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Chapter 443: Archery Training—Close-Quarters Combat and Movement Against Movement in Mobile Shooting (End)

~18 min read 3,456 words

"Next is the Inverted Reverse Shooting. I cannot demonstrate this right now because there are no buildings or large trees around. This move also requires the cooperation of buildings and large trees—no, I should say it is an attack carried out by utilizing these two types of terrain."

Although he could not demonstrate it, Jier still explained to them what Inverted Reverse Shooting was.

It is actually about using an ambush to suddenly hang down from a place the enemy does not expect, attacking the opponent while in a body-downward position on a tree or building. The advantage of this attack method is its suddenness, and because it is a bow and arrow attack, the person launching the sneak attack can maintain a certain distance from the enemy. It is not easy for the enemy to discover them in advance in a complex environment, which ensures the possibility of a successful sneak attack.

This type of sneak attack method can be realized in complex environments such as forests, towns, and even ruins.

"The next shooting method is Wall-Kick Moving Shooting. It is similar to Inverted Shooting; both are attack methods that require a corresponding environment to be realized. But the difference is that Wall-Kick Moving Shooting is more suitable for when you are in close-quarters combat with an enemy and your position is close to a wall. You can use this method to avoid a sword-wielding enemy rushing at you, and while relying on the wall-kick to dodge, you can launch a counterattack against them, which often produces quite surprising results."

Jier shrugged: "Since there are no walls or anything nearby, I won't demonstrate it for everyone. You can just understand it for now."

Afterwards, Jier clapped his hands: "The last one is close-quarters combat shooting. This is a fighting style you must understand. Because as an archer, besides shooting arrows at enemies from a distance, you must also learn how to deal with enemies who wield swords and rush right in front of you."

Seeing someone about to speak, Jier reminded them: "Don't say that you have your own Warriors by your side to protect you. Any situation can occur on the battlefield. During a battle, you might be scattered due to a chaotic situation, or fail to keep up with the team during a retreat, or be separated from the team due to other complex environments, and after getting lost, encounter an enemy at close range."

"These situations are very common. At this time, you need to master the method of using the bow and arrow in your hands to maneuver with the enemy's Warriors, and even win the battle."

The three archers looked at each other; they felt that this point was truly too difficult to realize and were not very confident about it.

Because in terms of equipment, they were inferior to the melee Warriors. The Warriors responsible for melee combat were either equipped with a Shield, or the weapons in their hands—Long Swords, hammers, axes, etc. —exceeded the Short Sword and Short Knife they carried in length and weight, so they were at too much of a disadvantage when fighting.

Hearing the complaints of the three archers, Jier nodded to confirm this point: "I understand, I understand your concerns. Relying solely on a Short Sword and Short Knife to confront Long Swords and axes is indeed very difficult, because the difference in length and weight is too great, making it hard to parry and block the opponent's offensive, and it is also difficult for your own weapons to break through the enemy's weapon attack range, right?"

Everyone nodded.

"I understand all of this, so everyone still needs to earnestly learn the close-quarters combat shooting method using the bow and arrow to deal with the enemy."

Jier cleared his throat and began to speak: "The so-called close-quarters combat shooting method is a fighting technique that uses the bow and arrow in your hands to parry, stalemate, repel, and even kill the enemy at close range. First, you must understand that the bow body in your hands is actually very sturdy. Compared to the Iron-wrapped Short Club in the hands of some thugs, the bow body exceeds those weapons in hardness, length, and elasticity."

Jier patted the bow body in his hands and pointed at the sturdy bow limb: "You can fully regard it as a Short Club, or even a long stick, with a strange shape."

Jier held one end of the bow limb with both hands and swung it twice in the air. The entire bow body emitted a whistling sound as it cut through the air, looking somewhat imposing.

