Chapter 1967: U: Beyond the Grand Event (93)
Natasha, who was standing by the fireplace using iron tongs to turn the charcoal, said, "Know you? What do you mean by know you?"
"It's just, it's just..." Shiler's tone was slightly hesitant, then he showed a troubled expression and said, "It's just that they've heard of me."
"Isn't that a good thing? Who would think they are too famous?"
Shiler's lips moved, but in the end, he didn't say the word "liar." Only then did the others react. Stark folded his arms and dragged out a long tone, saying, "You mean they've heard of your glorious deeds?"
Shiler nodded and said, "Can't say all of them, only the relatively new ones, and they also include my performance in the previous few games."
"Who has such high safety awareness?" Seeing Shiler's glaring gaze, Natasha immediately changed the subject and said, "I mean, who has such a big mouth? Why spread this for no reason? But don't be sad; you're famous in the multiverse."
"Wasn't his reputation in the multiverse small before?" Stark rolled his eyes and said, then said with some schadenfreude, "It looks like you were too high-profile before and caused public anger."
Shiler sighed long and recalled the situation he encountered in the previous two games.
The two games he participated in were both wisdom-based, because he found that wisdom-type games usually have shorter durations and aren't very physically demanding, making them very suitable for a game before dinner.
Sure enough, just as Shiler expected, wisdom-type games are generally conducted in closed rooms, either Q&A, escape, or levels similar to Ragdoll Killers. Overall, they aren't very difficult.
But the real difficulty of this entire game doesn't lie in the game itself, but in the various people from other universes encountered in the game, or possibly themselves from another universe.
But recently, a rumor has been circulating among various teams—the real difficulty of the game doesn't come from the organizer, nor from other ordinary team members, but from a fraud syndicate that spans the multiverse and even the Grand Event.
That's right, four names are written on the wanted list—Shiler, Nick, Loki, and Strange.
Although these four people weren't assigned to the same team, their moral bottom lines clearly didn't shift due to team affiliation, nationality, or the external environment they were in.
The most serious situation belongs to Loki and Strange, because they had already been in contact with their counterparts from other universes before the Battleworld opened.
Loki had already gotten a bunch of himself from other universes to help handle official business in Asgard before. Although he hadn't created a Loki-APP yet, Asgard had more advanced communication equipment, and they clearly had a group.
The young Loki was mainly idle, and the elderly Loki who survived basically had nothing else to do besides being idle. So, back and forth, many Lokis in various universes established contact with each other, and with the central universe as the center, they continuously walked on the broad road of lowering the average level of interstellar property security.
Loki himself is relatively smart, and coupled with his talent, he is indeed very suitable for fraud. Plus, the central universe had already summarized a complete system, and the fraud techniques were almost blooming. For a time, every universe started to guard against fire, theft, and Loki.
The Loki of the central universe hadn't been running this business for long, and the time for other Lokis to learn and imitate was even shorter. For Asgardians, a few months wasn't enough to have fun.
But just when the Lokis were gearing up to reach new heights, Battleworld opened, and quite a few Lokis were dragged in.
If you can't have fun in the real world, then have fun in the game. As the saying goes, if the forest is big, there are all kinds of birds. There are many people, and there are many stupid ones, and there are quite a few who are stupid and rich.
Battleworld allows weapons to be brought in, and even if you know in advance that this place is going to open and bring all your family wealth with you, the organizer won't throw you out. But because it opened too suddenly, what everyone brought depends entirely on luck, but there are always some good things.
A fool in a team was cheated, and there were always smart people who could ask about the process of being cheated and who the person who cheated was from his mouth. And in this team, others who heard the smart person's analysis also remembered it and would promote it to other teams when they went to the game.
It just so happened that Loki's image was quite special, and the dressing and speaking style of Asgardians were quite different from humans. Plus, there were so many Lokis running back and forth in the game. After a few rounds, most people discovered: Damn, there are scammers!
Speaking of Strange, he had actually exchanged with Supreme Sorcerers from other universes before, which was when they were hunting down the Doctor Strange serial killer across the universe. Many Doctor Stranges helped Ancient One, and when the Ancient Ones gathered together, they occasionally gathered together too.
Strange wasn't as fond of showing off as Loki, and his speech and behavior were relatively low-key, but he was strong.
Doctor Strange and Ancient One were insiders. Strange stood there with a body full of energy, like a big light bulb. Who couldn't see him? His strength didn't allow him to be low-key.
Since he was strong, others would naturally be curious about why he was so strong, so Strange could only sigh, slowly taste a cup of tea, and start from the beginning.
Most universes basically stayed in the era of head-on confrontation with demons, beating one if one came, and beating a pair if a pair came. Sometimes, even by Doctor Strange's generation, they couldn't beat them.
