Chapter 4665: Desperate Escape (44)
The atmosphere became scorching. There was no lack of heroes who could break through to here, and they didn't lack the courage to sacrifice. But precisely because of this, who should sacrifice became a problem.
The current situation was that because the chain's descending speed was too fast, the gap was only enough for people to extend their hands to touch the chain, but not enough to retract them. As long as you reach out to touch the chain, you will be cut off 100%.
They had also tried to use crowbars and the like to reach, but the time was still not enough, only a little better than using hands, at most cutting off a hand, rather than the whole arm.
But in this situation, cutting off a hand and cutting off an arm made no difference. This degree of injury would inevitably lead to excessive blood loss, basically saying goodbye to the last level.
Everyone had also thought about the possibility of the organizer misleading them, but after some reasoning, they found that this seemed to be the only solution to this problem. It must be to let a key fall first, let a group leave, before it was possible to find a solution elsewhere.
They first fell into an internal argument, that is, if their group came to sacrifice, then who would extend their arm. The answers of some groups were unquestionable, such as Thor and Loki's group. Loki had little say in this situation, and he could only try his best to persuade Thor not to let their group sacrifice.
Loki was still very optimistic, there were many heroes among the players, it might not be their turn. If it really was their turn, Thor finished the key, and exited immediately at that moment, it shouldn't be cut off.
Many groups also planned this way, anyway, after being cut, it was basically impossible to complete the last level, so it was better to exit forcibly after getting the key down, and suffer less.
It wasn't difficult to time this point, after all, one person could reach out to reach, and the other could stare at the realm panel. Exit forcibly the moment the key fell, the blades couldn't chase to the base to kill.
"I'll come," Pamela shouted, "We didn't plan to win anyway, just came to play. Playing to here is not bad, if the key falls, we'll exit forcibly."
Harley didn't express any objection, obviously she had already had enough fun. Chasing to the last level, it was impossible to have more organizers for her to kill, and it didn't matter if she exited now.
"Let us come," Charles said, "The two of us almost didn't take shortcuts, all passed according to the normal process, but I suspect the difficulty of the last level will be very great, following the normal process might be very difficult, and the chance of passing is very small. Since so, it's better to exit this level."
"Forget it," Thor interjected, "I'm busy with government affairs, in a hurry to go back to handle official business, end early, let me come."
Just as the three of them were stating their reasons for sacrifice, a voice raised an objection: "The one who should sacrifice is not us."
They all looked up at the top. Anatoli's figure stood in front of the patio, and he also looked up. He stared at the organizer wearing a tiger mask and said: "The one who should really make a sacrifice for this level is you, Mr. Tiger. Don't you think so?"
"Why should I think so?" Stark shook his head like a rattle, "Don't think about letting me extend my arm, I definitely won't do that."
Originally, there was no scene of Stark being chased in the plot, so he didn't have lines, and he didn't have any role-playing awareness. However, he happened to be the only pure natural and pollution-free big capitalist among all level designers. He didn't need to play at all, and his true colors were already the peak of performance.
"Why should I sacrifice for you people?" Stark said mockingly, "What benefits can you bring me? You just wanted to kill me..."
"Then why don't you say why we wanted to kill you?" Thor really couldn't stand his shamelessness, "You do this kind of cruel thing, and kidnap us all here to play games with you, shouldn't you be killed?"
"Being able to experience the mechanism I designed in person is your honor." Stark's voice echoed in the patio, "And even if you want revenge, you can't blame all this on me. Besides, since you already know that I am not in the same group as you, how can you expect me to sacrifice for you?"
"This is just giving you a chance," Anatoli's tone was still calm, "The only chance to save you from the image of a failed stray dog."
"What did you say? Who is a stray dog?!" Stark immediately raised his voice, "It's clearly you who were embarrassed by the mechanism I designed!"
"I'm afraid you are very wrong, Mr. Tiger." Anatoli said in a deep voice, "Judging from my experience along the way, the mechanism you designed is a complete failure. What you embody through them is only superficial and vulgar, not even vicious enough."
Anatoli had a magic when speaking. He always made people easier to understand what he was saying through the ups and downs of his tone and the emphasis on some words, and would focus on what he said, and even couldn't filter out the parts he didn't want to hear. This could be said to be a talent, but it was also related to his rich professional experience.
Language is a medium for communicating with people, and language expression ability represents a person's communication ability. Expressing oneself is simple, but how to make others listen to oneself is very difficult. This can only be achieved by changing the way of language expression, and Anatoli had already studied a set of methods unique to him, making people have no way to ignore his words.
"Do you think you can make me surrender by using reverse psychology?" Stark's disdainful voice came through, "I won't listen to your nonsense."
