Chapter 186: Struggle for Incense, Divine Calendar
The "Desire Self-Resolution" system proposed by Nightfall has sparked heated discussion on the forum.
The condition for the Painful Painful Minghun to produce Wish Power is fulfilling the wish of the target.
Essentially, it is the inner desire to fulfill the target; the stronger the desire, the more Wish Power produced upon completion.
Among known methods of obtaining Wish Power, the Ancient God Arena yields the highest output.
Every victory is essentially fulfilling some shallow desires of the Ancient Gods, thus earning massive Wish Power feedback.
A single victory can produce 829 points of Wish Power.
With each subsequent victory, Wish Power output will increase progressively.
Theoretically, one only needs to become a Champion Fighter to gain astronomical Wish Power returns from the Ancient Gods.
Because producing a Champion Fighter is one of the greatest desires in the hearts of the Ancient Gods.
Furthermore, Wish Power output is also influenced by the strength of the target.
Wish Power produced by the Ancient God Clan is theoretically far stronger than that from the creatures of the Zhu Xiao Shi Jie.
However, the model of producing Wish Power through the arena carries uncertainty.
The shuttle bus picking up people at the Colorful Mist Coast every day may not pick up players possessing the Painful Painful Minghun; this is why the vast majority of players have not chosen the arena path and instead focus on the Ru Xiao Shi Jie.
The explosive popularity of the voting option post is also due to uncertainty about the future.
Most players have never considered how the future of the Ru Xiao Shi Jie will unfold.
The general thought is to milk as much Wish Power output as possible, then pack up and leave when the Ru Xiao Shi Jie can no longer produce Wish Power.
As for their own contributions to the Ru Xiao Shi Jie and its future development, they simply do not care.
The appearance of the voting post has also made players begin to consider whether the Ru Xiao Shi Jie's future can sustain Wish Power production.
The reply posted by Nightfall shared the concept of sustainable production with all players and refuted the concept of "draining the pond to catch all the fish" mentioned by the original poster of the voting thread.
Thus, a grand plan was born on the forum.
Build a new civilization for the Ru Xiao Shi Jie, with players guiding the civilization's development in the name of gods.
During this period, players continuously proposed new ideas, working alongside Nightfall to refine the Wish Power acquisition system of "Desire Self-Resolution."
Nightfall also organized the ideas of some players, edited posts, and published them continuously.
As the ideas gradually improved, the prototype of the plan was born.
The first step of the plan is to establish a gathering point, requiring all players entering the Ru Xiao Shi Jie to concentrate the survivors they encounter, forming a preliminary social structure.
Secondly, provide basic survival guarantees for survivors, including food and water sources.
For example, organize survivors to engage in agricultural production, reclaim land, and plant crops suitable for the apocalyptic environment.
In this aspect, players can provide various forms of help, even giving some spiritual seeds.
The only uncertainty is whether seeds of low-level spiritual plants can grow in the apocalyptic Ru Xiao Shi Jie where the content of spiritual Qi particles is extremely low.
All of this awaits verification.
The second step of the plan is to find water sources or provide equipment to purify water sources.
Establish a complete water resource distribution and management system.
The third step is to use existing materials, or directly dismantle building materials from abandoned cities, to construct simple shelters for survivors, providing living spaces that can shield them from wind and rain.
Subsequently, one can gradually plan and build more sturdy and comfortable residential facilities.
The fourth step is to build basic medical security, collecting medical equipment and medicinal resources left by the broken civilization, so that the creatures of the Ru Xiao Shi Jie will not die from minor illnesses.
After all, population growth is the core of this plan.
The fifth step is to rebuild the education system, which is the cornerstone for the civilization to continue developing to higher levels.
The sixth step is to establish a complete set of rules.
The long years of chaotic state in the apocalyptic Ru Xiao Shi Jie have rooted the concept of the survival of the fittest in the minds of the survivors.
For the Ru Xiao Shi Jie to develop healthily, there must be binding rules to ensure that conflicts do not erupt between survivors due to various contradictions, leading to death.
All contradictions shall be adjudicated according to the established rules.
For this purpose, a management institution must also be established to enforce the law...
Before these plans are executed, what players must do is kill Immortal Zombies all over the Ru Xiao Shi Jie.
Purify the disaster remnants brought to the Ru Xiao Shi Jie by the Ghost Departure Clan.
Ensure that the future of the Ru Xiao Shi Jie will not fall under the ravages of the Immortal Virus again.
