Chapter 121
Primordial Altar.
Qi Sheng closely monitored the battle between the Player Warband and the Black Wind Clan.
After the battle ended, the players reaped rich rewards: thirty-two warships collectively produced 8.26 million sacrificial power resources.
After the players made their sacrifices, Qi Sheng took a 30% cut of the resource gains, while his hourly sacrificial power output gradually returned to normal levels.
But in this battle, he also identified numerous design flaws.
First, the insufficient spatial area of the novice village.
When players from Emperor Tomb Mountain and Misty Coast novice village gathered in either space, it became overcrowded—movement itself became difficult.
This issue could only be resolved once players secured new domain nodes.
His immediate task was to first expand these two spaces as much as possible before considering splitting or creating new ones.
Otherwise, if one of these spaces encountered an invasion or other unforeseen trouble, the massive influx of players rushing to support would be severely restricted by limited movement space—a problem that would worsen as player numbers grew.
Before securing new domain nodes, his only option was to open additional exit passages beyond these spaces to prevent congestion.
Second, the optimization of the spatial inventory.
He discovered many players’ spatial inventories were already full and unable to hold more items.
In the initial design, he assigned each player a 30-cubic-meter storage inventory, with one square meter per slot.
Small items like potions could be stacked within a single slot.
Items exceeding a single slot’s volume occupied additional inventory slots.
Items exceeding the total storage capacity could not be placed in the spatial inventory at all.
For example, the player who sacrificed the Duan Xing shuttle had first placed the shuttle inside the spatial inventory before activating the sacrifice function.
This time, the warships required disassembly before sacrifice because their volume was too large to fit into any player’s spatial inventory.
At launch, 30 cubic meters was more than sufficient—even players didn’t know what to fill it with.
Bored players even stuffed it with roadside stones, branches, and other useless debris.
Spiritual food, potions, spiritual plants… as the game progressed, the number of items that could be stored in the spatial inventory grew rapidly.
Now, many players’ inventories were overflowing, requiring daily cleanup to free up space.
Especially for arms dealers, fishing clans, and other players carrying large inventories—the current inventory capacity could no longer meet their needs.
Looking ahead, as players’ strength increased and their exploration radius expanded, the shortage of inventory space would become even more severe.
This was clearly an urgent issue needing resolution.
Qi Sheng planned to grant players the authority to burn sacrificial power to expand their inventory slots.
The cost to open one new slot: 50 sacrificial power points.
Unlike other races, who required complex craftsmanship and rare materials to create spatial items,
players possessing sacrificial power could bypass nearly all unnecessary expenses—just 50 points were needed to open a new slot, with no limit on the number of slots.
This feature was built upon the Guidance Doppelgänger.
In essence, the spatial inventory did not reside on the player—it resided within the Guidance Doppelgänger that followed them.
The final issue was player movement speed.
Players who ventured out loved and hated the vast world environment.
They loved the boundless freedom of exploration—every visible location was accessible, no scene was duplicated, every detail was exquisitely rendered.
They hated the lack of any transportation across the enormous map—exploration was tedious; if they traveled far, returning to the village consumed immense time and energy, making death and respawn far more convenient.
But the 10 sacrificial power points lost per death pained many players.
Numerous players had already posted suggestions on the forum, urging the developers to add more spatial teleportation nodes to cover the entire map, making exploration easier.
Or, create special vehicles to improve travel efficiency.
Qi Sheng had recognized this problem just days after launch.
Back then, conditions were limited—not because he didn’t want to fix it, but because he lacked funds.
Now, he had a clear solution.
One hour ago, he received ultra-dimensional feedback: the Armed Vehicle function had successfully tested its integration with the Challenger System and perfectly matched system operation.
In other words, the long-awaited Armed Vehicle function was ready for official release.
Qi Sheng had no intention of withholding it.
He planned to immediately launch a major version update, introducing new features to enhance the player experience.
Five minutes later, a game update notification echoed in every player’s mind and was simultaneously posted on the forum:
【Version Update Notice (All Channels): The game will undergo a 2.0 major update. Update details below.】
Poster: Guidance (Official Verified)
Content:
Update 1: Armed Vehicle Function
Description: After this update, Emperor Tomb Village gains a new building: the Armed Vehicle Factory. Players may enter the simulation chamber via this building to freely assemble and combine modular armed vehicles capable of switching forms. Details available at the Armed Vehicle Hall.
