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Chapter 324: Choose One of Three

~5 min read 884 words

Though Transmuters are a rare psychic class, even regarded as trash by mainstream psychic transcendent beings, Li En increasingly felt they suited him.

"In the end, it's a member of the Spellblade, similar to a Paladin."

Every transcendent system possesses warriors who cultivate both martial arts and magic simultaneously; after all, this is a genuine need: Arcane Knights, Elf Sword Dancers, Paladins, Transmuters, and even Druid Warriors.

There is no essential difference in their combat roles or strategic positioning; they are all high-quality frontline warriors capable of using transcendent power to assist and increase combat power limits.

The source of their various differences lies in the different sources of transcendent power they use.

Among these, the Paladin is undoubtedly the optimal classic; indeed, due to its success, it indirectly promoted the birth of other "Spellblades."

However, other Spellblades all face the obvious drawback that dual cultivation means being mediocre at both, with equipment hard to obtain and practical combat power being relatively weak; they belong to a category of high ceiling but extremely low cost-performance ratio "juggling classes." The Arcane Knight's main attack method is cantrips of the zero ring; the inability to master high-level spells remains a despair-level weakness for Spellblades.

The Paladin is an exception; in the end, the Smite Evil is simply too outrageous, with its buff against evil creatures being far too high.

Dealing multiple times damage with Radiance is the norm; the continuously upgraded Smite Evil also circumvents the weakness of lacking high-level divine spells. If Smite Evil is enough, why would one need high-ring divine spells?

Furthermore, Paladins of Radiance and Positive Energy can use divine spells to assist themselves, use heavy armor to compensate for defensive weaknesses, and pair this with healing divine spells brought by "Positive Energy," making them a pure hexagon warrior.

Especially when facing "evil," they can become a sharp dagger.

Easy to use and possessing strong survival capabilities, so various Good Gods have "cultivated" some to an extent, proving the success of this path by making them one of the continent's main combat classes.

But Spellblades of other attributes easily become mediocre on both sides. The Transmuter is a psychic version of a "Paladin," or even regarded as a typical failed work.

It is a user of psychic abilities, and its characteristic of flesh mutation is very strong and hard. But to infuse its psychic abilities into its flesh weapons, it essentially abandoned the greatest advantage of psychic abilities—spell range and concealment.

It doesn't even have a few signature psychic spells; its spell list, imitating the Paladin, is filled with support and healing abilities.

As a core ability for a melee unit, its attack and damage capabilities are not very good; psychic damage is only effective against living beings, and although it is true damage, its destructive power is relatively weak.

This is a class that requires hand-to-hand combat with others, but its main weapons are hammers, swords, and crossbows formed by deformed arms; psychic damage only occurs after striking. So why not simply use poisoned swords or crossbows? Poison arrow damage is often stronger than psychic damage.

It compensates for the weakness of the Psychic Mage branch lacking psychic-martial melee units. But in reality, a unit like a Psychic Warrior using a Psionic Blade, though also famously frail and mediocre on both sides, is still far better than a Transmuter.

Using one's own mutated flesh for melee combat is a shocking idea. But next time, really don't play like this; opponents love fragile melee units like you.

And turning arms into swords to clash blades with opponents? Are you not tired of losing limbs fast enough? One Smite Evil from an opponent and your hand is gone.

"This class is terrible for mortals to use, very terrible. But if one mutates their own flesh into a high-level transcendent being, such as a dragon, it is a different matter entirely."

Can the power of armor mutated from dragon skin, dragon meat, and dragon bones compare to the mutation of ordinary human flesh?

Li En happened to be unable to develop his own "Dragon Rider," so this provided a path for armament.

And Fisterion, as a "Singer," offered three additional choices, each possessing its own unique merits.

"Gauntlets (Giant Hands), Shields, and Priest Bells."

This is undoubtedly a reform targeting the weaknesses of the Transmuter.

"Since you cannot become an excellent melee fighter, then simply become a support class."

Gauntlets can transform into "Giant Hands," can play even larger instruments, and can amplify sound waves with psionic power.

Shields are purely for compensating weaknesses; shields containing psychic abilities are more suitable for resisting magic and psychic damage than defending against physical damage.

Priest Bells... Li En remembered the "rattle" on that statue; this is a pure amplifier, perhaps very compatible with his Heart Sound ability.

Li En really wanted it, but Li En truly lacked the confidence to use it well.

"Since you cannot learn to use Echo in the human way, use the dragon's way instead."

Fisterion offered another option.

Anyway, Li En needs extra "Dragon Heads" to become the material for the Transmuter's biological weapons; why not simply borrow more of the "Dragon's Voice"?

"There are also dragon species that use sound waves, although they are all extremely rare dragon species existences."

◈

End of Chapter

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