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Chapter 340

~11 min read 2,096 words

Monster Girls! Ultraman Monster Anthropomorphism Project!

Abo Monster Ltd. was founded in the year 615.

A special plan formulated based on records provided by anonymous time travelers.

It is obvious that this plan originates from the work Monster Girls: Ultraman Monster Anthropomorphism Plan.

In that work, monster girls are girls who harbor monster souls within their bodies, and biologically they remain human.

They usually live ordinary lives in human society and often fail to notice changes in their bodies and abilities, because such changes typically appear during puberty, manifesting as signs like 'wanting to shout loudly', 'quick recovery from injuries', and 'explosive growth in strength'.

Of course, because the premise mentioned at the outset was that they are girls.

Therefore, only females possess these traits.

—Doesn't that sound familiar?

Horse Girls.

Girls who harbor horse souls, remaining biologically human.

Full-fledged.

During puberty, rapid development suddenly unfolds, accompanied by enhancements in strength and speed.

Only females.

Completely and utterly identical!

Of course, before any numerical analysis, the setting of monster girls is still a bit richer than that of horse girls.

After all, the individual differences among monsters as a whole are far more exaggerated than those among different horses.

Thus, the monster girl setting includes a 'transformation' concept—the body becomes covered with features like a beastly shell, skin, feathers, etc., akin to clothing.

Like a demonic transformation, it covers the clothing, and when the transformation ends, it becomes visible.

In this transformation state, even the skin not covered by monster traits is strengthened, and even shame is dulled, adapting to the revealing attire common among monster girls.

Put simply, both physical abilities and mindset are geared toward the monster concept.

It is also worth noting that, like in all tokusatsu works, this transformation is shed when the user suffers severe injury.

Even cases where a severe loss causes the transformation to be undone happen.

This entire setting is based on the influence of monster souls.

As for monster souls, the setting in the monster girl works is:

There is a theory of 'monster soul immortality'—specifically, monsters haunting graveyards daily, feigning death, and repeatedly reusing their skins to whip corpses.

There is also the notion that monsters defeated by Ultraman leave behind lingering regrets—for instance, the grudge of the old bouncing Abo people.

For Abo Monster Ltd., these are merely fictional settings, because their chairman Aburu is himself an Abo person who has time-traveled.

He himself can prove that although the concept of monster girls sounds convincing, it does not exist in his homeland.

Even if he found Earth, there would be no such bizarre group!

In short, when a monster dies, it stays dead; even if it needs a resting place, it would be a monster graveyard—so why would monsters gather on Earth to create a group of human monsters?

If such special humans existed at all, they could only be in another world.

For Aburu, who has already crossed over to the sacred Terra Federation, he has no homeland, so it's even less hopeful to expect a new world with more monsters than his homeland.

The concept of monster souls is even scarcer, whereas horse souls—so-called imported by the three goddesses—number in the thousands each year.

From this perspective, the monster girl project sounds like it would go bankrupt here—and indeed, it has gone bankrupt before.

Once, a time traveler attempted to create a copycat work, the Monster Girl series, in this world, only to be crushed by other anthropomorphized girl animations.

After all, this world already has copycat players; there's no such thing as planting trees for others to enjoy the shade—only blocking the road for newcomers, who then lose.

This means that copycat works must consider not only the zeitgeist but also what other monsters are popular at the same time.

In recent years, the creative environment has been harsh—local creators must contend with alien-themed works and strong AI, making the path of anthropomorphization extremely difficult; not only would a Monster Girl series struggle, even a first season of Welcome to Japari Park might not stand out.

Horse Girl-related works still need to rely on the boost from real racing seasons, plus strong support from the Jiemen District Culture Department, to sustain a foothold in the anthropomorphized girl genre.

Considering that Horse Girls have existed for over a millennium as a group, in other worlds they fit the anthropomorphized girl trope, but in this world they barely have a foothold...

... so the monster girl creation plan can only be described as having a very slim chance.

But!

There is still a chance!

The initiator of 'Monster Girls! Ultraman Monster Anthropomorphism Project!', Aburu, thus set his sights on the so-called 'factor'.

Since Horse Girls have existed in this world for over a thousand years, their research and understanding are already complete, so he knows one thing: for the Horse Girls themselves, what matters most is the horse soul they carry, but for research on Horse Girls, what matters most is the 'horse girl factor'.

It is a special factor secreted when a horse soul attaches to a human body, and it becomes intensely activated during the 'full-fledged' stage.

It is the source of Horse Girls' superior abilities compared to ordinary people, and also the reason they exhibit horse-like traits.

Theoretically, the Monster Girls work also follows the process of 'soul attachment, influencing the body'.

But in this world, monsters are far less abundant than in his homeland, and there are no examples of monster souls merging with human souls… so he came up with the opposite idea.

Souls are hard to handle, but factors are commonplace.

What turns a human girl into a monster girl is the monster soul, but the core of her appearance and power is the monster factor.

Abo Monster Ltd. never lacks monster material; they can even provide you with a dozen live monsters.

They also have original monsters, and their old specialty—synthesizing super beasts!

Concentrating the factor is no problem either.

Moreover, they have horse girl research data of immense reference value to serve as assistance!

After approval of human enhancement research projects spanning fields such as construction, medicine, and combat, the monster girl project was put on the schedule, and within half a year they produced their first result—Jeton Girl.

'New Monster Girls', its patent officially registered by Abo Monster Ltd.

