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Chapter 1886

~10 min read 1,874 words

Steve and Peter were dusty when they returned. Schiller gave them a basic check and found no injuries, so they sat down by the sofa.

Ma Te brought over a few glasses of water. Although a similar atmosphere should call for drinking, the host and hostess of this house clearly didn't have the habit of drinking, and the liquor cabinet was empty, which couldn't help but make people exclaim what a pity.

Steve and Peter caught their breath a little and began to recount their encounter in the first game.

According to their style, they should have chosen a courage-type game, but there was another game more suitable for them, which was the unity type.

According to game theory, most people who choose the unity type are superheroes like them who are unwilling to hurt teammates and are more willing to cooperate to clear the level.

Sure enough, the other four teammates they were matched with this time were Black Panther from a certain universe, Groot and Drax from the Guardians of the Galaxy in a double-match, and Hawkeye from the Avengers of another universe.

These people basically had very righteous stances, impeccable behavior, and no dark history.

More importantly, everyone knew each other. Although Groot and Drax from that universe didn't seem to have met Captain America yet, everyone realized that everyone present was a good person, so they quickly became familiar with each other.

The rules of this unity game were also unusually simple: find puzzle pieces in a three-dimensional house and put the puzzle together. If the puzzle was found and put together within the time limit, the game would end, and everyone would survive.

And then they were almost all eliminated.

The biggest problem was that this game tested spatial sense and three-dimensional thinking a bit too much, and it also had a rule similar to a brain teaser.

Simply put, this house was a three-dimensional maze in the shape of a cube, without any structure that a normal building should have—just constantly winding corridors and rooms.

Groot and Drax, two characters who basically couldn't burst out any amazing intelligence, were lost as soon as they entered the corridor, and from then on, the puzzle pieces were strangers to them. Anyway, after they walked out, they never came back.

Black Panther came wearing his battle suit, which had sonar detection functions, so he could understand the structure of a small area. But the problem was that this building was too big, and in the end, he still had to rely on rote memorization.

As an agent, Hawkeye's sense of direction was okay, but it was only at the upper-middle level of an ordinary agent, which was still a bit insufficient for dealing with a huge three-dimensional maze.

As a soldier who had been on the battlefield, Captain America naturally couldn't be directionally challenged, but he was about the same as Hawkeye—just barely enough.

The only one with a good sense of direction, strong memory, and sufficient physical strength was Spider-Man, and it was he who solved this predicament.

This cube maze had an even more terrifying rule: it would rotate.

In the end, it was Spider-Man who summarized that the entire building was constantly flipping according to the pattern of "right-front, right-front, right-front," and relying on his amazing memory, he deduced a map that was 90% complete and gave it to Hawkeye, Black Panther, and Captain America, only then finally placing the last puzzle piece 30 seconds before the deadline.

Peter sat on the sofa, holding his forehead, and said, "I finally understand why Ned looks like he's going to die every time he rushes a paper. I only drew the map when there were only 9 minutes left, and there were still 5 rooms that hadn't been searched."

"If it weren't for everyone running fast enough and our luck being good enough that the room we didn't have time to search didn't happen to have a puzzle piece, we definitely wouldn't have been able to finish the game."

Everyone was silent after hearing this. If you say this game doesn't test unity, after Groot and Drax were completely lost, the difficulty of the game for the remaining four people suddenly increased. If it weren't for Spider-Man's god-like performance, these two confused guys would definitely have been eliminated.

But if you say it completely tests unity, this game didn't have much room for disunity, because if you couldn't finish, everyone would be eliminated together, so you could only be united.

Conversely, this was a great test of a person's spatial thinking and memory. It could be said that it tested intelligence even more than the logic-testing game Schiller experienced.

Thinking of this, Stark looked at Schiller and asked, "If you went to this game, could you draw the map?"

Schiller frowned, thought for a moment, and said, "If the rules didn't say the maze would rotate, then I couldn't have known in advance. I could only deduce it after it rotated."

"But at least I could have stopped the two people who got lost from leaving the team. In this situation, it's better to first understand who has a stronger sense of direction, and then have one lead one, instead of insisting on the original combination."

"We realized this in the end too." Steve sighed and said, "Letting the directionally challenged go out alone is a complete waste of manpower. If one leads one, at least one person can help remember the route, and it's easier to confirm whether the route is correct after returning."

