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Chapter 4748: X-Empire: Rebirth (Part 29)

~12 min read 2,224 words

Regarding the fact that they were classified as chimpanzees, the mutants didn't care at all. You have to know, mutants had been bullied to the bottom before, let alone chimpanzees, what vicious words hadn't been used on them. But now as long as they admit they are chimpanzees, they can successfully drag those who scold them into the water, making them also a group of wild beasts who can only be furious, thinking about it, it's still quite cool.

If mutants are chimpanzees, then everyone who cares about them is a fool who throws shit at each other with chimpanzees. As long as you can put down international observation and fight three hundred rounds with a group of rare wild animals, then mutants will naturally not hesitate to respond, and they want to see who can throw shit better.

Under such circumstances, Europe was also disgusted and had no tricks. After all, they consider themselves old-world nobles, looking at the United States as savages without rules, if they really fight with this group of chimpanzees, it would be losing both inside and outside, and they could only give up helplessly.

Just like this, the United States caught fire internally, Europe didn't dare to enter the field, and basically the entire Western world was beaten down. They also got a lot of aid from China and Wakanda, and the entire Krakoa Island didn't catch its breath in one go, but like hitting a super soldier serum, it rushed up.

Ship after ship of materials were transported. Later, ordinary porters couldn't satisfy the mutants' needs, and even letting mutants like Magneto go up couldn't move them, so they could only enable Stark's armor army.

If you want to store materials, you must have a warehouse. In addition to the caves under the volcano, there are also very complex cave systems under the entire Krakoa Island, which can be used as underground warehouses after a little renovation, and a lot of fresh food can be stored directly in the deep sea by Namor, which is convenient and can keep warm.

Immediately following was large-scale construction, first building a dual-use pier for military trade, and then starting to build ships and throw dumplings. Mutants don't really need warships, but need cruise ships for trade. It's good that building merchant ships is relatively simple, basically just making a shell and running it.

For ordinary people, large cargo ships are just cargo ships, and it's impossible for anyone to use this kind of ship as a warship. Because on the one hand, it runs too slowly, and on the other hand, it has no defensive power, and it can't deal with that kind of pirate with small boats, and the crew can only hide in the escape capsule, letting them rob the goods. It can be seen that this ship can only be used for commercial purposes.

So when Krakoa Island started large-scale manufacturing of heavy cargo ships, it didn't attract the attention of many countries. In their view, mutants building this kind of thing is nothing more than wanting to pull more goods, taking advantage of the humanitarian aid state to get more from other countries. But they ignored a serious problem, that is, mutants themselves are weapons.

Whether the ship runs fast or not is not important, they can drag the ship and run; no defense is not a big deal, they can directly use magnetic shields; not loading weapons is not a big deal at all, just jump and board directly. Who can withstand the mutants of Alpha-level?

That is to say, these cargo ships built in a hurry are actually the warships of Krakoa Island. The reaction of other countries was just a little bit slow, and Krakoa Island was directly fully armed. Not only were there slightly smaller cruisers, but aircraft carriers were also built.

It's very laborious for ordinary countries to build an aircraft carrier. First, they have to build an engine, considering the range; secondly, the deck design, and the technology to eject planes; thirdly, the aircraft carrier formation must have escort ships, only having an aircraft carrier is completely a living target. In short, the aircraft carrier formation is something only big countries can afford to play, and small countries can't even think about it.

However, Krakoa's aircraft carrier formation is much simpler. First, build a super cargo ship, which is the kind of giant ocean-going cargo ship whose deck area catches up with several football fields; then make a few small cargo ships, which don't need anything, as long as they can be opened.

Immediately following, arrange for mutants like Polaris to be the aircraft carrier engine, dragging the aircraft carrier to run wildly on the sea at a speed of 60 knots; then arrange for mutants like Pyro to be the main gun, bombing wherever it is wrong; immediately following, arrange for mutants like Havok and Sunspot to act as fighter planes, and there is no need for ejection, just fly directly. A perfect aircraft carrier is made, purely human-driven, and it takes two hamburgers to cruise around the Earth.

This thing can also pull goods. After buying things somewhere, you don't need other ships to pick them up, just pull them and leave, and the practicality is full.

Better yet, there is no maintenance burden at all. These ships are basically a bunch of iron shells forced together, and the engine inside is basically a decoration, all relying on mutants to pedal. Basically, it pays for itself after one trip, and there is no need for maintenance, and if there is a problem, let Magneto pinch it and melt it.

If it is said that what all countries are running on the sea now are high-speed rails, at least they must be trains, then mutants are completely donkey carts. The most technical content is the two donkeys in front, not the wooden carriage behind. But biased, mutants are nuclear-powered donkeys, pulling fast and can kick people, rampant on the ocean, no one dares to provoke.

After making a few trips, the mutants got a taste of the benefits. Because when passing through areas infested with pirates, there were many ordinary merchant ships that sought their help to be escorted through. They also happened to save some cargo ships that had been boarded by pirates; the other party was not only grateful but also provided some food and such as a thank-you gift.

