Chapter 1190: Attribute‑only Chapter, Skip If You Don
Attribute‑only chapter, skip if you don't like it.
(Not counted toward today's update word count; the word count will be updated tonight.)
(Small story: the author records the protagonist's info, equipment changes, etc., in the phone's notes right away. Tonight, half‑asleep, while calculating equipment attributes, half of it was deleted, only a small portion left, and couldn't retrieve it because the whole text wasn't fully deleted; there's no history deletion unless the whole text is deleted. After contacting phone support, they said there's no history backup; the new save overwrote the old. The author's world collapsed!!)
(This is the data I painstakingly retrieved from past content all afternoon and re‑tallied; if there are errors or anything I missed, feel free to point them out.)
……
(Cub Lion, Lion Tooth Knight, Male Lion, Fierce Lion, Awakening Lion, Lion King)
Nickname: Mo Wen Qianchen
Profession: Awakening Lion
(Level 10 dedicated +10 Constitution)
(Level 40 Second Rebirth: Strength +40, Constitution +40, HP +500)
(Level 60 Third Rebirth: Strength +100, Constitution +100, HP +1000)
(Level 80 Fourth Rebirth: Strength +800, Constitution +800, HP +8000)
(Level 100 Fifth Rebirth: Lion King)
(Guild attribute: Tier 4 guild, 30 all attributes)
Level: 83
Attack: 18270
Defense (Magic/Physical): 18270
HP: 145520
Hunger: // (setting ignored)
Battle Intent: 0/100 (Warrior Rage, Assassin Kill Intent)
Strength: 5733 (Protagonist's base attribute not consumed)
Intelligence: 1031
Constitution: 7409
Spirit: 1031
Agility: 1931
Initial Talent:
Knight template: 2% immunity, after class change 4% damage immunity (Defensive Knight increased to 6% immunity)
Lion Knight: attack‑defense balance, attack and defense take the higher value and sync automatically.
Skills:
Heroic Strike: 70% damage + 2 attacks, hidden effect draws aggro, Cooldown: 10 s, Cost: 5 Battle Intent.
Fang: 240% damage, Cooldown: 15 s, Cost: 5 Battle Intent
Lion Hunt: upon activation, agility syncs with attack‑defense balance values, Duration 5 minutes, Cooldown: 120 minutes, No cost.
Taunt: greatly draws monster aggro, forces true damage –1, Cooldown: 5 s, No cost.
Shield Strike: 170% defense value damage, chance to stun, Cooldown 15 s, Cost: 10 Battle Intent.
Lion Roar: dispel control. Reduces target defense in an area (≈5%, toughness resistance), Cooldown: 300 s. No cost.
Defensive Stance: raise shield to defend, movement speed reduced 40%, front damage immunity 30%, duration unlimited, after release cooldown 15 s (knock‑back, launch, stun and other control states will cancel the skill)
Note: Defensive Knight further enhances skill effects (damage immunity only applies to the front).
Shield Rush:
Rush target, shield lightly knocks back, 110% defense value, Cooldown 30 s, No cost.
Deadly Lion Fang: 280% damage (weak point 380%, increases chance to trigger lethal attack), chance to cause Rend effect, hits weak point with 100% Rend.
(Rend: 5 s, causes bleeding, suppresses healing,) Cooldown 30 s, Cost: 20 Battle Intent
Lion Tail Whip (Passive): when hit from behind, 50% chance to retaliate with a 180% damage counter‑strike.
Constrained Blade: 160% damage, slow, Duration 5 s, Cooldown: 30 s, Cost: 15 Battle Intent
Male Lion Body (Passive): physical/magic defense syncs with Lion King Stance.
Awakening Lion Charge: 200% damage, dash forward, Cooldown 60 s.
Lion's Fury: irritable male lion, Dominant Body! Attack‑defense balance values increase 30% (adds 30% to attack and defense), Duration 3 minutes, Cooldown 300 minutes.
Thirsty Blood Hunt: 350% damage, skill ignores 30% defense, adds 50% lifesteal. Cooldown 45 s.
