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Chapter 1953

~11 min read 2,143 words

Stark looked down at the axe on the ground, then looked at Schiller. Schiller also walked up and looked at him, saying, "It was mentioned in the rule description just now that weapons can only be used by hunters."

"Because only hunters can attack others, the usual thinking would be to let the hunter hold the weapon, so as to gain an advantage in fighting, but things are probably not that simple."

"This game does not clearly restrict the participants' abilities, which means we are very likely to encounter all kinds of superheroes or mutants. Their abilities are strange, and more importantly, the vast majority of them do not rely on handheld weapons. So what is this weapon used for?"

Stark thought for a while and felt that what Schiller said made sense. Fighting is also divided into several situations. If both sides are ordinary people, the side holding a cold weapon must have an advantage, and the longer and heavier the weapon, the more advantage it has.

But if both sides are not ordinary people, holding a weapon they are not familiar with might not be as good as using abilities they are familiar with. By then, the role the axe can play will be very limited. Stark firmly believes that Schiller doesn't need this axe to kill someone.

If you look at it this way, the organizer's behavior is a bit contradictory. Either you restrict everyone's abilities to the level of ordinary people, and then distribute cold weapons for everyone to hack each other.

If abilities are not restricted at all, then an extra ordinary cold weapon doesn't have much impact on the battle situation.

But if you change your thinking, people with superpowers can't use cold weapons, but for superheroes like Stark who don't have external armament and aren't very strong themselves, would holding a cold weapon give them the power to fight? But this weapon can only be held by a hunter.

Could the correct thinking be that the weaker person holds the weapon and acts as a hunter? But if so, the team would have almost no offensive ability. After all, if the stronger person acts as a priest, they cannot directly attack anyone.

Stark raised his own doubts, but Schiller smiled and said, "Haven't you noticed that something is missing from the rules stated by the organizer?"

Stark was slightly stunned. He was still studying the details in the rules and thinking about the next tactics. When Schiller said this, he recalled the content of all the rules in his mind, then tentatively said, "Winning conditions?"

Schiller nodded and said, "Two people as a small team, one attacks, one explores, can collect fragments to curse to death, can also seize others' maps. These rules sound like they are encouraging confrontation, as if this is a battle royale game where only one team can win, and the way to win is to kill everyone else."

"But the organizer has never mentioned that this is the winning condition. Although the rules encourage confrontation, they don't say confrontation is mandatory."

"But you said earlier that unity might just be unity within the duelist team."

"Because many people can think of this point, they are more likely to think that the organizer is actually encouraging confrontation between teams."

Schiller sighed lightly and then explained, "And the trouble is that not all six small teams may have smart people, and they may not necessarily think so deeply."

"As long as there is a team full of reckless people, once they hear this rule, they feel that they can win as long as they kill everyone, then they will definitely kill whoever they see, which will inevitably make everyone feel insecure and have to take action. By then, it will really become a battle royale."

Stark easily followed his thinking, so he believed that the situation Schiller mentioned was very likely to appear. He knew very well that smart people who will think more and can think more are in the minority, and the vast majority of people follow the crowd. Once they hear such rules that are clearly for confrontation, they will definitely seize the opportunity to take action.

But if they take action against others, others cannot not fight back, and once someone dies, the situation will be uncontrollable, which will inevitably evolve into a bloody melee.

But the game rules really didn't say that it counts as a win when only the last small team is left, so it is very likely that everyone will fight in a mess, and the winner in the fight will not be able to win, and can only wait for elimination in despair.

This is a quite perverse arrangement. Hope after despair is inspiring, and despair after hope is even more desperate, and what is more desperate is that one is already alone at this time.

Stark thought for a moment and said, "I'm afraid there is something wrong with this city. The organizer previously specifically hinted that there is danger in the depths of the thick fog. So what will be the danger, and what kind of secret is hidden behind the danger?"

"This is the key," Schiller smiled and said, "The map that the priest can get must be a very important thing, otherwise there is no need to arrange for the priest not to fight back, but the map can be dropped, which clearly makes people fight for the map."

"The map can only be seen by the priest. Even if it can be retold, it must not be as accurate as seeing it with one's own eyes, so the person who gets the map must have extremely strong map-reading ability and a good sense of direction."

"It seems it can only be handed to you," Stark sighed and said, "Perhaps I can read a lot of information on the map, but if I want to correspond to the reality of the direction, it is not so easy to handle."

"Is your sense of direction bad?"

"Average," Stark pointed to his head with his finger and said, "I have too many things to think about, so I often get distracted. If I don't pay more attention, it's easy to go the wrong way, but as long as I concentrate, remembering the road is no problem."

"Then alright, let's act separately."

Stark widened his eyes and looked at Schiller.

