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Chapter 3204: The Haze of Faraines (12)

~11 min read 2,061 words

Schiller has returned to the ground. He found a map of the village in the laboratory. Old Siltk marked some important locations, including his target Jeff's house. Schiller decided to go there and take a look.

He has been brooding over the curse in Old Siltk's mouth. If Jeff really mastered that curse and used this curse to summon the Deep Ones, then the effect of this curse is definitely not just summoning these half-human, half-fish monsters. This is not the whole of the disaster, but just some omens.

In order to figure out what is going on with this curse, Schiller must go to Jeff's house and take a look. He feels that this guy must have left some clues.

Walking on the road, Schiller suddenly feels that there are many fewer Deep Ones. He has walked two streets and hasn't run into any patrols, and there are some scorched tire marks at the turn of the street.

What is this? Are the Deep Ones playing go-karts because they are too idle?

Jeff's house is not very far from Siltk's house. Schiller arrived after walking for a while. This is just an ordinary two-story small building, looking very dilapidated, and may not have been renovated for decades.

After he walked in, he only found some plain daily necessities, but just at this time, he saw the light beam of the car lights shining over from the turn.

That direction is Siltk's house.

Schiller stood on the second floor for a while. The car stopped at the door, and he saw Old Siltk wearing a gas mask sitting in the driver's seat.

He knew this guy wasn't that simple; he didn't expect him to really run out.

Old Siltk also saw Schiller.

"You continue to stay here, great hero, I am going back to Sigertk." Old Siltk grinned and said: "The trouble that even the church can't solve is about to be staged all over the world. I have the things they want in my hands, and soon it will be their turn to beg me."

Schiller stood in front of the window and watched him silently.

He knows that Sigertk in Old Siltk's mouth is the place where the detective came from, seemingly the nearest town to here, at least it should be a city with an airport.

Schiller suddenly realized that the name of this city is somewhat similar to Old Siltk's name, basically only differing by one pronunciation. Is this the base camp of the Siltk family?

If this is the case, Old Siltk can be considered as a dragon entering the sea this time. On his own turf, even the church might not be able to do anything to him. No wonder he specifically came over to remind him.

Schiller guesses that Old Siltk has mastered information that the church does not know. It is possible that the technique of losing consciousness can immunize against madness, it is possible that it is information about that curse, or it is possible that it is the source of the Deep Ones.

In short, he feels that the church is a liar. They can only solve those troubles they deliberately released, but have no resistance to real disasters like the Deep Ones.

This means that the next era is another turbulent one, and he seems to have the certainty to go further with the chips in his hands.

In the chaotic era created by the previous church, Old Siltk made a fortune by relying on insurance business aimed at strange events. This time, he seems to feel that he will still succeed.

Even if this disaster is not controlled by anyone.

Schiller did not argue with him about anything, just watched his car go away. He knows very well that in the Cthulhu Mythos, knowing more means dying faster.

And people like Old Siltk who desperately want to use information asymmetry to make money will only feel that the information advantage they have is not enough, and go to explore more. Waiting for him is something more terrifying than death.

Schiller found a cellar in Jeff's house. This place stores feed for sheep, and also puts some souvenirs Jeff brought back from the sea, including an old ship's wheel, cloth with sailor suit patterns, a broken ship sail, and a large pile of nets tangled together.

A large pile of boxes is stacked in the corner, but what makes Schiller feel somewhat puzzled is that there is nothing in the boxes, but in another part of the room, the feed is stacked full, almost unable to be put down.

Schiller only saw a tiny bit of feed at the bottom of the topmost box, which seems to have been poured out recently.

Schiller immediately thought of that lost sheep.

Schiller moved all the boxes away, and then saw that the floor tiles directly below one of the boxes at the bottom seemed to be somewhat loose.

He pried open the floor tiles and found that the soil layer below was abnormally damp and emitted a strange smell, smelling like the smell of human rot.

Could there be human fragments buried under this?

Schiller thought about it, but still used a crowbar to start digging the soil, but soon, that rotten smell began to mix with some damp breath.

The bottom of the crowbar touched a soft thing.

It was not the touch of a human corpse, not so soft and sticky, but quite solid.

Schiller did not dare to touch it with his hands. He continued to dig down with the crowbar and then pried this thing out.

The moment he saw the cover of that book, Schiller was shocked and stood frozen on the spot, because "Water God Cthaya" was written on the cover of the book.

Why is it you, old man??!!

Schiller was really shocked, but shocked as he was, he retreated two meters away instantly, thinking if he pretended not to see it and buried the book back, would it be as if nothing had happened?

Anyone familiar with the Cthulhu Mythos must have heard of the "Necronomicon," which is also the most famous book. Schiller once wrote a fake "Necronomicon," but what he wrote was actually equivalent to a Cthulhu encyclopedia, and had nothing to do with the real "Necronomicon."

