is unavoidable; one cannot expect Jinx and Tahm Kench to go head-to-head with Draven and Pyke in the early game.\u003C\u002Fp>\n\u003Cp>Therefore, logically, there is no reason to contest the five-minute Dragon.\u003C\u002Fp>\n\u003Cp>For a desperate early-to-mid-game lineup like Top Esports, the importance of the Dragon is self-evident.\u003C\u002Fp>\n\u003Cp>And because of Poppy’s successful counter-jungle earlier, the tempo that was supposed to start the Dragon at 5 minutes was delayed, requiring them to wait for the jungler to head out again.\u003C\u002Fp>\n\u003Cp>It was precisely at this time that Poppy arrived in the mid lane.\u003C\u002Fp>\n\u003Cp>But Knight’s laning is very steady and rarely gives opportunities; even with the god's-eye view, no one was optimistic that this ambush would succeed.\u003C\u002Fp>\n\u003Cp>Ahri’s mobility is among the best of the mages; unless she gets slept, it is impossible to initiate on her, and even hitting her with an ultimate is tough.\u003C\u002Fp>\n\u003Cp>Jiejie even thought so himself.\u003C\u002Fp>\n\u003Cp>However, Ye Bo called him to come, so he came.\u003C\u002Fp>\n\u003Cp>This is the absolute trust the two have cultivated in-game during this period!\u003C\u002Fp>\n\u003Cp>\"Master Ye, I have Flash, should I initiate?\" Poppy, hiding in the corner of the wall, asked.\u003C\u002Fp>\n\u003Cp>\"No, your movement speed isn't enough to keep him; don't rush, wait for me to initiate.\"\u003C\u002Fp>\n\u003Cp>Ye Bo’s eyes were focused on the lane, on the balloon minion that had just refreshed in the back row.\u003C\u002Fp>\n\u003Cp>This might be able to serve as a \"bait\"!\u003C\u002Fp>\n\u003Cp>Zoe first normally pulled out a Q to damage the back-row minions, and Ahri also pushed the wave normally, as if they were still maintaining the peaceful coexistence of this period.\u003C\u002Fp>\n\u003Cp>And as Zoe waited for the cooldown to refresh, she suddenly walked forward in a straightforward manner.\u003C\u002Fp>\n\u003Cp>It was clear she wanted to auto-attack the balloon minion.\u003C\u002Fp>\n\u003Cp>Knight naturally couldn't let the opponent have their way; every time a balloon minion refreshed, it was a good time to harass Zoe.\u003C\u002Fp>\n\u003Cp>Ahri aimed at a position where she could harass both the player and the minions, throwing out Orb of Deception, and it was an angle that could deal true damage instantly at the furthest return distance!\u003C\u002Fp>\n\u003Cp>Because the balloon minion was under attack, Zoe either had to move to dodge and miss the minion, or she had to take the hit.\u003C\u002Fp>\n\u003Cp>But Zoe made the most \"stupid\" response—popping forward with R {Portal Jump}!\u003C\u002Fp>\n\u003Cp>It looked like this Portal Jump could dodge the Q.\u003C\u002Fp>\n\u003Cp>But in reality, because the R skill’s return speed and position are fixed, it would cause Zoe to almost 100% eat Ahri’s E upon returning, followed by an AW to trigger Electrocute; the damage would definitely be much higher than just hitting a single Q!\u003C\u002Fp>\n\u003Cp>But Knight keenly sensed that something was wrong.\u003C\u002Fp>\n\u003Cp>If this person were an opponent he had \"labeled\" as a *noob*, he would have directly used his R to dash in and seek a solo kill!\u003C\u002Fp>\n\u003Cp>Because Ye Bo had once solo-killed Rookie, he had already been marked as an \"unknown expert\" in his mind, which is why he played so \"steadily\" this game—simply refusing to give even the slightest opening.\u003C\u002Fp>\n\u003Cp>Could a person like this, having laning so steadily for so long, commit such a low-level mistake?