Update 2: Spatial Inventory Expansion
Description: After this update, players may upgrade their spatial inventory via the function panel. Each upgrade consumes 60 sacrificial power points to add one new storage slot (1 cubic meter).
Update 3: New Spatial Exits
Description: After this update, Emperor Tomb Village gains two new exits each in the east, west, south, and north. Misty Coast space gains two new exits each in the east, west, south, and north.
Update 4: Armed Vehicle Innovation Contest (Limited Time)
Description: After this update, a 72-hour Armed Vehicle Innovation Contest opens. Players may enter the simulation space to compete. The top ten players receive substantial rewards.
Requirements: Assemble the highest-rated armed vehicle within 10,000 sacrificial power points.
(Hint: This update is an online update—no need to log out.)
…
As the update notification sounded, Emperor Tomb Village trembled—brand-new buildings rose from the ground.
The structure resembled a steel behemoth, its surface covered in a flowing silver film that gleamed with cold luster under the golden wheel above. Its walls were not simple straight lines or flat planes, but constructed from countless intricate geometric shapes, revealing an ordered beauty within chaos. The roof design was especially unique: a steel mechanical arm hung suspended above.
The new building assembled rapidly. The factory’s main gate, forged from alloy like a colossal gate, slowly opened—like a beast’s jaws, awaiting raw materials and technology.
Through the gate, one could see intersecting spatial spirit patterns and operational conveyor belts within.
The arrival of the new building immediately drew a massive crowd of players.
At this moment, outside Emperor Tomb Village.
Pei Yun was fighting alongside a group of solo players against the Black Black Tide evil influences.
Hearing the update notification, he immediately decided to return to the village to test the new features.
Only three teammates remained in the fight; the gargoyle player ahead was low on health and couldn’t hold out much longer.
“Captain, clear me a path—I want to return to the village to test the new function.”
“I’ll clear you a path. Hope I see your guide post when I get out of my little prison.” The captain, who played the Stone Golem style, grinned, revealing white teeth, then charged forward.
“Thanks, Captain.” After expressing gratitude, Pei Yun followed the captain in a charge outward.
Fortunately, the intensity of this Black Black Tide wave was low—he easily broke through the encirclement with the captain. At this moment, the captain chose to cover his retreat, waving goodbye:
“Brother Heiye, waiting for your guide.”
“No problem.”
As he responded, Pei Yun swallowed a potion and sprinted toward Emperor Tomb Village at full speed.
Half an hour later, he passed through the invisible barrier and entered Emperor Tomb Village.
He summoned the map function—besides the Soul Core Testing Tower and Guild Hall, a new building icon appeared in the eastern district of Emperor Tomb Village, labeled with six large characters: “Armed Vehicle Factory.”
When he arrived before the Armed Vehicle Factory, he was stunned by the massive steel structure before him.
He saw numerous players gathering nearby, entering the factory to experience the Armed Vehicle function.
Pei Yun joined the crowd and entered the factory. As the spatial spirit patterns beneath his feet lit up, a notification appeared in his mind:
【Challenger Prompt: Activate Armed Vehicle Factory Cultivation Mode? Each session consumes 2 sacrificial power points. Yes/No.】
Upon mentally selecting “Yes,” a strong sensation of weightlessness struck him, blurring his vision.
When his vision cleared, he found himself in a high-tech room. Through the transparent glass ahead lay a track resembling a racing circuit.
Scanning around, he saw no other players.
This made him realize: the Armed Vehicle Factory space, like the Soul Core Testing Tower, was an independent testing arena.
Before him stood a control console and a sleek, high-tech seat.
Curious, he sat down at the console.
Instantly, a virtual screen appeared before him:
【Armed Vehicle Factory】:
Description: Players may freely assemble and combine armed vehicles within the factory. The assembled vehicle can serve as armor or be freely switched into a transport Cultivation Mode.
After the text faded, the item list automatically dropped down:
【Armed Vehicle Shop】:
Armed Module (Basic): Use modules to freely assemble the shape of your armed vehicle. A basic vehicle can have up to two switchable forms. Each module provides 1 point of armor defense. Ten modules can fuse into one Intermediate Armed Module; ten Intermediate Modules can fuse into one Advanced Armed Module. Fusion upgrades significantly increase armor defense.