Schiller stretched out two fingers and said, "There are a total of 12 people on the scene now, 6 hunters, 6 priests. If we act separately, the probability of encountering a hunter and encountering a priest is the same."

"And the interesting thing about this game is that the identities of the hunter and priest are dark cards, which means you don't know whether the other party is a hunter or a priest, and the serial number is also printed on the back. No one knows which team you are on."

"Then both of us can be hunters. You take the axe and be the real hunter, and I'll just take something that looks like a cold weapon, making others believe I'm a hunter."

"The advantage of doing this is that killing a priest can get a map, but killing a hunter can only get his weapon, and weapons can only be used by hunters. Besides, cold weapons are not important, and hunters don't have much use for two weapons."

"So when a hunter meets another hunter, as long as other hunters don't take the initiative, they will definitely think about the battle damage problem. If they take the initiative to attack other hunters, they may get hurt, and may not necessarily be able to kill the other party. Even if they kill them, it's useless because the other party's priest is not by their side."

"If they take the initiative to chase other hunters and leave their own priest behind, then the priest may also be in danger, because the priest cannot take the initiative to attack, and even if they encounter a hunter attack, they cannot fight back."

"In this case, hunters standing by the priest will adopt more conservative defensive strategies. When encountering a lone stranger hunter, they will rarely choose to attack."

"Won't the other party be suspicious of why the hunter is alone?" Stark frowned and said, "Every hunter has a priest to protect, and if there is no priest, the hunter will also die. So wouldn't a hunter who leaves the priest be very strange?"

"But there is another choice, which is also the safest choice now, and that is to let the priest who cannot attack others hide in a safe place to study the map, and the hunter goes to patrol a slightly farther place."

"This way, they can read the map and have a chance to encounter other hunters and priests. Maybe they can find totem pole fragments. It is the choice that maximizes efficiency."

"So in the subsequent actions, we will likely encounter many lone hunters. The other party will definitely think that we are the same as them, hiding their own priest before coming out to patrol."

"I understand," Stark nodded and said, "Your plan was to act alone, and the hunter's identity is safer to act alone, so we must have one real hunter and one fake hunter. You are better at deceiving, so you come to be that fake hunter."

"Exactly so," Schiller showed a smile and said.

"What if you encounter a lunatic who attacks indiscriminately?"

"Then I will run away," Schiller continued, "The priest will get a part of the map. I will try my best to patrol the place where I have the map, so my understanding of the terrain will be stronger than others, and I can still run away."

"But then your identity will be exposed."

"But they still won't dare to chase, because they might think this is our strategy. If the hunter I encounter finds that I am exceptionally familiar with the terrain, they will think I am a bait, and my hunter is ambushing in some corner, waiting for them to run into the trap and then rush out to sneak attack."

Stark suddenly realized, then shook his head and said, "You are still so good at using psychology in every place that has nothing to do with psychology."

"I don't think only we will think of such a strategy," Stark frowned and said, "I'm worried that we will encounter other smart people."

But Schiller said, "Compared to smart people, I'm more worried about acquaintances."

"So, the plan is like this," Bruce picked up a steel pipe from the side and said, "Now both of us are hunters. The map I can see has a building similar to a TV tower in the center. I will go around there, and you will go to a farther place."

"This won't work at all," Lord Superman frowned and said, "You don't have any offensive ability at all. Even if someone attacks you, you can't fight back. This is really too dangerous."

Bruce found a stone from the side on his own, smashed the front end of the steel pipe, making it sharp, and then turned and walked toward the other end of the street.

Lord Superman followed behind him. After Bruce walked a few steps, he stopped, looked back at Lord Superman, and said, "Don't follow me, or do you need me to explain the plan to you again?"

"This plan won't work, it's too dangerous."

Just as Lord Superman finished speaking, he saw Bruce directly pick up the sharp end of the steel pipe and hold it against his own neck, saying, "I am a priest. If I die, you will also die. If you follow me again, I will commit suicide immediately, and we will both die together."

Lord Superman regretted it. He should have gone to get medicine for Bruce.

"This is my plan..."

Before Batman's words were finished, Clark had already walked over, picked up the short sword that had fallen on the ground, and said, "I saw a shop that looked like an antique shop in front earlier. Perhaps we can go in and find a decorative dagger. However, if you are confident, you can also not bring anything, and we will just separate like this."

Instead, Batman was stunned. He looked at Clark and said, "Did you understand the plan?"

"Of course."

"Then do you have any objections?"

"I trust you, and time is tight now," Clark looked at Batman and said, "You might be surprised why I'm not worried about your safety, but I realized long ago that as long as your mental state is normal, nothing can defeat you."

Batman suddenly began to be curious about what the young Bruce he had seen before had encountered.

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End of Chapter

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