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Chapter 170: Mage Tower

~7 min read 1,211 words

It has been two months since the shaman dispatched from Nasca City left the basin, and in those two months no news has come from Nasca City.

Perhaps because Diluonao's formidable strength made them feel uneasy, Nasca City merely sent people to Tikaar City to resume constructing the pyramid, without attempting to cause trouble.

Naimi Xisi often secretly transports himself and Waluosang in invisibility to Tikaar City, to steal and learn the craft of pyramid building.

The Mage Tower in the valley is progressing admirably; in just over three months it rose from nothing, erecting a very tall pyramid‑shaped structure on the spot.

Naimi Xisi stands before the massive Mage Tower, looking at the exquisitely crafted gray, majestic edifice before him, his heart ablaze with fervor.

"This is only the beginning; in the future, you will shine even brighter!" Naimi Xisi murmurs to the Mage Tower.

The entire Mage Tower covers an area of 25,000 square meters and reaches a height of 300 meters, truly deserving the title of a gigantic Mage Tower.

The Mage Tower is divided into eight levels, with each level's area gradually decreasing from bottom to top, but that matters not, for Naimi Xisi ordered the Niksalan to carve spatial‑expansion Runes onto the Mage Tower's walls, making the interior space far larger than it looks from outside.

The Runes etched on each level of the Mage Tower are not identical, because each has a different function.

The core of the first level is the "Divination Chamber", its walls densely covered with Divination Runes, and at the center stands an astrology table bearing crystal balls, tarot cards and other divination implements.

The room's walls are inlaid with various mysterious patterns using mithril thread, gathering the mana pool's energy into the chamber to enhance the tower master's Divination capability.

Here, Naimi Xisi's Divination spells gain a tremendous enhancement.

The core of the second level is the "Explosion Chamber", a room constructed from heavy stone, iron blocks, and other magical metals, its walls etched with numerous Abjuration Runes, providing very strong anti‑magic resistance.

Here, Spellcasters can experiment with powerful destructive magic such as "Delayed Explosive Fireball". The Explosion Chamber can seal all spell‑destruction effects inside the room, even if a spell's actual impact radius extends beyond the room. For Plastic Energy masters and other mages researching potent destructive spells, this room is highly useful.

The core of the third level is the "Sealing Chamber", which can be said to be the complete opposite of the first level, with Divination Runes inverted, rotated, and etched onto the walls to serve as counter‑spells.

Countless protective barriers and Runes are carved on the walls; for a mage, this is the optimal spot to prevent enemies from using Divination against them. They can safely conduct research, receive guests, or other activities here without fearing surveillance.

The core of the fourth level is the "Workshop", a much more ordinary area, housing furnaces, bellows, refined artisan tools, alchemy tools, workbenches, and various other implements used to craft Magic Items and alchemical mixtures.

The Mage Tower's master can hire craftsmen here to forge equipment and then enchant them.

The core of the fifth level is the "Binding Chamber", unlike other rooms, its walls are outlined with countless Conjuration Runes using powdered magical gems, and the floor features a massive pentagram Spell Circle drawn with mithril thread, where Space-Time power is compressed to its lowest, while the tower master is the opposite.

Any mage who wishes to Summon or control powerful otherworldly creatures will build a Binding Chamber within his tower. This room is designed to safely imprison demons, elementals, and other various otherworldly beings. The pentagram Spell Circle on the floor serves as the power source that binds otherworldly creatures, linking to the mana pool; any creature attempting to break the pattern must at least destroy a portion of the pentagram's lines.

This chamber is not yet needed by Naimi Xisi, because those truly powerful otherworldly beings that do not heed Spellcasters can only be summoned with high‑level Spell Circle magic, such as the Eight-Circle Spell "Advanced Otherworldly Oath Bind", or the Nine-Circle Spell "Gate to the Otherworld".

If in the future Naimi Xisi becomes interested in powerful beings such as high‑level demons or great devils, he can use this space to imprison them and then study them slowly. The core of the sixth level is the "Library", a zone for storing Spellbooks, knowledge manuals, and records essential to various mages. Essentially, the library is a place for storing books; shelves and storage compartments are neatly arranged on the walls, with tables and chairs placed in the room's center for convenient research.

Naimi Xisi plans to compile all his Magic Knowledge into books and keep them here; any new books acquired in the future will also be stored here.

As a Juan Ce Long, this is his favorite place; preserving precious knowledge is an instinct that runs in the bloodline of a Juan Ce Long.

The core of the seventh level is the "Arcane Garden", where Naimi Xisi's research into alchemy, botany, and the crafting of magical potions all involve the use of plants.

Such a garden essentially forms a small ecosystem, enabling a mage to cultivate various plants with differing growth environments within his own residence.

The magical sigils and mysterious script in the room enable plants to thrive even without sunlight. The floor is a foot‑deep layer of fertile soil, neatly filled throughout this level.

This is the general overview of the first seven levels; each level is very large, thus each often also fulfills other residential functions.

For example, the laboratory is arranged in the second level's Explosion Chamber, the bedroom in the Arcane Garden, and so forth.

Together, they occupy two‑thirds of the entire Mage Tower.

As a pyramid‑shaped Mage Tower, the remaining one‑third is a triangular pointed space, all of which is allocated to the eighth level.

!

The space containing the mana pool and spell amplifier — the "Energy and Operations Chamber".

The entire eighth‑level area is densely etched with protective Runes, providing protection from head to toe, making this the Mage Tower's most secure area.

Within the deep space, a floating stone platform holds a massive prismatic gem, its surroundings encircled by ten concentric floating delicate gold rings.

This is the central control console of the entire Mage Tower.

The prismatic gem is the "All-Phenomena Gem", which also serves as the Mage Tower's mana pool today; the outer ring is a gold band, a component of the spell amplifier that Naimi Xisi crafted using a portion of the "Hymn of the Sun God".

These gold rings connect to the spell amplifier, constructed from leftover "Hymn of the Sun God" material at the pyramid's external apex; the mana flowing from the pool is amplified by these rings and transmitted into the spell amplifier.

Several projection magical eyes float before the stone platform; when needed, these eyes instantly project the external view of the Mage Tower, facilitating the tower master in locating enemies while casting.

Naimi Xisi teleports onto the stone platform of the eighth level, lightly waves his hands, and screens around the space light up, displaying the external scene.

He will first test the Mage Tower's power.

(End of Chapter)

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End of Chapter

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