Price: 10 sacrificial power points.
Power Tires (Basic): Only usable in vehicle Cultivation Mode, provides forward propulsion. Basic Power Tires provide 1 propulsion unit (can be fused and upgraded).
Price: 50 sacrificial power points.
Energy Core (Basic): Core component of the armed vehicle. Continuously charges the vehicle and automatically absorbs ambient energy to repair damaged areas (can be fused and upgraded).
Price: 300 sacrificial power points.
Spirit Pattern Coating (Basic): By equipping Spirit Pattern Coating, you can enchant your vehicle to accelerate energy absorption and improve energy circulation efficiency (can be fused and upgraded).
Price: 100 Sacrificial Power.
Fuel System (Basic): After equipping the Fuel System, you can store and burn fuel to ensure continuous vehicle operation (hint: fuel consumption requires additional Energy Crystals, available for purchase in the Mall).
Price: 100 Sacrificial Power.
Autonomous Driving System: After equipping this system, you can use map navigation to direct the vehicle to automatically travel to marked locations.
Price: 100 Sacrificial Power.
……
Through the functional and product descriptions, Pei Yun understood how to use the Armed Vehicle’s features.
Like LEGO bricks, players must combine different Mall components to design a transportation vehicle suited to themselves.
This vehicle can also, in daily use, attach to the player’s body as armor, providing additional defense.
The assembly freedom is extremely high; with design talent, you can attempt assembling any type of vehicle.
After gaining a preliminary understanding, Pei Yun began assembling his Armed Vehicle.
He swiped the panel to enter the assembly interface; the background was dominated by deep cosmic blue and cold metallic gray, with his 3D rotatable character model at the center, and a right-side frame for mounting vehicle components.
He reached out, pressed the Basic Armed Module on the left frame, and dragged it onto his model—immediately, a pale blue block appeared on his chest, with optional color adjustments and module shape selections below.
After half an hour of constant trial, his 3D character model was covered in a fully armed suit of armor.
The silver battle armor had a formidable design, gleaming with a chilling luster under simulated lighting, its overall form sleek and radiating power.
For the helmet, he adopted a nearly fully enclosed design, leaving only a narrow slit for vision to ensure clear external visibility; atop the helmet extended a pair of sharp silver horns—purely for enhanced recognition and aesthetic appeal.
The chest plate, the core of the entire armor, formed a broad V-shape, with a faintly glowing energy core embedded at its center; on its surface, Pei Yun applied Spirit Pattern Coating to inscribe the characters “Nightfall.” The shoulder guards were wide and heavy, their edges sharpened into blade-like forms, offering extra protection in combat while serving as offensive weapons.
Between the shoulder guards, the armed modules connected to form a sturdy neck guard, protecting his neck.
For the arms, he used flexible joint designs, ensuring defense without compromising movement fluidity.
This armor design consumed a total of 397 Armed Vehicle Modules, one Energy Core, and three Spirit Pattern Coatings… totaling 5,328 Sacrificial Power, all using Basic-tier materials.
He used his consciousness to tap “Wear Test” on the panel—his vision instantly blurred.
When his vision cleared, he found himself inside the panel’s environment, wearing the silver armor he had designed himself.
He tried jumping, running, moving—no discomfort, but his vision had issues.
The nearly sealed helmet, designed to protect the head, was clearly unsuitable for a Magic-Type player like him; his environmental observation range was severely restricted, visible only through a narrow slit.
He switched back to the assembly panel, removed all helmet modules, and spent five minutes reassembling an open-faced helmet that only protected the skull cap and back of the head, saving eight Armed Modules.
After another simulated test, Pei Yun nodded in satisfaction.
With the armed module simulation complete, he switched the panel to the Vehicle Assembly interface.
Vehicle assembly worked like armor assembly: you could reconfigure the same modules used for armor into a transport vehicle capable of carrying the player.
The right-side hint indicated that, for assembly, you must first install the Energy Core.
He dragged the Energy Core into the simulation interface and placed it at the grid’s center, then covered it with armed modules.
Vehicle assembly was far more complex than armor assembly.
The simulation panel offered functions like aerodynamic drag and rough terrain, ensuring the vehicle could operate normally in diverse environments.