\u003C\u002Fp>\n\u003Cp>I’m just pure, not stupid!\u003C\u002Fp>\n\u003Cp>In the blink of an eye, he quickly discovered the opponent's intent: to pretend to auto-attack the balloon minion, but in reality, to auto-attack the minion in front of Ahri to land a \"face-to-face E\" or \"minion-piercing E\" to put him to sleep and land a full combo of the Great Star!\u003C\u002Fp>\n\u003Cp>Ahri quickly responded to the change, decisively moving two steps horizontally at the first opportunity; it was this short change of two steps that allowed the three backline minions to become meat shields in front of Ahri.\u003C\u002Fp>\n\u003Cp>No matter what, Zoe’s position made it impossible to land a piercing E!\u003C\u002Fp>\n\u003Cp>Ye Bo sensed the opponent's intent, and the mental game between the two collided fiercely in that moment.\u003C\u002Fp>\n\u003Cp>He made a corresponding change in response.\u003C\u002Fp>\n\u003Cp>At the spot where Ahri returned from her Portal Jump, she fired a Charm at maximum range.\u003C\u002Fp>\n\u003Cp>But that Zoe, who had Portal Jumped over, didn't attack the minions, and didn't even use any abilities, as if she had realized her defeat in the laning mind game.\u003C\u002Fp>\n\u003Cp>Zoe landed and was instantly hit by the red-lipped kiss; the timing was seamless.\u003C\u002Fp>\n\u003Cp>But her actions did not stop!\u003C\u002Fp>\n\u003Cp>A bubble with a strange animation and doubled speed was thrown out, stubbornly pushing through the {Charm} crowd control!\u003C\u002Fp>\n\u003Cp>The speed, the motion, the angle—all of it was very strange!\u003C\u002Fp>\n\u003Cp>In the moment Left Hand felt suspicious, his instinctive risk alert didn't trigger—because Ahri's E ability range is nearly 1000 yards, a cut above Zoe's E, and no matter how you looked at the distance between them, it didn't seem like it could hit.\u003C\u002Fp>\n\u003Cp>But clearly, Left Hand knew of this technique.\u003C\u002Fp>\n\u003Cp>So his expression changed in an instant.\u003C\u002Fp>\n\u003Cp>\"F***! Delayed E!\"\u003C\u002Fp>\n\u003Cp>Poppy simultaneously flashed out from behind, Predator activated, while Ahri used her ultimate to retreat.\u003C\u002Fp>\n\u003Cp>But Ahri's ultimate has a 1-second hard cooldown between each cast, plus the reaction time for the casting animation; she could only dash once before falling into a deep sleep from the drowsy state, and then she would be stuck in a 2-second stun!\u003C\u002Fp>\n\u003Cp>Poppy, with Predator active, charged in close.\u003C\u002Fp>\n\u003Cp>Zoe broke free from the Charm, pulled back to reflect a Great Star, and slammed it down hard just as the 2-second stun finished!\u003C\u002Fp>\n\u003Cp>And Poppy, relying on her Predator movement speed to close in on Ahri, very cleverly did not immediately activate her W.\u003C\u002Fp>\n\u003Cp>{Poppy's W has a very strong delay; activating it late can still easily force-block a dash.}\u003C\u002Fp>\n\u003Cp>No matter how Ahri used her R, as long as she was successfully closed in on, she would definitely be blocked by Poppy, so Left Hand could only hold onto it and walk toward the tower.\u003C\u002Fp>\n\u003Cp>But Poppy had already successfully engaged, using Q first to slow, then moving forward to use a reverse E to push her back, and using W to block when Ahri tried to force an R!\u003C\u002Fp>\n\u003Cp>Zoe applied Ignite and chased with auto-attacks.\u003C\u002Fp>\n\u003Cp>In fact, the damage from Zoe's full EQ combo was already very high, and after being pushed back by Poppy for full damage, Ahri couldn't create distance even with her last R charge.