"Hawkeye and I both remembered wrong once, which led to 5 rooms left unsearched in the end. Fortunately, Peter was strong enough, and our luck was good, otherwise you wouldn't be seeing us."

"Looking at it this way, the game can't be distinguished by its name alone. This is a bit troublesome." Stark stroked his chin and said.

"But it's not without patterns. It can only be said that it's not like what we previously speculated—that logic only relies on the brain and unity only compares the heart of justice. It's more like, although there is an emphasis, there are other elements too," Ma Te suggested.

He continued, "The game Schiller experienced, although in the end one had to decisively strike to knock others out of bounds, whether it was deducing from the game rules or discovering problems with game props through observation, this also counts as a kind of logic, doesn't it?"

"And the game Peter and Steve experienced was more like putting suitable teammates in suitable positions, testing team cooperation. You can't say this isn't unity."

Several people felt that Ma Te made sense and nodded one after another. Natasha said with a headache, "We do have a few points now, but I think it's better for everyone to get one point first. What do you think?"

Several people had no objection to this, but Ma Te immediately suggested, "I'll go participate in the game alone. You don't need to follow."

Steve was about to retort immediately, but Ma Te held up a finger and said, "Having familiar people around is a distraction for me. Don't forget, my 'heart-eye' is no worse than an ordinary person's eyes."

Stark, who had originally wanted to object, hesitated at this moment. Actually, Ma Te had gone to Stark Industries for a checkup before, and his eyes could be restored, but Ma Te refused.

This blind lawyer had long since achieved mastery. His "heart-eye" was even no worse than the radar Jarvis could provide. Although the range was not as good as Stark's battle suit, the scanning precision was simply outrageous—even the shaking of blades of grass could be captured in the first instance.

Compared to human three-dimensional vision, this was even more like a high-dimensional perspective, and Ma Te's brain had even evolved to match the ability to process this countless information.

It could be said that if this lawyer brought out his real skills, very few people would be his opponents.

"Then what game are you going to choose?" Steve asked with some concern.

"Courage, of course."

"Then I'll choose courage too." Natasha glanced at Steve, clearly understanding his worry, so she said, "If the two of us happen to be matched together, I'll pretend not to know you, and you just treat me as Natasha from another universe. Is that okay?"

"I'm planning to queue for another round." Schiller propped his elbows on his knees and supported his face with his hands, saying, "That round just now wasn't fun at all. I was only busy guessing who those two impostors were. I think courage might be a bit more stimulating, so I'll choose courage too. If you happen to be matched with me, just pretend you don't know me."

Stark rolled his eyes and said, "Then I'll choose logic. I must let others see what true logic is."

Peter stretched, yawned, and then said, "No wonder people often say that tension is the most tiring. I usually swing around New York for a whole day and wouldn't be as sleepy as I am now. I'm going upstairs to sleep. I won't queue for a new game until you come back."

"I'm going to tidy up the warehouse." Steve also stood up and said, "I heard there's an old boat. I learned how to repair boats when I was on a mission in Europe. I'll go see if I can fix it."

Peter picked up Pikachu, and the man and the mouse went upstairs to sleep. Steve also turned and left, leaving the rest to queue for games individually.

Schiller came to the center where the safe zone had expanded before. The table was placed next to the warehouse, untouched. He saw the other few people also walk over and was the first to place his hand on the tabletop, saying, "Courage."

The mark on the back of his hand flashed. Schiller knew this meant successful participation. As long as he walked out of the camp and followed the direction indicated by the mark, he would be fine.

The others also finished registering and then walked out of the camp together. Stark was the first to turn a corner, followed closely by Ma Te.

As it turned out, Schiller and Natasha walked together for half a kilometer and finally stood speechless in front of a bus station.

Clearly, the two of them had been matched together. Natasha sighed. The reason she didn't feel happy was that it was hard to say which was more dangerous—the game or Schiller.

The female agent used all the piety of her life to pray in her heart that the game would be dangerous enough. Otherwise, if the game wasn't dangerous, Schiller would be the biggest danger; he was clearly here to find excitement.

After waiting for less than a minute, a somewhat old, common American highway motorhome slowly drove over. The vehicle stopped in front of the sign.

The marks on the backs of Schiller and Natasha's hands began to feel hot, clearly prompting the two to board the vehicle.

As soon as the two boarded, Schiller saw two acquaintances.

One was Batman, and the other was also Batman.

◈

End of Chapter

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