Lion King Stance (Passive): undead, forced blood lock, 5 seconds. Within 5 seconds gain 50% lifesteal, 50% attack and defense increase (adds), restore all personal skill cooldowns, equipment‑attached skills do not recover.
Domineering Fierce Lion: 500% damage, reduces target's attack and defense by 10% (toughness reduction) for 5 minutes, Cooldown 10 minutes, Cost: 50 Battle Intent.
Fierce Lion Pressure: 380% damage, 5 seconds silence, Cooldown 120 seconds, Cost: 10 Battle Intent.
Execution Skill: Hunting (Passive): when attacking a target with HP below 10%, chance to instantly slay! For bosses the trigger chance is greatly reduced; higher‑rank bosses have lower trigger probability.
Awakening Lion Roar: Power: 100%–1000%, Area: 30×30–300×300? (depends on Battle Intent cost, 10–100), Cooldown 30–300 seconds!
Hidden Skill:
War Rhythm: adds extra damage equal to 5% of HP, Duration 3 minutes, Cooldown 120 minutes.
Armor-breaking Slash: 80% armor reduction, chance to cause easy damage, Duration 20 s, Cooldown 60 minutes. (Does not stack with other armor‑debuffs)
Red Flame Lion: 30% of attack converted to fire‑type magical damage.
Violent Aura: 100×100 area, within the area allied units riding (Furious Lion) (including the user), greatly increase critical chance, Duration 5 minutes. Cooldown: 30 minutes
Combined Attack Skills:
Soaring Dragon Flame! Human‑Pet Combo!
Bound pet: Suanni.
Condition: Pet Suanni is in battle state, mission activates the Flaming Lion skill.
Effect: 50×50 area, 500-range straight-line damage.
Fire damage equal to 444% of the sum of character and pet attack.
Cooldown: 6 hours.
Equipment skill:
Weapon: (Divine Thunder Magic Light), Demon God Lightning, 30×30 area, 800% of attack and defense sum adaptive damage.
Shield: (Victory Song), Command: 50×50 allies gain 10% attack and defense… Sure Victory: Command effect increased 10%, range increased tenfold… Triumph: Barrier, 100×100, defense synchronized with holder, durability holder's max HP multiplied by 10, lasts 10 minutes, 180‑minute cooldown.
Helmet: (Skeleton Dragon Head), Divine Dragon Sight, marks target position, 100% determines weak point, one‑hit! Cooldown 10 minutes.
Armor: (Colossus Battle Armor), Colossus passive, toughness! and possesses size suppression!
Gauntlets: (Black Rock, Refined Steel Arm Guard), heavy, attack speed -5%, each strike has a probability to break the technique.
Leg armor: (Guardian's Leg Armor), front Shield Raise grants an additional 20% damage mitigation.
Shoes: (Plague Step), leaves plague footprints for 5 seconds; passing grants +20% movement speed; hostile targets have a chance to be poisoned.
Special: (Honor Symbol), Falling Demon Body, activates +30% attack and defense, loses 1% HP per second, normal healing methods fail.
Necklace: Golden Dragon Tooth pendant, counterfeit. Golden Dragon body, damage reduction +20%, damage +20%, lasts 2 minutes, cooldown 600 minutes.
Ring 1: Mysterious Dao Ring. Level 1 (18/49),
Ring 2: Devil's Pact (Six-colored),
Accessory 1: Magic Snake Tooth, Magic Snake Venom: 5‑second Forbidden Healing, HP loss. Cooldown 300 s.
Accessory 2: Demon Spirit Pendant, Demon Spirit Pain Strike, HP‑percentage true damage… Demon Spirit Body, upon death transforms into a Demon Spirit for one minute, true damage fixed at 1000, +1000 per level above, fixed 100 for those higher than self. Cooldown 600 minutes.
Equipment:
Weapon:
Divine Thunder Magic Light (Three-colored Divine Artifact) (upgraded version)
Attack: 700+100
Additional: Strength +200+200
Additional: Constitution +200+200
Additional: HP +2000+2000
Additional: Armor Break
Additional: Piercing Magic
Divinity 1: Mastery
Divinity 2: Magic Break
Divinity 3: Demon God Lightning
Level: 50+10
Category: Two‑handed polearm
Description: Iron Hammer Dwarf Master forged in Chi Yan City as a divine artifact.