However, killing all Immortal Zombies is obviously unrealistic, and players do not have the energy to search for hidden areas where Immortal Zombies lurk.
One can only do one's best to handle them, and then build a safe zone for survivors to nurture civilization.
Future cleanup of Immortal Zombies must be left to the creatures of the Ru Xiao Shi Jie.
Although the plan is being refined, there is still one problem that is difficult to solve.
How to make all players willing to execute this scheme.
Every player has different ideas; although ideas can change, the underlying logic for changing ideas boils down to the two characters "interest."
The concept of "Desire Self-Resolution" proposed by Nightfall is an idealized direction.
Although the plan is feasible, contradictions will arise once player interests are added.
The main contradiction comes from how divine duties should be allocated; this issue has been debated endlessly.
Forum players have also launched heated discussions on this.
Qi Sheng, observing from behind the scenes, was surprised to discover that the viewpoints players were debating on the forum were actually a struggle for incense.
The creatures of the Ru Xiao Shi Jie are the main providers of Wish Power; making the cake bigger and assisting the development of the Ru Xiao Shi Jie's civilization has already become a consensus among everyone.
However, once the Divine Court system is constructed, there will inevitably be distinctions in the strength of influence of divine duties.
Although players can be divided into gods of the same class, with no distinction between Main Gods and Secondary Gods.
But there must be corresponding divine role divisions; this is a necessary choice for the concretization of gods.
Taking reality as an example, the image of Guanyin Bodhisattva in Buddhism is one of compassion, saving the suffering and rescuing the distressed; this image is deeply rooted in people's hearts, with numerous believers and flourishing incense offerings.
Every year, a vast number of believers go to pray, gaining spiritual satisfaction and comfort.
Even later in life's journey, for certain reasons, dreams come true; they believe it is the god manifesting a miracle and go to fulfill their vows.
The vow power generated from fulfilling wishes will be calculated under the players' accounts.
Therefore, as long as a player's position in the small world is a popular divine role, the vow power revenue generated will inevitably be higher than that of other gods.
Especially during traditional festivals, just like in-game events that distribute benefits, the public's worship of gods closely related to daily life, such as the God of Wealth, is extremely solemn; wishes are made incessantly, generating massive amounts of vow power.
In contrast, niche gods related to specific industries, such as Lu Ban in the eyes of construction craftsmen, generate very little revenue in normal times, lacking the large-scale, high-frequency wish-making activities seen with other gods.
The cake can be made bigger, but the percentage of vow power output shows significant differences.
Everyone wants to be a popular divine role; no one wants to become an obscure, or even a forgotten, god.
God of Agriculture and Harvest, God of Fertility and Propagation, God of Wisdom and Knowledge, God of Wealth... each divine role corresponds to a matter related to the daily lives of the small world's beings, inevitably dividing them into popular and obscure categories.
Do not fight before civilization is built; if you want to fight in the future, it will be too late.
Once the Divine Court system takes root in people's hearts, the percentage of vow power produced by the population will tend to stabilize.
The forum did have players propose an idea, suggesting everyone compete through divine descent and manifesting miracles, relying on their own abilities.
But this idea was opposed by a large number of players.
In the eyes of many players, the method of divine descent and manifesting miracles is undoubtedly sounding the horn of involution.
Competing by ability means that if others invest 1 point of resources in divine descent, to suppress opponents, one must invest 2 points of resources.
Players compare themselves with each other, investing massive resources to compete for influence in the small world; the end result will still be an upward expenditure curve, undoubtedly returning to the model before the concept of "Desire Self-Resolution" appeared.
Therefore, involution is not advisable; this will only harm the players' own interests.
But how to allocate divine roles is indeed difficult to debate into a reasonable plan.
Just as players were arguing endlessly over divine role allocation, a tourist with the number "1" proposed a concept in the livestream room of "Night is Approaching."
In his post, he stated: Why must the Divine Court be structured according to a fixed divine role system?
He also stated that the clearly divided divine role system in reality has caused many players to develop a mental inertia.
They feel that divine roles should be one radish per hole, with clear divisions remaining unchanged in the future.
But the actual situation is that the current apocalypse small world does not yet have a clear divine role system.
It is like a blank sheet of paper; the future cognition of the small world's beings regarding gods will be written by the players.
Therefore, a rotating divine role system can absolutely be constructed, which also facilitates new players joining in the future to integrate into this new system.