After listening to Strange's ideas, others felt it made sense. But after all, the situations in each universe were different, and the eras they were in were also different. Some couldn't even protect themselves and couldn't support such a big stall as the central universe for a while. But Doctor Strange and Ancient One clearly both had plans to transform.
But they also knew that theory alone wouldn't work; they needed some practical experience. They should have gone to the central universe to investigate, but before they could, they were dragged into Battleworld.
Since they were idle, they might as well take this opportunity to study the methods of the central universe. But thinking about it wasn't enough; once they thought of a good idea, they couldn't wait to try it out immediately, not even for half a second.
And as everyone knows, the Ponzi scheme set has been torn apart by people, but there are still people being fooled generation after generation, mainly because of insatiable greed. Moreover, the Sanctum Sanctorum has accumulated rich experience in the struggle against demons and summarized many systems to deal with different situations. So it's really not that superheroes are too easy to fool, it's mainly that the other party has Gundams.
Strange himself is also very suitable for fraud. Although his eloquence is average and his acting skills aren't as natural as Loki's, the vast majority of Stephen Stranges have a certain hatred for the rich.
Passion is the best teacher. Combined with magic and illusion that complement fraud, after a few rounds of games, he also achieved remarkable results and became a key target of prevention.
Nick is slightly inferior. Although he already has a plan to expand the manpower of the multiverse, he is temporarily limited to a small group of superheroes, and he hasn't found himself in other universes. The classic reimbursement system couldn't be promoted, so the lethality was weaker.
But Nick Fury in any universe is not a good person. Even without the knowledge of the reimbursement hero, he has the courage of the reimbursement hero. In a place where there is no need to care about reality, ethics, and morality, Nick seems to have opened up his Ren and Du meridians, completely coming to his home court, and also left a very deep impression on a group of contestants.
Let's talk about Shiler. Shiler's reputation is wider than the three of them combined. For no other reason than that there are many victims.
There was once a theory called the six degrees of separation, which says you can know everyone in the world through six people. This isn't unreasonable, because the process from one to two, and two to four, is exponential growth, and the explosion of the exponent is unimaginably fast.
There were already some people in the multiverse who knew Shiler. Besides some universes on the Marvel side who had heard of Shiler's name from their counterparts, Shiler had also been to the main universe on the DC side, and many people knew him.
And after entering Battleworld, Shiler was matched with many people, and many people watched him play games. Adding the above together, it's not a small number.
And after this already not small number of people passed it on from ten to ten, more people knew Shiler.
However, hearsay is human nature. In fact, many people who have only watched Shiler play games or heard legends about him just think of him as a mysterious psychologist who is neither purely good nor purely evil.
But they couldn't stand the fact that public opinion is powerful. One person said Shiler didn't know what he summoned and demolished the level and the screening room together. The second person said Shiler summoned an Evil God and demolished the level, the screening room, and the camp together. The third person said Shiler summoned all the gods and Buddhas, demolished everything, and almost broke Battleworld with one punch.
Anyway, by the time it was passed on to the end, Shiler finally returned to the position he should have been in—the mastermind behind every grand event.
In short, a saying began to circulate among the participating teams: when in doubt, find Shiler. Regardless of whether it's a game disc error, the camp catching fire, space anomalies in the original universe, alien invasion of the city, or even the trash can at your door being kicked over three times a week—don't ask, asking means Shiler did it.
All the answers to the fill-in-the-blank questions were guessed correctly in an extremely outrageous way.
Then they started thinking, since Shiler is so terrifying, is there any way to deal with him?
At this time, the victims who had experienced it personally stood up and provided everyone with a fourteen-character guiding principle—"Don't listen, don't look, don't feel, don't ask, don't answer, don't be curious."
Simply put, as long as you meet Shiler, no matter what you see from him, pretend you didn't see it. No matter what he says to you, pretend you didn't hear it. No matter what you feel around him, pretend it doesn't exist.
Don't ask him any questions, don't answer any questions he asks you, and most importantly, don't be curious about him.
The explosive speed of exponential growth finally reached a critical point after Shiler finished the previous game. As a result, in the following two games, all the teammates Shiler encountered were completely ignorant.
The most annoying thing is that the second game was a haunted script. A certain Thor saw a ghost and shouted "Odin is above!" and rushed up with a fire axe. When he saw Shiler, he shouted "Save me, Queen of Gods!" and ran away screaming.
Just like that, Shiler encountered an alternative version of American comic bullying: We have a super—cool party, there are many mentally ill patients and superheroes who need to vent their emotions, guess who we didn't invite?
End of Chapter
