Prev
Ch. 4788 / 503895%
Next

Chapter 4788

~9 min read 1,618 words

Arkham Batman also has his own exclusive background music. Whether to say it or not, the music composed by Doctor Manhattan is still quite fitting. When hunting ghosts, violin music is played, but when it comes to Arkham Batman, it is deeper cello and bassoon, with a touch of melancholic gothic tone—more like a slowly approaching horror than tension.

The previous hunting music could even stir up Arkham Batman's inner tension, so he imitated it, wanting to use the ghosts' background music to shape his own terrifying image. Unfortunately, he chose the wrong target—Lucifer completely ignores him.

"I warn you not to come over." Lucifer even tried to negotiate with him, "You also know I have a skill that pins you in place. If you come over, I'll hold you here and then saunter past you. For an invincible Batman, that's a bit embarrassing, right?"

Arkham Batman didn't know how to respond for a moment. Lucifer plays this game with no immersion at all—he didn't put himself in the role of a tense fugitive gambler, nor did he treat Arkham Batman as a new character; he's still stuck in the same old routine.

When the agent arrived, he saw exactly this scene. To be honest, his shot didn't save Lucifer—it saved Arkham Batman, who was still deciding whether to give Lucifer a piece of his mind—he now has no choice but to catch these two flies.

And this was exactly what the agent wanted. The agent fired, Lucifer turned and ran, darting into a nearby private room, passing through the door from that room to here, appearing behind the agent.

The agent whispered to him: "Later, we'll alternate using skills to hold him together."

Lucifer actually still doesn't understand the plan, but anyway he's bored with nothing to do, has no plan of his own, so following Shiler's plan is fine.

Arkham Batman isn't made of clay—these two daring to provoke him face-to-face must be taught a lesson. So he walked straight over here. Don't look at the presidential suit lacking combat skills, but every ghost has a basic attack. Arkham Batman not wielding a knife doesn't mean he can't attack—being chased up still means getting cut.

But unexpectedly, the agent didn't run—he just waited there for Arkham Batman to catch up, until the background music started.

The agent, playing this game for the first time, was startled—how is there still music interference?

He didn't think this was artistic atmosphere creation; he only felt the sound would affect his hearing of footsteps. Fortunately, the moment the background music started, he could use the ejection launch. The agent almost "whooshed" out, vanishing from Arkham Batman's sight in an instant.

The agent, Lucifer, and Arkham Batman were all stunned.

"Are you firing missiles here? Is this speed a bit too fast—you've got afterimages! If this skill lasted a bit longer, you could go from the casino's front door, circle the Earth, and come back through the back door."

The agent himself was also shocked. He indeed didn't expect double speed to be this exaggerated, and the skill seems to auto-avoid obstacles. Just now, because it was too fast, he didn't react in time and nearly hit a wall, but instinctively turned and went down the stairs—without hitting anything.

Seeing the agent disappear, Lucifer turned and flung a control skill at Arkham Batman, running toward Shiler's direction, shouting all the while, oblivious to danger: "Wait for me!"

"Keep it down." The agent told him, "Is this casino yours?"

"Why can't I make noise?" Lucifer said, "Aren't you just trying to lure him over?"

The agent was speechless. Originally, he wanted to kite Arkham Batman with near-and-far movements, but the skill launch made him overshoot—he really had to shout to lure Arkham Batman over.

But Arkham Batman isn't stupid. As soon as he gets close, the agent shoots off like a missile—clearly the opponent's skill. With such a speed boost, why would Arkham Batman bother chasing him?

Lucifer this soft persimmon can't be squeezed anymore. Superman has ranged attacks, Mat's mapping ability is strong and hard to find—remaining soft targets are only greed.

Arkham Batman used the mapping skill again, highlighting active gambling facilities—he found two in use, one on the third floor, one on the fourth. So he decided to go up and check.

After reaching the third floor, Arkham Batman didn't rush to manipulate odds. Greed is very cunning and highly sensitive to probability. He couldn't let Greed discover his ability to manipulate odds, or else might be reverse-calculated—must strike at the critical moment. For now, just disturb him a bit so he has no time to develop.

Arkham Batman walked toward that direction. This is a lounge area with many sofas, but no lighting—only the faint glow of green emergency exit signs, plus the emergency lights on the gambling tables.

As soon as Arkham Batman's silhouette appeared outside the door, Greed turned his head. Seeing Arkham Batman, Greed instinctively stepped back—obviously sharing the agent's sentiment: who designed such a buffed Batman?