"An enemy without armor cannot say they are fine after being hit like this, oh. You can also use it to parry an armored enemy for a while, and hitting the head of an enemy wearing a Helmet will cause them to become dizzy and stagger. At this time, you then draw a Short Sword, Dagger, or Short Knife and quickly follow up with a series of strikes to the vital points, and you can repel or even kill the enemy! Of course, you can only deal with one enemy, oh."

The three archers asked collectively at this time: "But using the bow and arrow like this, isn't it very easy to damage? Without the bow and arrow, how will we fight afterwards?"

Jier spread his hands and rolled his eyes: "You've already been forced to close range by the enemy, you're about to lose your life, who still cares if the weapon in their hand will be damaged? Caring about not being able to be an archer because you lack a bow and arrow later? Please, if you lose your life, do these things need you to care about them? Isn't the premise of you caring that you have to be alive first?"

Being told this, the three of them realized that, indeed, compared to their own lives, the loss of a weapon was nothing. Even if they couldn't be an archer because the bow body was damaged, being a melee Warrior was still much better than dying early, right?

Jier then continued: "Besides this, an important advantage of shooting-type weapons is that their weapon power is strongest the moment the weapon is fired or projected; afterwards, as the distance increases, the speed weakens and it constantly decreases. In other words, the closer the enemy is to you, the stronger your Arrow power is! At the same time, because of the distance, your shooting accuracy and the enemy's reaction time will also greatly increase and rapidly decrease."

"Looking at it from the other side, the enemy Warrior rushing at you at this time has to face a close-range arrow shot that is difficult to dodge and full of force. A bow and arrow with a greater draw weight can often shoot through the general quality Shields and armor equipped by Warriors at close range. If you aim accurately, you can even kill an enemy by passing through the weaknesses of the enemy's defense. Of course, the Short Bows you all have now from the spoils are not very good; the bow limbs are too short and the overall force is too small, so they can only shoot at some unprotected enemies. For enemies protected by Shields and armor, you can only provide Covering Fire."

The three were a bit discouraged, because they had the strength, but because the bows and arrows in their hands came from spoils, they had no way to fix the bows and arrows. The three of them knew how to use bows and arrows and barely maintain them, but they didn't have the technology to make a full set of bows and arrows.

Arrows were also very difficult to make themselves. Of course, those simple arrows made by whittling branches did not count, because that kind of thing had too low lethality and the flight trajectory was erratic, so they did not count as qualified arrows.

"So for close-quarters combat shooting, the first step is to master the one and only chance you have in most cases to shoot at close range with your bow and arrow after the enemy approaches. If you can shoot and kill the enemy, then you have won the battle. If you can shoot and injure the enemy, the subsequent battle can still be fought! If your shot fails to injure the enemy, then you must prepare to swing the bow body in your hands and make the final preparations for combat."

Jier made a gesture of three, and then said to the archers of the Archery Squad: "I won't talk about shooting and killing the enemy. Let's talk about the response changes in the next two situations."

"When you shoot and injure the enemy." Jier pointed to his legs and arms here and said to the three: "Because Warriors pay more attention to the protection of their heads and torsos, when shooting at close range, the targets that are easier to hit are the enemy's limbs. Accurately injuring them is the only way you have the possibility of maneuvering afterwards."

"When you injure the enemy's legs, the enemy's movement will definitely be affected. At this time, you can use rapid movement to open up the engagement distance from the enemy and strive to take another arrow and draw the bow to shoot again. At this time, I prioritize recommending that you continue to shoot and injure the enemy's legs to further reduce their mobility and continue to create conditions for Mobile Shooting for you. You can shoot while retreating, slowly exhausting your enemy to death in a way of 'dragging the enemy'."

The three archers excitedly discussed in low voices, suddenly feeling that they archers were too powerful; those melee Warriors were completely being toyed with by them archers.

And the melee Warriors listening from not far away looked at each other with ugly expressions. Many people couldn't think of how to deal with these difficult archers on the spot. Did they have to use their lives to trade one-for-one? Then they melee Warriors would be too lowly and at too much of a loss, right?