"I am not using reverse psychology," Anatoly said, "I am simply commenting truthfully. After you hear my explanation, you will know why I said that."
"It's not hard to see that many of the previous mechanisms were not designed by you alone. Someone put forward some ideas, someone provided you with ideas. However, the concepts they put forward were mostly abstract, such as telling you some game theory, or psychological phenomena, and you designed mechanisms to realize their malice."
"For example, you think you can bury traps in the door, let those who are not careful observe pay the price, so you made a trigger device, let the mechanism in the door shoot steel needles. Someone thinks that the psychological game of whether to donate blood based on the order is also interesting, so you made a balance to convey the content and purpose of the level."
"Admittedly, this really can't blame you entirely, because besides you, many people provided ideas. If everything is vulgar, you don't seem to bear all the responsibility. However, just for the part you completed, it is also quite superficial."
"Everything you did in the level is like a topic essay, and the vast majority of essays in this world are topic-based, naturally there are good and bad. People who complain that the topic is too narrow or the topic doesn't suit their wishes because they can't write well are essentially not talented enough."
"To be bold, all creation in this world is topic creation, but some people are titled by others, and some people title themselves. A good creator already sets a framework for himself when he has an idea. His restraint on the main content is precisely the key to achieving a good work. The shackles on the dancer are part of the artistry itself. For talented and gifted creators, this is not a shackle, but fuel."
"Although I have never met you, I can see from your works that you think secular laws and morality are your shackles, obstacles that prevent you from completing greater causes and prevent your talent from being known by more people. But I think, precisely these restrictions saved you, this covered up your superficiality and incompetence. If shackles are the only things left on you, then what you should do most is to wear them well, instead of having to take them off, letting all the audience see your ugly and bloated body due to desire. That is not art, but more like the retribution they believe in."
"Desire is precisely the key point I want to talk about. You are a person who has never defeated your own desires. Whatever you crave at this moment, you design whatever. No need for philosophical thinking, no need for artistry, you only need the shortest and most direct stimulation, only following the pleasure brought by the satisfaction of the most primitive desires."
"Whether it's the balance room, the steel needle room, or the later cage and ring mechanism. Everything you designed is placed in the very center, the most conspicuous place, and there is nothing else besides that, as if saying 'Come look at me, you can only look at me'."
"When you put yourself infinitely large, everything else becomes very small. Whether it's philosophical thinking or artistic expression, they are all destroyed in your endlessly magnified self-expression."
"If I were to give an example, I would probably say that you are the kind of person who magnifies the trophy of a football match a thousand times, puts it in the center of the football field, and then tells the audience 'This is everything'. No confrontation, no game, only what you think is the 'best result'. You will call this 'good for everyone', but in fact, you just hope that people will cheer for your work."
"You are simply contradictory!" Stark said, "Precisely because I used mechanisms to make them injured and bleed, they have the opportunity to show their personality and some relationships between them. They have the opportunity to present wonderful performances. If there were no mechanisms I designed, where would these come from?"
"But if all the level links were changed to magic operation, what would be the difference?" Anatoli asked, "Change the balance to a crystal ball, as long as enough blood is poured into the crystal ball, the ceiling with crystal spikes will float due to magic, what is the difference between this and the current performance?"
Others also started to think about this question, and then they found that it seemed there was really no difference. That is, changing the style of the surrounding environment, and changing the skin for various equipment.
Even, magic might be more reliable. Because not many people participating in the game understand magic, and it is relatively difficult to want to destroy some structures of magic. And magic wins by being invisible, making you want to destroy but not knowing where to destroy.
As Anatoli said, remove the balance and change it to a floating magic structure, then the balance wouldn't break at all, because there wouldn't be anything there. Wanting to jam with a support structure is nonsense, instead, it would make the level run more smoothly.
Before, they were all busy clearing the level, and didn't think carefully. Or rather, most of what they thought about was the bottom-level thinking of the level, that is, the game and psychological link. Obviously, they thought that just from this level, the level's standard was not bad, the difficulty was moderate, thrilling, and the positive feedback was quite sufficient.
But the problem is, this has nothing to do with the design of the mechanism itself. Using the same game principle, changing to any way to show it, the effect is the same.
Even, even the part of injury and bleeding can be replaced. Change the blood that needs to be offered into some unique items, change the danger brought by the passage of time into deducting some kind of currency, everyone will still play happily. Because this is the charm of the game itself, not in how its appearance changes.
What about the mechanism part? In a mechanism escape room, where is the charm brought by the mechanism? ===== CHAPTER 4666 =====
End of Chapter