\u003C\u002Fp>\n\u003Cp>A final strike before entering the tower knocked the Jade-Faced Fox to the ground, limp!\u003C\u002Fp>\n\u003Cp>\"Successful kill!!\" Jide's voice shot upward: \"Zoe's key Sleepy Trouble Bubble, combined with Poppy's tacit cooperation, forcibly caught Ahri, seizing the opponent's most vulnerable moment!\"\u003C\u002Fp>\n\u003Cp>\"In that case, the little dragon has to be given up. EDG has an unsolvable late-game core protected by Tahm Kench; without the little dragon's tempo to speed things up, this will be extremely bad news for TES!\"\u003C\u002Fp>\n\u003Cp>\"The timing of this kill is too critical! It might very well be the key turning point that changes the early-game tempo!\"\u003C\u002Fp>\n\u003Cp>Guan Zeyuan was still in disbelief: \"How is this E so weird? It feels like the angle... it's so fast!\"\u003C\u002Fp>\n\u003Cp>[Holy crap! Ask!]\u003C\u002Fp>\n\u003Cp>[Ye Wen bravely enters the Prefect's mansion with an upright and honorable piercing E, successfully sending the Prefect to reunite with his relatives! Truly a great kindness!]\u003C\u002Fp>\n\u003Cp>[Doesn't count, doesn't count, if it's not a solo kill on our Hand-Hand, it doesn't count as a win; he will never get my approval!]\u003C\u002Fp>\n\u003Cp>[As expected of the deep bond between the sailor and the hand, the older brother sends the Prefect, then sends the design, and then sends away the little dragon!]\u003C\u002Fp>\n\u003Cp>[My evaluation is pure war criminal; I don't even know why Ahri got caught, isn't it just because he's bad?]\u003C\u002Fp>\n\u003Cp>[Every day it's 'bad, bad, bad'; anyway, if you get killed, it's because the opponent is bad! Can't it be that my Master Ye is strong?]\u003C\u002Fp>\n\u003Cp>What Zoe used was actually the \"Delayed E.\"\u003C\u002Fp>\n\u003Cp>It’s not really simple to execute; it requires precise timing to fire the E in the final 0.5 seconds before the R ability returns, utilizing the R ability's \"forced displacement\" mechanism.\u003C\u002Fp>\n\u003Cp>This achieves a change in the E ability's starting position, while the bubble's flight distance is calculated from the starting point, doubling the distance, and the speed receives a compensatory increase, achieving an unexpected effect!\u003C\u002Fp>\n\u003Cp>And in reality, Ahri's death this time was far from as simple as it looked to the outside world.\u003C\u002Fp>\n\u003Cp>This was the result of the two of them playing a game of wits, continuously changing their thoughts, and the final adjustment Ye Bo made on the fly.\u003C\u002Fp>\n\u003Cp>He was indeed thinking the same as Left Hand at the start, and only made the adjustment after seeing the opponent figure it out and change his movement.\u003C\u002Fp>\n\u003Cp>It’s like two people boxing.\u003C\u002Fp>\n\u003Cp>He was originally going to throw an uppercut, but seeing the opponent crouch and sway to dodge, he instantly pulled the punch and changed to a knee strike!\u003C\u002Fp>\n\u003Cp>In that short moment of confrontation, the mental game is far from something that can be explained in a few words.\u003C\u002Fp>\n\u003Cp>The impact of this play was quite profound.\u003C\u002Fp>\n\u003Cp>Just as the commentators said, this was originally the first little dragon that Top Esports was destined to take, and one of the most important resources for them to accelerate their tempo.\u003C\u002Fp>\n\u003Cp>But with the key mid-laner dead and Zoe still in excellent condition, it was clear the little dragon had to be abandoned.