There was even one time, three cargo ships were blocked in a certain strait, and they couldn't pass no matter what. This is not entirely a pirate problem, but also because the local conflict is too intense. The boss was anxious, gritted his teeth and stomped his feet, and gave the mutants a sum of money, as long as the mutants could bring the ships out, anything would be fine.

This is completely a small matter for mutants. Which regional conflict dares to provoke them? Even if the other party is bold, they can't beat them. Even if they really can't beat them, they can shake Atlantis. Who dares to provoke the sea race in the sea? Just get hit by a water arrow and be honest.

So they took that fleet and easily passed the strait. This made other ships trapped in the strait anxious, and the bosses were also powerful. In just a few days, mutants earned millions of dollars, and this money is really easy to earn.

In fact, the most important thing on the cargo ship is not the goods, but the crew. Relatively formal companies have signed contracts, and if the ship sinks in a certain place, the death compensation for employees is a large sum of money, which is more expensive than goods. And once there is a human life, the company itself may be sued, and if the lawsuit cannot be handled, someone will have to go to jail.

So most large cargo ships have shelters. The training received by employees is also, once encountering pirates, don't fight them, just drill into the shelter, let the pirates take whatever they want, as long as people don't have problems, otherwise it will be troublesome.

Based on this principle, many bosses said that as long as mutants can bring people out, they can take all the goods. At most, it's a white run, large international trading companies can afford this loss, and if they use goods to offset debts, it's also relatively cost-effective.

At first, mutants accepted everything, because they were indeed short of various materials. However, after the materials were relatively sufficient later, they picked and collected, and then collected some money to mean it.

The reason why they don't collect more is to earn a reputation. This move also indeed enhanced the reputation of mutants internationally, and even some sailors regarded them as sea gods. Don't care whether you spend money or not, the money spent by the company is the company's, and the life saved is your own, most people are clear-headed.

Especially mutants like Storm, one shot is a change in the world, living like a sea god descending. Not to mention that there is a true sea god Namor, whose several shots have won many supporters for him, and even Atlantis has become famous among sailors.

Mutants are rampant in the ocean, and naturally some people are not used to it, the first to bear the brunt is the U. S. aircraft carrier formation, after all, it was them who were rampant in the ocean before.

In fact, the United States has almost always had unlimited sea power, except for the internal seas of individual countries, and not even all of them, even the relatively outer ones, the U. S. formation is also free to come and go, and no one can do anything about them.

However, the appearance of the mutant fleet completely overturned this situation. Because they are the ones who really want to go wherever they want, the magnetic field shielding is turned on, and any radar can't show their position. Not to mention the edge of the internal sea, even the core position, and even the internal sea bay they can go to, is a real ghost ship fleet.

Precisely because of this, they just collided with the U. S. aircraft carrier fleet on the Pacific Ocean. Of course, they didn't collide directly, but being a few nautical miles apart is equivalent to colliding. Fortunately, the mutants braked quickly, otherwise they would have opened to the face of the U. S. aircraft carrier.

The moment they appeared from the radar, the entire U. S. aircraft carrier formation was only a little bit away from a heart attack. What is the difference between this and meeting a ghost in broad daylight?

However, they have already met, and they have already reached the firing distance, so it won't work if they don't fight. Immediately prepare to eject the plane, but it is precisely because it is too close that the mutant slapped it up.

First, a magnetic storm destroyed the radar, making the opposite side blind; immediately following, Storm summoned a typhoon on the spot, creating weather conditions where the plane could not take off; immediately following, Namor caused waves, making the ship unable to leave steadily, completely trapping the formation.

Of course, they also know the measure, didn't really fire, just trapped the other party, and then started to hold the emperor to order the princes, contacting the United States to prepare to negotiate conditions.

In fact, through the local Iron Man's tossing, the sanctions decree is dead in name only. Although it has not been completely withdrawn, it has already existed in name only, and trade has returned to normal. However, the United States has never recognized normal diplomatic relations with Krakoa, and has also created many invisible pressures, leading to many things not going well.

Logically speaking, it is not necessary to have diplomacy with them, but mutants just can't swallow this breath. Not slapping the culprit of this sanction, the mutants' grievance is not in vain?

Because most mutants feel that the volcanic eruption incident was done by U. S. agents, not pulling some wool from them, their grievance is not in vain?

After patrolling the ocean for so many days, they finally caught the other party's pigtail, and they must justly blackmail them until they lose their pants.

Biased, the United States really can only talk. Because the formation has been controlled, they have no power to fight back, and the mutants are furious, completely possible to sink them into the sea. Once the aircraft carrier formation is completely annihilated, the U. S. maritime hegemony will be completely declared over.

All hegemony is public opinion hegemony, and vice versa. The public opinion hegemony that has been constructed has great inertia, no matter how much the actual strength has regressed, as long as the invincible image is maintained, hegemony can still be maintained.

And once the invincible image is broken, public opinion hegemony cannot be maintained, then immediately, all other hegemonies will be affected, and even completely defeated. So, victory and the stalemate of confrontation are acceptable, and even slightly losing a little can be wiped out by public opinion propaganda. But a disastrous defeat that public opinion cannot correct is absolutely not allowed. ===== CHAPTER 4749 =====

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