"And when the first arrow after closing in injures the enemy's arm, the enemy's offensive will be weakened because of the arm injury. At this time, you need to counterattack or dodge. Using the bow body as a weapon to swing, or confidently taking out a Short Sword, Short Knife, or Dagger to fight, are both fine; it depends on your own choice."

At this time, the melee Warriors on the side became arrogant, feeling that even if an arm was injured, it should be no problem to take down those archers relying on just one of their own hands.

"And when your close-range arrow fails to injure the enemy Warrior, for example, because you were nervous and missed, or it was successfully blocked by the opponent with a Shield, then you must immediately use the bow body as a weapon to fight. Do not hesitate or consider whether you should take the time to shoot another arrow. The biggest taboo in close-quarters combat is hesitation, because the gap between life and death often lies in the short time lost when you hesitate."

Jier continued to explain close-quarters combat. He dismantled the bowstring from the bow body and pointed at the bowstring in his hand: "Do not try to use the bowstring to strangle the enemy, because compared to strangling someone to death, it is faster for the enemy to stab you a few times with a weapon to kill you. Experienced Warriors all know this point. Only new Warriors who have not undergone combat training will, after being strangled, give up the weapon in their hands and instead use both hands to try to get rid of your bowstring around their neck."

Jier smiled, seemingly amused by what he had just said. After he finished laughing, he continued to point at the bowstring: "The correct way to use the bowstring is to use it to entangle the enemy's weapon and restrict the opponent from using the weapon. This is the correct and safe method. Because you used the bowstring to restrict the enemy's main weapon, the enemy will have no weapon to harm you for a short time. At this time, you can take a step ahead and use the Short Sword or Short Knife on your body to kill the enemy. Or use them to have a subsequent fight with the enemy's secondary weapon."

Speaking of this, Jier let the three archers stretch out their right arms straight to act as the enemy's Long Sword, and then he himself held the bow body with the bowstring reinstalled, facing the arms stretched out by the three in reverse. After the bowstring was pressed against the arm, with a twist, he entangled the arm that the archer was using as a Long Sword.

This was controlling the enemy's main weapon.

"But at this time, your weapon level with the enemy returns to the same level, and the final victory or defeat depends on your respective martial arts."

Speaking of this, Jier let out a long breath. Having said so much, he was finally about to finish speaking to the archers.

He finally introduced: "Lastly, I will talk about a difficult point, which is during Mobile Shooting, you are moving, and the enemy is also moving. At this time, it is a state of movement against movement. Then, how should you shoot at this time?"

Jier looked at the three archers, not expecting that even the young archer who had been a Hunter for a period of time had no way: "Knight Jier, generally I will not actively run to shoot a fleeing prey, because it is too difficult. After running, I can't aim accurately at all."

Jier shook his head: "This is because you haven't mastered the specific method. Speaking of shooting in movement against movement, what does everyone think of first?"

The three archers shook their heads; they had no relevant experience or knowledge and could not answer Jier's question.

Jier had no choice but to ask and answer himself: "I would first think of riding a horse and using a bow and arrow to shoot an enemy. The horse is running, the enemy you are chasing is also running, and you are riding on the horse's back drawing the bow and shooting arrows. This is a typical look of shooting in movement against movement."

"How do these Cavalrymen who use bows and arrows shoot? The horse is always bumping, and it is very difficult to hit. Actually, there is a trick. Cavalrymen generally step on the Stirrup, letting their buttocks slightly hover, and through a buffer balance of both legs, keep their torso as stable as possible. Added to the buffering and stability of both arms, at this time the bow and arrow can barely not shake violently, reaching the conditions for aiming and releasing the arrow."