\u003C\u002Fp>\n\u003Cp>\"It's okay, it's okay, we still have an advantage in the bottom lane!\" JackeyLove said, offering comfort.\u003C\u002Fp>\n\u003Cp>\"Then let's wait for the Rift Herald, everyone stay steady and adjust!\"\u003C\u002Fp>\n\u003Cp>The Top Esports team was very strange in S12; in many key decisions, the ADC was often the one calling the shots.\u003C\u002Fp>\n\u003Cp>Or rather, they didn't have a fixed shot-caller; anyone could say a few words, and everyone would stay silent until it inexplicably became the ADC's turn to speak.\u003C\u002Fp>\n\u003Cp>This phenomenon isn't unique, but it is definitely extremely rare, especially in top-tier teams.\u003C\u002Fp>\n\u003Cp>\"Ahri doesn't dare to engage during this time without her ultimate; EDG is starting to rely on Zoe's advantage to invade the jungle. The tempo they imagined has been established!\" Jide evaluated impartially.\u003C\u002Fp>\n\u003Cp>\"Player Ye is indeed worth trusting; when he gets resources, he can really carry! And the key is, he creates them himself!\"\u003C\u002Fp>\n\u003Cp>Guan Zeyuan nodded in agreement: \"EDG is also very smart, just hanging out in the bottom lane as bodyguards; anyway, Flandre in the top lane is steady as a rock, no need to worry too much.\"\u003C\u002Fp>\n\u003Cp>\"To be honest, it all depends on the Rift Herald fight now; if Draven can cash in, if he can get a passive stack, this game is still playable.\"\u003C\u002Fp>\n\u003Cp>EDG was clearly very aware of the comeback point for Top Esports' Draven system.\u003C\u002Fp>\n\u003Cp>After taking the little dragon, they occupied the map for the 130 seconds—a full two minutes—of Ahri's ultimate cooldown.\u003C\u002Fp>\n\u003Cp>EDG's mid and jungle defied the natural order, instead starting to play in the bottom half of the map!\u003C\u002Fp>\n\u003Cp>This made it extremely uncomfortable for Top Esports, who relied on the bottom lane to exert pressure; Draven didn't dare to get too close, and sometimes had to miss minions for safety, causing his economy to suffer!\u003C\u002Fp>\n\u003Cp>Karsa also wanted to try a different direction, using reverse logic to go to the top lane and make a move on Flandre.\u003C\u002Fp>\n\u003Cp>But what kind of temperament did Flandre have? Once his teammates told him they were playing the bottom half, Sejuani simply transformed into the second defensive tower of the top lane.\u003C\u002Fp>\n\u003Cp>Want to gank me? I'll feed you a mouthful of lard!\u003C\u002Fp>\n\u003Cp>After trying twice in a row, Karsa could only give up in frustration, avoiding the risk of being under-leveled for the key Rift Herald fight, and turned to focus on farming the jungle.\u003C\u002Fp>\n\u003Cp>8-minute Rift Herald.\u003C\u002Fp>\n\u003Cp>Top Esports arrived with the whole team half a minute early to set up vision.\u003C\u002Fp>\n\u003Cp>For Top Esports, who were under offensive pressure, this team fight was almost their only chance.\u003C\u002Fp>\n\u003Cp>Giving Draven the bounty, or controlling the Herald—they had to achieve one of the two, otherwise, it would be no different from a slow death!\u003C\u002Fp>\n\u003Cp>Ideally, they would get both, so TES could reverse the situation and regain the offensive tempo in one go.\u003C\u002Fp>\n\u003Cp>\"EDG's only poke means is Zoe, but because of the mechanics of her ultimate, she has to be very careful of the opponent's lock-on and hooks.\" Jide saw Zoe dodge a dangerous hook and nearly gasped.