Armor Break (passive): ignores 30% of armor.
Piercing Magic (passive): ignores 30% of magical defense.
Mastery (passive): Single-Dual Mastery / level requirement -10.
Magic Break (passive): attacks have a 20% chance to directly break magic.
Demon God Lightning (active): harness Divine Thunder to unleash magic light, annihilating all.
Deals 30×30 area 800% of attack and defense sum magic/physical (adaptive) damage.
Cooldown: 12 hours
Shield:
Victory Song (Three-colored)
Defense: 800
Magic Defense: 800
Additional: Defense +600
Additional: Magic Defense +600
Additional: Constitution +500
Additional: Strength +500
Additional: HP +8000
Divinity: Command
Divinity: Sure Victory
Divinity: Triumph
Level: 65
Category: Shield
Description: It allows you to return in triumph.
Command (passive): allies within 50×50 gain 10% attack and defense; to lead a team to victory, one must be a strong leader.
Sure Victory (active): boost morale, uphold the belief of inevitable victory, command effect increased 10%, coverage area increased tenfold.
Duration: 5 minutes.
Cooldown: 60 minutes
Triumph (active, barrier): guarantees you can return in triumph, repels enemies in the wild, creates a 100×100 barrier that blocks all damage from outside the barrier.
Barrier Defense: Synchronized Holder
Barrier Durability: Holder's HP * 10.
Duration: 10 minutes (or can be manually interrupted)
Cooldown: 180 minutes
Helmet:
Skeleton Dragon Head (Red)
Skeleton Divine Dragon Set: 1/5
Defense: 1200
Additional: Defense+800
Additional: Defense+800
Additional: HP+12000
Additional: Constitution+800
Additional: Divine Dragon Sight
Level: 80
Requirement: Fourth Rebirth Profession
Description: omitted
Divine Dragon Sight (Active): Divine Dragon Eye, truly breaks falsehood.
Effect: Mark a target's position; attacks on the mark always cause Weak Spot Attack.
Cooldown: 10 minutes
Chest Armor:
Giant Elephant Battle Armor (Red)
Defense: 880 (Physical)
Additional: Magic Defense+600
Additional: Physical Defense+400
Additional: Constitution+400
Additional: HP+4000
Additional: Colossus
Level: 70
Description: omitted
Colossus (Passive): Gain great toughness increase, and for targets with toughness lower than itself, based on the difference, cause size suppression effect.
Gauntlets:
Black Rock, Refined Steel Arm Guard (Orange)
Defense: 900
Additional: Strength+680
Additional: Constitution+600
Additional: HP+5000
Additional: Heavy
Level: 80
Requirement: Fourth Rebirth
Heavy (Passive):
Attack speed reduced by 5%, each strike has a chance to break parry.
Description: omitted
Greaves:
Guardian's Greaves (Orange)
Defense: 980
Additional: Defense+700
Additional: Defense+700
Additional: HP+8000
Additional: Guardian
Level: 80
Requirement: Fourth Rebirth
Guardian (Passive): When raising shield to block attack from the front, gain 20% damage reduction.
Description: omitted
Shoes:
Tread Plague (Red)
Physical Defense: 700
Additional: Agility+300
Additional: Constitution+300
Additional: Magic Defense+100
Additional: HP+4000
Add: Plague Path.
Level: 70
Slot: Boots
Description: omitted.
Plague Path (Passive): The traversed area leaves a plague footprint for 5 seconds; when moving over a plague footprint, movement speed increases by 20%, and there is a very low chance to inflict plague toxin on targets standing on the footprint.
Special Equipment:
Honor Emblem (Demon) (Orange)
Magic Defense: 400
Physical Defense: 400
Add: HP +5000
Add: Strength +200
Add: Constitution +200
Demon Energy addition: Falling Demon Body
Slot: Special
Level: 50
Description: Royal honor bestowed upon the commander of Zhuque City garrison, inexplicably infected by Demon Energy.