The specific plan is to temporarily divide the divine roles in the Divine Court into 500 god positions.
Number them 1 to 500 based on popularity from hot to cold.
Assuming there are 500 players embedding the Painful Painful Minghun, the first round of divine role allocation will be distributed according to contributions to the small world's civilization construction; this aspect can be left to the Guide to calculate and tally.
Next, set a time; when the time comes, divine roles will rotate.
During this process, a god rotation calendar similar to a regular calendar needs to be produced and distributed to the small world's beings.
Let them know this time point and which rotating god they should pray to when they have needs.
Once this system is fully mature, checking the "Divine Calendar" will become the norm for the small world's beings.
The greatest benefit of the divine role rotation model is that every player can become the most popular god.
Along with the development of the small world's civilization and the growth of the population base, all players can share the continuously generated vow power revenue from the gradually expanding cake.
Regarding the concept proposed by Tourist No. 1, "Night is Approaching" also raised his own confusion in the livestream room.
He stated that if this system operates, except for the group of players who initially built the small world's civilization, subsequent players embedding the Painful Painful Minghun will be unable to obtain vow power revenue from the small world and must obtain it from other channels.
Newbie players not in the ranks of civilization creators who want to join in the future will simply not be agreed to by the "Civilization Creators."
After all, for every additional player sharing the cake, one's own revenue decreases by a portion, and the time to rotate into a popular position will also be extended.
Although this is the most reasonable divine role allocation plan under non-involution conditions.
But there are still unsolvable problems.
Tourist No. 1 explained this problem with two answers.
First, Tourist No. 1 stated that every growth stage of the player legion has benefits belonging to that stage; just as early on, a group of players obtained exclusive Spirit Field rewards, while later newbie players can only look on with envy, having no chance to share a portion of it.
And during the process of building the small world's civilization, the first batch of players embedding the Painful Painful Minghun put in effort and resources, so they should reap the results.
As for how to obtain vow power subsequently, newbie players can go find other methods.
Perhaps in the future, dungeon scenarios similar to the apocalypse small world will appear.
Tourist No. 1's first answer received agreement from a large number of players possessing the Painful Painful Minghun.
But there were also players dissatisfied with this, believing that since they currently have no Shou Shou Jili to buy the Painful Painful Minghun and are in the stage of gathering funds, how can the future revenue distribution of the small world be fixed, forming a monopoly?
The argument did not stop after this plan was proposed; it continued.
The collision of thoughts gradually perfected the plan for "Desire Self-Resolution."
And at this time, Tourist No. 1 also gave the second answer to solving the "Desire Self-Resolution" problem.
This answer made many players exclaim "Awesome," and it became the final confirmed plan.
The solution of this plan is: before civilization is built, all players save the small world's survivors by their own abilities; how much vow power revenue is produced depends on luck.
But after entering the civilization development mode, finalize the quota for the Divine Court system and activate rotation.
Each divine role in the Divine Court corresponds to a realistic need of the small world's beings; every player will get a turn at a popular divine role.
It is temporarily decided not to issue additional divine role quotas to the outside.
The future plan is that newbie players joining the Divine Court system must spend Shou Shou Jili to purchase qualification.
Originally, it was set that before newbie players join the Divine Court system, they must put forward a sum of Shou Shou Jili.
For example, 100,000 Shou Shou Jili, distributed to all divine role players currently in the Divine Court system, and then the quota increases by 1.
But this proposal was rejected in the forum discussion.
The reason is simple: assuming the Divine Court has 1,000 slots, even if a new player spends 100,000 Shou Shou Jili to buy a slot, each Divine Court player would receive only 100 points of Shou Shou Jili.
Such returns are not worth mentioning.
As for 1 million Shou Shou Jili, the cost is too high; even new players with team support would not do this.
The solution proposed by Visitor No. 1 is to trade only single slots.
Set a cap on Wish Power acquisition in the Small World; for example, once a player in the Divine Court system obtains 3 million Wish Power, that player must sell their Divine Court slot to a later player wishing to join, keeping the total number of Divine Court slots unchanged.
This setting seems very reasonable to the forum players.
Although the Small World can produce Wish Power, it is ultimately a group of weak creatures; the world's carrying capacity is limited, and population growth will eventually reach its limit.
Based on recent Wish Power production statistics from the Small World, Visitor No. 1 believes 3 million is a reasonably appropriate figure, sufficient to unlock the fourth skill of the Painful Painful Minghun, namely the group healing skill.