\u003C\u002Fp>\n\u003Cp>\"Jinx is still a bit weak, but actually, Top Esports' team composition has very short range this game; as long as Jinx gets going, she can output damage without pressure!\"\u003C\u002Fp>\n\u003Cp>\"Fortunately, EDG's top, mid, and jungle are all very capable of fighting; it just depends on whether Zoe can poke a bit first.\"\u003C\u002Fp>\n\u003Cp>Both mid-laners' Flash spells were back up.\u003C\u002Fp>\n\u003Cp>However, due to the characteristics of Zoe's ultimate, using it frontally in a team fight makes it extremely easy to get caught at the landing point.\u003C\u002Fp>\n\u003Cp>Zoe's E can slide over an ultra-long distance using walls.\u003C\u002Fp>\n\u003Cp>But the casting distance of her Q is based on her own radius—simply put, to hit someone, Zoe has to carry the ball and charge into their face.\u003C\u002Fp>\n\u003Cp>The opponent had dual lock-on abilities like Vi + Ahri, and even Aatrox and Pyke as secondary engage, so the danger was self-evident.\u003C\u002Fp>\n\u003Cp>Fortunately, relying on the advantage of EDG's top-side trio.\u003C\u002Fp>\n\u003Cp>Even if their composition was inferior at this point, they still forcibly occupied half of the river.\u003C\u002Fp>\n\u003Cp>\"Watch out for Zoe's sleep, everyone stay away from the walls.\" JackeyLove was still reminding his teammates, perhaps because he still had trauma from being hit by that strange sleep at level three.\u003C\u002Fp>\n\u003Cp>\"Right, just don't get slept. If he dares to R forward and use Q, I might hard engage, remember to follow.\" Karsa's duck-like voice was calm.\u003C\u002Fp>\n\u003Cp>\"Water-brother, your positioning is a bit too far back...\" Mark kindly reminded him.\u003C\u002Fp>\n\u003Cp>Both sides maintained a very restrained distance, one occupying the upper river, the other standing in the river's middle brush, separated by a very long distance.\u003C\u002Fp>\n\u003Cp>Because they were wary of Zoe's wall-piercing E, TES had the whole team standing on the river's center line, maintaining an extremely safe distance.\u003C\u002Fp>\n\u003Cp>But just at this moment, the Zoe in their vision suddenly retreated half a step and disappeared.\u003C\u002Fp>\n\u003Cp>\"Careful, Zoe is missing!\"\u003C\u002Fp>\n\u003Cp>\"It's okay, it's okay, we have wards on the wall above, he didn't come.\"\u003C\u002Fp>\n\u003Cp>\"Eh? What do you mean?\"\u003C\u002Fp>\n\u003Cp>Zoe's disappearance made everyone nervous, but the next moment, what they saw was a Sleepy Trouble Bubble flying out.\u003C\u002Fp>\n\u003Cp>But, the problem was.\u003C\u002Fp>\n\u003Cp>The angle of this Sleepy Trouble Bubble wasn't flying out from inside a wall at all; it wasn't even near a wall, but in the middle of the river.\u003C\u002Fp>\n\u003Cp>Close to the dead center!\u003C\u002Fp>\n\u003Cp>Zoe is not a new hero; even if you haven't played her, you generally know that this hero's E ability only has a range of 800 yards when fired normally, and only becomes longer when passing through a wall.\u003C\u002Fp>\n\u003Cp>But given the current distance between the two sides, it was at least 2000 yards or more.\u003C\u002Fp>\n\u003Cp>It was way off!\u003C\u002Fp>\n\u003Cp>No matter what, this E had no possibility of hitting anything.\u003C\u002Fp>\n\u003Cp>That is exactly what JackeyLove was thinking.\u003C\u002Fp>\n\u003Cp>No matter how you look at it, this is an engage TES needs to consider; EDG is most likely waiting for Zoe to fish for a pick, with no reason to initiate the fight themselves.\u003C\u002Fp>\n\u003Cp>Draven has very short range and, compared to his four teammates, lacks any mobility skills; to avoid being unable to keep up when the fight breaks out, it is obviously impossible for him to hide in the back like Jinx.