Falling Demon Body: Undergoes a baptism of Demon Energy, gaining great power.
Activate to gain 30% attack and defense boost.
Activate state: lose 1% HP per second, and all normal healing methods are disabled.
Cooldown: None
Necklace:
Golden Dragon Tooth Pendant (Orange)
Magic Defense: 580
Add: Strength +300
Add: Constitution +300
Add: HP +3000
Add: Golden Dragon Body (Fake)
Slot: Necklace
Level: 70
Description: This is a golden dragon tooth (ahem, the golden earth dragon is also abbreviated as Golden Dragon.)
Golden Dragon Body (Fake) (Active): Gather golden dragon might to amplify oneself.
Damage Reduction +20%, Damage Increase +20%.
Duration: 2 minutes
Cooldown Time: 600 minutes
Ring 1:
Mysterious Dao Ring I (Red) (18/49)
Magic Defense: 2000
Add: Combination
Add: HP +8000
Add: Strength +1000
Add: Constitution +1000
Add: Physical Defense +1000
Level: 80 (Divine Craftsman Stone -10)
Slot: Ring
Description: omitted.
Ring 2:
Devil's Pact (Six-colored)
Magic Defense: 980
Add: Strength +1000
Add: Constitution +1000
Add: Intelligence +1000
Add: Spirit +1000
Add: Agility +1000
Divine Aspect 1: Devil's Whisper
Divine Aspect 2: Devil's Gift
Divine Aspect 3: Devil's Gaze
Divine Aspect 4: Devil's Blessing
Divine Aspect 5: Devil's Praise
Divine Aspect 6: Devil's Greed
Level: 55 (Divine Craftsman Stone -10)
Slot: Ring
Description: Accept the devil's embrace!
Devil's Whisper (Passive): Can hide equipment, not appear on the equipment ranking; the devil always messes with people's hearts unintentionally.
Devil's Gift (Passive): Gain +20% experience; the devil lures people with profit.
Devil's Gaze (Active): Sacrifice 10% of current level's experience to activate; the next attack gains a 'Sure Hit' effect. Those you stare at cannot escape.
Devil's Blessing (Active): Sacrifice 30% of current level's experience to gain a shield equal to your max HP. Paying the price enough lets the devil temporarily protect you.
Devil's Praise (Active): Sacrifice 50% of current level's experience to make your next attack a guaranteed critical hit. Praise the devil's greatness.
Devil's Greed (Active): Sacrifice one level to increase your next attack's damage by 1000%. Devils are always greedy, never satisfied.
Accessory 1:
Demon Spirit Pendant (Red)
Magic Defense: 900
Additional: Strength +600
Additional: Constitution +500
Additional: Agility +400
Additional: Demon Spirit Pain Strike
Additional: Demon Spirit Body
Level: 75
Slot: Accessory
Demon Spirit Pain Strike (Active):
Sacrifice HP to deal true damage equal to the HP sacrificed.
(Minimum 10%, maximum 99%)
Demon Spirit Body (Passive):
After death, enter Demon Spirit state.
In Demon Spirit state, cannot be targeted, cannot use skills, can perform basic attacks, dealing fixed true damage based on level difference.
(If you are one level higher than target: 1000 damage; same level: fixed 1000 damage; if target is higher level than you: fixed 100 damage)
Demon Spirit duration: 60 seconds
After Demon Spirit state ends, restore true form; upon restoring true form, HP remaining: 1.
Cooldown: 600 minutes.
Accessory 2:
Poison Snake Fang (Purple)
Magic Defense: 330
Additional: Agility +200
Additional: Constitution +100
Additional: Magic Snake Deadly Poison
Level: 65
Slot: Accessory
Description: Omitted
Magic Snake Deadly Poison (Active):
Activate Poison Snake Fang to infuse the weapon held with snake poison; the next attack will poison the target.
Magic Snake Deadly Poison effect: Drain 50 HP per second, healing prohibited, duration: 5 seconds. Cooldown: 300 seconds.
Backpack Medal: Demon-Suppressing Army. Centurion (Blue). Magic Resistance +15%.
End of Chapter