One of the most critical components for a Basic Vehicle was the Power Tires.
If you had money, you could assemble a flying vehicle, but the Sacrificial Power cost would become terrifying—you’d need to add a Fuel System and embed one-time-use Energy Crystals.
The 389 Armed Modules were quickly consumed; Pei Yun was stunned to find he’d only assembled a small fraction of a jeep’s shape.
He decisively clicked “Restore,” reduced the vehicle’s size range, and reassembled.
But this attempt also ended in failure—the Armed Vehicle Modules were clearly insufficient.
He had no choice but to add extra Armed Modules, completing the vehicle assembly by spending more Sacrificial Power.
One hour later, a scaled-down jeep appeared in the simulation arena.
Next came performance testing.
He began with aerodynamic drag testing.
The first test environment was a flat desert highway.
The pop-up interface allowed free adjustment of wind strength and wind direction.
First, he tested at low wind speed.
During measurement, the upper-right corner displayed his assembled small jeep’s drag parameters, allowing him to judge aerodynamic performance and measure resistance in fluid media.
This round of testing took half an hour; during this time, Pei Yun repeatedly switched back to the assembly interface to optimize the vehicle’s shape.
Next was environmental testing: selectable environments included swamp, sand, mountain, jungle, desert, snow, and sea surface.
Each scene could also adjust weather conditions: options included rain, snow, thunderstorm, clear sky, etc.
Each weather type could be further fine-tuned for intensity.
During this round, Pei Yun again discovered localized assembly flaws and switched back to adjust details—adding or removing components.
After preliminary testing, Pei Yun began personally driving.
In driving Cultivation Mode, vehicle operation was far simpler than in reality—no steering wheel, brakes, or clutch.
Control was achieved through consciousness alignment.
He could also adjust direction, acceleration, and reverse via thought alone.
During the hands-on deep testing, Pei Yun was utterly speechless at his own creation.
Many problems only became apparent during personal use—issues the preliminary tests had completely missed.
Especially during bumpy terrain tests—he nearly threw up.
This made him realize a suitable vehicle must have a suspension system.
He began a new round of assembly.
After continuous testing and tuning, Pei Yun finally created a near-all-terrain small jeep.
Aside from lacking components for ocean navigation, it handled all other terrains effortlessly, offering an extremely comfortable ride.
He switched back to the armor function and fused the extra Armed Modules from the vehicle into a single silver armor, ensuring no modules were wasted.
After completing deep testing, he entered the combat simulation scenario.
Instantly, he was clad in a silver-white armor; in an instant, the armor disassembled before him and reassembled into a small jeep.
With a thought, the jeep automatically disassembled and flew toward him, reattaching to his body to reform the silver-white armor.
The transition between armor and vehicle was seamless.
He summoned the simulation panel to test whether the Armed Vehicle affected his combat efficiency.
Though the armor looked heavy, its material was light—the test results left Pei Yun extremely satisfied.
After this round of testing, Pei Yun returned to the control panel and scanned the total Sacrificial Power consumption.
When he saw the value: 15,293, he was startled:
“Damn, this is way too expensive!”
Looking at the “Confirm Assembly” option below, Pei Yun shook his head repeatedly.
That single button’s cost was worth millions.
As a commoner player, this Armed Vehicle setup was beyond his means—even if he sold himself, he couldn’t afford it.
After saving the vehicle template, he decisively tapped “Initialize,” returning all Armed Modules and components to the Armed Vehicle Mall.
Having done this, he began pondering a question:
How could he assemble a vehicle matching his economic capacity using the fewest Armed Modules possible?
After much thought, only one vehicle concept came to mind.
That was the bicycle.
Its extremely simple frame could fully support and connect all components, saving massive amounts of Armed Modules.
Just install an Energy Core and two Power Tires, and it becomes a motorized bicycle—no pedaling needed, capable of high-speed travel and adapting to most complex terrains.
Aside from direct wind resistance and zero external defense, it seemed to have no other flaws.
With the idea formed, Pei Yun immediately began a new round of Armed Vehicle assembly.
This simulation was entirely focused on economy and practicality—cutting corners wherever possible.
First, armor assembly.
Since he wanted to save Sacrificial Power, he chose thin cloth armor and set the color to black.
