Chapter 1877
"First, on Battleworld-New Earth, there is no absolute team structure or organizer. As long as you press your hand on the mark of the team authentication device, you can register as a team member. Personnel flow is allowed between teams, but each team can only change one team member within three natural days."
"Second, each registered team can change its team leader once within seven natural days, and the identity mark will change accordingly."
Steve looked down at the back of his hand and found two small rhombuses next to the rhombus on the back of his hand. He thought those should be the marks of the leader.
"Third, each registered team will receive a safe zone. The leader and members staying in the safe zone will not be attacked by external enemies. The leader has the right to allow members of other teams who are not leaders to stay in their safe zone, but non-team members can cause damage to team members."
"Fourth, after the safe zone expands, all areas except the safe zone do not prohibit any mutual attacks. However, injuries in areas other than the game rounds will not receive any support from the safe zone."
"The prerequisite conditions have been read. Next, the game rules will be explained—a total of 100 teams are participating in this round of Battleworld-New Earth game. The number of team members ranges from four to six. The competition system is a point accumulation system."
"There are two ways to win: first, the team with the highest total score after the time expires wins; second, if the time has not expired and only one team remains, it automatically wins."
"After the game officially begins, the team leader can choose the task type and the number of participants in the competition interface. Changes cannot be made three minutes after the selection is completed. You must go to the task location to complete the game yourself."
"Game types are divided into courage, wisdom, and unity. Courage-type games are mostly confrontation-based, wisdom-type games are mostly rule-based, and unity-type games test comprehensive strength. The number of participants in the game ranges from one to six."
"In the game, duelists will be matched with duelists from other teams. If one person participates, the number of other duelist participants matched will not be less than one. If six people participate, the number of other duelist participants matched will not be higher than six."
"After the task is won, all surviving duelists receive one basic duelist point. The duelist points owned by the eliminated duelists enter the prize pool and enter the roulette wheel. The roulette wheel can be drawn with one duelist point. The minimum prize amount is zero, and the maximum prize amount is the duelist points owned by the eliminated person randomly allocated by the system. The number of roulette grids is equal to the total number of participants."
Hearing this, everyone's faces became serious. This rule almost clearly and plainly wrote that the fewer people left in a game, the more points could be obtained.
Simply put, if ten people participate in a game together and only two are left in the end, then if each of the eight eliminated people has two points, the roulette wheel will have eight grids that can draw two points.
Then there are ten grids in total for ten people participating, which means the two remaining people have an 80% chance of drawing two points, and the cost is only paying one point, which is equivalent to earning one point for free.
"Wait." Iron Man and Batman spoke almost simultaneously in different spaces. They asked: "How many times can you draw on the roulette wheel?"
"Limited to one game, one draw per person."
Suddenly everyone breathed a sigh of relief. If they could draw infinitely, I'm afraid everyone would wish to kill others and survive alone so that they would have a 90% chance of drawing more points.
Iron Man was about to ask next when he heard the voice say: "Game failed, all participants deduct one duelist point. Duelist points can be negative, but if negative duelist points are not reversed within three natural days, they will be executed and eliminated."
"Wait a minute." Batman realized something was wrong again and said: "Can negative duelist points also go on the roulette wheel?"
"Yes." The other party gave a positive answer.
"Then if you draw negative duelist points, will they stack?"
"Yes."
This made everyone's thoughts a bit complicated. If five of the ten people have negative duelist points, then even if only one person is left in the end, he only has a small chance of earning. If one of them happens to have a large negative number and is unlucky enough to draw it, wouldn't he become a sucker?
In this way, how many duelist points each person holds is very important information. If the teammates you are matched with have many negative points, then killing each other in the task is meaningless. Not only will the probability of drawing in the future be low, but it may also lead to task failure, and you will also be deducted points.
But what if one of the teammates you are matched with holds a large number of duelist points, and you kill him during the task? Then you have a certain possibility of inheriting his huge duelist points through the roulette wheel, perhaps you can take a risk.
This rule sounds very simple, but it actually contains very complex game theory concepts, and it is also clear that it implies the sinister intentions of the organizer, because this game allows multiple people in a team to match.
If there are ten people in total, four are in one team and six are in one team, then the group of six has an advantage. If they kill the group of four, they can have four grids to draw.
But then again, six against four is not a complete advantage. It is very likely that while eliminating the four on the opposite side, they also lose two of their own, so there are six grids that can be used for drawing.