But as long as one has a certain understanding of the Cthulhu Mythos system, one must have heard of this "Water God Cthaya," because it records the horrors in major rivers, lakes, and water systems. As everyone knows, Cthulhu is sleeping in the ocean.

It clearly records methods of communicating with many authentic Great Old Ones, and even has summoning spells.

In tabletop games, this thing is called a TPK engine. Anyone who has put points into reading skills wants to read it, and those who have read it want to summon, and if they summon it, they definitely can't beat it, so naturally, they are dead as dead can be.

What is even more outrageous is that there is a spell in this thing that can directly summon an Outer God named Ibo-Ztull.

Many people, when stacking boxes with characters in the Cthulhu Mythos, make people feel that except for characters like Azathoth, Yog, and Black Goat, others are scum.

But in fact, at least in Lovecraft's world setting, the upper limit of human contact is basically the level of Great Old Ones. Even except for legendary investigators, most people are barely enough to deal with a Deep One, and Outer Gods are just pure background boards.

Don't be fooled by the many tabletop games where players fight Nyarlathotep in the heat of the moment; in reality, they aren't fighting the true form of Nyarlathotep at all, but rather some avatars, projections, or simply his kin.

Let's put it this way, the fantasy degree of the Hobbit setting is about enough to touch Cthulhu, and if you go higher, you have to find it in "Journey to the West."

But this broken book can directly summon an Outer God. Not to mention the success rate, the fact that he dared to write this spell on it already has a kind of beauty that ignores human life.

Speaking of this Ibo-Ztull, he is called the "Great Dark One," a humanoid demon god wearing a cloak, with countless breasts, and black bat-type wings.

Schiller recalled his information in his mind and suddenly remembered that this Outer God has a very special feature, which is that he uses his own blood as a weapon.

The "Necronomicon" also once recorded that as long as you say the spell to summon him, you can summon the blood of Ibo-Ztull. This blood can leave his body, devour souls, and suffocate people.

Only by hiding in water can one escape the fate of being drowned.

If the wanderer is also hidden in blood, is the overlap of the attributes of the two a bit too high?

But according to Old Siltk, these so-called strange things should all be made by the church to bluff people. Even if they really exist, they are a kind of man-made strange disaster and should have nothing to do with Outer Gods.

The church creates strange things for the purpose of reshuffling the world's forces, thereby winning a place for itself. It can be said that it is blinded by fame and fortune.

But what if someone really wants to borrow the shell to list?

The strange things created by humans to attract attention do have essential differences from the tragedies caused by Outer Gods, but in fact, if strange things are defaulted to phenomena that often appear in daily life, then are the disasters brought by some Outer Gods mixed in not so easy to distinguish?

Schiller realized that the situation of the church is probably more complicated than he imagined. These monsters that are surprisingly overlapping with some attributes of Outer Gods may not really be completely man-made disasters. The church has probably been infiltrated by cultists long ago.

But this is not a problem Schiller needs to consider now. He is hesitating whether to take this "Water God Cthaya."

This thing has no effect on Schiller because he doesn't intend to read it at all, let alone summon any Outer God. The main reason he wants to take this book is that he is afraid that this book will be picked up by others.

This cellar is not particularly hidden, and maybe someone can find it, especially Old Siltk. It looks like he has left, but what if he makes a comeback?

If he gets this book, it will be really troublesome.

Schiller guesses that the ancient book Jeff stole back then might be this "Latin File." This thing is very rare. There are only three copies in existence now, and two of them are still in the hands of private collectors. If this copy is successfully transported to the UK, it should be hidden in the British Museum, but unfortunately, it was intercepted by Jeff halfway.

This thing is very dangerous, but also very valuable. Assuming he can bring this book back to the church, he definitely has the capital to negotiate with the Pope, especially in the situation where the disaster has already broken out.

That is to say, even if he is really a traitor expelled and hunted by the church, he can also borrow the power of the church by relying on this book, which will definitely ruin Old Siltk's negotiation with the church.

After thinking about it, Schiller decided to take the book with him.

He didn't intend to really give the book to anyone. Destroying this thing is the best choice, but before that, he must let this book exert its greatest value, the value other than summoning Outer Gods.

Having found this thing, Schiller no longer dared to stay in the village.

Although the Deep Ones are troublesome, they are far from reaching the level of destroying the world, but the appearance of "Water God Cthaya" and the appearance of a way to directly talk to Great Old Ones mean that this disaster will never only affect a small village and port.

Schiller looks at the map and decides to go to the important buildings in the village as soon as possible. ===== CHAPTER 3205 =====

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End of Chapter

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