"But the problem on your own side is solved, what about the enemy still running? At this time, you have to take out the shooting method of static against movement that we talked about before. Judge the target's movement, then shoot an arrow in advance, and let the aiming line of the Arrow keep tracking the enemy, and after judging the enemy's movement trajectory, release the arrow one step in advance. In addition, there is the Coordinate Shooting method I mentioned."

"Doing this, you can quite safely hit an enemy target that is also moving on horseback. But what if you are not riding a horse? Both legs cannot maintain buffering and stability; instead, they are constantly taking steps, producing more instability?" Jier raised the question.

But the three archers still had no way and once again shook their heads one after another.

Jier asked and answered himself: "This requires some technique and methods. The first is to try to keep your breathing steady. Even in a running pursuit state, the rhythm of breathing cannot be chaotic. Breathing that is fast one moment and slow the next will affect the movement of the chest and both arms, and both arms are holding the bow and arrow to aim, which will directly affect shooting accuracy."

"If we can run and hold the bow to aim with a rhythm, then when you need to aim, you can choose a better state to aim."

"Secondly, do not simply chase the enemy when moving. Your eyes must look at the enemy's figure and actively judge the opponent's movement method and speed trajectory. This way, when you want to launch an attack, you have a general state of information about the target. Afterwards, you only need to change from running fast to a slow walk, or even a light jog state, and then maintain the breathing rhythm to draw the bow, and you can shoot an arrow in a relatively stable state."

"Finally, the method when moving is also very important. You are an archer, not a melee Warrior. You don't need to chase to the enemy's side to launch an attack. Across a distance of ten or twenty meters, you can also launch a lethal attack. Therefore, when you run, you don't need to chase too fast, you don't need to run at full speed, you only need a light jog or even a fast walk. The premise is that the enemy has not escaped your maximum shooting distance."

"As long as the enemy has not run outside the limit shooting distance range of your bow and arrow, they are within your attack range, and you have one, or even several, attack opportunities. And a battle often only needs one accurate and effective hit to end it. Even if you fail to shoot and kill the enemy at once, with multiple shots, the enemy will always be killed by you."

After finishing, Jier let out a long breath and said to the three archers: "Next, you can freely train against the dummies. Choose the part you need to practice most right now, and then improve it."

"Knight Jier, you say which part of us three needs improvement? We don't understand ourselves very well, you must know, right?" One of the archers asked for help.

Jier pointed to the first archer and said: "You have a certain foundation, so you can carry out some improvements in combat techniques. For example: Mobile Shooting, or Pouncing Shooting. These are easy to train and can also quickly improve your skills."

This young archer nodded, indicating that this was not difficult and he should have no problem.

He then looked at the archer who was somewhat night-blind and said to him: "Because you have night blindness, you won't be able to practice night training until the symptoms disappear, so you need to practice some basic abilities of bow and arrow shooting. For example, your arm strength and physical strengthening. You can also simulate close-quarters combat training with the bow and arrow yourself."

This archer scratched his head, looking annoyed, seemingly annoyed by his picky eating, which led to his training now having to fall one step behind the other two.

Jier finally looked at the last remaining archer; this person had good technique and perhaps good luck as well, so Jier said to him: "As for you, you can practice the technique of shooting at moving targets from a stationary position, and then ponder for yourself the technique of shooting at moving targets while you are moving. I think you have the potential to become an excellent archer."

Praised by Knight Jier in this way, the archer smiled proudly and immediately declared that he would practice hard, striving to be useful in future battles and to earn merit.

Jier patted the three men on their shoulders and warned them about the rules during training, such as when picking up the dummies and the Arrows on the ground nearby, they must all three go together, for fear that while someone is still practicing shooting, another person might walk over on their own to pick up the spent Arrows and get shot by their own people who mistake them for a target.

To be shot by one's own people in such a place and end up injured or dead would be too foolish. Jier did not want to see such foolish things happen to his subordinates, so he warned them of this as a matter of utmost importance.

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? (End of this chapter)

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