Hmm?
As Pei Yun assembled the cloth armor, he suddenly paused, then looked down at the system-provided black cloth robe he was already wearing—his expression turned awkward.
He’d felt the assembly looked familiar—this was literally his current outfit.
“I need something different. At least make it obvious I’m wearing an Armed Vehicle when I go out.”
After brief thought, Pei Yun used his consciousness to tap the “Free Paint” option in the assembly panel and changed the color from black to blue.
With the color change, the sense of value appeared.
“Hmm, definitely looks more expensive than black.”
Pei Yun nodded in satisfaction and continued filling modules, constantly using the “Auto Layout” function in the simulation panel to adjust the clothing’s fit to his 3D model, ensuring no discomfort upon wear.
After completing the simple cloth armor, he began assembling the bicycle.
This process delighted Pei Yun; time slipped away unnoticed.
……
The opening of the Armed Vehicle function attracted massive player participation in testing.
Players from Caiwu Coast Space also flooded into the Eastern District of Emperor Tomb Village via teleportation arrays, entering the factory to try assembling various Armed Vehicles.
During this time, the player forum was overrun by posts on creative combinations of armed vehicles.
The popularity of developing and using armed vehicles on the forum continued to rise.
At this moment, the forum’s trending list was dominated by already-developed powerful vehicle templates.
【Mechanical God Template: Self-collect if you need it. In armed Cultivation Mode, it becomes the God Set; when switched to vehicle form, it becomes Gao Da mecha, adaptable for all terrains, requiring fuel (spirit stones) for flight.】
Materials required:
Armed Module (Advanced): 95224
Energy Core (Xuanwu Rank): 8
Energy Coating (Xuanwu Rank): 523
Wing Shield Armament (Xuanwu Rank): 12
Berserk Engine (Xuanwu Rank): 3
Gravity Reconstruction…
…
Total sacrificial power consumed: 18942820
Author’s comment: Just go strong—enemies will struggle to pierce your armor. Defense might exceed 100 Hunting Rank (my estimate). The price is reasonable, barely meeting the forum players’ wealth threshold. Use it as-is; I’ve maximized the cost-effectiveness for you.
【Tyrannosaurus God Template: Try this if you’re not short on cash. Though this template failed aerodynamic tests and still requires two legs to move, with excessive energy consumption… but it’s cool. Riding a Tyrannosaurus beast boosts your vibe to max—recommend crimson coating for maximum style.】
Total sacrificial power consumed: 9427240
【Iron Fortress, Invincible Bastion: This armed vehicle, when switched to vehicle form, erects an iron fortress on the spot. Hiding inside gives you overwhelming security. As for sacrificial power cost—can forum players really be short on sacrificial power?】
Total sacrificial power consumed: 23245250
【Invincible Warship: Sea speed of 107 knots, equipped with wing shield defense armaments, unbeatable in naval combat.】
Total sacrificial power consumed: 3942420
【Pterosaur Fighter: The ultimate choice for traversing the Great World—only pursuit of speed, sacrificing everything else, even landing gear. When not flying, free-fall and use armed functions to smash into the ground, Zhuda a meteor strike—can fly and double as a flesh bomb.】
Total sacrificial power consumed: 2832930
【Leviathan Behemoth: Can be used as a submarine in the deep sea…】
…
During the simulation testing phase, players’ ideas were wildly imaginative.
After all, simulation costs nothing.
Simulation assembly focused on complete freedom, ignoring sacrificial power consumption—assemble however you want.
Thus, many wildly inventive combinations emerged.
Gao Da, fortress, fighter, warship… numerous armed vehicle templates flooded in within a short time.
These assemblies generally prioritized style as the primary standard, equipping whatever was most expensive in the armed shop, maxing out all configurations.
Some players had little interest in vehicles but were deeply interested in armaments.
These players designed numerous aesthetically pleasing armaments.
Star Vein Robe style, Jedi style, Dark Sorcerer style, Future Battle Armor style, Holy Angel style, Lava Shield Armor style… various armor templates attracted massive replication by players.
But it was limited to replication.
Many lavish designs also carried high production costs.
The visual splendor of armor modules depended on their rank—the higher the rank, the better the visual effect.
Comparing low-rank and high-rank armor modules revealed stark differences.