\u003C\u002Fp>\n\u003Cp>Of course, he wasn't positioned too far forward either, just standing roughly with Ahri, ready to dash at any moment.\u003C\u002Fp>\n\u003Cp>But then, just watch.\u003C\u002Fp>\n\u003Cp>That seemingly non-threatening Sleepy Trouble Bubble just kept flying forward... flying... flying.\u003C\u002Fp>\n\u003Cp>Why is it still moving forward!?\u003C\u002Fp>\n\u003Cp>And the speed is clearly abnormally fast!!!\u003C\u002Fp>\n\u003Cp>Because Draven initially had no guard up at all against that non-threatening bubble, by the time he realized the bubble wasn't stopping, was still moving forward, and seemed to be heading straight for him.\u003C\u002Fp>\n\u003Cp>It was already too late to try and dodge.\u003C\u002Fp>\n\u003Cp>\"Holy!!! Shit!!!\" JackeyLove shouted in the voice chat with extreme disbelief.\u003C\u002Fp>\n\u003Cp>\"What the hell! What is that!\"\u003C\u002Fp>\n\u003Cp>Draven only felt a violent wave of drowsiness wash over him, and he soon fell fast asleep.\u003C\u002Fp>\n\u003Cp>\"Block it! Block it for me!\"\u003C\u002Fp>\n\u003Cp>\"Gotta go, gotta go!\"\u003C\u002Fp>\n\u003Cp>Top Esports' voice chat was in complete chaos.\u003C\u002Fp>\n\u003Cp>Looking at the other side, EDG, there was only one voice sounding the horn of attack upon seeing the crucial Draven get hit.\u003C\u002Fp>\n\u003Cp>\"Go, go, go!!!\"\u003C\u002Fp>\n\u003Cp>The five of them pressed in together.\u003C\u002Fp>\n\u003Cp>The four members of Top Esports bit the bullet and huddled together to protect the Draven who had fallen asleep on the battlefield.\u003C\u002Fp>\n\u003Cp>But Poppy had already charged her heavy hammer and aimed it!\u003C\u002Fp>\n\u003Cp>The Aatrox standing at the very front to protect him was knocked flying on the spot!\u003C\u002Fp>\n\u003Cp>Sejuani immediately dashed in and threw her ultimate to chain the crowd control, Zoe pulled out a long-range Paddle Star, and Jinx fired her rocket.\u003C\u002Fp>\n\u003Cp>Draven had just woken up from his sweet slumber.\u003C\u002Fp>\n\u003Cp>The next moment, he was faced with the winter of a Glacial Augment field!\u003C\u002Fp>\n\u003Cp>Knight knew the situation was lost, turned around, and used his ultimate to escape.\u003C\u002Fp>\n\u003Cp>The remaining two, slowed by the Glacial Augment AOE, also turned and burned their Flashes to escape.\u003C\u002Fp>\n\u003Cp>On the ground, it was nothing but Flashes.\u003C\u002Fp>\n\u003Cp>\"What a bizarre engage!! This bubble traveled like a meteor in the river!\" Jide stood up excitedly, slamming the table: \"Jinx is activated! It's over!\"\u003C\u002Fp>\n\u003Cp>\"Zoe is chasing crazily! Two Flashes, plus her own third Flash!\"\u003C\u002Fp>\n\u003Cp>\"How is anyone supposed to run from this? In front of the Aspect of Twilight, there is no such thing as a chase!\"\u003C\u002Fp>\n\u003Cp>Guan Zeyuan commented bluntly: \"Top Esports should have just cut their losses; they were really too indecisive, this is going to blow up!\"\u003C\u002Fp>\n\u003Cp>This wave once again revealed the problem that TES cannot reach a consensus in an instant during critical decision-making.\u003C\u002Fp>\n\u003Cp>With Draven hit by that bubble and the opponent having a Poppy capable of causing an instant man-down situation, it was clear they should have cut their losses first and seen if they could let the jungler steal the Rift Herald later to mitigate the damage.