But the next second, Greed turned to look at the gambling table. This is a big/small dice game, dice spinning on the table, his chips already placed. Retrieving chips requires operating the facility—those two seconds are enough for Batman to chop him into mince, but if he runs now, he can't get his chips back.

Greed is greedy precisely because he can easily be defeated by his own greed, unhesitatingly choosing money over life—even if facing a terrifyingly huge Batman.

Greed swallowed, then actually stood firm at the gambling table. Arkham Batman almost laughed in anger.

When he lost that round, he also summarized: felt the hunter was intentionally using environment to create horror atmosphere, generating great tension and oppression for the exorcist side—even including Black Widow's wrong choice, all were forced errors. This is also a good method for ghosts to survive early game.

Actually, early-game hunting wasn't that strong. Originally thought his slow approach was cat-and-mouse, but now it seems due to low initial speed and poor visibility, unable to accurately lock or hunt targets—hence the sluggish performance.

But he skillfully used his image and movements to give players tension, making them spend vast energy dodging pursuit instead of seeking seals—undoubtedly a clever tactic.

Arkham Batman also wanted to use this tactic, having discovered his first suit is relatively weak. Hunter's first suit lacks vision, speed, and blade-wiping—all slow; Arkham Batman's first suit lacks offensive skills, can't strike quickly to bind gamblers by law. So Arkham adopted Hunter's horror atmosphere method, trying to force gamblers into self-disarray.

But looking at the opponents he faced: the first soft target, Superman, fired a Lei Ting thunder ray—barely missed breaking his Batman armor. This isn't a control skill—it's pure attack. Ghosts don't die, but they can be injured or weakened—if hit head-on, who gets bound by law is uncertain.

The second soft target, Lucifer, completely refuses to roleplay—says he's not cheating, but Arkham Batman feels his vision is still filled with code, feeling zero atmosphere, let alone fleeing from fear.

The third soft target runs on "money over life." Others fear him, he's greedy. Clearly, Greed fears Batman a little, but this fear can't overcome his greed—he's easily controlled by desire, ghosts nearly sticking to his face and still not running. He'd rather die in splendor than live in rags.

Arkham Batman could only comfort himself—this is exactly the strong opponent he carefully selected—and walked toward Greed.

Arkham Batman guessed right—actually, Greed is the biggest soft target, because all three of his skills are operational, with no escape or control skills—meaning when facing ghosts, he has zero counterplay.

As Arkham Batman approached, Greed just stood by the table. Arkham Batman came to the table edge, raised his hand to chop, then realized his blade wasn't long enough—he couldn't slash Greed across the table.

So he thought to go around from the table side—he circled Greed, who circled back; he went left, Greed went right; he went right, Greed went left—two people began circling the table.

The indoor atmosphere turned awkward, as both realized simultaneously: the opponent might be a paper tiger. Opponent's skills lack strong control or acceleration—otherwise they'd have used them already.

"I say." Greed suddenly spoke, "Coming to find me isn't a good idea. I can keep you company here all day."

Arkham Batman doesn't doubt his words, but he doesn't care—because he can remotely control win rate. Seems like Greed is stalling him, but how isn't it him stalling Greed?

He's dealt with Greed before—very clear that letting this guy develop unseen would likely hand the whole casino to him. He could also stay with Greed all day here—then Greed would have no time to operate.

On the gamblers' side, only Greed handles operations—if he's stalled, their economy can't rise. But if Arkham Batman is stalled, he can still remotely control win rate, earn points, and let gamblers complete seals to unlock another suit—this is pure profit, no loss.

Arkham Batman glanced at the chips beside the table—felt his timing to come up was perfect. Those chips likely number over a dozen—besides initial issue, possibly from teammates or loot. Greed went all-in, definitely won't abandon this early capital—so Arkham Batman can keep stalling him here, preventing gambler team development.

Watching Arkham Batman leisurely circle the table with him, Greed knew what he was planning—but as Arkham Batman thought, he couldn't abandon this round's chips, so he could only keep circling with him.

Only Greed was puzzled. Does Arkham Batman think his teammates won't develop outside? Or does he master some key skill, thinking others' development wouldn't threaten him, so he'd rather waste time here with him?

◈

End of Chapter

Prev
Ch. 4788 / 503895%
Next
Prev
Ch. 4788 / 503895%
Next