Low-rank armor modules appeared as translucent cubic energy crystals, pale gray-white in color, with faint blue-white mist swirling and expanding within, overall dark and dull.
High-rank armor modules required fusion of 100 low-rank modules to generate, initially appearing as a translucent cubic crystal.
But visually, high-rank armor modules resembled brilliant stars.
Their appearance manifested dreamlike blue-purple hues, as if capturing an entire galaxy within, emitting a soft, profound glow. The surface was mirror-smooth yet dynamically shifted energy wave patterns over time, like strings plucked by time, resonating faintly with surrounding space.
The contrast between single modules was already obvious—after assembly, it became even more pronounced.
Compare the forum’s most popular Star Vein Robe template.
Players who replicated the template and entered simulation space found the low-spec and high-spec versions looked like two entirely different garments.
The low-spec Star Vein Robe, though coated in starry blue, had a dull overall tone, giving the wearer a humble, apprentice-mage aesthetic.
The high-spec Star Vein Robe could be described as luxurious: its main body was deep blue-black, like a night sky dusted with stars, shifting in brightness and density with light, as if the Milky Way cascaded down, condensing the entire universe onto the robe.
Material comfort also differed markedly: the high-spec version felt like soft clouds hugging the body, enhancing the wearer with an ethereal aura. The sleeves, collar, and hem were inlaid with wing shield armaments, shaped like silver tassels that gently swayed with the wearer’s breath, like ripples across a starry river—lively and flowing.
Other armaments showed the same disparity.
Material differences made the difference between beggar-grade and top-spec versions truly astronomical.
Many players replicated forum-shared armored vehicle templates but could only admire them enviously.
A single high-rank armor module cost 1000 sacrificial power—far beyond their current capacity.
…
As time passed, the popularity of trending creative assembly posts began to decline.
Many players were merely joining the hype; ultimately, armored vehicle choices had to return to practical use.
Practical assembly tutorial posts began climbing the popularity charts.
One post, in particular, rapidly garnered massive upvotes from players.
【No fluff—sharing a civilian-grade armored vehicle combo.】
Poster: SuperGod Chick
Content:
First, clarify: this armored vehicle combo prioritizes only cost-effectiveness, ignoring all other factors—focus on saving wherever possible, minimizing sacrificial power consumption. If you want style, go to the corner and check out Gao Da.
Now, the main topic: armor configuration.
Considering each armor module can transmit damage (explained: during testing, I found a single armor module’s defense is 1; if four modules are connected and one takes damage, the damage is shared among the other three), our priority is coverage area—sufficient coverage eliminates critical hit zones.
So I designed a winter coat style, covering the entire body except hands and head.
I considered a helmet, but testing showed it severely reduced output efficiency, especially for magic users.
I recommend helmets only for Stone Statue stream players.
Overall appearance (see: simulation screenshot)—looks a bit ugly and bulky, but material is lightweight, not hindering movement.
Next, vehicle design: I call it the Civilian Unicycle (see image).
Materials used: 103 low-rank armor modules (1030), 1 energy core (300), balance system (50), 1 power wheel (50)—total sacrificial power consumed: 1410.
Though four wheels offer better stability, for cost-saving, you can absolutely choose a unicycle—smaller structure, lower energy consumption, longer endurance.
Regarding speed, just saying “km/h” won’t give you a clear sense—I’ll provide a direct comparison based on my own Ming Hun rank and speed.
Using my Level 30 Eagle-Head Demon attribute as baseline.
Sandy terrain (64 km/h): 1.4x the Eagle-Head Demon’s sprint speed (full sprint).
Snowy terrain (58 km/h): 1.2x.
Emperor Tomb Mountains (150 km/h): 1.6x.
…
Actually, the speed boost isn’t dramatic.
But the key point: sustained running consumes stamina, while the unicycle can be controlled effortlessly by consciousness.
Endurance time varies significantly by terrain: on flat ground, it lasts five hours, then requires the energy core to auto-charge or instant charging via spirit stones from the mall.
Important note: the energy core must be placed outside—cannot be stored in the space bag, or charging effectiveness drops to zero.
Finally, a gift for players in Misty Coast region.
Attached: Surfboard vehicle template.
This template, like the unicycle, prioritizes cost-effectiveness, eliminating all flashy expenses—but usable only on water, cannot submerge.