\u003C\u002Fp>\n\u003Cp>But they didn't; they were all reluctant to abandon Draven, and it was even JackeyLove himself who said, \"Gotta run, gotta run.\"\u003C\u002Fp>\n\u003Cp>The result was that only the knocked-up Aatrox and the Ahri who used her three-dash ultimate to escape were spared.\u003C\u002Fp>\n\u003Cp>And EDG, relying on the chasing ability of Zoe and Jinx, managed to chase down and kill the remaining three!\u003C\u002Fp>\n\u003Cp>With the jungler dead, they lost even the final chance to contest the Rift Herald, and could only watch helplessly as the opponent took it!\u003C\u002Fp>\n\u003Cp>This bizarre turn of events caused the number of comments in the livestream chat to surge several times over.\u003C\u002Fp>\n\u003Cp>[No way, bro?!]\u003C\u002Fp>\n\u003Cp>[No way, brother!!!]\u003C\u002Fp>\n\u003Cp>[This E is ridiculously long! How can the bubble be so far and so fast? I wouldn't have been able to react either if I were brother.]\u003C\u002Fp>\n\u003Cp>[Feels a bit like that wave where they caught Ahri? But isn't this one a bit too excessive!]\u003C\u002Fp>\n\u003Cp>[Ye! My crazy Ye! This is the clutch master!]\u003C\u002Fp>\n\u003Cp>[Master Ye, don't be so hateful, just targeting my brother in team fights! Just throwing skills at brother! Do you have a grudge against Jackey? Water ghosts, gather at B-site at 8 PM, charge him with me!]\u003C\u002Fp>\n\u003Cp>That bubble was actually an advanced variant of the delayed E.\u003C\u002Fp>\n\u003Cp>\"Wall-glitch displacement delayed E.\"\u003C\u002Fp>\n\u003Cp>The principle is not much different from a delayed E.\u003C\u002Fp>\n\u003Cp>The change lies in the superimposed use of the mechanism that allows one to \"use walls to infinitely extend the E.\"\u003C\u002Fp>\n\u003Cp>After aiming the R at a wall to form the command, the delayed E, which is forced to turn back and fire, simultaneously retains the characteristics of the wall-based E.\u003C\u002Fp>\n\u003Cp>Forming a displaced \"E out of thin air\"!\u003C\u002Fp>\n\u003Cp>Not only does it change the position, but it also retains the flight speed within the wall, making it ridiculously fast!\u003C\u002Fp>\n\u003Cp>It really is a displaced star!\u003C\u002Fp>\n\u003Cp>This is obviously much harder to defend against than a delayed E; due to the displacement, it can achieve an incredibly unbelievable casting angle like this one.\u003C\u002Fp>\n\u003Cp>Draven is dead.\u003C\u002Fp>\n\u003Cp>The passive adoration stacks he had been building since the start of the game were slashed by 75%!\u003C\u002Fp>\n\u003Cp>Double loss!\u003C\u002Fp>\n\u003Cp>GIF has been restored in the chapter notes.\u003C\u002Fp>\n\u003Cp>Please vote for monthly tickets!\u003C\u002Fp>\n\u003Cp>PS: Explaining to new readers, the added word count does not count towards the total; Qidian only counts the published word count, so sometimes when I post first and add later, the extra words are not charged, just to make up for the lateness, QAQ.\u003C\u002Fp>\n\u003Cp>Sometimes you might need to refresh to see it; if the words after ===PS are gone, it means it's been edited.\u003C\u002Fp>\n\u003Cp>I will try my best to avoid this! Sorry again!\u003C\u002Fp>\n\u003Cp>\u003C\u002Fp>\n\u003Cp>\u003C\u002Fp>\n\u003Cp>(End of chapter)\u003C\u002Fp>",5298,"2026-06-21T01:25:48.101Z",1,"Gemini 3.1 Flash Lite","5efb6712d323ab9d9806a7a0b09ba2fcb3feea81785afe0c0b6f85411e6c2c4b","lol-just-turned-18-let-me-rebirth-and-reverse-my-chapter-68","lol-just-turned-18-let-me-rebirth-and-reverse-my-chapter-66",395,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Flol-just-turned-18-let-me-rebirth-and-reverse-my-cover.jpg"]