But don't forget, teammates know each other's points. If teammates with negative points sacrifice themselves and go on the roulette wheel, it is completely polluting the card pool. If they are drawn by their own people, and they harm their own people, then when choosing who to leave to sacrifice, it is no longer based on ability or identity, but must also consider how many points they hold.
Suppose a person wants to stay behind to cover based on the concept of heroism, but his points are negative ten. Then his staying behind means that no one who survives can draw, because no one can afford the cost of deducting negative ten points. But not drawing means they cannot maximize benefits.
This is the most classic way to influence people's hearts through quantitative criteria, that is, when deciding on major events involving life and death, add a quantitative condition that affects benefits, making life no longer equal, but light or heavy, forcing people to measure life with benefits.
Joker laughed wildly, obviously seeing one wonderful drama after another staged before his eyes. Batman's face was as deep and serious as ever, and Iron Man looked thoughtful, seemingly calculating how to maximize benefits.
Schiller smiled, seemingly thinking of something. He licked his lips lightly and looked at the mark on the back of his hand.
"Next, the final hint." The voice sounded again. He said: "After the game officially begins, each safe zone will have a gambling machine. The gambling machine will have precious items such as pain-shielding cards, resurrection cards, and ability-recovery cards, which can be used for gambling with points."
"All acts of attacking the organizer's equipment in the safe zone are considered violations, and violators will be executed and eliminated."
This time it was finally no longer a dry narrative, but the picture that appeared in the center of the platform made people feel even more palpitating.
That seemed to be a scene in the same color space, and seeing the people in the field, Wanda suddenly widened her eyes. Isn't this the Revengers?
She had encountered the corrupted Avengers when she was in the Cancerverse, including the surviving Mar-Vell and the Avengers members who went to visit him but were polluted by him. Later, they formed a monster alliance called the Revengers.
However, the biggest weakness that this corruption brought them, besides powerful bodies, was making them irrational, with brains that didn't work well. At this time, none of them listened carefully, either smashing the platform with weapons, or destroying crazily, or even attacking others.
Wanda suddenly had a bad feeling. This so-called execution and elimination didn't sound like a good word.
The next second, all the Revengers exploded and died.
This was not an animation effect in a third-rate game. All the members of the Revengers seemed to have swallowed a bomb, exploding from the abdomen, with skin and visceral fragments splashing everywhere.
And several with tenacious vitality, even if they were blown into several pieces, did not die completely, wriggling and screaming on the ground until they completely breathed their last.
Instantly, extremely angry and panicked discussions broke out in every space. They thought that the so-called elimination was just returning to the spawn point with a flash of light like a game.
Steve's face also became serious. He said: "I'm afraid the injuries and deaths here are real. Even if you can return to the space station outside the Earth in the end, the pain of this process is unavoidable."
"Sinister intentions." Schiller smiled and sighed.
Instantly everyone looked at him. Schiller explained with a smile: "This adds the weight of blood to every point."
"Everyone, please imagine, your companion worked hard to get ten points in ten games, and then he died in a game. Would you want to use every means to get back the ten points he exchanged for countless pains?"
"But to get back the teammate's points, you have to participate in the roulette wheel. If the people on the other team are strangers you have never met, that's fine, but what if they are the ones who killed your teammate? Are you willing to let them take the points?"
"If you are not willing, you have to reduce the number of people on the opposite side as soon as possible, because the fewer people who draw, the higher the probability of winning."
Stark frowned deeply while listening, but a cold color flashed in Schiller's eyes. He continued: "But the most sinister part is, what if there is a person with a high negative score on the opposite side? What if this person with a high negative score happens to be the enemy who killed your teammate?"
"You kill him, his score will enter the prize pool, which may allow your teammates to draw, thereby harming him. But if you don't draw, you can't get back your teammate's points, and you let the enemy be happy."
"Then can you bring yourself to do it when you kill him? Won't you feel guilty if you can't?"
Schiller's gaze had turned completely cold. He looked at the air in front of him blankly and said: "And another game is, if I am a duelist with a high negative score, can I use this method to crush someone or even a team?"
"Kill a person with a high score in another team, let the other party be eager to get back the score, so they dare not kill me to pollute the prize pool. And if I must survive, I can also participate in the roulette wheel, and I can get the high score of another person through gambling, offset my negative score, and survive."
Schiller raised his head slightly, opened his arms, and smiled: "The answer beyond interest can be emotion, and the answer beyond emotion can also be interest. Heroes cannot sacrifice bravely, and criminals cannot be selfish to the end."
"The weak are not always weak, the strong are not always strong, the comeback is only in a single thought. Fighting with people is endless fun."
End of Chapter
