[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"origin-starting-from-the-apocalypse-i-alone-severed-ete":3,"chapter-starting-from-the-apocalypse-i-alone-severed-ete-starting-from-the-apocalypse-i-alone-severed-ete-chapter-2":6},{"origin":4,"title":5},"chinese","Starting from the Apocalypse, I Alone Severed Eternity",{"chapter":7,"nextChapterSlug":19,"prevChapterSlug":20,"totalChapters":21,"novelImage":22},{"id":8,"novel_id":9,"title":10,"slug":11,"index":12,"content":13,"wordcount":14,"created_at":15,"updated_at":15,"volume":16,"translator":17,"content_hash":18},2312384,4518,"Chapter 2: Fixed Some Bugs (Non-Plot) and Some Setting Explanations","starting-from-the-apocalypse-i-alone-severed-ete-chapter-2",2,"\u003Cp>Fixed some bugs (non-plot) and some setting explanations\u003C\u002Fp>\n\u003Cp>While writing, the author suddenly noticed a setting bug and revised it from the beginning.\u003C\u002Fp>\n\u003Cp>It’s not about plot, but about data.\u003C\u002Fp>\n\u003Cp>Mainly about defense levels.\u003C\u002Fp>\n\u003Cp>First, this is a web novel, emphasizing realistic depiction.\u003C\u002Fp>\n\u003Cp>So in tabletop RPGs, many attributes like physique, reflex, willpower, AB and AC checks are just one line from me.\u003C\u002Fp>\n\u003Cp>Even if the value is tiny, I can still make it a critical success.\u003C\u002Fp>\n\u003Cp>Therefore, I still mention them in the book, but they’re not the main focus.\u003C\u002Fp>\n\u003Cp>To avoid excessive dice rolls and disrupt reading flow.\u003C\u002Fp>\n\u003Cp>The main focus remains on attack and defense, damage caps, defense values, involving one-shot kills and penetration.\u003C\u002Fp>\n\u003Cp>So to avoid the awkward scenario where a 21st-level legendary mage gets killed by a 1st-level rogue.\u003C\u002Fp>\n\u003Cp>I changed the health value system.\u003C\u002Fp>\n\u003Cp>In tabletop RPGs, health values can increase with class level for gameplay purposes.\u003C\u002Fp>\n\u003Cp>But in reality, it’s awkward—everyone has the same physique, why should you have more HP than me?\u003C\u002Fp>\n\u003Cp>Take the same example: a 21st-level mage and a 1st-level rogue, both with 12 Constitution.\u003C\u002Fp>\n\u003Cp>The rogue dies from one slash, but the mage survives—even though the mage took the slash directly, without using any spells or abilities.\u003C\u002Fp>\n\u003Cp>To indicate injury severity, the depth of the wound differs.\u003C\u002Fp>\n\u003Cp>That’s absurd, not realistic at all.\u003C\u002Fp>\n\u003Cp>Therefore, I made health values a result of individual transcendence.\u003C\u002Fp>\n\u003Cp>High-level and low-level beings are not the same species.\u003C\u002Fp>\n\u003Cp>Increased health values also equate to enhanced defense.\u003C\u002Fp>\n\u003Cp>Treat class level as life level; this also resolves the issue of multiclassing level stacking in 3R rules.\u003C\u002Fp>\n\u003Cp>No need to halve multiclass levels (I’ve always thought the Abyssal Sovereign’s multiclassing being halved was a massive bug—I’m a 1st-level warrior and 41st-level mage, equivalent to a 21st-level class character, like exploiting a glitch).\u003C\u002Fp>\n\u003Cp>Nor treat them as parallel classes and take the highest class level as character level (that’s also a bug—even with experience penalties, you could grind experience endlessly, endlessly reclassing; not giving reclassing isn’t realistic either).\u003C\u002Fp>\n\u003Cp>These settings were fine originally, until one day I had a brain fart and thought high-level defense wasn’t enough, fearing they’d be killed by low-level attackers.\u003C\u002Fp>\n\u003Cp>I added a defense level system.\u003C\u002Fp>\n\u003Cp>Every creature gains +1 defense per level.\u003C\u002Fp>\n\u003Cp>But then I realized: once creatures reached high levels, same-level opponents couldn’t penetrate their defense at all.\u003C\u002Fp>\n\u003Cp>I hastily and awkwardly removed this setting.\u003C\u002Fp>\n\u003Cp>Here I’ll also explain monster level settings.\u003C\u002Fp>\n\u003Cp>Anyone who’s played tabletop RPGs knows how inflated Challenge Ratings can be.\u003C\u002Fp>\n\u003Cp>Some monsters with high Hit Dice are weak, while others with low Hit Dice are terrifying.\u003C\u002Fp>\n\u003Cp>For example, a monster with 10 Hit Dice still has a Challenge Rating of 5.\u003C\u002Fp>\n\u003Cp>Too pathetic.\u003C\u002Fp>\n\u003Cp>To enhance the power of legendary Qiangzhe , I added rank bonuses.\u003C\u002Fp>\n\u003Cp>It’s impossible for a 1st-rank monster with 10 Hit Dice to be killed by a level-5 unranked character.\u003C\u002Fp>\n\u003Cp>So I directly made Challenge Rating equal to creature level.\u003C\u002Fp>\n\u003Cp>It’s also a form of monster buff.\u003C\u002Fp>\n\u003Cp>These are some setting explanations that don’t fit well in the main text, so I wrote them here.\u003C\u002Fp>",519,"2026-06-20T12:43:33.559Z",1,"Qwen3-Next 80B","3265aec8356505915122b8b2e8d12c81978025b15c6740ae66e639e36a7973ae","starting-from-the-apocalypse-i-alone-severed-ete-chapter-3","starting-from-the-apocalypse-i-alone-severed-ete-chapter-1",109,"https:\u002F\u002Fnovelzhen.com\u002Fimages\u002Fcovers\u002Fstarting-from-the-apocalypse-i-alone-severed-ete-cover.jpg"]