Upon reaching 3 million Wish Power revenue, take a sum of Shou Shou Jili and leave, yielding the position to newly joined players.
Newly joined players must also sell their slots to later-joining new players once they reach 3 million Wish Power revenue in the future.
This forms a cyclical model of old-new alternation.
Under this model, the apocalypse Small World resembles a stable newbie village: veteran players leave after cultivating successfully to explore a broader sky, while new players take over divine positions to begin their growth.
As for the price of a Divine Court slot, players may decide it themselves, but the rule is that it must be sold within 10 days.
If a player wishes to leave early midway, they may also sell their Divine Court slot at a self-determined price.
After several days of debate, a reasonable proposal was thus born.
This proposal can both enlarge the cake and facilitate old-new alternation; early players building civilization gain Wish Power revenue during their divine position phase, and later gain additional revenue from selling slots.
New players can also join the Divine Court system at any time by purchasing slots.
With a clear proposal, players pooled their wisdom to begin conceiving the number and roles of divine positions within the Divine Court and to compile myths.
This myth system, based on the concept proposed by Visitor No. 1, revolves around two cores.
The first core: the Divine Court Calendar, with gods rotating duty.
The second core: a concept must be implanted into the creatures of the Small World—that the gods guarding the Small World may depart at any time, but new gods will join the world to replace those who leave and continue guarding it.
With the Divine Court structured around these two core concepts, the creatures of the Small World will henceforth worship gods primarily according to changes in the Divine Calendar.
As for faith in the gods, the essence of this proposal is to dilute faith.
What to pray to which god must be decided by the Divine Calendar; there is no need to focus on any specific god.
For example, on March 2, today's rotating god of wealth is "Night".
Then, creatures of the Small World seeking wealth need only pray directly to Night.
After all, the Painful Painful Minghun is not a "Divine Seat" Painful Minghun; it has no requirement for devotee devotion, nor does it require the creatures of the Small World to worship devoutly.
As long as the creatures of the Small World gain mental elaboration during the prayer process, receive spiritual satisfaction and comfort, and thereby produce Wish Power, that suffices.
Other factors are not under consideration.
During this period, Visitor No. 1 also proposed a series of ideas.
He indicated that, without harming the output of the Painful Painful Minghun, the Small World could also serve as a channel for other Painful Minghun to produce rule-based resources.
For example, the previously contained sixth-generation Painful Minghun, "Lord," could be used to construct energy within the Small World that continuously produces Lord Power.
Perhaps in the future, other Painful Minghun that produce resources through certain activity logics could also be deployed within the Small World.
In the future, the apocalypse Small World, while producing Wish Power, could also be a production site where other players harvest energy.
Thus, the future direction of the Small World was finalized on the player forum.
The framework of this proposal was put forward by Night Approaching, setting the future goal for the Small World's development: a divine system of self-satisfied desires.
The detailed filling of the proposal was carried out by Visitor No. 1, who proposed the early-stage Wish Power acquisition plan and the rotation of divine positions, fleshing out the design framework put forward by Night Approaching and forming a reasonable operational framework.
Countless forum players also put forward ideas regarding the development model of civilization.
The results of the latest round of voting were released shortly after Visitor No. 1 spoke; for the first time, the forum achieved unanimous approval on the issue of the Small World.
After the final results were announced, the future development of the Small World would be jointly supervised by hundreds of guilds, which in effect served as a military endorsement.
This ensures the Small World's development remains free from external interference.
Qi Sheng watched the entire discussion by the players regarding the Small World's future, as well as the multiple proposal plans formulated.
From the debate between divinity and demonic nature born of the initial camp confrontation concept, to the later struggle for incense offerings... the discussion process could be described as brilliant.
He had originally thought the player legions would choose to fleece the Small World once and then leave.
In fact, this was the idea held by the vast majority of players.
But a player proposed a new concept on the forum, and subsequently another player generated Xin De Xiang Fa regarding this concept.
Starting from the initial concept as the origin, players continuously expanded the content, branching out, and ultimately designed an almost perfect rotating divine system.
They even designed a "Divine Calendar" to support the operation of the rotating divine system.
Watching the entire process, Qi Sheng applauded in his heart.
These are the players he wanted: possessing both martial prowess and boundless imagination, always bringing forth brilliant ideas that catch the eye.
(End of this chapter)
End of Chapter
