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Chapter 3029: The Spell Storage Function of Stasis Space

~7 min read 1,339 words

However, upon coming over this time, what Xia Duo checked first was still the Stasis Space. Although one need not worry about deliberate attacks by the user in a Stasis Space, it is also easier for this place to become a constituent element of a ritual spell.

A pre-completed spell stuffed into a Stasis Space creates real-world significance the moment the user retrieves it; theoretically, it can indeed be linked to a ritual spell.

It is just that this method of storing spells is not as convenient as directly depositing them into the Magic Net, and it places higher demands on the Spellcaster's abilities; most importantly, there is the issue of cost.

Maintaining a Stasis Space for the long term is not a small expense; generally, only Mage Tower organizations or certain large merchant guilds would do so.

For an individual, it is truly not cost-effective.

Finally, such a method of spell storage is of little significance for high-end spell duels. This way of simply storing spell effects cannot lock onto a target at all. Unless the spell is powerful enough to break through all of the target's protection and avoidance measures to instantly kill them, it can always be easily dodged.

Generally speaking, spell duels reaching the level of a veteran Mage involve Element-level confrontations. At this point, what decides the outcome is no longer a high-power spell, but one's understanding of spells and the duel itself.

The so-called Mage Hand victory legendary in the Mage world often appears in duels between veteran Mages (and above). Although on the surface, the winner may indeed have won with a relatively simple Mage Hand, behind this lies an exceptionally complex and dangerous Element-level confrontation process.

Of course, it is not as if there are no cases where high-power spells deliver the final blow in high-end duels; simple War Spells can do it, and this is also the method Xia Duo uses most often.

It is not that he is unskilled at spell duels, but rather that direct suppression is more convenient; he never rejects using more advanced tools to achieve his goals.

Not just era-spanning Magic Artifacts like the 【Thought Robe】, even spells themselves are treated by him as a kind of tool, not the goal; exploring the future is.

But War Spells are almost impossible to store in a Stasis Space, unless it is a War Spell-level Stasis Space.

Ordinary Stasis Spaces can generally only store spells below the 8th circle, or certain incomplete spell components, but this is already enough to be used to link and constitute a ritual spell!

……

In the process of checking the Stasis Space, Xia Duo introduced to Niya the idea of using a Stasis Space to link ritual spells, and Niya was very surprised by this:

"So, many ritual spells can be completed by just one person?"

"They could already be completed by one person! Coordinated Casting is merely to lower the difficulty of spellcasting, but using a Stasis Space to link and constitute a ritual spell might be even more difficult than completing it alone."

If using a Stasis Space were more convenient and easier, this method would have spread long ago. For many Mages, cost is actually not the issue they consider.

Spellcasting difficulty is.

Even for Xia Duo, there are many times when he needs to ensure a spell is completed successfully at any cost, such as when creating a Mythallar, or for certain tedious yet important verification experiments; there is simply no need to consider cost.

Or rather, in such scenarios, once a spellcasting error occurs, the hidden costs might be even higher; sparing no cost to push up the success rate actually saves costs!

But if one uses a Stasis Space to store ritual spell components, timing is the biggest problem. While one can indeed have the Spellcaster who retrieves the spell components also enter a coordinated state, the variables of the Stasis Space storage itself are difficult to control.

Why do most Netherese Mages, when traveling, take a Teleportation Array or Portal whenever conditions permit? Isn't it because Teleportation Spells can have accidents?

Sometimes, even if there are no errors at the spellcasting level, the spell itself can have an accident. It is just like a person walking on the road; the pedestrian is very vigilant and there are no errors in their walking method, but a large pit suddenly appears on the road surface.

In such a situation, how is the pedestrian to avoid it?

Mage teleportation is essentially moving on the connection surface of Planes by borrowing the characteristic that the Ether Plane is connected to the Main Plane everywhere; it is no different from walking, only this road is a bit special.

Both are walking; walking can encounter force majeure, so how could teleportation not encounter it?

And a Teleportation Array is like a highway built by humans; risks still exist, but compared to a wild path, it is unknown how many times safer it is.

The safest is the Portal, directly connecting two spaces; almost no accidents will occur, and compared to direct teleportation or Teleportation Arrays, the time taken is also the shortest. It is a true direct route.

Direct teleportation and Teleportation Arrays actually both have a certain delay, only the teleporter themselves cannot feel it. Based on this, a spell specifically used for Delayed Teleportation was even born.

A considerable part of the reason Xia Duo previously had a feud with Lord Hawk was because he extracted the Delayed Teleportation spell from the Arcanist sent by the other party.

A Spellcaster who has mastered this spell is almost impossible to be teleport-rushed by an enemy. If an enemy wants to (group) teleport-rush, once one's own side detects the teleportation signal, the incoming teleportation will be immediately delayed.

The time the enemy spends in the teleportation process can be almost ignored, but on one's own side, ten-plus seconds or even longer may have already passed; such a long time is enough to set up traps capable of annihilating all enemies.

Even if one does not set up traps, one can change the teleportation destination to somewhere else. In short, this kind of attack is ineffective against someone who has mastered the Delayed Teleportation spell.

Therefore, Xia Duo, who has mastered this spell, also never directly teleport-rushes others, but will first teleport to the vicinity of the enemy and then fly over, just out of fear that others might also have mastered this spell.

……

Back to the Stasis Space, this is not a stasis area set up in the Main Plane, but one that exists within a Semi-plane; the spell storage process is actually still a cross-Plane process.

Even if it only crosses a Semi-plane, various situations can still occur. The probability of it being directly lost is indeed very small, but a slight delay, or the lack of a delay when one is lucky, could be a fatal error for the entire ritual process.

To coordinate all spell components well, the best method is through pre-prepared Magic Artifacts, or having multiple Spellcasters coordinate; directly storing spell components through a Stasis Space is not very realistic.

Xia Duo did not really expect to check for the ritual spell components on-site in the Stasis Space. He speculated that if the Void Warehouse used by the Illuminati truly came from him, and they intended to use the Void Warehouse to achieve some goal, it was very likely that some kind of Magic Artifact existed.

Some kind of Magic Artifact that had already achieved a coordinated state with other supporting Magic Artifacts!

But this is no different from directly sending someone to take a Magic Artifact to a certain place; the role the Void Warehouse plays here is merely that of a warehouse.

Directly taking it over is fine, using a Dimensional Bag to carry it is also fine, and even teleporting it over is fine.

In this situation, what is the purpose of assigning Poson?

Could it really be to transport supplies?

◈

End of Chapter

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