Thus, through artificial means, monster girls were born in this world.

Although there is no influence of monster souls, they are, compared to monster girls, more like the common transformed monsters seen in special-effects sets.

But this is actually a good thing.

After all, horse girls are tormented by horse spirits to great distress, and horse girl fans can all see that.

Bound by the fate of spirits, swayed by the concept of spirits, each horse girl both fulfills herself and resists the destiny shackles imposed on her from birth.

Artificial monster girls need not be troubled by monsters' grudges, nor will they develop unfounded shadows due to spirits.

Although the monster factor itself still brings some combativeness and aggressiveness, compared to the original setting where regular fighting tournaments were held for monster girls to vent, it is already much lighter.

——Letting them play games is considered quelling the side effects.

At this cost, gaining the monster girls' various specialized, more versatile abilities, the company reaps great profits, and the young contractors and volunteers involved are also extremely satisfied.

Undoubtedly a win-win.

Under the effect of the initially signed contract, on one hand the company must guarantee in subsequent research to optimize the controllability of their abilities and the stability of their bodies; on the other hand, they will attend the relevant occasions mentioned in the contract.

To prove Abo Monster Limited Company's monster girl technology and carry out related promotion.

Of course, there are also Aboman girls who, as humans, were old acquaintances of the company boss, and after becoming monster girls are even willing to enter into other-field employment relationships with the company.

Moreover, there are Gaci girls, monster girls who pursue further cooperation to gain more opportunities.

Compared to the already established and familiar horse girls, the monster girls as an emerging group obviously still need promotion and display to gain broader public recognition.

Of course, this belongs to the company's and individual monster girls' ambitions.

For the company, once the monster girl creation technology becomes highly refined, it can be regarded as a low‑side‑effect enhancement plan.

Moreover, monster girls' appearances naturally possess advantages for public shaping and promotion.

If handled well, they might even be written into the mainstream options of origin‑energy enhancement reforms.

As for monster girls themselves—look at the conveniences and preferential treatment horse girls enjoy in this world; although monster girls' foundations are shallow, their potential is boundless, given the many fields in which different monsters excel, which cannot be matched by mere running!

In other words, monster girls' versatility is invincible!

They fully have the conditions to shape and strive for a better future!

Personal ambition and the company's ambition coincide, yet Chairman A Buru's idea is quite simple.

He only wants to see more monster girls.

Each monster girl's birth gives him a sense of accomplishment in having created a new life.

Although this so‑called new life can only be described as digital‑tyrant‑style—my original digital pet is complete. jpg

One dream is to see monster girls thrive like horse girls.

One bold idea is to match or even surpass the achievements of those three goddesses.

As an Aboman who has crossed over, adapted here, and lacks his kin's strong aggressive drive, A Buru has found another way of living and personal pursuit.

He even found family—several monster girls unexpectedly cling to him, and the Aboman girl is made from his own concentrated factor, which can be considered a kind of kinship.

Among them, the Assassin Killer Girl is relatively special.

That girl, as an ordinary person, already had a somewhat emotionless quietness; after testing showed high compatibility with the Assassin Killer factor and undergoing implantation surgery, her aloof demeanor became even more thorough.

If she doesn't speak, it's hard to discern her thoughts, and also hard to believe that she would always follow behind someone.

But today is rather special.

Work hours have ended, yet she hasn't come back to report her status to him; this abnormality makes him somewhat puzzled.

He immediately contacted the Aboman girl who shares responsibility for the same exhibition area with her: "Hey, Xiao Ya, is Xiao Sha playing with you?"

"No, she's been acting strange lately, as if she sensed something of her kind wanting to investigate, so I let her go."

"Same kind?" A Buru hesitated slightly, then suddenly realized, "Ah, when I last reminded you guys, wasn't she not there?"

"Yeah, but I also told her it's not strange for some folks at this expo to resonate with our powers—just like Baltan isn't the only one, twin‑tailed monsters come in swarms, and other XX assassins aren't surprising either!"

"But she still went to look for them."

"You didn't even try to stop her! That kid acts so directly, it's easy to cause conflict!"

"Dad, with your words, if I as an Aboman could stop an Assassin Killer, I wouldn't still be called a giant Aboman girl?"

"... Never mind, I'll ask the monitoring system; you keep busy."

"Huh? I'm off work too! Dad, you're being muddle‑headed again? Blake King and Wu Yingdam are in charge."

"Letting you go play is also busy!"

A Buru hung up in one go, then contacted the monitoring AI in charge of overseeing this mega‑expo: "Please check the location of the Assassin Killer Girl."

Being authorized by one of the organizers, such a request naturally receives an immediate reply.

The monitoring system immediately pulled up the B‑area booth for him; there, the monster girl he was seeking was pulling a young man, trying to drag him into the crowd ahead.

Beside her was a beast‑ear female, her tail puffed up from anxiety, seemingly shouting something.

"Please also output the sound." A Buru said.

"Careful, it will be very loud." the AI reminded.

Amid the indeed released surging sound waves, the Aboman strained to discern the monitoring center's words with his two ear‑holes lacking auricles:

"Hey hey hey, don't yank him and force your way in! Do you always act so directly!"

"Miss Assassin Killer, I can handle it myself."

"One more confirmation: you want to reach the opposite stall, right?"

"... Then, I need you to protect Miss Shi Huaiya, and I will handle opening the path."

"Okay."

◈

End of Chapter

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