That concludes the preliminary evaluation guide for new features. If you like it, give an upvote. I’ll keep releasing new guides.
Comments:
This Beaver?: Just came from Heiye’s post—your design is even simpler than his. He made a two-wheeler, you made a unicycle—truly maxed cost-effectiveness. Can Gonglve players give us paying players something? I want a design-heavy explosion-proof truck (eating dirt, flipping table, jpg).
Dog-Leash Old Hunter: Looks practical, but still too expensive. 1400+ sacrificial power—I’d prioritize improving my strength over armored vehicles. Is there a super-beggar version under 500 sacrificial power? Can we compress sacrificial power usage on armor modules further?
Billion-Soldier Chief Instructor replies Dog-Leash Old Hunter: Running on your own legs saves even more money—and builds physical strength, improves slight Body Strengthening XP (lol.jpg).
Dog-Leash Old Hunter replies Billion-Soldier Chief Instructor: Do I care about this little Body Strengthening XP? The time saved on travel lets me kill several Xie Sui already.
Rookie Camp 2nd Platoon Leader: Template taken. Price is within my budget. To those saying the config is too basic—check out Mechanical Gao Da next door. Maxed aesthetics and defense—only this config matches your status. Strongly recommend it. If you dislike Gao Da, try Tyrannosaurus God or Leviathan Titan—use whichever you like. This is a civilian guide.
Soft Chanting Spring-Autumn: I love practical guides like this. All trending posts are fluff—no player at this stage has the wealth for super-armored vehicles. In my view, sacrificial power priority is: Ming Hun, Body Strengthening XP, Star Vein, Guidance Upgrade, and only then armored vehicles. Only when your strength grows can you earn more sacrificial power, then upgrade your vehicles… Understand this: armored vehicles are tools to become stronger, not the key to boosting combat power.
…
Qi Sheng observed all forum player evaluations of armored vehicles.
Originally, this feature was named “Vehicle,” not “Armed Vehicle.”
It was introduced to save players time and stamina during travel, accelerating their growth.
But after deeper thought, he considered abandoning this design.
Reason: sacrificial power consumption was too high—better to invest it directly in strength improvement.
However, after discussions with Gao Wei, the vehicle concept evolved.
The new concept fused armor and vehicle: when unused, the vehicle provides surface defense; when activated, it transforms into a transport vehicle for the player.
This greatly increased the vehicle’s value, making it an integral part of player strength progression.
The customizable assembly Cultivation Mode gave players boundless creative freedom, allowing each to design a vehicle that satisfied their aesthetic and functional preferences.
Through player reviews on the forum, Qi Sheng also discovered that this update had given players immense motivation to grow, further deepening their desire to acquire sacrificial power.
It also triggered another surge in the price of exchanging sacrificial power for cash.
But the situation remained the same as before.
Aside from scattered small purchases, even the leaders of several major guilds could not buy large amounts of sacrificial power in bulk.
In response to the problem of insufficient sacrificial power, players spontaneously organized themselves to cry out on the forum, hoping the developers would notice and increase the output value of sacrificial power.
During this time, some players calculated all current functions consuming sacrificial power and concluded that output would need to be increased tenfold just to barely meet demand; they argued that a hundredfold increase was necessary to match the growth pace players deserved and accelerate their exploration and development of the world.
Qi Sheng offered spiritual support for these ideas.
If possible, he too wished players could have a hundredfold increase in sacrificial power output.
Since this was fantasy, he felt the players’ ideas were still too conservative.
A hundredfold output might seem enormous, but the sacrificial power consumed in the late stages of growth was equally terrifying.
And the challenges players’ armies would Iron Face in the future were immense; none of the factions wielding control over the world’s rules were easy targets.
Only after opening the Emperor Tomb Mountain Range and the Colorful Mist Coast regions, four clearly hostile, overpowered factions had already emerged—each possessing formidable racial foundations and immense developmental potential.
Players fantasized about lavishly spending sacrificial power while wanting to effortlessly expand their maps—how could a hundredfold return possibly suffice?
So, why not be bolder?
His own fantasy was far bolder: he wanted player output and returns increased ten thousandfold, or even more.
(_) Two-in-one, ten-thousand-character chapter
(End of Chapter)
End of Chapter
